main.cpp 6.8 KB

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  1. /* nuklear - v1.32.0 - public domain */
  2. #include <stdio.h>
  3. #include <stdlib.h>
  4. #include <stdint.h>
  5. #include <stdarg.h>
  6. #include <string.h>
  7. #include <math.h>
  8. #include <assert.h>
  9. #include <limits.h>
  10. #include <time.h>
  11. #include <SFML/Window.hpp>
  12. #define NK_INCLUDE_FIXED_TYPES
  13. #define NK_INCLUDE_STANDARD_IO
  14. #define NK_INCLUDE_STANDARD_VARARGS
  15. #define NK_INCLUDE_DEFAULT_ALLOCATOR
  16. #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
  17. #define NK_INCLUDE_FONT_BAKING
  18. #define NK_INCLUDE_DEFAULT_FONT
  19. #define NK_IMPLEMENTATION
  20. #define NK_SFML_GL3_IMPLEMENTATION
  21. #include "../../nuklear.h"
  22. #include "nuklear_sfml_gl3.h"
  23. #define WINDOW_WIDTH 1200
  24. #define WINDOW_HEIGHT 800
  25. #define MAX_VERTEX_BUFFER 512 * 1024
  26. #define MAX_ELEMENT_BUFFER 128 * 1024
  27. /* ===============================================================
  28. *
  29. * EXAMPLE
  30. *
  31. * ===============================================================*/
  32. /* This are some code examples to provide a small overview of what can be
  33. * done with this library. To try out an example uncomment the defines */
  34. /*#define INCLUDE_ALL */
  35. /*#define INCLUDE_STYLE */
  36. /*#define INCLUDE_CALCULATOR */
  37. /*#define INCLUDE_CANVAS */
  38. #define INCLUDE_OVERVIEW
  39. /*#define INCLUDE_CONFIGURATOR */
  40. /*#define INCLUDE_NODE_EDITOR */
  41. #ifdef INCLUDE_ALL
  42. #define INCLUDE_STYLE
  43. #define INCLUDE_CALCULATOR
  44. #define INCLUDE_CANVAS
  45. #define INCLUDE_OVERVIEW
  46. #define INCLUDE_CONFIGURATOR
  47. #define INCLUDE_NODE_EDITOR
  48. #endif
  49. #ifdef INCLUDE_STYLE
  50. #include "../../demo/common/style.c"
  51. #endif
  52. #ifdef INCLUDE_CALCULATOR
  53. #include "../../demo/common/calculator.c"
  54. #endif
  55. #ifdef INCLUDE_CANVAS
  56. #include "../../demo/common/canvas.c"
  57. #endif
  58. #ifdef INCLUDE_OVERVIEW
  59. #include "../../demo/common/overview.c"
  60. #endif
  61. #ifdef INCLUDE_CONFIGURATOR
  62. #include "../../demo/common/style_configurator.c"
  63. #endif
  64. #ifdef INCLUDE_NODE_EDITOR
  65. #include "../../demo/common/node_editor.c"
  66. #endif
  67. /* ===============================================================
  68. *
  69. * DEMO
  70. *
  71. * ===============================================================*/
  72. int main(void)
  73. {
  74. /* Platform */
  75. sf::ContextSettings settings(24, 8, 4, 3, 3);
  76. sf::Window win(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "Demo", sf::Style::Default, settings);
  77. win.setVerticalSyncEnabled(true);
  78. win.setActive(true);
  79. if(!gladLoadGL()) { /* Load OpenGL extensions */
  80. printf("Failed to load OpenGL extensions!\n");
  81. return -1;
  82. }
  83. glViewport(0, 0, win.getSize().x, win.getSize().y);
  84. /* GUI */
  85. struct nk_context *ctx;
  86. ctx = nk_sfml_init(&win);
  87. /* Load Fonts: if none of these are loaded a default font will be used */
  88. /* Load Cursor: if you uncomment cursor loading please hide the cursor */
  89. struct nk_font_atlas *atlas;
  90. nk_sfml_font_stash_begin(&atlas);
  91. /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
  92. /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/
  93. /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
  94. /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
  95. /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
  96. /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
  97. nk_sfml_font_stash_end();
  98. /*nk_style_load_all_cursors(ctx, atlas->cursors);*/
  99. /*nk_style_set_font(ctx, &droid->handle);*/
  100. #ifdef INCLUDE_CONFIGURATOR
  101. static struct nk_color color_table[NK_COLOR_COUNT];
  102. memcpy(color_table, nk_default_color_style, sizeof(color_table));
  103. #endif
  104. struct nk_colorf bg;
  105. bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f;
  106. while (win.isOpen())
  107. {
  108. /* Input */
  109. sf::Event evt;
  110. nk_input_begin(ctx);
  111. while(win.pollEvent(evt)) {
  112. if(evt.type == sf::Event::Closed)
  113. win.close();
  114. else if(evt.type == sf::Event::Resized)
  115. glViewport(0, 0, evt.size.width, evt.size.height);
  116. nk_sfml_handle_event(&evt);
  117. }
  118. nk_input_end(ctx);
  119. /* GUI */
  120. if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250),
  121. NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
  122. NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
  123. {
  124. enum {EASY, HARD};
  125. static int op = EASY;
  126. static int property = 20;
  127. nk_layout_row_static(ctx, 30, 80, 1);
  128. if (nk_button_label(ctx, "button"))
  129. fprintf(stdout, "button pressed\n");
  130. nk_layout_row_dynamic(ctx, 30, 2);
  131. if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
  132. if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
  133. nk_layout_row_dynamic(ctx, 25, 1);
  134. nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
  135. nk_layout_row_dynamic(ctx, 20, 1);
  136. nk_label(ctx, "background:", NK_TEXT_LEFT);
  137. nk_layout_row_dynamic(ctx, 25, 1);
  138. if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) {
  139. nk_layout_row_dynamic(ctx, 120, 1);
  140. bg = nk_color_picker(ctx, bg, NK_RGBA);
  141. nk_layout_row_dynamic(ctx, 25, 1);
  142. bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f);
  143. bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f);
  144. bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f);
  145. bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f);
  146. nk_combo_end(ctx);
  147. }
  148. }
  149. nk_end(ctx);
  150. /* -------------- EXAMPLES ---------------- */
  151. #ifdef INCLUDE_CALCULATOR
  152. calculator(ctx);
  153. #endif
  154. #ifdef INCLUDE_CANVAS
  155. canvas(ctx);
  156. #endif
  157. #ifdef INCLUDE_OVERVIEW
  158. overview(ctx);
  159. #endif
  160. #ifdef INCLUDE_CONFIGURATOR
  161. style_configurator(ctx, color_table);
  162. #endif
  163. #ifdef INCLUDE_NODE_EDITOR
  164. node_editor(ctx);
  165. #endif
  166. /* ----------------------------------------- */
  167. /* Draw */
  168. win.setActive(true);
  169. glClear(GL_COLOR_BUFFER_BIT);
  170. glClearColor(bg.r, bg.g, bg.b, bg.a);
  171. /* IMPORTANT: `nk_sfml_render` modifies some global OpenGL state
  172. * with blending, scissor, face culling and depth test and defaults everything
  173. * back into a default state. Make sure to either save and restore or
  174. * reset your own state after drawing rendering the UI. */
  175. nk_sfml_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
  176. win.display();
  177. }
  178. nk_sfml_shutdown();
  179. return 0;
  180. }