extended.c 33 KB

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  1. /* nuklear - v1.05 - public domain */
  2. #include <stdio.h>
  3. #include <stdlib.h>
  4. #include <stdint.h>
  5. #include <stdarg.h>
  6. #include <string.h>
  7. #include <math.h>
  8. #include <assert.h>
  9. #include <math.h>
  10. #include <time.h>
  11. #include <limits.h>
  12. #include <GL/glew.h>
  13. #include <GLFW/glfw3.h>
  14. #define NK_INCLUDE_FIXED_TYPES
  15. #define NK_INCLUDE_STANDARD_IO
  16. #define NK_INCLUDE_DEFAULT_ALLOCATOR
  17. #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
  18. #define NK_INCLUDE_FONT_BAKING
  19. #define NK_INCLUDE_DEFAULT_FONT
  20. #define NK_IMPLEMENTATION
  21. #include "../nuklear.h"
  22. #define STB_IMAGE_IMPLEMENTATION
  23. #include "stb_image.h"
  24. /* macros */
  25. #define WINDOW_WIDTH 1200
  26. #define WINDOW_HEIGHT 800
  27. #define MAX_VERTEX_MEMORY 512 * 1024
  28. #define MAX_ELEMENT_MEMORY 128 * 1024
  29. #define UNUSED(a) (void)a
  30. #define MIN(a,b) ((a) < (b) ? (a) : (b))
  31. #define MAX(a,b) ((a) < (b) ? (b) : (a))
  32. #define LEN(a) (sizeof(a)/sizeof(a)[0])
  33. #ifdef __APPLE__
  34. #define NK_SHADER_VERSION "#version 150\n"
  35. #else
  36. #define NK_SHADER_VERSION "#version 300 es\n"
  37. #endif
  38. struct media {
  39. struct nk_font *font_14;
  40. struct nk_font *font_18;
  41. struct nk_font *font_20;
  42. struct nk_font *font_22;
  43. struct nk_image unchecked;
  44. struct nk_image checked;
  45. struct nk_image rocket;
  46. struct nk_image cloud;
  47. struct nk_image pen;
  48. struct nk_image play;
  49. struct nk_image pause;
  50. struct nk_image stop;
  51. struct nk_image prev;
  52. struct nk_image next;
  53. struct nk_image tools;
  54. struct nk_image dir;
  55. struct nk_image copy;
  56. struct nk_image convert;
  57. struct nk_image del;
  58. struct nk_image edit;
  59. struct nk_image images[9];
  60. struct nk_image menu[6];
  61. };
  62. /* ===============================================================
  63. *
  64. * CUSTOM WIDGET
  65. *
  66. * ===============================================================*/
  67. static int
  68. ui_piemenu(struct nk_context *ctx, struct nk_vec2 pos, float radius,
  69. struct nk_image *icons, int item_count)
  70. {
  71. int ret = -1;
  72. struct nk_rect total_space;
  73. struct nk_panel popup;
  74. struct nk_rect bounds;
  75. int active_item = 0;
  76. /* pie menu popup */
  77. struct nk_color border = ctx->style.window.border_color;
  78. struct nk_style_item background = ctx->style.window.fixed_background;
  79. ctx->style.window.fixed_background = nk_style_item_hide();
  80. ctx->style.window.border_color = nk_rgba(0,0,0,0);
  81. total_space = nk_window_get_content_region(ctx);
  82. ctx->style.window.spacing = nk_vec2(0,0);
  83. ctx->style.window.padding = nk_vec2(0,0);
  84. if (nk_popup_begin(ctx, &popup, NK_POPUP_STATIC, "piemenu", NK_WINDOW_NO_SCROLLBAR,
  85. nk_rect(pos.x - total_space.x - radius, pos.y - radius - total_space.y,
  86. 2*radius,2*radius)))
  87. {
  88. int i = 0;
  89. struct nk_command_buffer* out = nk_window_get_canvas(ctx);
  90. const struct nk_input *in = &ctx->input;
  91. total_space = nk_window_get_content_region(ctx);
  92. ctx->style.window.spacing = nk_vec2(4,4);
  93. ctx->style.window.padding = nk_vec2(8,8);
  94. nk_layout_row_dynamic(ctx, total_space.h, 1);
  95. nk_widget(&bounds, ctx);
  96. /* outer circle */
  97. nk_fill_circle(out, bounds, nk_rgb(50,50,50));
  98. {
  99. /* circle buttons */
  100. float step = (2 * 3.141592654f) / (float)(MAX(1,item_count));
  101. float a_min = 0; float a_max = step;
  102. struct nk_vec2 center = nk_vec2(bounds.x + bounds.w / 2.0f, bounds.y + bounds.h / 2.0f);
  103. struct nk_vec2 drag = nk_vec2(in->mouse.pos.x - center.x, in->mouse.pos.y - center.y);
  104. float angle = (float)atan2(drag.y, drag.x);
  105. if (angle < -0.0f) angle += 2.0f * 3.141592654f;
  106. active_item = (int)(angle/step);
  107. for (i = 0; i < item_count; ++i) {
  108. struct nk_rect content;
  109. float rx, ry, dx, dy, a;
  110. nk_fill_arc(out, center.x, center.y, (bounds.w/2.0f),
  111. a_min, a_max, (active_item == i) ? nk_rgb(45,100,255): nk_rgb(60,60,60));
  112. /* separator line */
  113. rx = bounds.w/2.0f; ry = 0;
  114. dx = rx * (float)cos(a_min) - ry * (float)sin(a_min);
  115. dy = rx * (float)sin(a_min) + ry * (float)cos(a_min);
  116. nk_stroke_line(out, center.x, center.y,
  117. center.x + dx, center.y + dy, 1.0f, nk_rgb(50,50,50));
  118. /* button content */
  119. a = a_min + (a_max - a_min)/2.0f;
  120. rx = bounds.w/2.5f; ry = 0;
  121. content.w = 30; content.h = 30;
  122. content.x = center.x + ((rx * (float)cos(a) - ry * (float)sin(a)) - content.w/2.0f);
  123. content.y = center.y + (rx * (float)sin(a) + ry * (float)cos(a) - content.h/2.0f);
  124. nk_draw_image(out, content, &icons[i], nk_rgb(255,255,255));
  125. a_min = a_max; a_max += step;
  126. }
  127. }
  128. {
  129. /* inner circle */
  130. struct nk_rect inner;
  131. inner.x = bounds.x + bounds.w/2 - bounds.w/4;
  132. inner.y = bounds.y + bounds.h/2 - bounds.h/4;
  133. inner.w = bounds.w/2; inner.h = bounds.h/2;
  134. nk_fill_circle(out, inner, nk_rgb(45,45,45));
  135. /* active icon content */
  136. bounds.w = inner.w / 2.0f;
  137. bounds.h = inner.h / 2.0f;
  138. bounds.x = inner.x + inner.w/2 - bounds.w/2;
  139. bounds.y = inner.y + inner.h/2 - bounds.h/2;
  140. nk_draw_image(out, bounds, &icons[active_item], nk_rgb(255,255,255));
  141. }
  142. nk_layout_space_end(ctx);
  143. if (!nk_input_is_mouse_down(&ctx->input, NK_BUTTON_RIGHT)) {
  144. nk_popup_close(ctx);
  145. ret = active_item;
  146. }
  147. } else ret = -2;
  148. ctx->style.window.spacing = nk_vec2(4,4);
  149. ctx->style.window.padding = nk_vec2(8,8);
  150. nk_popup_end(ctx);
  151. ctx->style.window.fixed_background = background;
  152. ctx->style.window.border_color = border;
  153. return ret;
  154. }
  155. /* ===============================================================
  156. *
  157. * GRID
  158. *
  159. * ===============================================================*/
  160. static void
  161. grid_demo(struct nk_context *ctx, struct media *media)
  162. {
  163. static char text[3][64];
  164. static int text_len[3];
  165. static const char *items[] = {"Item 0","item 1","item 2"};
  166. static int selected_item = 0;
  167. static int check = 1;
  168. struct nk_panel layout;
  169. int i;
  170. struct nk_panel combo;
  171. nk_style_set_font(ctx, &media->font_20->handle);
  172. if (nk_begin(ctx, &layout, "Grid Demo", nk_rect(600, 350, 275, 250),
  173. NK_WINDOW_TITLE|NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|
  174. NK_WINDOW_BORDER_HEADER|NK_WINDOW_NO_SCROLLBAR))
  175. {
  176. nk_style_set_font(ctx, &media->font_18->handle);
  177. nk_layout_row_dynamic(ctx, 30, 2);
  178. nk_label(ctx, "Floating point:", NK_TEXT_RIGHT);
  179. nk_edit_string(ctx, NK_EDIT_FIELD, text[0], &text_len[0], 64, nk_filter_float);
  180. nk_label(ctx, "Hexadecimal:", NK_TEXT_RIGHT);
  181. nk_edit_string(ctx, NK_EDIT_FIELD, text[1], &text_len[1], 64, nk_filter_hex);
  182. nk_label(ctx, "Binary:", NK_TEXT_RIGHT);
  183. nk_edit_string(ctx, NK_EDIT_FIELD, text[2], &text_len[2], 64, nk_filter_binary);
  184. nk_label(ctx, "Checkbox:", NK_TEXT_RIGHT);
  185. nk_checkbox_label(ctx, "Check me", &check);
  186. nk_label(ctx, "Combobox:", NK_TEXT_RIGHT);
  187. if (nk_combo_begin_label(ctx, &combo, items[selected_item], 200)) {
  188. nk_layout_row_dynamic(ctx, 25, 1);
  189. for (i = 0; i < 3; ++i)
  190. if (nk_combo_item_label(ctx, items[i], NK_TEXT_LEFT))
  191. selected_item = i;
  192. nk_combo_end(ctx);
  193. }
  194. }
  195. nk_end(ctx);
  196. nk_style_set_font(ctx, &media->font_14->handle);
  197. }
  198. /* ===============================================================
  199. *
  200. * BUTTON DEMO
  201. *
  202. * ===============================================================*/
  203. static void
  204. ui_header(struct nk_context *ctx, struct media *media, const char *title)
  205. {
  206. nk_style_set_font(ctx, &media->font_18->handle);
  207. nk_layout_row_dynamic(ctx, 20, 1);
  208. nk_label(ctx, title, NK_TEXT_LEFT);
  209. }
  210. static void
  211. ui_widget(struct nk_context *ctx, struct media *media, float height)
  212. {
  213. static const float ratio[] = {0.15f, 0.85f};
  214. nk_style_set_font(ctx, &media->font_22->handle);
  215. nk_layout_row(ctx, NK_DYNAMIC, height, 2, ratio);
  216. nk_spacing(ctx, 1);
  217. }
  218. static void
  219. ui_widget_centered(struct nk_context *ctx, struct media *media, float height)
  220. {
  221. static const float ratio[] = {0.15f, 0.50f, 0.35f};
  222. nk_style_set_font(ctx, &media->font_22->handle);
  223. nk_layout_row(ctx, NK_DYNAMIC, height, 3, ratio);
  224. nk_spacing(ctx, 1);
  225. }
  226. static void
  227. button_demo(struct nk_context *ctx, struct media *media)
  228. {
  229. struct nk_panel layout;
  230. struct nk_panel menu;
  231. static int option = 1;
  232. static int toggle0 = 1;
  233. static int toggle1 = 0;
  234. static int toggle2 = 1;
  235. nk_style_set_font(ctx, &media->font_20->handle);
  236. nk_begin(ctx, &layout, "Button Demo", nk_rect(50,50,255,610),
  237. NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_BORDER_HEADER|NK_WINDOW_TITLE);
  238. /*------------------------------------------------
  239. * MENU
  240. *------------------------------------------------*/
  241. nk_menubar_begin(ctx);
  242. {
  243. /* toolbar */
  244. nk_layout_row_static(ctx, 40, 40, 4);
  245. if (nk_menu_begin_image(ctx, &menu, "Music", media->play, 120))
  246. {
  247. /* settings */
  248. nk_layout_row_dynamic(ctx, 25, 1);
  249. nk_menu_item_image_label(ctx, media->play, "Play", NK_TEXT_RIGHT);
  250. nk_menu_item_image_label(ctx, media->stop, "Stop", NK_TEXT_RIGHT);
  251. nk_menu_item_image_label(ctx, media->pause, "Pause", NK_TEXT_RIGHT);
  252. nk_menu_item_image_label(ctx, media->next, "Next", NK_TEXT_RIGHT);
  253. nk_menu_item_image_label(ctx, media->prev, "Prev", NK_TEXT_RIGHT);
  254. nk_menu_end(ctx);
  255. }
  256. nk_button_image(ctx, media->tools);
  257. nk_button_image(ctx, media->cloud);
  258. nk_button_image(ctx, media->pen);
  259. }
  260. nk_menubar_end(ctx);
  261. /*------------------------------------------------
  262. * BUTTON
  263. *------------------------------------------------*/
  264. ui_header(ctx, media, "Push buttons");
  265. ui_widget(ctx, media, 35);
  266. if (nk_button_label(ctx, "Push me"))
  267. fprintf(stdout, "pushed!\n");
  268. ui_widget(ctx, media, 35);
  269. if (nk_button_image_label(ctx, media->rocket, "Styled", NK_TEXT_CENTERED))
  270. fprintf(stdout, "rocket!\n");
  271. /*------------------------------------------------
  272. * REPEATER
  273. *------------------------------------------------*/
  274. ui_header(ctx, media, "Repeater");
  275. ui_widget(ctx, media, 35);
  276. if (nk_button_label(ctx, "Press me"))
  277. fprintf(stdout, "pressed!\n");
  278. /*------------------------------------------------
  279. * TOGGLE
  280. *------------------------------------------------*/
  281. ui_header(ctx, media, "Toggle buttons");
  282. ui_widget(ctx, media, 35);
  283. if (nk_button_image_label(ctx, (toggle0) ? media->checked: media->unchecked, "Toggle", NK_TEXT_LEFT))
  284. toggle0 = !toggle0;
  285. ui_widget(ctx, media, 35);
  286. if (nk_button_image_label(ctx, (toggle1) ? media->checked: media->unchecked, "Toggle", NK_TEXT_LEFT))
  287. toggle1 = !toggle1;
  288. ui_widget(ctx, media, 35);
  289. if (nk_button_image_label(ctx, (toggle2) ? media->checked: media->unchecked, "Toggle", NK_TEXT_LEFT))
  290. toggle2 = !toggle2;
  291. /*------------------------------------------------
  292. * RADIO
  293. *------------------------------------------------*/
  294. ui_header(ctx, media, "Radio buttons");
  295. ui_widget(ctx, media, 35);
  296. if (nk_button_symbol_label(ctx, (option == 0)?NK_SYMBOL_CIRCLE_FILLED:NK_SYMBOL_CIRCLE, "Select", NK_TEXT_LEFT))
  297. option = 0;
  298. ui_widget(ctx, media, 35);
  299. if (nk_button_symbol_label(ctx, (option == 1)?NK_SYMBOL_CIRCLE_FILLED:NK_SYMBOL_CIRCLE, "Select", NK_TEXT_LEFT))
  300. option = 1;
  301. ui_widget(ctx, media, 35);
  302. if (nk_button_symbol_label(ctx, (option == 2)?NK_SYMBOL_CIRCLE_FILLED:NK_SYMBOL_CIRCLE, "Select", NK_TEXT_LEFT))
  303. option = 2;
  304. /*------------------------------------------------
  305. * CONTEXTUAL
  306. *------------------------------------------------*/
  307. nk_style_set_font(ctx, &media->font_18->handle);
  308. if (nk_contextual_begin(ctx, &menu, NK_WINDOW_NO_SCROLLBAR, nk_vec2(150, 300), nk_window_get_bounds(ctx))) {
  309. nk_layout_row_dynamic(ctx, 30, 1);
  310. if (nk_contextual_item_image_label(ctx, media->copy, "Clone", NK_TEXT_RIGHT))
  311. fprintf(stdout, "pressed clone!\n");
  312. if (nk_contextual_item_image_label(ctx, media->del, "Delete", NK_TEXT_RIGHT))
  313. fprintf(stdout, "pressed delete!\n");
  314. if (nk_contextual_item_image_label(ctx, media->convert, "Convert", NK_TEXT_RIGHT))
  315. fprintf(stdout, "pressed convert!\n");
  316. if (nk_contextual_item_image_label(ctx, media->edit, "Edit", NK_TEXT_RIGHT))
  317. fprintf(stdout, "pressed edit!\n");
  318. nk_contextual_end(ctx);
  319. }
  320. nk_style_set_font(ctx, &media->font_14->handle);
  321. nk_end(ctx);
  322. }
  323. /* ===============================================================
  324. *
  325. * BASIC DEMO
  326. *
  327. * ===============================================================*/
  328. static void
  329. basic_demo(struct nk_context *ctx, struct media *media)
  330. {
  331. static int image_active;
  332. static int check0 = 1;
  333. static int check1 = 0;
  334. static size_t prog = 80;
  335. static int selected_item = 0;
  336. static int selected_image = 3;
  337. static int selected_icon = 0;
  338. static const char *items[] = {"Item 0","item 1","item 2"};
  339. static int piemenu_active = 0;
  340. static struct nk_vec2 piemenu_pos;
  341. int i = 0;
  342. struct nk_panel layout;
  343. struct nk_panel combo;
  344. nk_style_set_font(ctx, &media->font_20->handle);
  345. nk_begin(ctx, &layout, "Basic Demo", nk_rect(320, 50, 275, 610),
  346. NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_BORDER_HEADER|NK_WINDOW_TITLE);
  347. /*------------------------------------------------
  348. * POPUP BUTTON
  349. *------------------------------------------------*/
  350. ui_header(ctx, media, "Popup & Scrollbar & Images");
  351. ui_widget(ctx, media, 35);
  352. if (nk_button_image_label(ctx, media->dir, "Images", NK_TEXT_CENTERED))
  353. image_active = !image_active;
  354. /*------------------------------------------------
  355. * SELECTED IMAGE
  356. *------------------------------------------------*/
  357. ui_header(ctx, media, "Selected Image");
  358. ui_widget_centered(ctx, media, 100);
  359. nk_image(ctx, media->images[selected_image]);
  360. /*------------------------------------------------
  361. * IMAGE POPUP
  362. *------------------------------------------------*/
  363. if (image_active) {
  364. struct nk_panel popup;
  365. if (nk_popup_begin(ctx, &popup, NK_POPUP_STATIC, "Image Popup", 0, nk_rect(265, 0, 320, 220))) {
  366. nk_layout_row_static(ctx, 82, 82, 3);
  367. for (i = 0; i < 9; ++i) {
  368. if (nk_button_image(ctx, media->images[i])) {
  369. selected_image = i;
  370. image_active = 0;
  371. nk_popup_close(ctx);
  372. }
  373. }
  374. nk_popup_end(ctx);
  375. }
  376. }
  377. /*------------------------------------------------
  378. * COMBOBOX
  379. *------------------------------------------------*/
  380. ui_header(ctx, media, "Combo box");
  381. ui_widget(ctx, media, 40);
  382. if (nk_combo_begin_label(ctx, &combo, items[selected_item], 200)) {
  383. nk_layout_row_dynamic(ctx, 35, 1);
  384. for (i = 0; i < 3; ++i)
  385. if (nk_combo_item_label(ctx, items[i], NK_TEXT_LEFT))
  386. selected_item = i;
  387. nk_combo_end(ctx);
  388. }
  389. ui_widget(ctx, media, 40);
  390. if (nk_combo_begin_image_label(ctx, &combo, items[selected_icon], media->images[selected_icon], 200)) {
  391. nk_layout_row_dynamic(ctx, 35, 1);
  392. for (i = 0; i < 3; ++i)
  393. if (nk_combo_item_image_label(ctx, media->images[i], items[i], NK_TEXT_RIGHT))
  394. selected_icon = i;
  395. nk_combo_end(ctx);
  396. }
  397. /*------------------------------------------------
  398. * CHECKBOX
  399. *------------------------------------------------*/
  400. ui_header(ctx, media, "Checkbox");
  401. ui_widget(ctx, media, 30);
  402. nk_checkbox_label(ctx, "Flag 1", &check0);
  403. ui_widget(ctx, media, 30);
  404. nk_checkbox_label(ctx, "Flag 2", &check1);
  405. /*------------------------------------------------
  406. * PROGRESSBAR
  407. *------------------------------------------------*/
  408. ui_header(ctx, media, "Progressbar");
  409. ui_widget(ctx, media, 35);
  410. nk_progress(ctx, &prog, 100, nk_true);
  411. /*------------------------------------------------
  412. * PIEMENU
  413. *------------------------------------------------*/
  414. if (nk_input_is_mouse_click_down_in_rect(&ctx->input, NK_BUTTON_RIGHT,
  415. layout.bounds,nk_true)){
  416. piemenu_pos = ctx->input.mouse.pos;
  417. piemenu_active = 1;
  418. }
  419. if (piemenu_active) {
  420. int ret = ui_piemenu(ctx, piemenu_pos, 140, &media->menu[0], 6);
  421. if (ret == -2) piemenu_active = 0;
  422. if (ret != -1) {
  423. fprintf(stdout, "piemenu selected: %d\n", ret);
  424. piemenu_active = 0;
  425. }
  426. }
  427. nk_style_set_font(ctx, &media->font_14->handle);
  428. nk_end(ctx);
  429. }
  430. /* ===============================================================
  431. *
  432. * DEVICE
  433. *
  434. * ===============================================================*/
  435. struct device {
  436. struct nk_buffer cmds;
  437. struct nk_draw_null_texture null;
  438. GLuint vbo, vao, ebo;
  439. GLuint prog;
  440. GLuint vert_shdr;
  441. GLuint frag_shdr;
  442. GLint attrib_pos;
  443. GLint attrib_uv;
  444. GLint attrib_col;
  445. GLint uniform_tex;
  446. GLint uniform_proj;
  447. GLuint font_tex;
  448. };
  449. static void
  450. die(const char *fmt, ...)
  451. {
  452. va_list ap;
  453. va_start(ap, fmt);
  454. vfprintf(stderr, fmt, ap);
  455. va_end(ap);
  456. fputs("\n", stderr);
  457. exit(EXIT_FAILURE);
  458. }
  459. static struct nk_image
  460. icon_load(const char *filename)
  461. {
  462. int x,y,n;
  463. GLuint tex;
  464. unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
  465. if (!data) die("[SDL]: failed to load image: %s", filename);
  466. glGenTextures(1, &tex);
  467. glBindTexture(GL_TEXTURE_2D, tex);
  468. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
  469. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
  470. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  471. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  472. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
  473. glGenerateMipmap(GL_TEXTURE_2D);
  474. stbi_image_free(data);
  475. return nk_image_id((int)tex);
  476. }
  477. static void
  478. device_init(struct device *dev)
  479. {
  480. GLint status;
  481. static const GLchar *vertex_shader =
  482. NK_SHADER_VERSION
  483. "uniform mat4 ProjMtx;\n"
  484. "in vec2 Position;\n"
  485. "in vec2 TexCoord;\n"
  486. "in vec4 Color;\n"
  487. "out vec2 Frag_UV;\n"
  488. "out vec4 Frag_Color;\n"
  489. "void main() {\n"
  490. " Frag_UV = TexCoord;\n"
  491. " Frag_Color = Color;\n"
  492. " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
  493. "}\n";
  494. static const GLchar *fragment_shader =
  495. NK_SHADER_VERSION
  496. "precision mediump float;\n"
  497. "uniform sampler2D Texture;\n"
  498. "in vec2 Frag_UV;\n"
  499. "in vec4 Frag_Color;\n"
  500. "out vec4 Out_Color;\n"
  501. "void main(){\n"
  502. " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
  503. "}\n";
  504. nk_buffer_init_default(&dev->cmds);
  505. dev->prog = glCreateProgram();
  506. dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
  507. dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
  508. glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
  509. glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
  510. glCompileShader(dev->vert_shdr);
  511. glCompileShader(dev->frag_shdr);
  512. glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
  513. assert(status == GL_TRUE);
  514. glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
  515. assert(status == GL_TRUE);
  516. glAttachShader(dev->prog, dev->vert_shdr);
  517. glAttachShader(dev->prog, dev->frag_shdr);
  518. glLinkProgram(dev->prog);
  519. glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
  520. assert(status == GL_TRUE);
  521. dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
  522. dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
  523. dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
  524. dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
  525. dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
  526. {
  527. /* buffer setup */
  528. GLsizei vs = sizeof(struct nk_draw_vertex);
  529. size_t vp = offsetof(struct nk_draw_vertex, position);
  530. size_t vt = offsetof(struct nk_draw_vertex, uv);
  531. size_t vc = offsetof(struct nk_draw_vertex, col);
  532. glGenBuffers(1, &dev->vbo);
  533. glGenBuffers(1, &dev->ebo);
  534. glGenVertexArrays(1, &dev->vao);
  535. glBindVertexArray(dev->vao);
  536. glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
  537. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
  538. glEnableVertexAttribArray((GLuint)dev->attrib_pos);
  539. glEnableVertexAttribArray((GLuint)dev->attrib_uv);
  540. glEnableVertexAttribArray((GLuint)dev->attrib_col);
  541. glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
  542. glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
  543. glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
  544. }
  545. glBindTexture(GL_TEXTURE_2D, 0);
  546. glBindBuffer(GL_ARRAY_BUFFER, 0);
  547. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
  548. glBindVertexArray(0);
  549. }
  550. static void
  551. device_upload_atlas(struct device *dev, const void *image, int width, int height)
  552. {
  553. glGenTextures(1, &dev->font_tex);
  554. glBindTexture(GL_TEXTURE_2D, dev->font_tex);
  555. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  556. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  557. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
  558. GL_RGBA, GL_UNSIGNED_BYTE, image);
  559. }
  560. static void
  561. device_shutdown(struct device *dev)
  562. {
  563. glDetachShader(dev->prog, dev->vert_shdr);
  564. glDetachShader(dev->prog, dev->frag_shdr);
  565. glDeleteShader(dev->vert_shdr);
  566. glDeleteShader(dev->frag_shdr);
  567. glDeleteProgram(dev->prog);
  568. glDeleteTextures(1, &dev->font_tex);
  569. glDeleteBuffers(1, &dev->vbo);
  570. glDeleteBuffers(1, &dev->ebo);
  571. nk_buffer_free(&dev->cmds);
  572. }
  573. static void
  574. device_draw(struct device *dev, struct nk_context *ctx, int width, int height,
  575. struct nk_vec2 scale, enum nk_anti_aliasing AA)
  576. {
  577. GLfloat ortho[4][4] = {
  578. {2.0f, 0.0f, 0.0f, 0.0f},
  579. {0.0f,-2.0f, 0.0f, 0.0f},
  580. {0.0f, 0.0f,-1.0f, 0.0f},
  581. {-1.0f,1.0f, 0.0f, 1.0f},
  582. };
  583. ortho[0][0] /= (GLfloat)width;
  584. ortho[1][1] /= (GLfloat)height;
  585. /* setup global state */
  586. glEnable(GL_BLEND);
  587. glBlendEquation(GL_FUNC_ADD);
  588. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  589. glDisable(GL_CULL_FACE);
  590. glDisable(GL_DEPTH_TEST);
  591. glEnable(GL_SCISSOR_TEST);
  592. glActiveTexture(GL_TEXTURE0);
  593. /* setup program */
  594. glUseProgram(dev->prog);
  595. glUniform1i(dev->uniform_tex, 0);
  596. glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
  597. {
  598. /* convert from command queue into draw list and draw to screen */
  599. const struct nk_draw_command *cmd;
  600. void *vertices, *elements;
  601. const nk_draw_index *offset = NULL;
  602. /* allocate vertex and element buffer */
  603. glBindVertexArray(dev->vao);
  604. glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
  605. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
  606. glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW);
  607. glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW);
  608. /* load draw vertices & elements directly into vertex + element buffer */
  609. vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
  610. elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
  611. {
  612. /* fill converting configuration */
  613. struct nk_convert_config config;
  614. memset(&config, 0, sizeof(config));
  615. config.global_alpha = 1.0f;
  616. config.shape_AA = AA;
  617. config.line_AA = AA;
  618. config.circle_segment_count = 22;
  619. config.curve_segment_count = 22;
  620. config.arc_segment_count = 22;
  621. config.null = dev->null;
  622. /* setup buffers to load vertices and elements */
  623. {struct nk_buffer vbuf, ebuf;
  624. nk_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY);
  625. nk_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY);
  626. nk_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);}
  627. }
  628. glUnmapBuffer(GL_ARRAY_BUFFER);
  629. glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
  630. /* iterate over and execute each draw command */
  631. nk_draw_foreach(cmd, ctx, &dev->cmds)
  632. {
  633. if (!cmd->elem_count) continue;
  634. glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
  635. glScissor(
  636. (GLint)(cmd->clip_rect.x * scale.x),
  637. (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
  638. (GLint)(cmd->clip_rect.w * scale.x),
  639. (GLint)(cmd->clip_rect.h * scale.y));
  640. glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
  641. offset += cmd->elem_count;
  642. }
  643. nk_clear(ctx);
  644. }
  645. /* default OpenGL state */
  646. glUseProgram(0);
  647. glBindBuffer(GL_ARRAY_BUFFER, 0);
  648. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
  649. glBindVertexArray(0);
  650. glDisable(GL_BLEND);
  651. glDisable(GL_SCISSOR_TEST);
  652. }
  653. /* glfw callbacks (I don't know if there is a easier way to access text and scroll )*/
  654. static void error_callback(int e, const char *d){printf("Error %d: %s\n", e, d);}
  655. static void text_input(GLFWwindow *win, unsigned int codepoint)
  656. {nk_input_unicode((struct nk_context*)glfwGetWindowUserPointer(win), codepoint);}
  657. static void scroll_input(GLFWwindow *win, double _, double yoff)
  658. {UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), (float)yoff);}
  659. int main(int argc, char *argv[])
  660. {
  661. /* Platform */
  662. static GLFWwindow *win;
  663. int width = 0, height = 0;
  664. int display_width=0, display_height=0;
  665. /* GUI */
  666. struct device device;
  667. struct nk_font_atlas atlas;
  668. struct media media;
  669. struct nk_context ctx;
  670. /* GLFW */
  671. glfwSetErrorCallback(error_callback);
  672. if (!glfwInit()) {
  673. fprintf(stdout, "[GFLW] failed to init!\n");
  674. exit(1);
  675. }
  676. glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
  677. glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
  678. glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
  679. #ifdef __APPLE__
  680. glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
  681. #endif
  682. win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL);
  683. glfwMakeContextCurrent(win);
  684. glfwSetWindowUserPointer(win, &ctx);
  685. glfwSetCharCallback(win, text_input);
  686. glfwSetScrollCallback(win, scroll_input);
  687. glfwGetWindowSize(win, &width, &height);
  688. glfwGetFramebufferSize(win, &display_width, &display_height);
  689. /* OpenGL */
  690. glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
  691. glewExperimental = 1;
  692. if (glewInit() != GLEW_OK) {
  693. fprintf(stderr, "Failed to setup GLEW\n");
  694. exit(1);
  695. }
  696. {/* GUI */
  697. device_init(&device);
  698. {const void *image; int w, h;
  699. struct nk_font_config cfg = nk_font_config(0);
  700. cfg.oversample_h = 3; cfg.oversample_v = 2;
  701. /* Loading one font with different heights is only required if you want higher
  702. * quality text otherwise you can just set the font height directly
  703. * e.g.: ctx->style.font.height = 20. */
  704. nk_font_atlas_init_default(&atlas);
  705. nk_font_atlas_begin(&atlas);
  706. media.font_14 = nk_font_atlas_add_from_file(&atlas, "../../extra_font/Roboto-Regular.ttf", 14.0f, &cfg);
  707. media.font_18 = nk_font_atlas_add_from_file(&atlas, "../../extra_font/Roboto-Regular.ttf", 18.0f, &cfg);
  708. media.font_20 = nk_font_atlas_add_from_file(&atlas, "../../extra_font/Roboto-Regular.ttf", 20.0f, &cfg);
  709. media.font_22 = nk_font_atlas_add_from_file(&atlas, "../../extra_font/Roboto-Regular.ttf", 22.0f, &cfg);
  710. image = nk_font_atlas_bake(&atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
  711. device_upload_atlas(&device, image, w, h);
  712. nk_font_atlas_end(&atlas, nk_handle_id((int)device.font_tex), &device.null);}
  713. nk_init_default(&ctx, &media.font_14->handle);}
  714. /* icons */
  715. glEnable(GL_TEXTURE_2D);
  716. media.unchecked = icon_load("../icon/unchecked.png");
  717. media.checked = icon_load("../icon/checked.png");
  718. media.rocket = icon_load("../icon/rocket.png");
  719. media.cloud = icon_load("../icon/cloud.png");
  720. media.pen = icon_load("../icon/pen.png");
  721. media.play = icon_load("../icon/play.png");
  722. media.pause = icon_load("../icon/pause.png");
  723. media.stop = icon_load("../icon/stop.png");
  724. media.next = icon_load("../icon/next.png");
  725. media.prev = icon_load("../icon/prev.png");
  726. media.tools = icon_load("../icon/tools.png");
  727. media.dir = icon_load("../icon/directory.png");
  728. media.copy = icon_load("../icon/copy.png");
  729. media.convert = icon_load("../icon/export.png");
  730. media.del = icon_load("../icon/delete.png");
  731. media.edit = icon_load("../icon/edit.png");
  732. media.menu[0] = icon_load("../icon/home.png");
  733. media.menu[1] = icon_load("../icon/phone.png");
  734. media.menu[2] = icon_load("../icon/plane.png");
  735. media.menu[3] = icon_load("../icon/wifi.png");
  736. media.menu[4] = icon_load("../icon/settings.png");
  737. media.menu[5] = icon_load("../icon/volume.png");
  738. {int i;
  739. for (i = 0; i < 9; ++i) {
  740. char buffer[256];
  741. sprintf(buffer, "../images/image%d.png", (i+1));
  742. media.images[i] = icon_load(buffer);
  743. }}
  744. while (!glfwWindowShouldClose(win))
  745. {
  746. /* High DPI displays */
  747. struct nk_vec2 scale;
  748. glfwGetWindowSize(win, &width, &height);
  749. glfwGetFramebufferSize(win, &display_width, &display_height);
  750. scale.x = (float)display_width/(float)width;
  751. scale.y = (float)display_height/(float)height;
  752. /* Input */
  753. {double x, y;
  754. nk_input_begin(&ctx);
  755. glfwPollEvents();
  756. nk_input_key(&ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
  757. nk_input_key(&ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
  758. nk_input_key(&ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
  759. nk_input_key(&ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
  760. nk_input_key(&ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
  761. nk_input_key(&ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
  762. nk_input_key(&ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
  763. nk_input_key(&ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
  764. if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
  765. glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
  766. nk_input_key(&ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
  767. nk_input_key(&ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS);
  768. nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
  769. nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
  770. nk_input_key(&ctx, NK_KEY_SHIFT, 1);
  771. } else {
  772. nk_input_key(&ctx, NK_KEY_COPY, 0);
  773. nk_input_key(&ctx, NK_KEY_PASTE, 0);
  774. nk_input_key(&ctx, NK_KEY_CUT, 0);
  775. nk_input_key(&ctx, NK_KEY_SHIFT, 0);
  776. }
  777. glfwGetCursorPos(win, &x, &y);
  778. nk_input_motion(&ctx, (int)x, (int)y);
  779. nk_input_button(&ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
  780. nk_input_button(&ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
  781. nk_input_button(&ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
  782. nk_input_end(&ctx);}
  783. /* GUI */
  784. basic_demo(&ctx, &media);
  785. button_demo(&ctx, &media);
  786. grid_demo(&ctx, &media);
  787. /* Draw */
  788. glViewport(0, 0, display_width, display_height);
  789. glClear(GL_COLOR_BUFFER_BIT);
  790. glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
  791. device_draw(&device, &ctx, width, height, scale, NK_ANTI_ALIASING_ON);
  792. glfwSwapBuffers(win);
  793. }
  794. glDeleteTextures(1,(const GLuint*)&media.unchecked.handle.id);
  795. glDeleteTextures(1,(const GLuint*)&media.checked.handle.id);
  796. glDeleteTextures(1,(const GLuint*)&media.rocket.handle.id);
  797. glDeleteTextures(1,(const GLuint*)&media.cloud.handle.id);
  798. glDeleteTextures(1,(const GLuint*)&media.pen.handle.id);
  799. glDeleteTextures(1,(const GLuint*)&media.play.handle.id);
  800. glDeleteTextures(1,(const GLuint*)&media.pause.handle.id);
  801. glDeleteTextures(1,(const GLuint*)&media.stop.handle.id);
  802. glDeleteTextures(1,(const GLuint*)&media.next.handle.id);
  803. glDeleteTextures(1,(const GLuint*)&media.prev.handle.id);
  804. glDeleteTextures(1,(const GLuint*)&media.tools.handle.id);
  805. glDeleteTextures(1,(const GLuint*)&media.dir.handle.id);
  806. glDeleteTextures(1,(const GLuint*)&media.del.handle.id);
  807. nk_font_atlas_clear(&atlas);
  808. nk_free(&ctx);
  809. device_shutdown(&device);
  810. glfwTerminate();
  811. return 0;
  812. }