nuklear_sdl_gl2.h 13 KB

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  1. /*
  2. * Nuklear - 1.32.0 - public domain
  3. * no warrenty implied; use at your own risk.
  4. * authored from 2015-2017 by Micha Mettke
  5. */
  6. /*
  7. * ==============================================================
  8. *
  9. * API
  10. *
  11. * ===============================================================
  12. */
  13. #ifndef NK_SDL_GL2_H_
  14. #define NK_SDL_GL2_H_
  15. #include <SDL2/SDL.h>
  16. NK_API struct nk_context* nk_sdl_init(SDL_Window *win);
  17. NK_API void nk_sdl_font_stash_begin(struct nk_font_atlas **atlas);
  18. NK_API void nk_sdl_font_stash_end(void);
  19. NK_API int nk_sdl_handle_event(SDL_Event *evt);
  20. NK_API void nk_sdl_render(enum nk_anti_aliasing);
  21. NK_API void nk_sdl_shutdown(void);
  22. NK_API void nk_sdl_handle_grab(void);
  23. #endif
  24. /*
  25. * ==============================================================
  26. *
  27. * IMPLEMENTATION
  28. *
  29. * ===============================================================
  30. */
  31. #ifdef NK_SDL_GL2_IMPLEMENTATION
  32. #include <string.h>
  33. #include <stdlib.h>
  34. struct nk_sdl_device {
  35. struct nk_buffer cmds;
  36. struct nk_draw_null_texture tex_null;
  37. GLuint font_tex;
  38. };
  39. struct nk_sdl_vertex {
  40. float position[2];
  41. float uv[2];
  42. nk_byte col[4];
  43. };
  44. static struct nk_sdl {
  45. SDL_Window *win;
  46. struct nk_sdl_device ogl;
  47. struct nk_context ctx;
  48. struct nk_font_atlas atlas;
  49. } sdl;
  50. NK_INTERN void
  51. nk_sdl_device_upload_atlas(const void *image, int width, int height)
  52. {
  53. struct nk_sdl_device *dev = &sdl.ogl;
  54. glGenTextures(1, &dev->font_tex);
  55. glBindTexture(GL_TEXTURE_2D, dev->font_tex);
  56. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  57. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  58. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
  59. GL_RGBA, GL_UNSIGNED_BYTE, image);
  60. }
  61. NK_API void
  62. nk_sdl_render(enum nk_anti_aliasing AA)
  63. {
  64. /* setup global state */
  65. struct nk_sdl_device *dev = &sdl.ogl;
  66. int width, height;
  67. int display_width, display_height;
  68. struct nk_vec2 scale;
  69. SDL_GetWindowSize(sdl.win, &width, &height);
  70. SDL_GL_GetDrawableSize(sdl.win, &display_width, &display_height);
  71. scale.x = (float)display_width/(float)width;
  72. scale.y = (float)display_height/(float)height;
  73. glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
  74. glDisable(GL_CULL_FACE);
  75. glDisable(GL_DEPTH_TEST);
  76. glEnable(GL_SCISSOR_TEST);
  77. glEnable(GL_BLEND);
  78. glEnable(GL_TEXTURE_2D);
  79. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  80. /* setup viewport/project */
  81. glViewport(0,0,(GLsizei)display_width,(GLsizei)display_height);
  82. glMatrixMode(GL_PROJECTION);
  83. glPushMatrix();
  84. glLoadIdentity();
  85. glOrtho(0.0f, width, height, 0.0f, -1.0f, 1.0f);
  86. glMatrixMode(GL_MODELVIEW);
  87. glPushMatrix();
  88. glLoadIdentity();
  89. glEnableClientState(GL_VERTEX_ARRAY);
  90. glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  91. glEnableClientState(GL_COLOR_ARRAY);
  92. {
  93. GLsizei vs = sizeof(struct nk_sdl_vertex);
  94. size_t vp = offsetof(struct nk_sdl_vertex, position);
  95. size_t vt = offsetof(struct nk_sdl_vertex, uv);
  96. size_t vc = offsetof(struct nk_sdl_vertex, col);
  97. /* convert from command queue into draw list and draw to screen */
  98. const struct nk_draw_command *cmd;
  99. const nk_draw_index *offset = NULL;
  100. struct nk_buffer vbuf, ebuf;
  101. /* fill converting configuration */
  102. struct nk_convert_config config;
  103. static const struct nk_draw_vertex_layout_element vertex_layout[] = {
  104. {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, position)},
  105. {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, uv)},
  106. {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sdl_vertex, col)},
  107. {NK_VERTEX_LAYOUT_END}
  108. };
  109. memset(&config, 0, sizeof(config));
  110. config.vertex_layout = vertex_layout;
  111. config.vertex_size = sizeof(struct nk_sdl_vertex);
  112. config.vertex_alignment = NK_ALIGNOF(struct nk_sdl_vertex);
  113. config.tex_null = dev->tex_null;
  114. config.circle_segment_count = 22;
  115. config.curve_segment_count = 22;
  116. config.arc_segment_count = 22;
  117. config.global_alpha = 1.0f;
  118. config.shape_AA = AA;
  119. config.line_AA = AA;
  120. /* convert shapes into vertexes */
  121. nk_buffer_init_default(&vbuf);
  122. nk_buffer_init_default(&ebuf);
  123. nk_convert(&sdl.ctx, &dev->cmds, &vbuf, &ebuf, &config);
  124. /* setup vertex buffer pointer */
  125. {const void *vertices = nk_buffer_memory_const(&vbuf);
  126. glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
  127. glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
  128. glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));}
  129. /* iterate over and execute each draw command */
  130. offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
  131. nk_draw_foreach(cmd, &sdl.ctx, &dev->cmds)
  132. {
  133. if (!cmd->elem_count) continue;
  134. glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
  135. glScissor(
  136. (GLint)(cmd->clip_rect.x * scale.x),
  137. (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
  138. (GLint)(cmd->clip_rect.w * scale.x),
  139. (GLint)(cmd->clip_rect.h * scale.y));
  140. glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
  141. offset += cmd->elem_count;
  142. }
  143. nk_clear(&sdl.ctx);
  144. nk_buffer_clear(&dev->cmds);
  145. nk_buffer_free(&vbuf);
  146. nk_buffer_free(&ebuf);
  147. }
  148. /* default OpenGL state */
  149. glDisableClientState(GL_VERTEX_ARRAY);
  150. glDisableClientState(GL_TEXTURE_COORD_ARRAY);
  151. glDisableClientState(GL_COLOR_ARRAY);
  152. glDisable(GL_CULL_FACE);
  153. glDisable(GL_DEPTH_TEST);
  154. glDisable(GL_SCISSOR_TEST);
  155. glDisable(GL_BLEND);
  156. glDisable(GL_TEXTURE_2D);
  157. glBindTexture(GL_TEXTURE_2D, 0);
  158. glMatrixMode(GL_MODELVIEW);
  159. glPopMatrix();
  160. glMatrixMode(GL_PROJECTION);
  161. glPopMatrix();
  162. glPopAttrib();
  163. }
  164. static void
  165. nk_sdl_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
  166. {
  167. const char *text = SDL_GetClipboardText();
  168. if (text) nk_textedit_paste(edit, text, nk_strlen(text));
  169. (void)usr;
  170. }
  171. static void
  172. nk_sdl_clipboard_copy(nk_handle usr, const char *text, int len)
  173. {
  174. char *str = 0;
  175. (void)usr;
  176. if (!len) return;
  177. str = (char*)malloc((size_t)len+1);
  178. if (!str) return;
  179. memcpy(str, text, (size_t)len);
  180. str[len] = '\0';
  181. SDL_SetClipboardText(str);
  182. free(str);
  183. }
  184. NK_API struct nk_context*
  185. nk_sdl_init(SDL_Window *win)
  186. {
  187. sdl.win = win;
  188. nk_init_default(&sdl.ctx, 0);
  189. sdl.ctx.clip.copy = nk_sdl_clipboard_copy;
  190. sdl.ctx.clip.paste = nk_sdl_clipboard_paste;
  191. sdl.ctx.clip.userdata = nk_handle_ptr(0);
  192. nk_buffer_init_default(&sdl.ogl.cmds);
  193. return &sdl.ctx;
  194. }
  195. NK_API void
  196. nk_sdl_font_stash_begin(struct nk_font_atlas **atlas)
  197. {
  198. nk_font_atlas_init_default(&sdl.atlas);
  199. nk_font_atlas_begin(&sdl.atlas);
  200. *atlas = &sdl.atlas;
  201. }
  202. NK_API void
  203. nk_sdl_font_stash_end(void)
  204. {
  205. const void *image; int w, h;
  206. image = nk_font_atlas_bake(&sdl.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
  207. nk_sdl_device_upload_atlas(image, w, h);
  208. nk_font_atlas_end(&sdl.atlas, nk_handle_id((int)sdl.ogl.font_tex), &sdl.ogl.tex_null);
  209. if (sdl.atlas.default_font)
  210. nk_style_set_font(&sdl.ctx, &sdl.atlas.default_font->handle);
  211. }
  212. NK_API void
  213. nk_sdl_handle_grab(void)
  214. {
  215. struct nk_context *ctx = &sdl.ctx;
  216. if (ctx->input.mouse.grab) {
  217. SDL_SetRelativeMouseMode(SDL_TRUE);
  218. } else if (ctx->input.mouse.ungrab) {
  219. /* better support for older SDL by setting mode first; causes an extra mouse motion event */
  220. SDL_SetRelativeMouseMode(SDL_FALSE);
  221. SDL_WarpMouseInWindow(sdl.win, (int)ctx->input.mouse.prev.x, (int)ctx->input.mouse.prev.y);
  222. } else if (ctx->input.mouse.grabbed) {
  223. ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
  224. ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
  225. }
  226. }
  227. NK_API int
  228. nk_sdl_handle_event(SDL_Event *evt)
  229. {
  230. struct nk_context *ctx = &sdl.ctx;
  231. switch(evt->type)
  232. {
  233. case SDL_KEYUP: /* KEYUP & KEYDOWN share same routine */
  234. case SDL_KEYDOWN:
  235. {
  236. int down = evt->type == SDL_KEYDOWN;
  237. const Uint8* state = SDL_GetKeyboardState(0);
  238. switch(evt->key.keysym.sym)
  239. {
  240. case SDLK_RSHIFT: /* RSHIFT & LSHIFT share same routine */
  241. case SDLK_LSHIFT: nk_input_key(ctx, NK_KEY_SHIFT, down); break;
  242. case SDLK_DELETE: nk_input_key(ctx, NK_KEY_DEL, down); break;
  243. case SDLK_RETURN: nk_input_key(ctx, NK_KEY_ENTER, down); break;
  244. case SDLK_TAB: nk_input_key(ctx, NK_KEY_TAB, down); break;
  245. case SDLK_BACKSPACE: nk_input_key(ctx, NK_KEY_BACKSPACE, down); break;
  246. case SDLK_HOME: nk_input_key(ctx, NK_KEY_TEXT_START, down);
  247. nk_input_key(ctx, NK_KEY_SCROLL_START, down); break;
  248. case SDLK_END: nk_input_key(ctx, NK_KEY_TEXT_END, down);
  249. nk_input_key(ctx, NK_KEY_SCROLL_END, down); break;
  250. case SDLK_PAGEDOWN: nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down); break;
  251. case SDLK_PAGEUP: nk_input_key(ctx, NK_KEY_SCROLL_UP, down); break;
  252. case SDLK_z: nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && state[SDL_SCANCODE_LCTRL]); break;
  253. case SDLK_r: nk_input_key(ctx, NK_KEY_TEXT_REDO, down && state[SDL_SCANCODE_LCTRL]); break;
  254. case SDLK_c: nk_input_key(ctx, NK_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]); break;
  255. case SDLK_v: nk_input_key(ctx, NK_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]); break;
  256. case SDLK_x: nk_input_key(ctx, NK_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]); break;
  257. case SDLK_b: nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && state[SDL_SCANCODE_LCTRL]); break;
  258. case SDLK_e: nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && state[SDL_SCANCODE_LCTRL]); break;
  259. case SDLK_UP: nk_input_key(ctx, NK_KEY_UP, down); break;
  260. case SDLK_DOWN: nk_input_key(ctx, NK_KEY_DOWN, down); break;
  261. case SDLK_LEFT:
  262. if (state[SDL_SCANCODE_LCTRL])
  263. nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
  264. else nk_input_key(ctx, NK_KEY_LEFT, down);
  265. break;
  266. case SDLK_RIGHT:
  267. if (state[SDL_SCANCODE_LCTRL])
  268. nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
  269. else nk_input_key(ctx, NK_KEY_RIGHT, down);
  270. break;
  271. }
  272. }
  273. return 1;
  274. case SDL_MOUSEBUTTONUP: /* MOUSEBUTTONUP & MOUSEBUTTONDOWN share same routine */
  275. case SDL_MOUSEBUTTONDOWN:
  276. {
  277. int down = evt->type == SDL_MOUSEBUTTONDOWN;
  278. const int x = evt->button.x, y = evt->button.y;
  279. switch(evt->button.button)
  280. {
  281. case SDL_BUTTON_LEFT:
  282. if (evt->button.clicks > 1)
  283. nk_input_button(ctx, NK_BUTTON_DOUBLE, x, y, down);
  284. nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down); break;
  285. case SDL_BUTTON_MIDDLE: nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down); break;
  286. case SDL_BUTTON_RIGHT: nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down); break;
  287. }
  288. }
  289. return 1;
  290. case SDL_MOUSEMOTION:
  291. if (ctx->input.mouse.grabbed) {
  292. int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y;
  293. nk_input_motion(ctx, x + evt->motion.xrel, y + evt->motion.yrel);
  294. }
  295. else nk_input_motion(ctx, evt->motion.x, evt->motion.y);
  296. return 1;
  297. case SDL_TEXTINPUT:
  298. {
  299. nk_glyph glyph;
  300. memcpy(glyph, evt->text.text, NK_UTF_SIZE);
  301. nk_input_glyph(ctx, glyph);
  302. }
  303. return 1;
  304. case SDL_MOUSEWHEEL:
  305. nk_input_scroll(ctx,nk_vec2((float)evt->wheel.x,(float)evt->wheel.y));
  306. return 1;
  307. }
  308. return 0;
  309. }
  310. NK_API
  311. void nk_sdl_shutdown(void)
  312. {
  313. struct nk_sdl_device *dev = &sdl.ogl;
  314. nk_font_atlas_clear(&sdl.atlas);
  315. nk_free(&sdl.ctx);
  316. glDeleteTextures(1, &dev->font_tex);
  317. nk_buffer_free(&dev->cmds);
  318. memset(&sdl, 0, sizeof(sdl));
  319. }
  320. #endif