main.c 6.7 KB

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  1. /* nuklear - 1.32.0 - public domain */
  2. #include <stdio.h>
  3. #include <stdlib.h>
  4. #include <stdint.h>
  5. #include <stdarg.h>
  6. #include <string.h>
  7. #include <math.h>
  8. #include <assert.h>
  9. #include <math.h>
  10. #include <limits.h>
  11. #include <time.h>
  12. #include <SDL2/SDL.h>
  13. #include <SDL2/SDL_opengl.h>
  14. #define NK_INCLUDE_FIXED_TYPES
  15. #define NK_INCLUDE_STANDARD_IO
  16. #define NK_INCLUDE_STANDARD_VARARGS
  17. #define NK_INCLUDE_DEFAULT_ALLOCATOR
  18. #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
  19. #define NK_INCLUDE_FONT_BAKING
  20. #define NK_INCLUDE_DEFAULT_FONT
  21. #define NK_IMPLEMENTATION
  22. #define NK_SDL_GL2_IMPLEMENTATION
  23. #include "../../nuklear.h"
  24. #include "nuklear_sdl_gl2.h"
  25. #define WINDOW_WIDTH 1200
  26. #define WINDOW_HEIGHT 800
  27. /* ===============================================================
  28. *
  29. * EXAMPLE
  30. *
  31. * ===============================================================*/
  32. /* This are some code examples to provide a small overview of what can be
  33. * done with this library. To try out an example uncomment the defines */
  34. /*#define INCLUDE_ALL */
  35. /*#define INCLUDE_STYLE */
  36. /*#define INCLUDE_CALCULATOR */
  37. /*#define INCLUDE_OVERVIEW */
  38. /*#define INCLUDE_NODE_EDITOR */
  39. #ifdef INCLUDE_ALL
  40. #define INCLUDE_STYLE
  41. #define INCLUDE_CALCULATOR
  42. #define INCLUDE_OVERVIEW
  43. #define INCLUDE_NODE_EDITOR
  44. #endif
  45. #ifdef INCLUDE_STYLE
  46. #include "../style.c"
  47. #endif
  48. #ifdef INCLUDE_CALCULATOR
  49. #include "../calculator.c"
  50. #endif
  51. #ifdef INCLUDE_OVERVIEW
  52. #include "../overview.c"
  53. #endif
  54. #ifdef INCLUDE_NODE_EDITOR
  55. #include "../node_editor.c"
  56. #endif
  57. /* ===============================================================
  58. *
  59. * DEMO
  60. *
  61. * ===============================================================*/
  62. int
  63. main(int argc, char *argv[])
  64. {
  65. /* Platform */
  66. SDL_Window *win;
  67. SDL_GLContext glContext;
  68. int win_width, win_height;
  69. int running = 1;
  70. /* GUI */
  71. struct nk_context *ctx;
  72. struct nk_colorf bg;
  73. /* SDL setup */
  74. SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0");
  75. SDL_Init(SDL_INIT_VIDEO);
  76. SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
  77. SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
  78. SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
  79. SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
  80. SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
  81. win = SDL_CreateWindow("Demo",
  82. SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
  83. WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_ALLOW_HIGHDPI);
  84. glContext = SDL_GL_CreateContext(win);
  85. SDL_GetWindowSize(win, &win_width, &win_height);
  86. /* GUI */
  87. ctx = nk_sdl_init(win);
  88. /* Load Fonts: if none of these are loaded a default font will be used */
  89. /* Load Cursor: if you uncomment cursor loading please hide the cursor */
  90. {struct nk_font_atlas *atlas;
  91. nk_sdl_font_stash_begin(&atlas);
  92. /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
  93. /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 16, 0);*/
  94. /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
  95. /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
  96. /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
  97. /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
  98. nk_sdl_font_stash_end();
  99. /*nk_style_load_all_cursors(ctx, atlas->cursors);*/
  100. /*nk_style_set_font(ctx, &roboto->handle)*/;}
  101. #ifdef INCLUDE_STYLE
  102. /*set_style(ctx, THEME_WHITE);*/
  103. /*set_style(ctx, THEME_RED);*/
  104. /*set_style(ctx, THEME_BLUE);*/
  105. /*set_style(ctx, THEME_DARK);*/
  106. #endif
  107. bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f;
  108. while (running)
  109. {
  110. /* Input */
  111. SDL_Event evt;
  112. nk_input_begin(ctx);
  113. while (SDL_PollEvent(&evt)) {
  114. if (evt.type == SDL_QUIT) goto cleanup;
  115. nk_sdl_handle_event(&evt);
  116. }
  117. nk_input_end(ctx);
  118. /* GUI */
  119. if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250),
  120. NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
  121. NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
  122. {
  123. enum {EASY, HARD};
  124. static int op = EASY;
  125. static int property = 20;
  126. nk_layout_row_static(ctx, 30, 80, 1);
  127. if (nk_button_label(ctx, "button"))
  128. fprintf(stdout, "button pressed\n");
  129. nk_layout_row_dynamic(ctx, 30, 2);
  130. if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
  131. if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
  132. nk_layout_row_dynamic(ctx, 25, 1);
  133. nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
  134. nk_layout_row_dynamic(ctx, 20, 1);
  135. nk_label(ctx, "background:", NK_TEXT_LEFT);
  136. nk_layout_row_dynamic(ctx, 25, 1);
  137. if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) {
  138. nk_layout_row_dynamic(ctx, 120, 1);
  139. bg = nk_color_picker(ctx, bg, NK_RGBA);
  140. nk_layout_row_dynamic(ctx, 25, 1);
  141. bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f);
  142. bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f);
  143. bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f);
  144. bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f);
  145. nk_combo_end(ctx);
  146. }
  147. }
  148. nk_end(ctx);
  149. /* -------------- EXAMPLES ---------------- */
  150. #ifdef INCLUDE_CALCULATOR
  151. calculator(ctx);
  152. #endif
  153. #ifdef INCLUDE_OVERVIEW
  154. overview(ctx);
  155. #endif
  156. #ifdef INCLUDE_NODE_EDITOR
  157. node_editor(ctx);
  158. #endif
  159. /* ----------------------------------------- */
  160. /* Draw */
  161. SDL_GetWindowSize(win, &win_width, &win_height);
  162. glViewport(0, 0, win_width, win_height);
  163. glClear(GL_COLOR_BUFFER_BIT);
  164. glClearColor(bg.r, bg.g, bg.b, bg.a);
  165. /* IMPORTANT: `nk_sdl_render` modifies some global OpenGL state
  166. * with blending, scissor, face culling, depth test and viewport and
  167. * defaults everything back into a default state.
  168. * Make sure to either a.) save and restore or b.) reset your own state after
  169. * rendering the UI. */
  170. nk_sdl_render(NK_ANTI_ALIASING_ON);
  171. SDL_GL_SwapWindow(win);
  172. }
  173. cleanup:
  174. nk_sdl_shutdown();
  175. SDL_GL_DeleteContext(glContext);
  176. SDL_DestroyWindow(win);
  177. SDL_Quit();
  178. return 0;
  179. }