extended.c 34 KB

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  1. /* nuklear - v1.05 - public domain */
  2. #include <stdio.h>
  3. #include <stdlib.h>
  4. #include <stdint.h>
  5. #include <stdarg.h>
  6. #include <string.h>
  7. #include <math.h>
  8. #include <assert.h>
  9. #include <math.h>
  10. #include <time.h>
  11. #include <limits.h>
  12. #include <GL/glew.h>
  13. #include <GLFW/glfw3.h>
  14. #define NK_INCLUDE_FIXED_TYPES
  15. #define NK_INCLUDE_STANDARD_IO
  16. #define NK_INCLUDE_DEFAULT_ALLOCATOR
  17. #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
  18. #define NK_INCLUDE_FONT_BAKING
  19. #define NK_INCLUDE_DEFAULT_FONT
  20. #define NK_IMPLEMENTATION
  21. #include "../nuklear.h"
  22. #define STB_IMAGE_IMPLEMENTATION
  23. #include "stb_image.h"
  24. /* macros */
  25. #define WINDOW_WIDTH 1200
  26. #define WINDOW_HEIGHT 800
  27. #define MAX_VERTEX_MEMORY 512 * 1024
  28. #define MAX_ELEMENT_MEMORY 128 * 1024
  29. #define UNUSED(a) (void)a
  30. #define MIN(a,b) ((a) < (b) ? (a) : (b))
  31. #define MAX(a,b) ((a) < (b) ? (b) : (a))
  32. #define LEN(a) (sizeof(a)/sizeof(a)[0])
  33. #ifdef __APPLE__
  34. #define NK_SHADER_VERSION "#version 150\n"
  35. #else
  36. #define NK_SHADER_VERSION "#version 300 es\n"
  37. #endif
  38. struct media {
  39. struct nk_font *font_14;
  40. struct nk_font *font_18;
  41. struct nk_font *font_20;
  42. struct nk_font *font_22;
  43. struct nk_image unchecked;
  44. struct nk_image checked;
  45. struct nk_image rocket;
  46. struct nk_image cloud;
  47. struct nk_image pen;
  48. struct nk_image play;
  49. struct nk_image pause;
  50. struct nk_image stop;
  51. struct nk_image prev;
  52. struct nk_image next;
  53. struct nk_image tools;
  54. struct nk_image dir;
  55. struct nk_image copy;
  56. struct nk_image convert;
  57. struct nk_image del;
  58. struct nk_image edit;
  59. struct nk_image images[9];
  60. struct nk_image menu[6];
  61. };
  62. /* ===============================================================
  63. *
  64. * CUSTOM WIDGET
  65. *
  66. * ===============================================================*/
  67. static int
  68. ui_piemenu(struct nk_context *ctx, struct nk_vec2 pos, float radius,
  69. struct nk_image *icons, int item_count)
  70. {
  71. int ret = -1;
  72. struct nk_rect total_space;
  73. struct nk_rect bounds;
  74. int active_item = 0;
  75. /* pie menu popup */
  76. struct nk_color border = ctx->style.window.border_color;
  77. struct nk_style_item background = ctx->style.window.fixed_background;
  78. ctx->style.window.fixed_background = nk_style_item_hide();
  79. ctx->style.window.border_color = nk_rgba(0,0,0,0);
  80. total_space = nk_window_get_content_region(ctx);
  81. ctx->style.window.spacing = nk_vec2(0,0);
  82. ctx->style.window.padding = nk_vec2(0,0);
  83. if (nk_popup_begin(ctx, NK_POPUP_STATIC, "piemenu", NK_WINDOW_NO_SCROLLBAR,
  84. nk_rect(pos.x - total_space.x - radius, pos.y - radius - total_space.y,
  85. 2*radius,2*radius)))
  86. {
  87. int i = 0;
  88. struct nk_command_buffer* out = nk_window_get_canvas(ctx);
  89. const struct nk_input *in = &ctx->input;
  90. total_space = nk_window_get_content_region(ctx);
  91. ctx->style.window.spacing = nk_vec2(4,4);
  92. ctx->style.window.padding = nk_vec2(8,8);
  93. nk_layout_row_dynamic(ctx, total_space.h, 1);
  94. nk_widget(&bounds, ctx);
  95. /* outer circle */
  96. nk_fill_circle(out, bounds, nk_rgb(50,50,50));
  97. {
  98. /* circle buttons */
  99. float step = (2 * 3.141592654f) / (float)(MAX(1,item_count));
  100. float a_min = 0; float a_max = step;
  101. struct nk_vec2 center = nk_vec2(bounds.x + bounds.w / 2.0f, bounds.y + bounds.h / 2.0f);
  102. struct nk_vec2 drag = nk_vec2(in->mouse.pos.x - center.x, in->mouse.pos.y - center.y);
  103. float angle = (float)atan2(drag.y, drag.x);
  104. if (angle < -0.0f) angle += 2.0f * 3.141592654f;
  105. active_item = (int)(angle/step);
  106. for (i = 0; i < item_count; ++i) {
  107. struct nk_rect content;
  108. float rx, ry, dx, dy, a;
  109. nk_fill_arc(out, center.x, center.y, (bounds.w/2.0f),
  110. a_min, a_max, (active_item == i) ? nk_rgb(45,100,255): nk_rgb(60,60,60));
  111. /* separator line */
  112. rx = bounds.w/2.0f; ry = 0;
  113. dx = rx * (float)cos(a_min) - ry * (float)sin(a_min);
  114. dy = rx * (float)sin(a_min) + ry * (float)cos(a_min);
  115. nk_stroke_line(out, center.x, center.y,
  116. center.x + dx, center.y + dy, 1.0f, nk_rgb(50,50,50));
  117. /* button content */
  118. a = a_min + (a_max - a_min)/2.0f;
  119. rx = bounds.w/2.5f; ry = 0;
  120. content.w = 30; content.h = 30;
  121. content.x = center.x + ((rx * (float)cos(a) - ry * (float)sin(a)) - content.w/2.0f);
  122. content.y = center.y + (rx * (float)sin(a) + ry * (float)cos(a) - content.h/2.0f);
  123. nk_draw_image(out, content, &icons[i], nk_rgb(255,255,255));
  124. a_min = a_max; a_max += step;
  125. }
  126. }
  127. {
  128. /* inner circle */
  129. struct nk_rect inner;
  130. inner.x = bounds.x + bounds.w/2 - bounds.w/4;
  131. inner.y = bounds.y + bounds.h/2 - bounds.h/4;
  132. inner.w = bounds.w/2; inner.h = bounds.h/2;
  133. nk_fill_circle(out, inner, nk_rgb(45,45,45));
  134. /* active icon content */
  135. bounds.w = inner.w / 2.0f;
  136. bounds.h = inner.h / 2.0f;
  137. bounds.x = inner.x + inner.w/2 - bounds.w/2;
  138. bounds.y = inner.y + inner.h/2 - bounds.h/2;
  139. nk_draw_image(out, bounds, &icons[active_item], nk_rgb(255,255,255));
  140. }
  141. nk_layout_space_end(ctx);
  142. if (!nk_input_is_mouse_down(&ctx->input, NK_BUTTON_RIGHT)) {
  143. nk_popup_close(ctx);
  144. ret = active_item;
  145. }
  146. } else ret = -2;
  147. ctx->style.window.spacing = nk_vec2(4,4);
  148. ctx->style.window.padding = nk_vec2(8,8);
  149. nk_popup_end(ctx);
  150. ctx->style.window.fixed_background = background;
  151. ctx->style.window.border_color = border;
  152. return ret;
  153. }
  154. /* ===============================================================
  155. *
  156. * GRID
  157. *
  158. * ===============================================================*/
  159. static void
  160. grid_demo(struct nk_context *ctx, struct media *media)
  161. {
  162. static char text[3][64];
  163. static int text_len[3];
  164. static const char *items[] = {"Item 0","item 1","item 2"};
  165. static int selected_item = 0;
  166. static int check = 1;
  167. int i;
  168. nk_style_set_font(ctx, &media->font_20->handle);
  169. if (nk_begin(ctx, "Grid Demo", nk_rect(600, 350, 275, 250),
  170. NK_WINDOW_TITLE|NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|
  171. NK_WINDOW_NO_SCROLLBAR))
  172. {
  173. nk_style_set_font(ctx, &media->font_18->handle);
  174. nk_layout_row_dynamic(ctx, 30, 2);
  175. nk_label(ctx, "Floating point:", NK_TEXT_RIGHT);
  176. nk_edit_string(ctx, NK_EDIT_FIELD, text[0], &text_len[0], 64, nk_filter_float);
  177. nk_label(ctx, "Hexadecimal:", NK_TEXT_RIGHT);
  178. nk_edit_string(ctx, NK_EDIT_FIELD, text[1], &text_len[1], 64, nk_filter_hex);
  179. nk_label(ctx, "Binary:", NK_TEXT_RIGHT);
  180. nk_edit_string(ctx, NK_EDIT_FIELD, text[2], &text_len[2], 64, nk_filter_binary);
  181. nk_label(ctx, "Checkbox:", NK_TEXT_RIGHT);
  182. nk_checkbox_label(ctx, "Check me", &check);
  183. nk_label(ctx, "Combobox:", NK_TEXT_RIGHT);
  184. if (nk_combo_begin_label(ctx, items[selected_item], nk_vec2(nk_widget_width(ctx), 200))) {
  185. nk_layout_row_dynamic(ctx, 25, 1);
  186. for (i = 0; i < 3; ++i)
  187. if (nk_combo_item_label(ctx, items[i], NK_TEXT_LEFT))
  188. selected_item = i;
  189. nk_combo_end(ctx);
  190. }
  191. }
  192. nk_end(ctx);
  193. nk_style_set_font(ctx, &media->font_14->handle);
  194. }
  195. /* ===============================================================
  196. *
  197. * BUTTON DEMO
  198. *
  199. * ===============================================================*/
  200. static void
  201. ui_header(struct nk_context *ctx, struct media *media, const char *title)
  202. {
  203. nk_style_set_font(ctx, &media->font_18->handle);
  204. nk_layout_row_dynamic(ctx, 20, 1);
  205. nk_label(ctx, title, NK_TEXT_LEFT);
  206. }
  207. static void
  208. ui_widget(struct nk_context *ctx, struct media *media, float height)
  209. {
  210. static const float ratio[] = {0.15f, 0.85f};
  211. nk_style_set_font(ctx, &media->font_22->handle);
  212. nk_layout_row(ctx, NK_DYNAMIC, height, 2, ratio);
  213. nk_spacing(ctx, 1);
  214. }
  215. static void
  216. ui_widget_centered(struct nk_context *ctx, struct media *media, float height)
  217. {
  218. static const float ratio[] = {0.15f, 0.50f, 0.35f};
  219. nk_style_set_font(ctx, &media->font_22->handle);
  220. nk_layout_row(ctx, NK_DYNAMIC, height, 3, ratio);
  221. nk_spacing(ctx, 1);
  222. }
  223. static void
  224. button_demo(struct nk_context *ctx, struct media *media)
  225. {
  226. static int option = 1;
  227. static int toggle0 = 1;
  228. static int toggle1 = 0;
  229. static int toggle2 = 1;
  230. nk_style_set_font(ctx, &media->font_20->handle);
  231. nk_begin(ctx, "Button Demo", nk_rect(50,50,255,610),
  232. NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_TITLE);
  233. /*------------------------------------------------
  234. * MENU
  235. *------------------------------------------------*/
  236. nk_menubar_begin(ctx);
  237. {
  238. /* toolbar */
  239. nk_layout_row_static(ctx, 40, 40, 4);
  240. if (nk_menu_begin_image(ctx, "Music", media->play, nk_vec2(110,120)))
  241. {
  242. /* settings */
  243. nk_layout_row_dynamic(ctx, 25, 1);
  244. nk_menu_item_image_label(ctx, media->play, "Play", NK_TEXT_RIGHT);
  245. nk_menu_item_image_label(ctx, media->stop, "Stop", NK_TEXT_RIGHT);
  246. nk_menu_item_image_label(ctx, media->pause, "Pause", NK_TEXT_RIGHT);
  247. nk_menu_item_image_label(ctx, media->next, "Next", NK_TEXT_RIGHT);
  248. nk_menu_item_image_label(ctx, media->prev, "Prev", NK_TEXT_RIGHT);
  249. nk_menu_end(ctx);
  250. }
  251. nk_button_image(ctx, media->tools);
  252. nk_button_image(ctx, media->cloud);
  253. nk_button_image(ctx, media->pen);
  254. }
  255. nk_menubar_end(ctx);
  256. /*------------------------------------------------
  257. * BUTTON
  258. *------------------------------------------------*/
  259. ui_header(ctx, media, "Push buttons");
  260. ui_widget(ctx, media, 35);
  261. if (nk_button_label(ctx, "Push me"))
  262. fprintf(stdout, "pushed!\n");
  263. ui_widget(ctx, media, 35);
  264. if (nk_button_image_label(ctx, media->rocket, "Styled", NK_TEXT_CENTERED))
  265. fprintf(stdout, "rocket!\n");
  266. /*------------------------------------------------
  267. * REPEATER
  268. *------------------------------------------------*/
  269. ui_header(ctx, media, "Repeater");
  270. ui_widget(ctx, media, 35);
  271. if (nk_button_label(ctx, "Press me"))
  272. fprintf(stdout, "pressed!\n");
  273. /*------------------------------------------------
  274. * TOGGLE
  275. *------------------------------------------------*/
  276. ui_header(ctx, media, "Toggle buttons");
  277. ui_widget(ctx, media, 35);
  278. if (nk_button_image_label(ctx, (toggle0) ? media->checked: media->unchecked, "Toggle", NK_TEXT_LEFT))
  279. toggle0 = !toggle0;
  280. ui_widget(ctx, media, 35);
  281. if (nk_button_image_label(ctx, (toggle1) ? media->checked: media->unchecked, "Toggle", NK_TEXT_LEFT))
  282. toggle1 = !toggle1;
  283. ui_widget(ctx, media, 35);
  284. if (nk_button_image_label(ctx, (toggle2) ? media->checked: media->unchecked, "Toggle", NK_TEXT_LEFT))
  285. toggle2 = !toggle2;
  286. /*------------------------------------------------
  287. * RADIO
  288. *------------------------------------------------*/
  289. ui_header(ctx, media, "Radio buttons");
  290. ui_widget(ctx, media, 35);
  291. if (nk_button_symbol_label(ctx, (option == 0)?NK_SYMBOL_CIRCLE_OUTLINE:NK_SYMBOL_CIRCLE_SOLID, "Select", NK_TEXT_LEFT))
  292. option = 0;
  293. ui_widget(ctx, media, 35);
  294. if (nk_button_symbol_label(ctx, (option == 1)?NK_SYMBOL_CIRCLE_OUTLINE:NK_SYMBOL_CIRCLE_SOLID, "Select", NK_TEXT_LEFT))
  295. option = 1;
  296. ui_widget(ctx, media, 35);
  297. if (nk_button_symbol_label(ctx, (option == 2)?NK_SYMBOL_CIRCLE_OUTLINE:NK_SYMBOL_CIRCLE_SOLID, "Select", NK_TEXT_LEFT))
  298. option = 2;
  299. /*------------------------------------------------
  300. * CONTEXTUAL
  301. *------------------------------------------------*/
  302. nk_style_set_font(ctx, &media->font_18->handle);
  303. if (nk_contextual_begin(ctx, NK_WINDOW_NO_SCROLLBAR, nk_vec2(150, 300), nk_window_get_bounds(ctx))) {
  304. nk_layout_row_dynamic(ctx, 30, 1);
  305. if (nk_contextual_item_image_label(ctx, media->copy, "Clone", NK_TEXT_RIGHT))
  306. fprintf(stdout, "pressed clone!\n");
  307. if (nk_contextual_item_image_label(ctx, media->del, "Delete", NK_TEXT_RIGHT))
  308. fprintf(stdout, "pressed delete!\n");
  309. if (nk_contextual_item_image_label(ctx, media->convert, "Convert", NK_TEXT_RIGHT))
  310. fprintf(stdout, "pressed convert!\n");
  311. if (nk_contextual_item_image_label(ctx, media->edit, "Edit", NK_TEXT_RIGHT))
  312. fprintf(stdout, "pressed edit!\n");
  313. nk_contextual_end(ctx);
  314. }
  315. nk_style_set_font(ctx, &media->font_14->handle);
  316. nk_end(ctx);
  317. }
  318. /* ===============================================================
  319. *
  320. * BASIC DEMO
  321. *
  322. * ===============================================================*/
  323. static void
  324. basic_demo(struct nk_context *ctx, struct media *media)
  325. {
  326. static int image_active;
  327. static int check0 = 1;
  328. static int check1 = 0;
  329. static size_t prog = 80;
  330. static int selected_item = 0;
  331. static int selected_image = 3;
  332. static int selected_icon = 0;
  333. static const char *items[] = {"Item 0","item 1","item 2"};
  334. static int piemenu_active = 0;
  335. static struct nk_vec2 piemenu_pos;
  336. int i = 0;
  337. nk_style_set_font(ctx, &media->font_20->handle);
  338. nk_begin(ctx, "Basic Demo", nk_rect(320, 50, 275, 610),
  339. NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_TITLE);
  340. /*------------------------------------------------
  341. * POPUP BUTTON
  342. *------------------------------------------------*/
  343. ui_header(ctx, media, "Popup & Scrollbar & Images");
  344. ui_widget(ctx, media, 35);
  345. if (nk_button_image_label(ctx, media->dir, "Images", NK_TEXT_CENTERED))
  346. image_active = !image_active;
  347. /*------------------------------------------------
  348. * SELECTED IMAGE
  349. *------------------------------------------------*/
  350. ui_header(ctx, media, "Selected Image");
  351. ui_widget_centered(ctx, media, 100);
  352. nk_image(ctx, media->images[selected_image]);
  353. /*------------------------------------------------
  354. * IMAGE POPUP
  355. *------------------------------------------------*/
  356. if (image_active) {
  357. struct nk_panel popup;
  358. if (nk_popup_begin(ctx, NK_POPUP_STATIC, "Image Popup", 0, nk_rect(265, 0, 320, 220))) {
  359. nk_layout_row_static(ctx, 82, 82, 3);
  360. for (i = 0; i < 9; ++i) {
  361. if (nk_button_image(ctx, media->images[i])) {
  362. selected_image = i;
  363. image_active = 0;
  364. nk_popup_close(ctx);
  365. }
  366. }
  367. nk_popup_end(ctx);
  368. }
  369. }
  370. /*------------------------------------------------
  371. * COMBOBOX
  372. *------------------------------------------------*/
  373. ui_header(ctx, media, "Combo box");
  374. ui_widget(ctx, media, 40);
  375. if (nk_combo_begin_label(ctx, items[selected_item], nk_vec2(nk_widget_width(ctx), 200))) {
  376. nk_layout_row_dynamic(ctx, 35, 1);
  377. for (i = 0; i < 3; ++i)
  378. if (nk_combo_item_label(ctx, items[i], NK_TEXT_LEFT))
  379. selected_item = i;
  380. nk_combo_end(ctx);
  381. }
  382. ui_widget(ctx, media, 40);
  383. if (nk_combo_begin_image_label(ctx, items[selected_icon], media->images[selected_icon], nk_vec2(nk_widget_width(ctx), 200))) {
  384. nk_layout_row_dynamic(ctx, 35, 1);
  385. for (i = 0; i < 3; ++i)
  386. if (nk_combo_item_image_label(ctx, media->images[i], items[i], NK_TEXT_RIGHT))
  387. selected_icon = i;
  388. nk_combo_end(ctx);
  389. }
  390. /*------------------------------------------------
  391. * CHECKBOX
  392. *------------------------------------------------*/
  393. ui_header(ctx, media, "Checkbox");
  394. ui_widget(ctx, media, 30);
  395. nk_checkbox_label(ctx, "Flag 1", &check0);
  396. ui_widget(ctx, media, 30);
  397. nk_checkbox_label(ctx, "Flag 2", &check1);
  398. /*------------------------------------------------
  399. * PROGRESSBAR
  400. *------------------------------------------------*/
  401. ui_header(ctx, media, "Progressbar");
  402. ui_widget(ctx, media, 35);
  403. nk_progress(ctx, &prog, 100, nk_true);
  404. /*------------------------------------------------
  405. * PIEMENU
  406. *------------------------------------------------*/
  407. if (nk_input_is_mouse_click_down_in_rect(&ctx->input, NK_BUTTON_RIGHT,
  408. nk_window_get_bounds(ctx),nk_true)){
  409. piemenu_pos = ctx->input.mouse.pos;
  410. piemenu_active = 1;
  411. }
  412. if (piemenu_active) {
  413. int ret = ui_piemenu(ctx, piemenu_pos, 140, &media->menu[0], 6);
  414. if (ret == -2) piemenu_active = 0;
  415. if (ret != -1) {
  416. fprintf(stdout, "piemenu selected: %d\n", ret);
  417. piemenu_active = 0;
  418. }
  419. }
  420. nk_style_set_font(ctx, &media->font_14->handle);
  421. nk_end(ctx);
  422. }
  423. /* ===============================================================
  424. *
  425. * DEVICE
  426. *
  427. * ===============================================================*/
  428. struct nk_glfw_vertex {
  429. float position[2];
  430. float uv[2];
  431. nk_byte col[4];
  432. };
  433. struct device {
  434. struct nk_buffer cmds;
  435. struct nk_draw_null_texture null;
  436. GLuint vbo, vao, ebo;
  437. GLuint prog;
  438. GLuint vert_shdr;
  439. GLuint frag_shdr;
  440. GLint attrib_pos;
  441. GLint attrib_uv;
  442. GLint attrib_col;
  443. GLint uniform_tex;
  444. GLint uniform_proj;
  445. GLuint font_tex;
  446. };
  447. static void
  448. die(const char *fmt, ...)
  449. {
  450. va_list ap;
  451. va_start(ap, fmt);
  452. vfprintf(stderr, fmt, ap);
  453. va_end(ap);
  454. fputs("\n", stderr);
  455. exit(EXIT_FAILURE);
  456. }
  457. static struct nk_image
  458. icon_load(const char *filename)
  459. {
  460. int x,y,n;
  461. GLuint tex;
  462. unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
  463. if (!data) die("[SDL]: failed to load image: %s", filename);
  464. glGenTextures(1, &tex);
  465. glBindTexture(GL_TEXTURE_2D, tex);
  466. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
  467. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
  468. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  469. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  470. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
  471. glGenerateMipmap(GL_TEXTURE_2D);
  472. stbi_image_free(data);
  473. return nk_image_id((int)tex);
  474. }
  475. static void
  476. device_init(struct device *dev)
  477. {
  478. GLint status;
  479. static const GLchar *vertex_shader =
  480. NK_SHADER_VERSION
  481. "uniform mat4 ProjMtx;\n"
  482. "in vec2 Position;\n"
  483. "in vec2 TexCoord;\n"
  484. "in vec4 Color;\n"
  485. "out vec2 Frag_UV;\n"
  486. "out vec4 Frag_Color;\n"
  487. "void main() {\n"
  488. " Frag_UV = TexCoord;\n"
  489. " Frag_Color = Color;\n"
  490. " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
  491. "}\n";
  492. static const GLchar *fragment_shader =
  493. NK_SHADER_VERSION
  494. "precision mediump float;\n"
  495. "uniform sampler2D Texture;\n"
  496. "in vec2 Frag_UV;\n"
  497. "in vec4 Frag_Color;\n"
  498. "out vec4 Out_Color;\n"
  499. "void main(){\n"
  500. " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
  501. "}\n";
  502. nk_buffer_init_default(&dev->cmds);
  503. dev->prog = glCreateProgram();
  504. dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
  505. dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
  506. glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
  507. glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
  508. glCompileShader(dev->vert_shdr);
  509. glCompileShader(dev->frag_shdr);
  510. glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
  511. assert(status == GL_TRUE);
  512. glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
  513. assert(status == GL_TRUE);
  514. glAttachShader(dev->prog, dev->vert_shdr);
  515. glAttachShader(dev->prog, dev->frag_shdr);
  516. glLinkProgram(dev->prog);
  517. glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
  518. assert(status == GL_TRUE);
  519. dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
  520. dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
  521. dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
  522. dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
  523. dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
  524. {
  525. /* buffer setup */
  526. GLsizei vs = sizeof(struct nk_glfw_vertex);
  527. size_t vp = offsetof(struct nk_glfw_vertex, position);
  528. size_t vt = offsetof(struct nk_glfw_vertex, uv);
  529. size_t vc = offsetof(struct nk_glfw_vertex, col);
  530. glGenBuffers(1, &dev->vbo);
  531. glGenBuffers(1, &dev->ebo);
  532. glGenVertexArrays(1, &dev->vao);
  533. glBindVertexArray(dev->vao);
  534. glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
  535. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
  536. glEnableVertexAttribArray((GLuint)dev->attrib_pos);
  537. glEnableVertexAttribArray((GLuint)dev->attrib_uv);
  538. glEnableVertexAttribArray((GLuint)dev->attrib_col);
  539. glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
  540. glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
  541. glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
  542. }
  543. glBindTexture(GL_TEXTURE_2D, 0);
  544. glBindBuffer(GL_ARRAY_BUFFER, 0);
  545. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
  546. glBindVertexArray(0);
  547. }
  548. static void
  549. device_upload_atlas(struct device *dev, const void *image, int width, int height)
  550. {
  551. glGenTextures(1, &dev->font_tex);
  552. glBindTexture(GL_TEXTURE_2D, dev->font_tex);
  553. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  554. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  555. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
  556. GL_RGBA, GL_UNSIGNED_BYTE, image);
  557. }
  558. static void
  559. device_shutdown(struct device *dev)
  560. {
  561. glDetachShader(dev->prog, dev->vert_shdr);
  562. glDetachShader(dev->prog, dev->frag_shdr);
  563. glDeleteShader(dev->vert_shdr);
  564. glDeleteShader(dev->frag_shdr);
  565. glDeleteProgram(dev->prog);
  566. glDeleteTextures(1, &dev->font_tex);
  567. glDeleteBuffers(1, &dev->vbo);
  568. glDeleteBuffers(1, &dev->ebo);
  569. nk_buffer_free(&dev->cmds);
  570. }
  571. static void
  572. device_draw(struct device *dev, struct nk_context *ctx, int width, int height,
  573. struct nk_vec2 scale, enum nk_anti_aliasing AA)
  574. {
  575. GLfloat ortho[4][4] = {
  576. {2.0f, 0.0f, 0.0f, 0.0f},
  577. {0.0f,-2.0f, 0.0f, 0.0f},
  578. {0.0f, 0.0f,-1.0f, 0.0f},
  579. {-1.0f,1.0f, 0.0f, 1.0f},
  580. };
  581. ortho[0][0] /= (GLfloat)width;
  582. ortho[1][1] /= (GLfloat)height;
  583. /* setup global state */
  584. glEnable(GL_BLEND);
  585. glBlendEquation(GL_FUNC_ADD);
  586. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  587. glDisable(GL_CULL_FACE);
  588. glDisable(GL_DEPTH_TEST);
  589. glEnable(GL_SCISSOR_TEST);
  590. glActiveTexture(GL_TEXTURE0);
  591. /* setup program */
  592. glUseProgram(dev->prog);
  593. glUniform1i(dev->uniform_tex, 0);
  594. glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
  595. {
  596. /* convert from command queue into draw list and draw to screen */
  597. const struct nk_draw_command *cmd;
  598. void *vertices, *elements;
  599. const nk_draw_index *offset = NULL;
  600. /* allocate vertex and element buffer */
  601. glBindVertexArray(dev->vao);
  602. glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
  603. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
  604. glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW);
  605. glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW);
  606. /* load draw vertices & elements directly into vertex + element buffer */
  607. vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
  608. elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
  609. {
  610. /* fill convert configuration */
  611. struct nk_convert_config config;
  612. static const struct nk_draw_vertex_layout_element vertex_layout[] = {
  613. {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
  614. {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
  615. {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
  616. {NK_VERTEX_LAYOUT_END}
  617. };
  618. NK_MEMSET(&config, 0, sizeof(config));
  619. config.vertex_layout = vertex_layout;
  620. config.vertex_size = sizeof(struct nk_glfw_vertex);
  621. config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
  622. config.null = dev->null;
  623. config.circle_segment_count = 22;
  624. config.curve_segment_count = 22;
  625. config.arc_segment_count = 22;
  626. config.global_alpha = 1.0f;
  627. config.shape_AA = AA;
  628. config.line_AA = AA;
  629. /* setup buffers to load vertices and elements */
  630. {struct nk_buffer vbuf, ebuf;
  631. nk_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY);
  632. nk_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY);
  633. nk_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);}
  634. }
  635. glUnmapBuffer(GL_ARRAY_BUFFER);
  636. glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
  637. /* iterate over and execute each draw command */
  638. nk_draw_foreach(cmd, ctx, &dev->cmds)
  639. {
  640. if (!cmd->elem_count) continue;
  641. glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
  642. glScissor(
  643. (GLint)(cmd->clip_rect.x * scale.x),
  644. (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
  645. (GLint)(cmd->clip_rect.w * scale.x),
  646. (GLint)(cmd->clip_rect.h * scale.y));
  647. glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
  648. offset += cmd->elem_count;
  649. }
  650. nk_clear(ctx);
  651. }
  652. /* default OpenGL state */
  653. glUseProgram(0);
  654. glBindBuffer(GL_ARRAY_BUFFER, 0);
  655. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
  656. glBindVertexArray(0);
  657. glDisable(GL_BLEND);
  658. glDisable(GL_SCISSOR_TEST);
  659. }
  660. /* glfw callbacks (I don't know if there is a easier way to access text and scroll )*/
  661. static void error_callback(int e, const char *d){printf("Error %d: %s\n", e, d);}
  662. static void text_input(GLFWwindow *win, unsigned int codepoint)
  663. {nk_input_unicode((struct nk_context*)glfwGetWindowUserPointer(win), codepoint);}
  664. static void scroll_input(GLFWwindow *win, double _, double yoff)
  665. {UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), (float)yoff);}
  666. int main(int argc, char *argv[])
  667. {
  668. /* Platform */
  669. static GLFWwindow *win;
  670. int width = 0, height = 0;
  671. int display_width=0, display_height=0;
  672. /* GUI */
  673. struct device device;
  674. struct nk_font_atlas atlas;
  675. struct media media;
  676. struct nk_context ctx;
  677. /* GLFW */
  678. glfwSetErrorCallback(error_callback);
  679. if (!glfwInit()) {
  680. fprintf(stdout, "[GFLW] failed to init!\n");
  681. exit(1);
  682. }
  683. glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
  684. glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
  685. glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
  686. #ifdef __APPLE__
  687. glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
  688. #endif
  689. win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL);
  690. glfwMakeContextCurrent(win);
  691. glfwSetWindowUserPointer(win, &ctx);
  692. glfwSetCharCallback(win, text_input);
  693. glfwSetScrollCallback(win, scroll_input);
  694. glfwGetWindowSize(win, &width, &height);
  695. glfwGetFramebufferSize(win, &display_width, &display_height);
  696. /* OpenGL */
  697. glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
  698. glewExperimental = 1;
  699. if (glewInit() != GLEW_OK) {
  700. fprintf(stderr, "Failed to setup GLEW\n");
  701. exit(1);
  702. }
  703. {/* GUI */
  704. device_init(&device);
  705. {const void *image; int w, h;
  706. struct nk_font_config cfg = nk_font_config(0);
  707. cfg.oversample_h = 3; cfg.oversample_v = 2;
  708. /* Loading one font with different heights is only required if you want higher
  709. * quality text otherwise you can just set the font height directly
  710. * e.g.: ctx->style.font.height = 20. */
  711. nk_font_atlas_init_default(&atlas);
  712. nk_font_atlas_begin(&atlas);
  713. media.font_14 = nk_font_atlas_add_from_file(&atlas, "../../extra_font/Roboto-Regular.ttf", 14.0f, &cfg);
  714. media.font_18 = nk_font_atlas_add_from_file(&atlas, "../../extra_font/Roboto-Regular.ttf", 18.0f, &cfg);
  715. media.font_20 = nk_font_atlas_add_from_file(&atlas, "../../extra_font/Roboto-Regular.ttf", 20.0f, &cfg);
  716. media.font_22 = nk_font_atlas_add_from_file(&atlas, "../../extra_font/Roboto-Regular.ttf", 22.0f, &cfg);
  717. image = nk_font_atlas_bake(&atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
  718. device_upload_atlas(&device, image, w, h);
  719. nk_font_atlas_end(&atlas, nk_handle_id((int)device.font_tex), &device.null);}
  720. nk_init_default(&ctx, &media.font_14->handle);}
  721. /* icons */
  722. glEnable(GL_TEXTURE_2D);
  723. media.unchecked = icon_load("../icon/unchecked.png");
  724. media.checked = icon_load("../icon/checked.png");
  725. media.rocket = icon_load("../icon/rocket.png");
  726. media.cloud = icon_load("../icon/cloud.png");
  727. media.pen = icon_load("../icon/pen.png");
  728. media.play = icon_load("../icon/play.png");
  729. media.pause = icon_load("../icon/pause.png");
  730. media.stop = icon_load("../icon/stop.png");
  731. media.next = icon_load("../icon/next.png");
  732. media.prev = icon_load("../icon/prev.png");
  733. media.tools = icon_load("../icon/tools.png");
  734. media.dir = icon_load("../icon/directory.png");
  735. media.copy = icon_load("../icon/copy.png");
  736. media.convert = icon_load("../icon/export.png");
  737. media.del = icon_load("../icon/delete.png");
  738. media.edit = icon_load("../icon/edit.png");
  739. media.menu[0] = icon_load("../icon/home.png");
  740. media.menu[1] = icon_load("../icon/phone.png");
  741. media.menu[2] = icon_load("../icon/plane.png");
  742. media.menu[3] = icon_load("../icon/wifi.png");
  743. media.menu[4] = icon_load("../icon/settings.png");
  744. media.menu[5] = icon_load("../icon/volume.png");
  745. {int i;
  746. for (i = 0; i < 9; ++i) {
  747. char buffer[256];
  748. sprintf(buffer, "../images/image%d.png", (i+1));
  749. media.images[i] = icon_load(buffer);
  750. }}
  751. while (!glfwWindowShouldClose(win))
  752. {
  753. /* High DPI displays */
  754. struct nk_vec2 scale;
  755. glfwGetWindowSize(win, &width, &height);
  756. glfwGetFramebufferSize(win, &display_width, &display_height);
  757. scale.x = (float)display_width/(float)width;
  758. scale.y = (float)display_height/(float)height;
  759. /* Input */
  760. {double x, y;
  761. nk_input_begin(&ctx);
  762. glfwPollEvents();
  763. nk_input_key(&ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
  764. nk_input_key(&ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
  765. nk_input_key(&ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
  766. nk_input_key(&ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
  767. nk_input_key(&ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
  768. nk_input_key(&ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
  769. nk_input_key(&ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
  770. nk_input_key(&ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
  771. if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
  772. glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
  773. nk_input_key(&ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
  774. nk_input_key(&ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS);
  775. nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
  776. nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
  777. nk_input_key(&ctx, NK_KEY_SHIFT, 1);
  778. } else {
  779. nk_input_key(&ctx, NK_KEY_COPY, 0);
  780. nk_input_key(&ctx, NK_KEY_PASTE, 0);
  781. nk_input_key(&ctx, NK_KEY_CUT, 0);
  782. nk_input_key(&ctx, NK_KEY_SHIFT, 0);
  783. }
  784. glfwGetCursorPos(win, &x, &y);
  785. nk_input_motion(&ctx, (int)x, (int)y);
  786. nk_input_button(&ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
  787. nk_input_button(&ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
  788. nk_input_button(&ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
  789. nk_input_end(&ctx);}
  790. /* GUI */
  791. basic_demo(&ctx, &media);
  792. button_demo(&ctx, &media);
  793. grid_demo(&ctx, &media);
  794. /* Draw */
  795. glViewport(0, 0, display_width, display_height);
  796. glClear(GL_COLOR_BUFFER_BIT);
  797. glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
  798. device_draw(&device, &ctx, width, height, scale, NK_ANTI_ALIASING_ON);
  799. glfwSwapBuffers(win);
  800. }
  801. glDeleteTextures(1,(const GLuint*)&media.unchecked.handle.id);
  802. glDeleteTextures(1,(const GLuint*)&media.checked.handle.id);
  803. glDeleteTextures(1,(const GLuint*)&media.rocket.handle.id);
  804. glDeleteTextures(1,(const GLuint*)&media.cloud.handle.id);
  805. glDeleteTextures(1,(const GLuint*)&media.pen.handle.id);
  806. glDeleteTextures(1,(const GLuint*)&media.play.handle.id);
  807. glDeleteTextures(1,(const GLuint*)&media.pause.handle.id);
  808. glDeleteTextures(1,(const GLuint*)&media.stop.handle.id);
  809. glDeleteTextures(1,(const GLuint*)&media.next.handle.id);
  810. glDeleteTextures(1,(const GLuint*)&media.prev.handle.id);
  811. glDeleteTextures(1,(const GLuint*)&media.tools.handle.id);
  812. glDeleteTextures(1,(const GLuint*)&media.dir.handle.id);
  813. glDeleteTextures(1,(const GLuint*)&media.del.handle.id);
  814. nk_font_atlas_clear(&atlas);
  815. nk_free(&ctx);
  816. device_shutdown(&device);
  817. glfwTerminate();
  818. return 0;
  819. }