nuklear_sfml_gl2.h 13 KB

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  1. /*
  2. * Nuklear - 1.32.0 - public domain
  3. * no warrenty implied; use at your own risk.
  4. * authored from 2015-2016 by Micha Mettke
  5. */
  6. /*
  7. * ==============================================================
  8. *
  9. * API
  10. *
  11. * ===============================================================
  12. */
  13. #ifndef NK_SFML_GL2_H_
  14. #define NK_SFML_GL2_H_
  15. #include <SFML/Window.hpp>
  16. #include <SFML/System/Clock.hpp>
  17. NK_API struct nk_context* nk_sfml_init(sf::Window* window);
  18. NK_API void nk_sfml_font_stash_begin(struct nk_font_atlas** atlas);
  19. NK_API void nk_sfml_font_stash_end(void);
  20. NK_API int nk_sfml_handle_event(sf::Event* event);
  21. NK_API void nk_sfml_render(enum nk_anti_aliasing);
  22. NK_API void nk_sfml_shutdown(void);
  23. #endif
  24. /*
  25. * ==============================================================
  26. *
  27. * IMPLEMENTATION
  28. *
  29. * ===============================================================
  30. */
  31. #ifdef NK_SFML_GL2_IMPLEMENTATION
  32. #include <cstdlib>
  33. #include <cstring>
  34. struct nk_sfml_device {
  35. struct nk_buffer cmds;
  36. struct nk_draw_null_texture tex_null;
  37. GLuint font_tex;
  38. };
  39. struct nk_sfml_vertex {
  40. float position[2];
  41. float uv[2];
  42. nk_byte col[4];
  43. };
  44. static struct nk_sfml {
  45. sf::Window* window;
  46. struct nk_sfml_device ogl;
  47. struct nk_context ctx;
  48. struct nk_font_atlas atlas;
  49. sf::Clock* frame_delta_clock;
  50. } sfml;
  51. NK_INTERN void
  52. nk_sfml_device_upload_atlas(const void* image, int width, int height)
  53. {
  54. struct nk_sfml_device* dev = &sfml.ogl;
  55. glGenTextures(1, &dev->font_tex);
  56. glBindTexture(GL_TEXTURE_2D, dev->font_tex);
  57. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  58. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  59. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
  60. GL_RGBA, GL_UNSIGNED_BYTE, image);
  61. }
  62. NK_API void
  63. nk_sfml_render(enum nk_anti_aliasing AA)
  64. {
  65. /* setup global state */
  66. struct nk_sfml_device* dev = &sfml.ogl;
  67. int window_width = sfml.window->getSize().x;
  68. int window_height = sfml.window->getSize().y;
  69. sfml.ctx.delta_time_seconds = (float)((double)sfml.frame_delta_clock->getElapsedTime().asMicroseconds() / 1000000);
  70. sfml.frame_delta_clock->restart();
  71. glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TRANSFORM_BIT);
  72. glDisable(GL_CULL_FACE);
  73. glDisable(GL_DEPTH_TEST);
  74. glEnable(GL_SCISSOR_TEST);
  75. glEnable(GL_BLEND);
  76. glEnable(GL_TEXTURE_2D);
  77. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  78. glViewport(0, 0, (GLsizei)window_width, (GLsizei)window_height);
  79. glMatrixMode(GL_TEXTURE);
  80. glPushMatrix();
  81. glLoadIdentity();
  82. glMatrixMode(GL_PROJECTION);
  83. glPushMatrix();
  84. glLoadIdentity();
  85. glOrtho(0.0f, window_width, window_height, 0.0f, -1.0f, 1.0f);
  86. glMatrixMode(GL_MODELVIEW);
  87. glPushMatrix();
  88. glLoadIdentity();
  89. glEnableClientState(GL_VERTEX_ARRAY);
  90. glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  91. glEnableClientState(GL_COLOR_ARRAY);
  92. {
  93. GLsizei vs = sizeof(struct nk_sfml_vertex);
  94. size_t vp = NK_OFFSETOF(struct nk_sfml_vertex, position);
  95. size_t vt = NK_OFFSETOF(struct nk_sfml_vertex, uv);
  96. size_t vc = NK_OFFSETOF(struct nk_sfml_vertex, col);
  97. /* convert from command queue into draw list and draw to screen */
  98. const struct nk_draw_command* cmd;
  99. const nk_draw_index* offset = NULL;
  100. struct nk_buffer vbuf, ebuf;
  101. /* fill converting configuration */
  102. struct nk_convert_config config;
  103. static const struct nk_draw_vertex_layout_element vertex_layout[] = {
  104. {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sfml_vertex, position)},
  105. {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sfml_vertex, uv)},
  106. {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sfml_vertex, col)},
  107. {NK_VERTEX_LAYOUT_END}
  108. };
  109. memset(&config, 0, sizeof(config));
  110. config.vertex_layout = vertex_layout;
  111. config.vertex_size = sizeof(struct nk_sfml_vertex);
  112. config.vertex_alignment = NK_ALIGNOF(struct nk_sfml_vertex);
  113. config.tex_null = dev->tex_null;
  114. config.circle_segment_count = 22;
  115. config.curve_segment_count = 22;
  116. config.arc_segment_count = 22;
  117. config.global_alpha = 1.0f;
  118. config.shape_AA = AA;
  119. config.line_AA = AA;
  120. /* convert shapes into vertices */
  121. nk_buffer_init_default(&vbuf);
  122. nk_buffer_init_default(&ebuf);
  123. nk_convert(&sfml.ctx, &dev->cmds, &vbuf, &ebuf, &config);
  124. /* setup vertex buffer pointer */
  125. const void* vertices = nk_buffer_memory_const(&vbuf);
  126. glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
  127. glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
  128. glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));
  129. /* iterate over and execute each draw command */
  130. offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
  131. nk_draw_foreach(cmd, &sfml.ctx, &dev->cmds)
  132. {
  133. if(!cmd->elem_count) continue;
  134. glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
  135. glScissor(
  136. (GLint)(cmd->clip_rect.x),
  137. (GLint)((window_height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h))),
  138. (GLint)(cmd->clip_rect.w),
  139. (GLint)(cmd->clip_rect.h));
  140. glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
  141. offset += cmd->elem_count;
  142. }
  143. nk_clear(&sfml.ctx);
  144. nk_buffer_clear(&dev->cmds);
  145. nk_buffer_free(&vbuf);
  146. nk_buffer_free(&ebuf);
  147. }
  148. /* default OpenGL state */
  149. glDisableClientState(GL_VERTEX_ARRAY);
  150. glDisableClientState(GL_TEXTURE_COORD_ARRAY);
  151. glDisableClientState(GL_COLOR_ARRAY);
  152. glDisable(GL_CULL_FACE);
  153. glDisable(GL_DEPTH_TEST);
  154. glDisable(GL_SCISSOR_TEST);
  155. glDisable(GL_BLEND);
  156. glDisable(GL_TEXTURE_2D);
  157. glBindTexture(GL_TEXTURE_2D, 0);
  158. glMatrixMode(GL_TEXTURE);
  159. glPopMatrix();
  160. glMatrixMode(GL_MODELVIEW);
  161. glPopMatrix();
  162. glMatrixMode(GL_PROJECTION);
  163. glPopMatrix();
  164. glPopAttrib();
  165. }
  166. static void
  167. nk_sfml_clipboard_paste(nk_handle usr, struct nk_text_edit* edit)
  168. {
  169. #if 0
  170. /* Not Implemented in SFML */
  171. sf::Clipboard clipboard(sfml.window);
  172. const char* text = clipboard.getText();
  173. if(text)
  174. nk_textedit_paste(edit, text, nk_strlen(text));
  175. (void)usr;
  176. #else
  177. NK_UNUSED(usr);
  178. NK_UNUSED(edit);
  179. #endif
  180. }
  181. static void
  182. nk_sfml_clipboard_copy(nk_handle usr, const char* text, int len)
  183. {
  184. #if 0
  185. char* str = 0;
  186. (void)usr;
  187. if(!len) return;
  188. str = (char*)malloc((size_t)len+1);
  189. if(!str) return;
  190. memcpy(str, text, (size_t)len);
  191. str[len] = '\0';
  192. /* Not Implemented in SFML */
  193. sf::Clipboard clipboard(sfml.window);
  194. clipboard.setText(str);
  195. free(str);
  196. #else
  197. NK_UNUSED(usr);
  198. NK_UNUSED(text);
  199. NK_UNUSED(len);
  200. #endif
  201. }
  202. NK_API struct nk_context*
  203. nk_sfml_init(sf::Window* window)
  204. {
  205. sfml.window = window;
  206. nk_init_default(&sfml.ctx, 0);
  207. sfml.ctx.clip.copy = nk_sfml_clipboard_copy;
  208. sfml.ctx.clip.paste = nk_sfml_clipboard_paste;
  209. sfml.ctx.clip.userdata = nk_handle_ptr(0);
  210. nk_buffer_init_default(&sfml.ogl.cmds);
  211. sfml.frame_delta_clock = new sf::Clock();
  212. return &sfml.ctx;
  213. }
  214. NK_API void
  215. nk_sfml_font_stash_begin(struct nk_font_atlas** atlas)
  216. {
  217. nk_font_atlas_init_default(&sfml.atlas);
  218. nk_font_atlas_begin(&sfml.atlas);
  219. *atlas = &sfml.atlas;
  220. }
  221. NK_API void
  222. nk_sfml_font_stash_end()
  223. {
  224. int w, h;
  225. const void* img;
  226. img = nk_font_atlas_bake(&sfml.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
  227. nk_sfml_device_upload_atlas(img, w, h);
  228. nk_font_atlas_end(&sfml.atlas, nk_handle_id((int)sfml.ogl.font_tex), &sfml.ogl.tex_null);
  229. if(sfml.atlas.default_font)
  230. nk_style_set_font(&sfml.ctx, &sfml.atlas.default_font->handle);
  231. }
  232. NK_API int
  233. nk_sfml_handle_event(sf::Event* evt)
  234. {
  235. struct nk_context* ctx = &sfml.ctx;
  236. /* optional grabbing behavior */
  237. if(ctx->input.mouse.grab)
  238. ctx->input.mouse.grab = 0;
  239. else if(ctx->input.mouse.ungrab) {
  240. int x = (int)ctx->input.mouse.prev.x;
  241. int y = (int)ctx->input.mouse.prev.y;
  242. sf::Mouse::setPosition(sf::Vector2i(x, y), *sfml.window);
  243. ctx->input.mouse.ungrab = 0;
  244. }
  245. if(evt->type == sf::Event::KeyReleased || evt->type == sf::Event::KeyPressed)
  246. {
  247. int down = evt->type == sf::Event::KeyPressed;
  248. sf::Keyboard::Key key = evt->key.code;
  249. if(key == sf::Keyboard::RShift || key == sf::Keyboard::LShift)
  250. nk_input_key(ctx, NK_KEY_SHIFT, down);
  251. else if(key == sf::Keyboard::Delete)
  252. nk_input_key(ctx, NK_KEY_DEL, down);
  253. else if(key == sf::Keyboard::Return)
  254. nk_input_key(ctx, NK_KEY_ENTER, down);
  255. else if(key == sf::Keyboard::Tab)
  256. nk_input_key(ctx, NK_KEY_TAB, down);
  257. else if(key == sf::Keyboard::BackSpace)
  258. nk_input_key(ctx, NK_KEY_BACKSPACE, down);
  259. else if(key == sf::Keyboard::Home) {
  260. nk_input_key(ctx, NK_KEY_TEXT_START, down);
  261. nk_input_key(ctx, NK_KEY_SCROLL_START, down);
  262. } else if(key == sf::Keyboard::End) {
  263. nk_input_key(ctx, NK_KEY_TEXT_END, down);
  264. nk_input_key(ctx, NK_KEY_SCROLL_END, down);
  265. } else if(key == sf::Keyboard::PageDown)
  266. nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);
  267. else if(key == sf::Keyboard::PageUp)
  268. nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);
  269. else if(key == sf::Keyboard::Z)
  270. nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));
  271. else if(key == sf::Keyboard::R)
  272. nk_input_key(ctx, NK_KEY_TEXT_REDO, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));
  273. else if(key == sf::Keyboard::C)
  274. nk_input_key(ctx, NK_KEY_COPY, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));
  275. else if(key == sf::Keyboard::V)
  276. nk_input_key(ctx, NK_KEY_PASTE, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));
  277. else if(key == sf::Keyboard::X)
  278. nk_input_key(ctx, NK_KEY_CUT, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));
  279. else if(key == sf::Keyboard::B)
  280. nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));
  281. else if(key == sf::Keyboard::E)
  282. nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl));
  283. else if(key == sf::Keyboard::Up)
  284. nk_input_key(ctx, NK_KEY_UP, down);
  285. else if(key == sf::Keyboard::Down)
  286. nk_input_key(ctx, NK_KEY_DOWN, down);
  287. else if(key == sf::Keyboard::Left) {
  288. if(sf::Keyboard::isKeyPressed(sf::Keyboard::LControl))
  289. nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
  290. else nk_input_key(ctx, NK_KEY_LEFT, down);
  291. } else if(key == sf::Keyboard::Right) {
  292. if(sf::Keyboard::isKeyPressed(sf::Keyboard::LControl))
  293. nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
  294. else nk_input_key(ctx, NK_KEY_RIGHT, down);
  295. } else return 0;
  296. return 1;
  297. } else if(evt->type == sf::Event::MouseButtonPressed || evt->type == sf::Event::MouseButtonReleased) {
  298. int down = evt->type == sf::Event::MouseButtonPressed;
  299. const int x = evt->mouseButton.x, y = evt->mouseButton.y;
  300. if(evt->mouseButton.button == sf::Mouse::Left)
  301. nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
  302. if(evt->mouseButton.button == sf::Mouse::Middle)
  303. nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down);
  304. if(evt->mouseButton.button == sf::Mouse::Right)
  305. nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down);
  306. else return 0;
  307. return 1;
  308. } else if(evt->type == sf::Event::MouseMoved) {
  309. nk_input_motion(ctx, evt->mouseMove.x, evt->mouseMove.y);
  310. return 1;
  311. } else if(evt->type == sf::Event::TouchBegan || evt->type == sf::Event::TouchEnded) {
  312. int down = evt->type == sf::Event::TouchBegan;
  313. const int x = evt->touch.x, y = evt->touch.y;
  314. ctx->input.mouse.pos.x = x;
  315. ctx->input.mouse.pos.y = y;
  316. nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
  317. return 1;
  318. } else if(evt->type == sf::Event::TouchMoved) {
  319. if(ctx->input.mouse.grabbed) {
  320. int x = (int)ctx->input.mouse.prev.x;
  321. int y = (int)ctx->input.mouse.prev.y;
  322. nk_input_motion(ctx, x + evt->touch.x, y + evt->touch.y);
  323. } else nk_input_motion(ctx, evt->touch.x, evt->touch.y);
  324. return 1;
  325. } else if(evt->type == sf::Event::TextEntered) {
  326. nk_input_unicode(ctx, evt->text.unicode);
  327. return 1;
  328. } else if(evt->type == sf::Event::MouseWheelScrolled) {
  329. nk_input_scroll(ctx, nk_vec2(0,evt->mouseWheelScroll.delta));
  330. return 1;
  331. }
  332. return 0;
  333. }
  334. NK_API
  335. void nk_sfml_shutdown(void)
  336. {
  337. struct nk_sfml_device* dev = &sfml.ogl;
  338. nk_font_atlas_clear(&sfml.atlas);
  339. nk_free(&sfml.ctx);
  340. glDeleteTextures(1, &dev->font_tex);
  341. nk_buffer_free(&dev->cmds);
  342. delete sfml.frame_delta_clock;
  343. memset(&sfml, 0, sizeof(sfml));
  344. }
  345. #endif