nuklear_sdl_gl2.h 13 KB

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  1. /*
  2. * Nuklear - 1.32.0 - public domain
  3. * no warrenty implied; use at your own risk.
  4. * authored from 2015-2017 by Micha Mettke
  5. */
  6. /*
  7. * ==============================================================
  8. *
  9. * API
  10. *
  11. * ===============================================================
  12. */
  13. #ifndef NK_SDL_GL2_H_
  14. #define NK_SDL_GL2_H_
  15. #include <SDL2/SDL.h>
  16. NK_API struct nk_context* nk_sdl_init(SDL_Window *win);
  17. NK_API void nk_sdl_font_stash_begin(struct nk_font_atlas **atlas);
  18. NK_API void nk_sdl_font_stash_end(void);
  19. NK_API int nk_sdl_handle_event(SDL_Event *evt);
  20. NK_API void nk_sdl_render(enum nk_anti_aliasing);
  21. NK_API void nk_sdl_shutdown(void);
  22. NK_API void nk_sdl_handle_grab(void);
  23. #endif
  24. /*
  25. * ==============================================================
  26. *
  27. * IMPLEMENTATION
  28. *
  29. * ===============================================================
  30. */
  31. #ifdef NK_SDL_GL2_IMPLEMENTATION
  32. #include <string.h>
  33. #include <stdlib.h>
  34. struct nk_sdl_device {
  35. struct nk_buffer cmds;
  36. struct nk_draw_null_texture tex_null;
  37. GLuint font_tex;
  38. };
  39. struct nk_sdl_vertex {
  40. float position[2];
  41. float uv[2];
  42. nk_byte col[4];
  43. };
  44. static struct nk_sdl {
  45. SDL_Window *win;
  46. struct nk_sdl_device ogl;
  47. struct nk_context ctx;
  48. struct nk_font_atlas atlas;
  49. Uint64 time_of_last_frame;
  50. } sdl;
  51. NK_INTERN void
  52. nk_sdl_device_upload_atlas(const void *image, int width, int height)
  53. {
  54. struct nk_sdl_device *dev = &sdl.ogl;
  55. glGenTextures(1, &dev->font_tex);
  56. glBindTexture(GL_TEXTURE_2D, dev->font_tex);
  57. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  58. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  59. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
  60. GL_RGBA, GL_UNSIGNED_BYTE, image);
  61. }
  62. NK_API void
  63. nk_sdl_render(enum nk_anti_aliasing AA)
  64. {
  65. /* setup global state */
  66. struct nk_sdl_device *dev = &sdl.ogl;
  67. int width, height;
  68. int display_width, display_height;
  69. struct nk_vec2 scale;
  70. Uint64 now = SDL_GetTicks64();
  71. sdl.ctx.delta_time_seconds = (float)(now - sdl.time_of_last_frame) / 1000;
  72. sdl.time_of_last_frame = now;
  73. SDL_GetWindowSize(sdl.win, &width, &height);
  74. SDL_GL_GetDrawableSize(sdl.win, &display_width, &display_height);
  75. scale.x = (float)display_width/(float)width;
  76. scale.y = (float)display_height/(float)height;
  77. glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
  78. glDisable(GL_CULL_FACE);
  79. glDisable(GL_DEPTH_TEST);
  80. glEnable(GL_SCISSOR_TEST);
  81. glEnable(GL_BLEND);
  82. glEnable(GL_TEXTURE_2D);
  83. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  84. /* setup viewport/project */
  85. glViewport(0,0,(GLsizei)display_width,(GLsizei)display_height);
  86. glMatrixMode(GL_PROJECTION);
  87. glPushMatrix();
  88. glLoadIdentity();
  89. glOrtho(0.0f, width, height, 0.0f, -1.0f, 1.0f);
  90. glMatrixMode(GL_MODELVIEW);
  91. glPushMatrix();
  92. glLoadIdentity();
  93. glEnableClientState(GL_VERTEX_ARRAY);
  94. glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  95. glEnableClientState(GL_COLOR_ARRAY);
  96. {
  97. GLsizei vs = sizeof(struct nk_sdl_vertex);
  98. size_t vp = offsetof(struct nk_sdl_vertex, position);
  99. size_t vt = offsetof(struct nk_sdl_vertex, uv);
  100. size_t vc = offsetof(struct nk_sdl_vertex, col);
  101. /* convert from command queue into draw list and draw to screen */
  102. const struct nk_draw_command *cmd;
  103. const nk_draw_index *offset = NULL;
  104. struct nk_buffer vbuf, ebuf;
  105. /* fill converting configuration */
  106. struct nk_convert_config config;
  107. static const struct nk_draw_vertex_layout_element vertex_layout[] = {
  108. {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, position)},
  109. {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, uv)},
  110. {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sdl_vertex, col)},
  111. {NK_VERTEX_LAYOUT_END}
  112. };
  113. memset(&config, 0, sizeof(config));
  114. config.vertex_layout = vertex_layout;
  115. config.vertex_size = sizeof(struct nk_sdl_vertex);
  116. config.vertex_alignment = NK_ALIGNOF(struct nk_sdl_vertex);
  117. config.tex_null = dev->tex_null;
  118. config.circle_segment_count = 22;
  119. config.curve_segment_count = 22;
  120. config.arc_segment_count = 22;
  121. config.global_alpha = 1.0f;
  122. config.shape_AA = AA;
  123. config.line_AA = AA;
  124. /* convert shapes into vertexes */
  125. nk_buffer_init_default(&vbuf);
  126. nk_buffer_init_default(&ebuf);
  127. nk_convert(&sdl.ctx, &dev->cmds, &vbuf, &ebuf, &config);
  128. /* setup vertex buffer pointer */
  129. {const void *vertices = nk_buffer_memory_const(&vbuf);
  130. glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
  131. glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
  132. glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));}
  133. /* iterate over and execute each draw command */
  134. offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
  135. nk_draw_foreach(cmd, &sdl.ctx, &dev->cmds)
  136. {
  137. if (!cmd->elem_count) continue;
  138. glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
  139. glScissor(
  140. (GLint)(cmd->clip_rect.x * scale.x),
  141. (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
  142. (GLint)(cmd->clip_rect.w * scale.x),
  143. (GLint)(cmd->clip_rect.h * scale.y));
  144. glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
  145. offset += cmd->elem_count;
  146. }
  147. nk_clear(&sdl.ctx);
  148. nk_buffer_clear(&dev->cmds);
  149. nk_buffer_free(&vbuf);
  150. nk_buffer_free(&ebuf);
  151. }
  152. /* default OpenGL state */
  153. glDisableClientState(GL_VERTEX_ARRAY);
  154. glDisableClientState(GL_TEXTURE_COORD_ARRAY);
  155. glDisableClientState(GL_COLOR_ARRAY);
  156. glDisable(GL_CULL_FACE);
  157. glDisable(GL_DEPTH_TEST);
  158. glDisable(GL_SCISSOR_TEST);
  159. glDisable(GL_BLEND);
  160. glDisable(GL_TEXTURE_2D);
  161. glBindTexture(GL_TEXTURE_2D, 0);
  162. glMatrixMode(GL_MODELVIEW);
  163. glPopMatrix();
  164. glMatrixMode(GL_PROJECTION);
  165. glPopMatrix();
  166. glPopAttrib();
  167. }
  168. static void
  169. nk_sdl_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
  170. {
  171. const char *text = SDL_GetClipboardText();
  172. if (text) nk_textedit_paste(edit, text, nk_strlen(text));
  173. (void)usr;
  174. }
  175. static void
  176. nk_sdl_clipboard_copy(nk_handle usr, const char *text, int len)
  177. {
  178. char *str = 0;
  179. (void)usr;
  180. if (!len) return;
  181. str = (char*)malloc((size_t)len+1);
  182. if (!str) return;
  183. memcpy(str, text, (size_t)len);
  184. str[len] = '\0';
  185. SDL_SetClipboardText(str);
  186. free(str);
  187. }
  188. NK_API struct nk_context*
  189. nk_sdl_init(SDL_Window *win)
  190. {
  191. sdl.win = win;
  192. nk_init_default(&sdl.ctx, 0);
  193. sdl.ctx.clip.copy = nk_sdl_clipboard_copy;
  194. sdl.ctx.clip.paste = nk_sdl_clipboard_paste;
  195. sdl.ctx.clip.userdata = nk_handle_ptr(0);
  196. nk_buffer_init_default(&sdl.ogl.cmds);
  197. sdl.time_of_last_frame = SDL_GetTicks64();
  198. return &sdl.ctx;
  199. }
  200. NK_API void
  201. nk_sdl_font_stash_begin(struct nk_font_atlas **atlas)
  202. {
  203. nk_font_atlas_init_default(&sdl.atlas);
  204. nk_font_atlas_begin(&sdl.atlas);
  205. *atlas = &sdl.atlas;
  206. }
  207. NK_API void
  208. nk_sdl_font_stash_end(void)
  209. {
  210. const void *image; int w, h;
  211. image = nk_font_atlas_bake(&sdl.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
  212. nk_sdl_device_upload_atlas(image, w, h);
  213. nk_font_atlas_end(&sdl.atlas, nk_handle_id((int)sdl.ogl.font_tex), &sdl.ogl.tex_null);
  214. if (sdl.atlas.default_font)
  215. nk_style_set_font(&sdl.ctx, &sdl.atlas.default_font->handle);
  216. }
  217. NK_API void
  218. nk_sdl_handle_grab(void)
  219. {
  220. struct nk_context *ctx = &sdl.ctx;
  221. if (ctx->input.mouse.grab) {
  222. SDL_SetRelativeMouseMode(SDL_TRUE);
  223. } else if (ctx->input.mouse.ungrab) {
  224. /* better support for older SDL by setting mode first; causes an extra mouse motion event */
  225. SDL_SetRelativeMouseMode(SDL_FALSE);
  226. SDL_WarpMouseInWindow(sdl.win, (int)ctx->input.mouse.prev.x, (int)ctx->input.mouse.prev.y);
  227. } else if (ctx->input.mouse.grabbed) {
  228. ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
  229. ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
  230. }
  231. }
  232. NK_API int
  233. nk_sdl_handle_event(SDL_Event *evt)
  234. {
  235. struct nk_context *ctx = &sdl.ctx;
  236. switch(evt->type)
  237. {
  238. case SDL_KEYUP: /* KEYUP & KEYDOWN share same routine */
  239. case SDL_KEYDOWN:
  240. {
  241. int down = evt->type == SDL_KEYDOWN;
  242. const Uint8* state = SDL_GetKeyboardState(0);
  243. switch(evt->key.keysym.sym)
  244. {
  245. case SDLK_RSHIFT: /* RSHIFT & LSHIFT share same routine */
  246. case SDLK_LSHIFT: nk_input_key(ctx, NK_KEY_SHIFT, down); break;
  247. case SDLK_DELETE: nk_input_key(ctx, NK_KEY_DEL, down); break;
  248. case SDLK_KP_ENTER:
  249. case SDLK_RETURN: nk_input_key(ctx, NK_KEY_ENTER, down); break;
  250. case SDLK_TAB: nk_input_key(ctx, NK_KEY_TAB, down); break;
  251. case SDLK_BACKSPACE: nk_input_key(ctx, NK_KEY_BACKSPACE, down); break;
  252. case SDLK_HOME: nk_input_key(ctx, NK_KEY_TEXT_START, down);
  253. nk_input_key(ctx, NK_KEY_SCROLL_START, down); break;
  254. case SDLK_END: nk_input_key(ctx, NK_KEY_TEXT_END, down);
  255. nk_input_key(ctx, NK_KEY_SCROLL_END, down); break;
  256. case SDLK_PAGEDOWN: nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down); break;
  257. case SDLK_PAGEUP: nk_input_key(ctx, NK_KEY_SCROLL_UP, down); break;
  258. case SDLK_z: nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && state[SDL_SCANCODE_LCTRL]); break;
  259. case SDLK_r: nk_input_key(ctx, NK_KEY_TEXT_REDO, down && state[SDL_SCANCODE_LCTRL]); break;
  260. case SDLK_c: nk_input_key(ctx, NK_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]); break;
  261. case SDLK_v: nk_input_key(ctx, NK_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]); break;
  262. case SDLK_x: nk_input_key(ctx, NK_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]); break;
  263. case SDLK_b: nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && state[SDL_SCANCODE_LCTRL]); break;
  264. case SDLK_e: nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && state[SDL_SCANCODE_LCTRL]); break;
  265. case SDLK_UP: nk_input_key(ctx, NK_KEY_UP, down); break;
  266. case SDLK_DOWN: nk_input_key(ctx, NK_KEY_DOWN, down); break;
  267. case SDLK_a:
  268. if(state[SDL_SCANCODE_LCTRL])
  269. nk_input_key(ctx,NK_KEY_TEXT_SELECT_ALL, down);
  270. break;
  271. case SDLK_LEFT:
  272. if (state[SDL_SCANCODE_LCTRL])
  273. nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
  274. else nk_input_key(ctx, NK_KEY_LEFT, down);
  275. break;
  276. case SDLK_RIGHT:
  277. if (state[SDL_SCANCODE_LCTRL])
  278. nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
  279. else nk_input_key(ctx, NK_KEY_RIGHT, down);
  280. break;
  281. }
  282. }
  283. return 1;
  284. case SDL_MOUSEBUTTONUP: /* MOUSEBUTTONUP & MOUSEBUTTONDOWN share same routine */
  285. case SDL_MOUSEBUTTONDOWN:
  286. {
  287. int down = evt->type == SDL_MOUSEBUTTONDOWN;
  288. const int x = evt->button.x, y = evt->button.y;
  289. switch(evt->button.button)
  290. {
  291. case SDL_BUTTON_LEFT:
  292. if (evt->button.clicks > 1)
  293. nk_input_button(ctx, NK_BUTTON_DOUBLE, x, y, down);
  294. nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down); break;
  295. case SDL_BUTTON_MIDDLE: nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down); break;
  296. case SDL_BUTTON_RIGHT: nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down); break;
  297. }
  298. }
  299. return 1;
  300. case SDL_MOUSEMOTION:
  301. if (ctx->input.mouse.grabbed) {
  302. int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y;
  303. nk_input_motion(ctx, x + evt->motion.xrel, y + evt->motion.yrel);
  304. }
  305. else nk_input_motion(ctx, evt->motion.x, evt->motion.y);
  306. return 1;
  307. case SDL_TEXTINPUT:
  308. {
  309. nk_glyph glyph;
  310. memcpy(glyph, evt->text.text, NK_UTF_SIZE);
  311. nk_input_glyph(ctx, glyph);
  312. }
  313. return 1;
  314. case SDL_MOUSEWHEEL:
  315. nk_input_scroll(ctx,nk_vec2((float)evt->wheel.x,(float)evt->wheel.y));
  316. return 1;
  317. }
  318. return 0;
  319. }
  320. NK_API
  321. void nk_sdl_shutdown(void)
  322. {
  323. struct nk_sdl_device *dev = &sdl.ogl;
  324. nk_font_atlas_clear(&sdl.atlas);
  325. nk_free(&sdl.ctx);
  326. glDeleteTextures(1, &dev->font_tex);
  327. nk_buffer_free(&dev->cmds);
  328. memset(&sdl, 0, sizeof(sdl));
  329. }
  330. #endif