main.c 7.1 KB

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  1. /* nuklear - 1.32.0 - public domain */
  2. #include <stdio.h>
  3. #include <stdlib.h>
  4. #include <stdint.h>
  5. #include <stdarg.h>
  6. #include <string.h>
  7. #include <math.h>
  8. #include <assert.h>
  9. #include <math.h>
  10. #include <limits.h>
  11. #include <time.h>
  12. #include <GL/glew.h>
  13. #include <SDL2/SDL.h>
  14. #include <SDL2/SDL_opengl.h>
  15. #define NK_INCLUDE_FIXED_TYPES
  16. #define NK_INCLUDE_STANDARD_IO
  17. #define NK_INCLUDE_STANDARD_VARARGS
  18. #define NK_INCLUDE_DEFAULT_ALLOCATOR
  19. #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
  20. #define NK_INCLUDE_FONT_BAKING
  21. #define NK_INCLUDE_DEFAULT_FONT
  22. #define NK_IMPLEMENTATION
  23. #define NK_SDL_GL3_IMPLEMENTATION
  24. #include "../../nuklear.h"
  25. #include "nuklear_sdl_gl3.h"
  26. #define WINDOW_WIDTH 1200
  27. #define WINDOW_HEIGHT 800
  28. #define MAX_VERTEX_MEMORY 512 * 1024
  29. #define MAX_ELEMENT_MEMORY 128 * 1024
  30. /* ===============================================================
  31. *
  32. * EXAMPLE
  33. *
  34. * ===============================================================*/
  35. /* This are some code examples to provide a small overview of what can be
  36. * done with this library. To try out an example uncomment the defines */
  37. /*#define INCLUDE_ALL */
  38. /*#define INCLUDE_STYLE */
  39. /*#define INCLUDE_CALCULATOR */
  40. /*#define INCLUDE_OVERVIEW */
  41. /*#define INCLUDE_NODE_EDITOR */
  42. #ifdef INCLUDE_ALL
  43. #define INCLUDE_STYLE
  44. #define INCLUDE_CALCULATOR
  45. #define INCLUDE_OVERVIEW
  46. #define INCLUDE_NODE_EDITOR
  47. #endif
  48. #ifdef INCLUDE_STYLE
  49. #include "../style.c"
  50. #endif
  51. #ifdef INCLUDE_CALCULATOR
  52. #include "../calculator.c"
  53. #endif
  54. #ifdef INCLUDE_OVERVIEW
  55. #include "../overview.c"
  56. #endif
  57. #ifdef INCLUDE_NODE_EDITOR
  58. #include "../node_editor.c"
  59. #endif
  60. /* ===============================================================
  61. *
  62. * DEMO
  63. *
  64. * ===============================================================*/
  65. int main(int argc, char *argv[])
  66. {
  67. /* Platform */
  68. SDL_Window *win;
  69. SDL_GLContext glContext;
  70. int win_width, win_height;
  71. int running = 1;
  72. /* GUI */
  73. struct nk_context *ctx;
  74. struct nk_colorf bg;
  75. /* SDL setup */
  76. SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0");
  77. SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_EVENTS);
  78. SDL_GL_SetAttribute (SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
  79. SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
  80. SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
  81. SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
  82. SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
  83. win = SDL_CreateWindow("Demo",
  84. SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
  85. WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_ALLOW_HIGHDPI);
  86. glContext = SDL_GL_CreateContext(win);
  87. SDL_GetWindowSize(win, &win_width, &win_height);
  88. /* OpenGL setup */
  89. glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
  90. glewExperimental = 1;
  91. if (glewInit() != GLEW_OK) {
  92. fprintf(stderr, "Failed to setup GLEW\n");
  93. exit(1);
  94. }
  95. ctx = nk_sdl_init(win);
  96. /* Load Fonts: if none of these are loaded a default font will be used */
  97. /* Load Cursor: if you uncomment cursor loading please hide the cursor */
  98. {struct nk_font_atlas *atlas;
  99. nk_sdl_font_stash_begin(&atlas);
  100. /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
  101. /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 16, 0);*/
  102. /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
  103. /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
  104. /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
  105. /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
  106. nk_sdl_font_stash_end();
  107. /*nk_style_load_all_cursors(ctx, atlas->cursors);*/
  108. /*nk_style_set_font(ctx, &roboto->handle);*/}
  109. /* style.c */
  110. #ifdef INCLUDE_STYLE
  111. /*set_style(ctx, THEME_WHITE);*/
  112. /*set_style(ctx, THEME_RED);*/
  113. /*set_style(ctx, THEME_BLUE);*/
  114. /*set_style(ctx, THEME_DARK);*/
  115. #endif
  116. bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f;
  117. while (running)
  118. {
  119. /* Input */
  120. SDL_Event evt;
  121. nk_input_begin(ctx);
  122. while (SDL_PollEvent(&evt)) {
  123. if (evt.type == SDL_QUIT) goto cleanup;
  124. nk_sdl_handle_event(&evt);
  125. } nk_input_end(ctx);
  126. /* GUI */
  127. if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250),
  128. NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
  129. NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
  130. {
  131. enum {EASY, HARD};
  132. static int op = EASY;
  133. static int property = 20;
  134. nk_layout_row_static(ctx, 30, 80, 1);
  135. if (nk_button_label(ctx, "button"))
  136. printf("button pressed!\n");
  137. nk_layout_row_dynamic(ctx, 30, 2);
  138. if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
  139. if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
  140. nk_layout_row_dynamic(ctx, 22, 1);
  141. nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
  142. nk_layout_row_dynamic(ctx, 20, 1);
  143. nk_label(ctx, "background:", NK_TEXT_LEFT);
  144. nk_layout_row_dynamic(ctx, 25, 1);
  145. if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) {
  146. nk_layout_row_dynamic(ctx, 120, 1);
  147. bg = nk_color_picker(ctx, bg, NK_RGBA);
  148. nk_layout_row_dynamic(ctx, 25, 1);
  149. bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f);
  150. bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f);
  151. bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f);
  152. bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f);
  153. nk_combo_end(ctx);
  154. }
  155. }
  156. nk_end(ctx);
  157. /* -------------- EXAMPLES ---------------- */
  158. #ifdef INCLUDE_CALCULATOR
  159. calculator(ctx);
  160. #endif
  161. #ifdef INCLUDE_OVERVIEW
  162. overview(ctx);
  163. #endif
  164. #ifdef INCLUDE_NODE_EDITOR
  165. node_editor(ctx);
  166. #endif
  167. /* ----------------------------------------- */
  168. /* Draw */
  169. SDL_GetWindowSize(win, &win_width, &win_height);
  170. glViewport(0, 0, win_width, win_height);
  171. glClear(GL_COLOR_BUFFER_BIT);
  172. glClearColor(bg.r, bg.g, bg.b, bg.a);
  173. /* IMPORTANT: `nk_sdl_render` modifies some global OpenGL state
  174. * with blending, scissor, face culling, depth test and viewport and
  175. * defaults everything back into a default state.
  176. * Make sure to either a.) save and restore or b.) reset your own state after
  177. * rendering the UI. */
  178. nk_sdl_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_MEMORY, MAX_ELEMENT_MEMORY);
  179. SDL_GL_SwapWindow(win);
  180. }
  181. cleanup:
  182. nk_sdl_shutdown();
  183. SDL_GL_DeleteContext(glContext);
  184. SDL_DestroyWindow(win);
  185. SDL_Quit();
  186. return 0;
  187. }