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- /* nuklear - v1.05 - public domain */
- #include <stdio.h>
- #include <stdlib.h>
- #include <stdint.h>
- #include <stdarg.h>
- #include <string.h>
- #include <math.h>
- #include <assert.h>
- #include <math.h>
- #include <time.h>
- #include <limits.h>
- #include <GL/glew.h>
- #include <GLFW/glfw3.h>
- #define NK_PRIVATE
- #define NK_INCLUDE_FIXED_TYPES
- #define NK_INCLUDE_STANDARD_IO
- #define NK_INCLUDE_DEFAULT_ALLOCATOR
- #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
- #define NK_INCLUDE_FONT_BAKING
- #define NK_INCLUDE_DEFAULT_FONT
- #define NK_IMPLEMENTATION
- #include "../nuklear.h"
- #define STB_IMAGE_IMPLEMENTATION
- #include "stb_image.h"
- /* macros */
- #define WINDOW_WIDTH 1200
- #define WINDOW_HEIGHT 800
- #define MAX_VERTEX_MEMORY 512 * 1024
- #define MAX_ELEMENT_MEMORY 128 * 1024
- #define UNUSED(a) (void)a
- #define MIN(a,b) ((a) < (b) ? (a) : (b))
- #define MAX(a,b) ((a) < (b) ? (b) : (a))
- #define LEN(a) (sizeof(a)/sizeof(a)[0])
- #define NK_SHADER_VERSION "#version 150\n"
- /* ===============================================================
- *
- * DEVICE
- *
- * ===============================================================*/
- struct device {
- struct nk_buffer cmds;
- struct nk_draw_null_texture null;
- GLuint vbo, vao, ebo;
- GLuint prog;
- GLuint vert_shdr;
- GLuint frag_shdr;
- GLint attrib_pos;
- GLint attrib_uv;
- GLint attrib_col;
- GLint uniform_tex;
- GLint uniform_proj;
- GLuint font_tex;
- };
- static void
- die(const char *fmt, ...)
- {
- va_list ap;
- va_start(ap, fmt);
- vfprintf(stderr, fmt, ap);
- va_end(ap);
- fputs("\n", stderr);
- exit(EXIT_FAILURE);
- }
- static struct nk_image
- icon_load(const char *filename)
- {
- int x,y,n;
- GLuint tex;
- unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
- if (!data) die("[SDL]: failed to load image: %s", filename);
- glGenTextures(1, &tex);
- glBindTexture(GL_TEXTURE_2D, tex);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
- glGenerateMipmap(GL_TEXTURE_2D);
- stbi_image_free(data);
- return nk_image_id((int)tex);
- }
- static void
- device_init(struct device *dev)
- {
- GLint status;
- static const GLchar *vertex_shader =
- NK_SHADER_VERSION
- "uniform mat4 ProjMtx;\n"
- "in vec2 Position;\n"
- "in vec2 TexCoord;\n"
- "in vec4 Color;\n"
- "out vec2 Frag_UV;\n"
- "out vec4 Frag_Color;\n"
- "void main() {\n"
- " Frag_UV = TexCoord;\n"
- " Frag_Color = Color;\n"
- " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
- "}\n";
- static const GLchar *fragment_shader =
- NK_SHADER_VERSION
- "precision mediump float;\n"
- "uniform sampler2D Texture;\n"
- "in vec2 Frag_UV;\n"
- "in vec4 Frag_Color;\n"
- "out vec4 Out_Color;\n"
- "void main(){\n"
- " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
- "}\n";
- nk_buffer_init_default(&dev->cmds);
- dev->prog = glCreateProgram();
- dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
- dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
- glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
- glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
- glCompileShader(dev->vert_shdr);
- glCompileShader(dev->frag_shdr);
- glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
- assert(status == GL_TRUE);
- glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
- assert(status == GL_TRUE);
- glAttachShader(dev->prog, dev->vert_shdr);
- glAttachShader(dev->prog, dev->frag_shdr);
- glLinkProgram(dev->prog);
- glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
- assert(status == GL_TRUE);
- dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
- dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
- dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
- dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
- dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
- {
- /* buffer setup */
- GLsizei vs = sizeof(struct nk_draw_vertex);
- size_t vp = offsetof(struct nk_draw_vertex, position);
- size_t vt = offsetof(struct nk_draw_vertex, uv);
- size_t vc = offsetof(struct nk_draw_vertex, col);
- glGenBuffers(1, &dev->vbo);
- glGenBuffers(1, &dev->ebo);
- glGenVertexArrays(1, &dev->vao);
- glBindVertexArray(dev->vao);
- glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
- glEnableVertexAttribArray((GLuint)dev->attrib_pos);
- glEnableVertexAttribArray((GLuint)dev->attrib_uv);
- glEnableVertexAttribArray((GLuint)dev->attrib_col);
- glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
- glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
- glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
- }
- glBindTexture(GL_TEXTURE_2D, 0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- glBindVertexArray(0);
- }
- static void
- device_upload_atlas(struct device *dev, const void *image, int width, int height)
- {
- glGenTextures(1, &dev->font_tex);
- glBindTexture(GL_TEXTURE_2D, dev->font_tex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, image);
- }
- static void
- device_shutdown(struct device *dev)
- {
- glDetachShader(dev->prog, dev->vert_shdr);
- glDetachShader(dev->prog, dev->frag_shdr);
- glDeleteShader(dev->vert_shdr);
- glDeleteShader(dev->frag_shdr);
- glDeleteProgram(dev->prog);
- glDeleteTextures(1, &dev->font_tex);
- glDeleteBuffers(1, &dev->vbo);
- glDeleteBuffers(1, &dev->ebo);
- nk_buffer_free(&dev->cmds);
- }
- static void
- device_draw(struct device *dev, struct nk_context *ctx, int width, int height,
- enum nk_anti_aliasing AA)
- {
- GLfloat ortho[4][4] = {
- {2.0f, 0.0f, 0.0f, 0.0f},
- {0.0f,-2.0f, 0.0f, 0.0f},
- {0.0f, 0.0f,-1.0f, 0.0f},
- {-1.0f,1.0f, 0.0f, 1.0f},
- };
- ortho[0][0] /= (GLfloat)width;
- ortho[1][1] /= (GLfloat)height;
- /* setup global state */
- glEnable(GL_BLEND);
- glBlendEquation(GL_FUNC_ADD);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glDisable(GL_CULL_FACE);
- glDisable(GL_DEPTH_TEST);
- glEnable(GL_SCISSOR_TEST);
- glActiveTexture(GL_TEXTURE0);
- /* setup program */
- glUseProgram(dev->prog);
- glUniform1i(dev->uniform_tex, 0);
- glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
- {
- /* convert from command queue into draw list and draw to screen */
- const struct nk_draw_command *cmd;
- void *vertices, *elements;
- const nk_draw_index *offset = NULL;
- /* allocate vertex and element buffer */
- glBindVertexArray(dev->vao);
- glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
- glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW);
- /* load draw vertices & elements directly into vertex + element buffer */
- vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
- elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
- {
- /* fill converting configuration */
- struct nk_convert_config config;
- memset(&config, 0, sizeof(config));
- config.global_alpha = 1.0f;
- config.shape_AA = AA;
- config.line_AA = AA;
- config.circle_segment_count = 22;
- config.curve_segment_count = 22;
- config.arc_segment_count = 22;
- config.null = dev->null;
- /* setup buffers to load vertices and elements */
- {struct nk_buffer vbuf, ebuf;
- nk_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY);
- nk_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY);
- nk_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);}
- }
- glUnmapBuffer(GL_ARRAY_BUFFER);
- glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
- /* iterate over and execute each draw command */
- nk_draw_foreach(cmd, ctx, &dev->cmds)
- {
- if (!cmd->elem_count) continue;
- glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
- glScissor(
- (GLint)(cmd->clip_rect.x),
- (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h))),
- (GLint)(cmd->clip_rect.w),
- (GLint)(cmd->clip_rect.h));
- glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
- offset += cmd->elem_count;
- }
- nk_clear(ctx);
- }
- /* default OpenGL state */
- glUseProgram(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- glBindVertexArray(0);
- glDisable(GL_BLEND);
- glDisable(GL_SCISSOR_TEST);
- }
- /* glfw callbacks (I don't know if there is a easier way to access text and scroll )*/
- static void error_callback(int e, const char *d){printf("Error %d: %s\n", e, d);}
- static void text_input(GLFWwindow *win, unsigned int codepoint)
- {nk_input_unicode((struct nk_context*)glfwGetWindowUserPointer(win), codepoint);}
- static void scroll_input(GLFWwindow *win, double _, double yoff)
- {UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), (float)yoff);}
- static void
- pump_input(struct nk_context *ctx, GLFWwindow *win)
- {
- double x, y;
- nk_input_begin(ctx);
- glfwPollEvents();
- nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
- nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
- nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
- nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
- nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
- nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
- nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
- nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
- if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
- glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
- nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
- nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS);
- nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
- nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
- nk_input_key(ctx, NK_KEY_SHIFT, 1);
- } else {
- nk_input_key(ctx, NK_KEY_COPY, 0);
- nk_input_key(ctx, NK_KEY_PASTE, 0);
- nk_input_key(ctx, NK_KEY_CUT, 0);
- nk_input_key(ctx, NK_KEY_SHIFT, 0);
- }
- glfwGetCursorPos(win, &x, &y);
- nk_input_motion(ctx, (int)x, (int)y);
- nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
- nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
- nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
- nk_input_end(ctx);
- }
- struct nk_canvas {
- struct nk_panel layout;
- struct nk_command_buffer *painter;
- struct nk_vec2 item_spacing;
- struct nk_vec2 panel_padding;
- };
- static void
- canvas_begin(struct nk_context *ctx, struct nk_canvas *canvas, int x, int y, int width, int height)
- {
- canvas->panel_padding = ctx->style.window.padding;
- canvas->item_spacing = ctx->style.window.spacing;
- ctx->style.window.spacing = nk_vec2(0,0);
- ctx->style.window.padding = nk_vec2(0,0);
- nk_begin(ctx, &canvas->layout, "Window", nk_rect(x, y, width, height), NK_WINDOW_NO_SCROLLBAR);
- nk_window_set_bounds(ctx, nk_rect(x, y, width, height));
- {struct nk_rect total_space;
- total_space = nk_window_get_content_region(ctx);
- nk_layout_row_dynamic(ctx, total_space.h, 1);
- nk_widget(&total_space, ctx);
- canvas->painter = nk_window_get_canvas(ctx);}
- }
- static void
- canvas_end(struct nk_context *ctx, struct nk_canvas *canvas)
- {
- nk_end(ctx);
- ctx->style.window.spacing = canvas->panel_padding;
- ctx->style.window.padding = canvas->item_spacing;
- }
- int main(int argc, char *argv[])
- {
- /* Platform */
- static GLFWwindow *win;
- int width = 0, height = 0;
- /* GUI */
- struct device device;
- struct nk_font_atlas atlas;
- struct nk_context ctx;
- /* GLFW */
- glfwSetErrorCallback(error_callback);
- if (!glfwInit()) {
- fprintf(stdout, "[GFLW] failed to init!\n");
- exit(1);
- }
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
- win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL);
- glfwMakeContextCurrent(win);
- glfwSetWindowUserPointer(win, &ctx);
- glfwSetCharCallback(win, text_input);
- glfwSetScrollCallback(win, scroll_input);
- glfwGetWindowSize(win, &width, &height);
- /* OpenGL */
- glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
- glewExperimental = 1;
- if (glewInit() != GLEW_OK) {
- fprintf(stderr, "Failed to setup GLEW\n");
- exit(1);
- }
- /* GUI */
- {device_init(&device);
- {const void *image; int w, h;
- struct nk_font *font;
- nk_font_atlas_init_default(&atlas);
- nk_font_atlas_begin(&atlas);
- font = nk_font_atlas_add_default(&atlas, 13, 0);
- image = nk_font_atlas_bake(&atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
- device_upload_atlas(&device, image, w, h);
- nk_font_atlas_end(&atlas, nk_handle_id((int)device.font_tex), &device.null);
- nk_init_default(&ctx, &font->handle);
- glEnable(GL_TEXTURE_2D);
- while (!glfwWindowShouldClose(win))
- {
- /* input */
- pump_input(&ctx, win);
- /* draw */
- {struct nk_canvas canvas;
- canvas_begin(&ctx, &canvas, 0, 0, width, height);
- {
- nk_fill_rect(canvas.painter, nk_rect(0,0,width,height), 0, nk_rgb(150,150,150));
- nk_fill_rect(canvas.painter, nk_rect(15,15,210,210), 5, nk_rgb(247, 230, 154));
- nk_fill_rect(canvas.painter, nk_rect(20,20,200,200), 5, nk_rgb(188, 174, 118));
- nk_draw_text(canvas.painter, nk_rect(30, 30, 150, 20), "Text to draw", 12, &font->handle, nk_rgb(188,174,118), nk_rgb(0,0,0));
- nk_fill_rect(canvas.painter, nk_rect(250,20,100,100), 0, nk_rgb(0,0,255));
- nk_fill_circle(canvas.painter, nk_rect(20,250,100,100), nk_rgb(255,0,0));
- nk_fill_triangle(canvas.painter, 250, 250, 350, 250, 300, 350, nk_rgb(0,255,0));
- nk_fill_arc(canvas.painter, 300, 180, 50, 0, 3.141592654f * 3.0f / 4.0f, nk_rgb(255,255,0));
- {float points[12];
- points[0] = 200; points[1] = 250;
- points[2] = 250; points[3] = 350;
- points[4] = 225; points[5] = 350;
- points[6] = 200; points[7] = 300;
- points[8] = 175; points[9] = 350;
- points[10] = 150; points[11] = 350;
- nk_fill_polygon(canvas.painter, points, 6, nk_rgb(255,255,255));}
- nk_stroke_line(canvas.painter, 15, 10, 200, 10, 2.0f, nk_rgb(189,45,75));
- nk_stroke_rect(canvas.painter, nk_rect(370, 20, 100, 100), 10, 3, nk_rgb(0,0,255));
- nk_stroke_curve(canvas.painter, 380, 200, 405, 270, 455, 120, 480, 200, 2, nk_rgb(0,150,220));
- nk_stroke_circle(canvas.painter, nk_rect(20, 370, 100, 100), 5, nk_rgb(0,255,120));
- nk_stroke_triangle(canvas.painter, 370, 250, 470, 250, 420, 350, 6, nk_rgb(255,0,143));
- }
- canvas_end(&ctx, &canvas);}
- /* Draw */
- glfwGetWindowSize(win, &width, &height);
- glViewport(0, 0, width, height);
- glClear(GL_COLOR_BUFFER_BIT);
- glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
- device_draw(&device, &ctx, width, height, NK_ANTI_ALIASING_ON);
- glfwSwapBuffers(win);
- }}}
- nk_font_atlas_clear(&atlas);
- nk_free(&ctx);
- device_shutdown(&device);
- glfwTerminate();
- return 0;
- }
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