main.c 6.6 KB

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  1. /* nuklear - v1.00 - public domain */
  2. #include <stdio.h>
  3. #include <stdlib.h>
  4. #include <stdint.h>
  5. #include <stdarg.h>
  6. #include <string.h>
  7. #include <math.h>
  8. #include <assert.h>
  9. #include <math.h>
  10. #include <limits.h>
  11. #include <time.h>
  12. #include <SDL2/SDL.h>
  13. #include <SDL2/SDL_opengl.h>
  14. #define NK_INCLUDE_FIXED_TYPES
  15. #define NK_INCLUDE_STANDARD_IO
  16. #define NK_INCLUDE_DEFAULT_ALLOCATOR
  17. #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
  18. #define NK_INCLUDE_FONT_BAKING
  19. #define NK_INCLUDE_DEFAULT_FONT
  20. #define NK_IMPLEMENTATION
  21. #define NK_SDL_GL2_IMPLEMENTATION
  22. #include "../../nuklear.h"
  23. #include "nuklear_sdl_gl2.h"
  24. #define WINDOW_WIDTH 1200
  25. #define WINDOW_HEIGHT 800
  26. #define MAX_VERTEX_MEMORY 512 * 1024
  27. #define MAX_ELEMENT_MEMORY 128 * 1024
  28. #define UNUSED(a) (void)a
  29. #define MIN(a,b) ((a) < (b) ? (a) : (b))
  30. #define MAX(a,b) ((a) < (b) ? (b) : (a))
  31. #define LEN(a) (sizeof(a)/sizeof(a)[0])
  32. /* ===============================================================
  33. *
  34. * EXAMPLE
  35. *
  36. * ===============================================================*/
  37. /* This are some code examples to provide a small overview of what can be
  38. * done with this library. To try out an example uncomment the include
  39. * and the corresponding function. */
  40. /*#include "../style.c"*/
  41. /*#include "../calculator.c"*/
  42. /*#include "../overview.c"*/
  43. /*#include "../node_editor.c"*/
  44. /* ===============================================================
  45. *
  46. * DEMO
  47. *
  48. * ===============================================================*/
  49. int
  50. main(int argc, char* argv[])
  51. {
  52. /* Platform */
  53. SDL_Window *win;
  54. SDL_GLContext glContext;
  55. struct nk_color background;
  56. int win_width, win_height;
  57. int running = 1;
  58. /* GUI */
  59. struct nk_context *ctx;
  60. /* SDL setup */
  61. SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0");
  62. SDL_Init(SDL_INIT_VIDEO);
  63. SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
  64. SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
  65. SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
  66. SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
  67. SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
  68. win = SDL_CreateWindow("Demo",
  69. SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
  70. WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_ALLOW_HIGHDPI);
  71. glContext = SDL_GL_CreateContext(win);
  72. SDL_GetWindowSize(win, &win_width, &win_height);
  73. /* GUI */
  74. ctx = nk_sdl_init(win);
  75. /* Load Fonts: if none of these are loaded a default font will be used */
  76. /* Load Cursor: if you uncomment cursor loading please hide the cursor */
  77. {struct nk_font_atlas *atlas;
  78. nk_sdl_font_stash_begin(&atlas);
  79. /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
  80. /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 16, 0);*/
  81. /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
  82. /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
  83. /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
  84. /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
  85. nk_sdl_font_stash_end();
  86. /*nk_style_load_all_cursors(ctx, atlas->cursors);*/
  87. /*nk_style_set_font(ctx, &roboto->handle)*/;}
  88. /* style.c */
  89. /*set_style(ctx, THEME_WHITE);*/
  90. /*set_style(ctx, THEME_RED);*/
  91. /*set_style(ctx, THEME_BLUE);*/
  92. /*set_style(ctx, THEME_DARK);*/
  93. background = nk_rgb(28,48,62);
  94. while (running)
  95. {
  96. /* Input */
  97. SDL_Event evt;
  98. nk_input_begin(ctx);
  99. while (SDL_PollEvent(&evt)) {
  100. if (evt.type == SDL_QUIT) goto cleanup;
  101. nk_sdl_handle_event(&evt);
  102. }
  103. nk_input_end(ctx);
  104. /* GUI */
  105. {struct nk_panel layout;
  106. if (nk_begin(ctx, &layout, "Demo", nk_rect(50, 50, 210, 250),
  107. NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
  108. NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
  109. {
  110. enum {EASY, HARD};
  111. static int op = EASY;
  112. static int property = 20;
  113. nk_layout_row_static(ctx, 30, 80, 1);
  114. if (nk_button_label(ctx, "button"))
  115. fprintf(stdout, "button pressed\n");
  116. nk_layout_row_dynamic(ctx, 30, 2);
  117. if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
  118. if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
  119. nk_layout_row_dynamic(ctx, 25, 1);
  120. nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
  121. {struct nk_panel combo;
  122. nk_layout_row_dynamic(ctx, 20, 1);
  123. nk_label(ctx, "background:", NK_TEXT_LEFT);
  124. nk_layout_row_dynamic(ctx, 25, 1);
  125. if (nk_combo_begin_color(ctx, &combo, background, 400)) {
  126. nk_layout_row_dynamic(ctx, 120, 1);
  127. background = nk_color_picker(ctx, background, NK_RGBA);
  128. nk_layout_row_dynamic(ctx, 25, 1);
  129. background.r = (nk_byte)nk_propertyi(ctx, "#R:", 0, background.r, 255, 1,1);
  130. background.g = (nk_byte)nk_propertyi(ctx, "#G:", 0, background.g, 255, 1,1);
  131. background.b = (nk_byte)nk_propertyi(ctx, "#B:", 0, background.b, 255, 1,1);
  132. background.a = (nk_byte)nk_propertyi(ctx, "#A:", 0, background.a, 255, 1,1);
  133. nk_combo_end(ctx);
  134. }}
  135. }
  136. nk_end(ctx);}
  137. /* -------------- EXAMPLES ---------------- */
  138. /*calculator(ctx);*/
  139. /*overview(ctx);*/
  140. /*node_editor(ctx);*/
  141. /* ----------------------------------------- */
  142. /* Draw */
  143. {float bg[4];
  144. nk_color_fv(bg, background);
  145. SDL_GetWindowSize(win, &win_width, &win_height);
  146. glViewport(0, 0, win_width, win_height);
  147. glClear(GL_COLOR_BUFFER_BIT);
  148. glClearColor(bg[0], bg[1], bg[2], bg[3]);
  149. /* IMPORTANT: `nk_sdl_render` modifies some global OpenGL state
  150. * with blending, scissor, face culling, depth test and viewport and
  151. * defaults everything back into a default state.
  152. * Make sure to either a.) save and restore or b.) reset your own state after
  153. * rendering the UI. */
  154. nk_sdl_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_MEMORY, MAX_ELEMENT_MEMORY);
  155. SDL_GL_SwapWindow(win);}
  156. }
  157. cleanup:
  158. nk_sdl_shutdown();
  159. SDL_GL_DeleteContext(glContext);
  160. SDL_DestroyWindow(win);
  161. SDL_Quit();
  162. return 0;
  163. }