nuklear_sdl_gl2.h 11 KB

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  1. /*
  2. * Nuklear - v1.00 - public domain
  3. * no warrenty implied; use at your own risk.
  4. * authored from 2015-2016 by Micha Mettke
  5. */
  6. /*
  7. * ==============================================================
  8. *
  9. * API
  10. *
  11. * ===============================================================
  12. */
  13. #ifndef NK_SDL_GL2_H_
  14. #define NK_SDL_GL2_H_
  15. #include <SDL2/SDL.h>
  16. NK_API struct nk_context* nk_sdl_init(SDL_Window *win);
  17. NK_API void nk_sdl_font_stash_begin(struct nk_font_atlas **atlas);
  18. NK_API void nk_sdl_font_stash_end(void);
  19. NK_API int nk_sdl_handle_event(SDL_Event *evt);
  20. NK_API void nk_sdl_render(enum nk_anti_aliasing , int max_vertex_buffer, int max_element_buffer);
  21. NK_API void nk_sdl_shutdown(void);
  22. #endif
  23. /*
  24. * ==============================================================
  25. *
  26. * IMPLEMENTATION
  27. *
  28. * ===============================================================
  29. */
  30. #ifdef NK_SDL_GL2_IMPLEMENTATION
  31. struct nk_sdl_device {
  32. struct nk_buffer cmds;
  33. struct nk_draw_null_texture null;
  34. GLuint font_tex;
  35. };
  36. static struct nk_sdl {
  37. SDL_Window *win;
  38. struct nk_sdl_device ogl;
  39. struct nk_context ctx;
  40. struct nk_font_atlas atlas;
  41. } sdl;
  42. NK_INTERN void
  43. nk_sdl_device_upload_atlas(const void *image, int width, int height)
  44. {
  45. struct nk_sdl_device *dev = &sdl.ogl;
  46. glGenTextures(1, &dev->font_tex);
  47. glBindTexture(GL_TEXTURE_2D, dev->font_tex);
  48. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  49. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  50. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
  51. GL_RGBA, GL_UNSIGNED_BYTE, image);
  52. }
  53. NK_API void
  54. nk_sdl_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer)
  55. {
  56. /* setup global state */
  57. struct nk_sdl_device *dev = &sdl.ogl;
  58. int width, height;
  59. int display_width, display_height;
  60. struct nk_vec2 scale;
  61. SDL_GetWindowSize(sdl.win, &width, &height);
  62. SDL_GL_GetDrawableSize(sdl.win, &display_width, &display_height);
  63. scale.x = (float)display_width/(float)width;
  64. scale.y = (float)display_height/(float)height;
  65. glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
  66. glDisable(GL_CULL_FACE);
  67. glDisable(GL_DEPTH_TEST);
  68. glEnable(GL_SCISSOR_TEST);
  69. glEnable(GL_BLEND);
  70. glEnable(GL_TEXTURE_2D);
  71. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  72. /* setup viewport/project */
  73. glViewport(0,0,(GLsizei)display_width,(GLsizei)display_height);
  74. glMatrixMode(GL_PROJECTION);
  75. glPushMatrix();
  76. glLoadIdentity();
  77. glOrtho(0.0f, width, height, 0.0f, -1.0f, 1.0f);
  78. glMatrixMode(GL_MODELVIEW);
  79. glPushMatrix();
  80. glLoadIdentity();
  81. glEnableClientState(GL_VERTEX_ARRAY);
  82. glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  83. glEnableClientState(GL_COLOR_ARRAY);
  84. {
  85. GLsizei vs = sizeof(struct nk_draw_vertex);
  86. size_t vp = offsetof(struct nk_draw_vertex, position);
  87. size_t vt = offsetof(struct nk_draw_vertex, uv);
  88. size_t vc = offsetof(struct nk_draw_vertex, col);
  89. /* convert from command queue into draw list and draw to screen */
  90. const struct nk_draw_command *cmd;
  91. const nk_draw_index *offset = NULL;
  92. struct nk_buffer vbuf, ebuf;
  93. /* fill converting configuration */
  94. struct nk_convert_config config;
  95. memset(&config, 0, sizeof(config));
  96. config.global_alpha = 1.0f;
  97. config.shape_AA = AA;
  98. config.line_AA = AA;
  99. config.circle_segment_count = 22;
  100. config.curve_segment_count = 22;
  101. config.arc_segment_count = 22;
  102. config.null = dev->null;
  103. /* convert shapes into vertexes */
  104. nk_buffer_init_default(&vbuf);
  105. nk_buffer_init_default(&ebuf);
  106. nk_convert(&sdl.ctx, &dev->cmds, &vbuf, &ebuf, &config);
  107. /* setup vertex buffer pointer */
  108. {const void *vertices = nk_buffer_memory_const(&vbuf);
  109. glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
  110. glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
  111. glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));}
  112. /* iterate over and execute each draw command */
  113. offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
  114. nk_draw_foreach(cmd, &sdl.ctx, &dev->cmds)
  115. {
  116. if (!cmd->elem_count) continue;
  117. glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
  118. glScissor(
  119. (GLint)(cmd->clip_rect.x * scale.x),
  120. (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
  121. (GLint)(cmd->clip_rect.w * scale.x),
  122. (GLint)(cmd->clip_rect.h * scale.y));
  123. glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
  124. offset += cmd->elem_count;
  125. }
  126. nk_clear(&sdl.ctx);
  127. nk_buffer_free(&vbuf);
  128. nk_buffer_free(&ebuf);
  129. }
  130. /* default OpenGL state */
  131. glDisableClientState(GL_VERTEX_ARRAY);
  132. glDisableClientState(GL_TEXTURE_COORD_ARRAY);
  133. glDisableClientState(GL_COLOR_ARRAY);
  134. glDisable(GL_CULL_FACE);
  135. glDisable(GL_DEPTH_TEST);
  136. glDisable(GL_SCISSOR_TEST);
  137. glDisable(GL_BLEND);
  138. glDisable(GL_TEXTURE_2D);
  139. glBindTexture(GL_TEXTURE_2D, 0);
  140. glMatrixMode(GL_MODELVIEW);
  141. glPopMatrix();
  142. glMatrixMode(GL_PROJECTION);
  143. glPopMatrix();
  144. glPopAttrib();
  145. }
  146. static void
  147. nk_sdl_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
  148. {
  149. const char *text = SDL_GetClipboardText();
  150. if (text) nk_textedit_paste(edit, text, nk_strlen(text));
  151. (void)usr;
  152. }
  153. static void
  154. nk_sdl_clipbard_copy(nk_handle usr, const char *text, int len)
  155. {
  156. char *str = 0;
  157. (void)usr;
  158. if (!len) return;
  159. str = (char*)malloc((size_t)len+1);
  160. if (!str) return;
  161. memcpy(str, text, (size_t)len);
  162. str[len] = '\0';
  163. SDL_SetClipboardText(str);
  164. free(str);
  165. }
  166. NK_API struct nk_context*
  167. nk_sdl_init(SDL_Window *win)
  168. {
  169. sdl.win = win;
  170. nk_init_default(&sdl.ctx, 0);
  171. sdl.ctx.clip.copy = nk_sdl_clipbard_copy;
  172. sdl.ctx.clip.paste = nk_sdl_clipbard_paste;
  173. sdl.ctx.clip.userdata = nk_handle_ptr(0);
  174. nk_buffer_init_default(&sdl.ogl.cmds);
  175. return &sdl.ctx;
  176. }
  177. NK_API void
  178. nk_sdl_font_stash_begin(struct nk_font_atlas **atlas)
  179. {
  180. nk_font_atlas_init_default(&sdl.atlas);
  181. nk_font_atlas_begin(&sdl.atlas);
  182. *atlas = &sdl.atlas;
  183. }
  184. NK_API void
  185. nk_sdl_font_stash_end(void)
  186. {
  187. const void *image; int w, h;
  188. image = nk_font_atlas_bake(&sdl.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
  189. nk_sdl_device_upload_atlas(image, w, h);
  190. nk_font_atlas_end(&sdl.atlas, nk_handle_id((int)sdl.ogl.font_tex), &sdl.ogl.null);
  191. if (sdl.atlas.default_font)
  192. nk_style_set_font(&sdl.ctx, &sdl.atlas.default_font->handle);
  193. }
  194. NK_API int
  195. nk_sdl_handle_event(SDL_Event *evt)
  196. {
  197. struct nk_context *ctx = &sdl.ctx;
  198. /* optional grabbing behavior */
  199. if (ctx->input.mouse.grab) {
  200. SDL_SetRelativeMouseMode(SDL_TRUE);
  201. ctx->input.mouse.grab = 0;
  202. } else if (ctx->input.mouse.ungrab) {
  203. int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y;
  204. SDL_SetRelativeMouseMode(SDL_FALSE);
  205. SDL_WarpMouseInWindow(sdl.win, x, y);
  206. ctx->input.mouse.ungrab = 0;
  207. }
  208. if (evt->type == SDL_KEYUP || evt->type == SDL_KEYDOWN) {
  209. /* key events */
  210. int down = evt->type == SDL_KEYDOWN;
  211. const Uint8* state = SDL_GetKeyboardState(0);
  212. SDL_Keycode sym = evt->key.keysym.sym;
  213. if (sym == SDLK_RSHIFT || sym == SDLK_LSHIFT)
  214. nk_input_key(ctx, NK_KEY_SHIFT, down);
  215. else if (sym == SDLK_DELETE)
  216. nk_input_key(ctx, NK_KEY_DEL, down);
  217. else if (sym == SDLK_RETURN)
  218. nk_input_key(ctx, NK_KEY_ENTER, down);
  219. else if (sym == SDLK_TAB)
  220. nk_input_key(ctx, NK_KEY_TAB, down);
  221. else if (sym == SDLK_BACKSPACE)
  222. nk_input_key(ctx, NK_KEY_BACKSPACE, down);
  223. else if (sym == SDLK_HOME) {
  224. nk_input_key(ctx, NK_KEY_TEXT_START, down);
  225. nk_input_key(ctx, NK_KEY_SCROLL_START, down);
  226. } else if (sym == SDLK_END) {
  227. nk_input_key(ctx, NK_KEY_TEXT_END, down);
  228. nk_input_key(ctx, NK_KEY_SCROLL_END, down);
  229. } else if (sym == SDLK_PAGEDOWN) {
  230. nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);
  231. } else if (sym == SDLK_PAGEUP) {
  232. nk_input_key(ctx, NK_KEY_SCROLL_UP, down);
  233. } else if (sym == SDLK_z)
  234. nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && state[SDL_SCANCODE_LCTRL]);
  235. else if (sym == SDLK_r)
  236. nk_input_key(ctx, NK_KEY_TEXT_REDO, down && state[SDL_SCANCODE_LCTRL]);
  237. else if (sym == SDLK_c)
  238. nk_input_key(ctx, NK_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]);
  239. else if (sym == SDLK_v)
  240. nk_input_key(ctx, NK_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]);
  241. else if (sym == SDLK_x)
  242. nk_input_key(ctx, NK_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]);
  243. else if (sym == SDLK_b)
  244. nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && state[SDL_SCANCODE_LCTRL]);
  245. else if (sym == SDLK_e)
  246. nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && state[SDL_SCANCODE_LCTRL]);
  247. else if (sym == SDLK_LEFT) {
  248. if (state[SDL_SCANCODE_LCTRL])
  249. nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
  250. else nk_input_key(ctx, NK_KEY_LEFT, down);
  251. } else if (sym == SDLK_RIGHT) {
  252. if (state[SDL_SCANCODE_LCTRL])
  253. nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
  254. else nk_input_key(ctx, NK_KEY_RIGHT, down);
  255. } else return 0;
  256. return 1;
  257. } else if (evt->type == SDL_MOUSEBUTTONDOWN || evt->type == SDL_MOUSEBUTTONUP) {
  258. /* mouse button */
  259. int down = evt->type == SDL_MOUSEBUTTONDOWN;
  260. const int x = evt->button.x, y = evt->button.y;
  261. if (evt->button.button == SDL_BUTTON_LEFT)
  262. nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
  263. if (evt->button.button == SDL_BUTTON_MIDDLE)
  264. nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down);
  265. if (evt->button.button == SDL_BUTTON_RIGHT)
  266. nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down);
  267. else return 0;
  268. return 1;
  269. } else if (evt->type == SDL_MOUSEMOTION) {
  270. if (ctx->input.mouse.grabbed) {
  271. int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y;
  272. nk_input_motion(ctx, x + evt->motion.xrel, y + evt->motion.yrel);
  273. } else nk_input_motion(ctx, evt->motion.x, evt->motion.y);
  274. return 1;
  275. } else if (evt->type == SDL_TEXTINPUT) {
  276. nk_glyph glyph;
  277. memcpy(glyph, evt->text.text, NK_UTF_SIZE);
  278. nk_input_glyph(ctx, glyph);
  279. return 1;
  280. } else if (evt->type == SDL_MOUSEWHEEL) {
  281. nk_input_scroll(ctx,(float)evt->wheel.y);
  282. return 1;
  283. }
  284. return 0;
  285. }
  286. NK_API
  287. void nk_sdl_shutdown(void)
  288. {
  289. struct nk_sdl_device *dev = &sdl.ogl;
  290. nk_font_atlas_clear(&sdl.atlas);
  291. nk_free(&sdl.ctx);
  292. glDeleteTextures(1, &dev->font_tex);
  293. nk_buffer_free(&dev->cmds);
  294. memset(&sdl, 0, sizeof(sdl));
  295. }
  296. #endif