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- /* nuklear - v1.32.0 - public domain */
- #include <stdio.h>
- #include <stdlib.h>
- #include <stdint.h>
- #include <stdarg.h>
- #include <string.h>
- #include <math.h>
- #include <assert.h>
- #include <limits.h>
- #include <time.h>
- #include <SFML/Window.hpp>
- #define NK_INCLUDE_FIXED_TYPES
- #define NK_INCLUDE_STANDARD_IO
- #define NK_INCLUDE_STANDARD_VARARGS
- #define NK_INCLUDE_DEFAULT_ALLOCATOR
- #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
- #define NK_INCLUDE_FONT_BAKING
- #define NK_INCLUDE_DEFAULT_FONT
- #define NK_IMPLEMENTATION
- #define NK_SFML_GL3_IMPLEMENTATION
- #include "../../nuklear.h"
- #include "nuklear_sfml_gl3.h"
- #define WINDOW_WIDTH 1200
- #define WINDOW_HEIGHT 800
- #define MAX_VERTEX_BUFFER 512 * 1024
- #define MAX_ELEMENT_BUFFER 128 * 1024
- /* ===============================================================
- *
- * EXAMPLE
- *
- * ===============================================================*/
- /* This are some code examples to provide a small overview of what can be
- * done with this library. To try out an example uncomment the defines */
- /*#define INCLUDE_ALL */
- /*#define INCLUDE_STYLE */
- /*#define INCLUDE_CALCULATOR */
- /*#define INCLUDE_CANVAS */
- #define INCLUDE_OVERVIEW
- /*#define INCLUDE_CONFIGURATOR */
- /*#define INCLUDE_NODE_EDITOR */
- #ifdef INCLUDE_ALL
- #define INCLUDE_STYLE
- #define INCLUDE_CALCULATOR
- #define INCLUDE_CANVAS
- #define INCLUDE_OVERVIEW
- #define INCLUDE_CONFIGURATOR
- #define INCLUDE_NODE_EDITOR
- #endif
- #ifdef INCLUDE_STYLE
- #include "../../demo/common/style.c"
- #endif
- #ifdef INCLUDE_CALCULATOR
- #include "../../demo/common/calculator.c"
- #endif
- #ifdef INCLUDE_CANVAS
- #include "../../demo/common/canvas.c"
- #endif
- #ifdef INCLUDE_OVERVIEW
- #include "../../demo/common/overview.c"
- #endif
- #ifdef INCLUDE_CONFIGURATOR
- #include "../../demo/common/style_configurator.c"
- #endif
- #ifdef INCLUDE_NODE_EDITOR
- #include "../../demo/common/node_editor.c"
- #endif
- /* ===============================================================
- *
- * DEMO
- *
- * ===============================================================*/
- int main(void)
- {
- /* Platform */
- sf::ContextSettings settings(24, 8, 4, 3, 3);
- sf::Window win(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "Demo", sf::Style::Default, settings);
- win.setVerticalSyncEnabled(true);
- win.setActive(true);
- if(!gladLoadGL()) { /* Load OpenGL extensions */
- printf("Failed to load OpenGL extensions!\n");
- return -1;
- }
- glViewport(0, 0, win.getSize().x, win.getSize().y);
- /* GUI */
- struct nk_context *ctx;
- ctx = nk_sfml_init(&win);
- /* Load Fonts: if none of these are loaded a default font will be used */
- /* Load Cursor: if you uncomment cursor loading please hide the cursor */
- struct nk_font_atlas *atlas;
- nk_sfml_font_stash_begin(&atlas);
- /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
- /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/
- /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
- /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
- /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
- /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
- nk_sfml_font_stash_end();
- /*nk_style_load_all_cursors(ctx, atlas->cursors);*/
- /*nk_style_set_font(ctx, &droid->handle);*/
- #ifdef INCLUDE_CONFIGURATOR
- static struct nk_color color_table[NK_COLOR_COUNT];
- memcpy(color_table, nk_default_color_style, sizeof(color_table));
- #endif
- struct nk_colorf bg;
- bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f;
- while (win.isOpen())
- {
- /* Input */
- sf::Event evt;
- nk_input_begin(ctx);
- while(win.pollEvent(evt)) {
- if(evt.type == sf::Event::Closed)
- win.close();
- else if(evt.type == sf::Event::Resized)
- glViewport(0, 0, evt.size.width, evt.size.height);
- nk_sfml_handle_event(&evt);
- }
- nk_input_end(ctx);
- /* GUI */
- if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250),
- NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
- NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
- {
- enum {EASY, HARD};
- static int op = EASY;
- static int property = 20;
- nk_layout_row_static(ctx, 30, 80, 1);
- if (nk_button_label(ctx, "button"))
- fprintf(stdout, "button pressed\n");
- nk_layout_row_dynamic(ctx, 30, 2);
- if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
- if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
- nk_layout_row_dynamic(ctx, 25, 1);
- nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
- nk_layout_row_dynamic(ctx, 20, 1);
- nk_label(ctx, "background:", NK_TEXT_LEFT);
- nk_layout_row_dynamic(ctx, 25, 1);
- if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) {
- nk_layout_row_dynamic(ctx, 120, 1);
- bg = nk_color_picker(ctx, bg, NK_RGBA);
- nk_layout_row_dynamic(ctx, 25, 1);
- bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f);
- bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f);
- bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f);
- bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f);
- nk_combo_end(ctx);
- }
- }
- nk_end(ctx);
- /* -------------- EXAMPLES ---------------- */
- #ifdef INCLUDE_CALCULATOR
- calculator(ctx);
- #endif
- #ifdef INCLUDE_CANVAS
- canvas(ctx);
- #endif
- #ifdef INCLUDE_OVERVIEW
- overview(ctx);
- #endif
- #ifdef INCLUDE_CONFIGURATOR
- style_configurator(ctx, color_table);
- #endif
- #ifdef INCLUDE_NODE_EDITOR
- node_editor(ctx);
- #endif
- /* ----------------------------------------- */
- /* Draw */
- win.setActive(true);
- glClear(GL_COLOR_BUFFER_BIT);
- glClearColor(bg.r, bg.g, bg.b, bg.a);
- /* IMPORTANT: `nk_sfml_render` modifies some global OpenGL state
- * with blending, scissor, face culling and depth test and defaults everything
- * back into a default state. Make sure to either save and restore or
- * reset your own state after drawing rendering the UI. */
- nk_sfml_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
- win.display();
- }
- nk_sfml_shutdown();
- return 0;
- }
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