main.c 7.0 KB

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  1. /* nuklear - 1.40.8 - public domain */
  2. #include <stdio.h>
  3. #include <stdlib.h>
  4. #include <stdint.h>
  5. #include <stdarg.h>
  6. #include <string.h>
  7. #include <math.h>
  8. #include <assert.h>
  9. #include <math.h>
  10. #include <limits.h>
  11. #include <time.h>
  12. #include <GL/glew.h>
  13. #include <SDL2/SDL.h>
  14. #include <SDL2/SDL_opengles2.h>
  15. #define NK_INCLUDE_FIXED_TYPES
  16. #define NK_INCLUDE_STANDARD_IO
  17. #define NK_INCLUDE_STANDARD_VARARGS
  18. #define NK_INCLUDE_DEFAULT_ALLOCATOR
  19. #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
  20. #define NK_INCLUDE_FONT_BAKING
  21. #define NK_INCLUDE_DEFAULT_FONT
  22. #define NK_IMPLEMENTATION
  23. #define NK_SDL_GLES2_IMPLEMENTATION
  24. #include "../../nuklear.h"
  25. #include "nuklear_sdl_gles2.h"
  26. #define WINDOW_WIDTH 800
  27. #define WINDOW_HEIGHT 600
  28. #define MAX_VERTEX_MEMORY 512 * 1024
  29. #define MAX_ELEMENT_MEMORY 128 * 1024
  30. #define UNUSED(a) (void)a
  31. #define MIN(a,b) ((a) < (b) ? (a) : (b))
  32. #define MAX(a,b) ((a) < (b) ? (b) : (a))
  33. #define LEN(a) (sizeof(a)/sizeof(a)[0])
  34. /* ===============================================================
  35. *
  36. * EXAMPLE
  37. *
  38. * ===============================================================*/
  39. /* This are some code examples to provide a small overview of what can be
  40. * done with this library. To try out an example uncomment the include
  41. * and the corresponding function. */
  42. /*#include "../style.c"*/
  43. /*#include "../calculator.c"*/
  44. /*#include "../overview.c"*/
  45. /*#include "../node_editor.c"*/
  46. /* ===============================================================
  47. *
  48. * DEMO
  49. *
  50. * ===============================================================*/
  51. int
  52. main(int argc, char* argv[])
  53. {
  54. /* Platform */
  55. SDL_Window *win;
  56. SDL_GLContext glContext;
  57. struct nk_color background;
  58. int win_width, win_height;
  59. int running = 1;
  60. /* GUI */
  61. struct nk_context *ctx;
  62. /* SDL setup */
  63. SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0");
  64. /*SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_EVENTS); // - do NOT init SDL on GL ES 2 */
  65. SDL_GL_SetAttribute (SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
  66. SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
  67. SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
  68. SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
  69. SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
  70. win = SDL_CreateWindow("Demo",
  71. SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
  72. WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_ALLOW_HIGHDPI);
  73. glContext = SDL_GL_CreateContext(win);
  74. SDL_GetWindowSize(win, &win_width, &win_height);
  75. /* OpenGL setup */
  76. glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
  77. glewExperimental = 1;
  78. if (glewInit() != GLEW_OK) {
  79. fprintf(stderr, "Failed to setup GLEW\n");
  80. exit(1);
  81. }
  82. ctx = nk_sdl_init(win);
  83. /* Load Fonts: if none of these are loaded a default font will be used */
  84. /* Load Cursor: if you uncomment cursor loading please hide the cursor */
  85. {struct nk_font_atlas *atlas;
  86. nk_sdl_font_stash_begin(&atlas);
  87. /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
  88. /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 16, 0);*/
  89. /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
  90. /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
  91. /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
  92. /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
  93. nk_sdl_font_stash_end();
  94. /*nk_style_load_all_cursors(ctx, atlas->cursors);*/
  95. /*nk_style_set_font(ctx, &roboto->handle)*/;}
  96. /* style.c */
  97. /*set_style(ctx, THEME_WHITE);*/
  98. /*set_style(ctx, THEME_RED);*/
  99. /*set_style(ctx, THEME_BLUE);*/
  100. /*set_style(ctx, THEME_DARK);*/
  101. background = nk_rgb(28,48,62);
  102. while (running)
  103. {
  104. /* Input */
  105. SDL_Event evt;
  106. nk_input_begin(ctx);
  107. while (SDL_PollEvent(&evt)) {
  108. if (evt.type == SDL_QUIT) goto cleanup;
  109. nk_sdl_handle_event(&evt);
  110. }
  111. nk_input_end(ctx);
  112. /* GUI */
  113. if (nk_begin(ctx, "Demo", nk_rect(50, 50, 200, 200),
  114. NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
  115. NK_WINDOW_CLOSABLE|NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
  116. {
  117. nk_menubar_begin(ctx);
  118. nk_layout_row_begin(ctx, NK_STATIC, 25, 2);
  119. nk_layout_row_push(ctx, 45);
  120. if (nk_menu_begin_label(ctx, "FILE", NK_TEXT_LEFT, nk_vec2(120, 200))) {
  121. nk_layout_row_dynamic(ctx, 30, 1);
  122. nk_menu_item_label(ctx, "OPEN", NK_TEXT_LEFT);
  123. nk_menu_item_label(ctx, "CLOSE", NK_TEXT_LEFT);
  124. nk_menu_end(ctx);
  125. }
  126. nk_layout_row_push(ctx, 45);
  127. if (nk_menu_begin_label(ctx, "EDIT", NK_TEXT_LEFT, nk_vec2(120, 200))) {
  128. nk_layout_row_dynamic(ctx, 30, 1);
  129. nk_menu_item_label(ctx, "COPY", NK_TEXT_LEFT);
  130. nk_menu_item_label(ctx, "CUT", NK_TEXT_LEFT);
  131. nk_menu_item_label(ctx, "PASTE", NK_TEXT_LEFT);
  132. nk_menu_end(ctx);
  133. }
  134. nk_layout_row_end(ctx);
  135. nk_menubar_end(ctx);
  136. enum {EASY, HARD};
  137. static int op = EASY;
  138. static int property = 20;
  139. nk_layout_row_static(ctx, 30, 80, 1);
  140. if (nk_button_label(ctx, "button"))
  141. fprintf(stdout, "button pressed\n");
  142. nk_layout_row_dynamic(ctx, 30, 2);
  143. if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
  144. if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
  145. nk_layout_row_dynamic(ctx, 25, 1);
  146. nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
  147. }
  148. nk_end(ctx);
  149. /* -------------- EXAMPLES ---------------- */
  150. /*calculator(ctx);*/
  151. /*overview(ctx);*/
  152. /*node_editor(ctx);*/
  153. /* ----------------------------------------- */
  154. /* Draw */
  155. {float bg[4];
  156. nk_color_fv(bg, background);
  157. SDL_GetWindowSize(win, &win_width, &win_height);
  158. glViewport(0, 0, win_width, win_height);
  159. glClear(GL_COLOR_BUFFER_BIT);
  160. glClearColor(bg[0], bg[1], bg[2], bg[3]);
  161. /* IMPORTANT: `nk_sdl_render` modifies some global OpenGL state
  162. * with blending, scissor, face culling, depth test and viewport and
  163. * defaults everything back into a default state.
  164. * Make sure to either a.) save and restore or b.) reset your own state after
  165. * rendering the UI. */
  166. nk_sdl_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_MEMORY, MAX_ELEMENT_MEMORY);
  167. SDL_GL_SwapWindow(win);}
  168. }
  169. cleanup:
  170. nk_sdl_shutdown();
  171. SDL_GL_DeleteContext(glContext);
  172. SDL_DestroyWindow(win);
  173. SDL_Quit();
  174. return 0;
  175. }