main.c 7.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210
  1. /* nuklear - 1.32.0 - public domain */
  2. #include <stdio.h>
  3. #include <stdlib.h>
  4. #include <stdint.h>
  5. #include <stdarg.h>
  6. #include <string.h>
  7. #include <math.h>
  8. #include <assert.h>
  9. #include <limits.h>
  10. #include <time.h>
  11. #include <GL/glew.h>
  12. #include <SDL2/SDL.h>
  13. #include <SDL2/SDL_opengl.h>
  14. #define NK_INCLUDE_FIXED_TYPES
  15. #define NK_INCLUDE_STANDARD_IO
  16. #define NK_INCLUDE_STANDARD_VARARGS
  17. #define NK_INCLUDE_DEFAULT_ALLOCATOR
  18. #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
  19. #define NK_INCLUDE_FONT_BAKING
  20. #define NK_INCLUDE_DEFAULT_FONT
  21. #define NK_IMPLEMENTATION
  22. #define NK_SDL_GL3_IMPLEMENTATION
  23. #include "../../nuklear.h"
  24. #include "nuklear_sdl_gl3.h"
  25. #define WINDOW_WIDTH 1200
  26. #define WINDOW_HEIGHT 800
  27. #define MAX_VERTEX_MEMORY 512 * 1024
  28. #define MAX_ELEMENT_MEMORY 128 * 1024
  29. /* ===============================================================
  30. *
  31. * EXAMPLE
  32. *
  33. * ===============================================================*/
  34. /* This are some code examples to provide a small overview of what can be
  35. * done with this library. To try out an example uncomment the defines */
  36. /*#define INCLUDE_ALL */
  37. /*#define INCLUDE_STYLE */
  38. /*#define INCLUDE_CALCULATOR */
  39. /*#define INCLUDE_OVERVIEW */
  40. /*#define INCLUDE_NODE_EDITOR */
  41. #ifdef INCLUDE_ALL
  42. #define INCLUDE_STYLE
  43. #define INCLUDE_CALCULATOR
  44. #define INCLUDE_OVERVIEW
  45. #define INCLUDE_NODE_EDITOR
  46. #endif
  47. #ifdef INCLUDE_STYLE
  48. #include "../style.c"
  49. #endif
  50. #ifdef INCLUDE_CALCULATOR
  51. #include "../calculator.c"
  52. #endif
  53. #ifdef INCLUDE_OVERVIEW
  54. #include "../overview.c"
  55. #endif
  56. #ifdef INCLUDE_NODE_EDITOR
  57. #include "../node_editor.c"
  58. #endif
  59. /* ===============================================================
  60. *
  61. * DEMO
  62. *
  63. * ===============================================================*/
  64. int main(int argc, char *argv[])
  65. {
  66. /* Platform */
  67. SDL_Window *win;
  68. SDL_GLContext glContext;
  69. int win_width, win_height;
  70. int running = 1;
  71. /* GUI */
  72. struct nk_context *ctx;
  73. struct nk_colorf bg;
  74. NK_UNUSED(argc);
  75. NK_UNUSED(argv);
  76. /* SDL setup */
  77. SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0");
  78. SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_EVENTS);
  79. SDL_GL_SetAttribute (SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
  80. SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
  81. SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
  82. SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
  83. SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
  84. win = SDL_CreateWindow("Demo",
  85. SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
  86. WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_ALLOW_HIGHDPI);
  87. glContext = SDL_GL_CreateContext(win);
  88. SDL_GetWindowSize(win, &win_width, &win_height);
  89. /* OpenGL setup */
  90. glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
  91. glewExperimental = 1;
  92. if (glewInit() != GLEW_OK) {
  93. fprintf(stderr, "Failed to setup GLEW\n");
  94. exit(1);
  95. }
  96. ctx = nk_sdl_init(win);
  97. /* Load Fonts: if none of these are loaded a default font will be used */
  98. /* Load Cursor: if you uncomment cursor loading please hide the cursor */
  99. {struct nk_font_atlas *atlas;
  100. nk_sdl_font_stash_begin(&atlas);
  101. /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
  102. /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 16, 0);*/
  103. /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
  104. /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
  105. /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
  106. /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
  107. nk_sdl_font_stash_end();
  108. /*nk_style_load_all_cursors(ctx, atlas->cursors);*/
  109. /*nk_style_set_font(ctx, &roboto->handle);*/}
  110. /* style.c */
  111. #ifdef INCLUDE_STYLE
  112. /*set_style(ctx, THEME_WHITE);*/
  113. /*set_style(ctx, THEME_RED);*/
  114. /*set_style(ctx, THEME_BLUE);*/
  115. /*set_style(ctx, THEME_DARK);*/
  116. #endif
  117. bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f;
  118. while (running)
  119. {
  120. /* Input */
  121. SDL_Event evt;
  122. nk_input_begin(ctx);
  123. while (SDL_PollEvent(&evt)) {
  124. if (evt.type == SDL_QUIT) goto cleanup;
  125. nk_sdl_handle_event(&evt);
  126. } nk_input_end(ctx);
  127. /* GUI */
  128. if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250),
  129. NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
  130. NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
  131. {
  132. enum {EASY, HARD};
  133. static int op = EASY;
  134. static int property = 20;
  135. nk_layout_row_static(ctx, 30, 80, 1);
  136. if (nk_button_label(ctx, "button"))
  137. printf("button pressed!\n");
  138. nk_layout_row_dynamic(ctx, 30, 2);
  139. if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
  140. if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
  141. nk_layout_row_dynamic(ctx, 22, 1);
  142. nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
  143. nk_layout_row_dynamic(ctx, 20, 1);
  144. nk_label(ctx, "background:", NK_TEXT_LEFT);
  145. nk_layout_row_dynamic(ctx, 25, 1);
  146. if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) {
  147. nk_layout_row_dynamic(ctx, 120, 1);
  148. bg = nk_color_picker(ctx, bg, NK_RGBA);
  149. nk_layout_row_dynamic(ctx, 25, 1);
  150. bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f);
  151. bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f);
  152. bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f);
  153. bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f);
  154. nk_combo_end(ctx);
  155. }
  156. }
  157. nk_end(ctx);
  158. /* -------------- EXAMPLES ---------------- */
  159. #ifdef INCLUDE_CALCULATOR
  160. calculator(ctx);
  161. #endif
  162. #ifdef INCLUDE_OVERVIEW
  163. overview(ctx);
  164. #endif
  165. #ifdef INCLUDE_NODE_EDITOR
  166. node_editor(ctx);
  167. #endif
  168. /* ----------------------------------------- */
  169. /* Draw */
  170. SDL_GetWindowSize(win, &win_width, &win_height);
  171. glViewport(0, 0, win_width, win_height);
  172. glClear(GL_COLOR_BUFFER_BIT);
  173. glClearColor(bg.r, bg.g, bg.b, bg.a);
  174. /* IMPORTANT: `nk_sdl_render` modifies some global OpenGL state
  175. * with blending, scissor, face culling, depth test and viewport and
  176. * defaults everything back into a default state.
  177. * Make sure to either a.) save and restore or b.) reset your own state after
  178. * rendering the UI. */
  179. nk_sdl_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_MEMORY, MAX_ELEMENT_MEMORY);
  180. SDL_GL_SwapWindow(win);
  181. }
  182. cleanup:
  183. nk_sdl_shutdown();
  184. SDL_GL_DeleteContext(glContext);
  185. SDL_DestroyWindow(win);
  186. SDL_Quit();
  187. return 0;
  188. }