main.c 6.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194
  1. /* nuklear - 1.40.8 - public domain */
  2. #include <stdio.h>
  3. #include <stdlib.h>
  4. #include <stdint.h>
  5. #include <stdarg.h>
  6. #include <string.h>
  7. #include <math.h>
  8. #include <assert.h>
  9. #include <math.h>
  10. #include <limits.h>
  11. #include <time.h>
  12. #define NK_INCLUDE_FIXED_TYPES
  13. #define NK_INCLUDE_STANDARD_IO
  14. #define NK_INCLUDE_STANDARD_VARARGS
  15. #define NK_INCLUDE_DEFAULT_ALLOCATOR
  16. #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
  17. #define NK_INCLUDE_FONT_BAKING
  18. #define NK_INCLUDE_DEFAULT_FONT
  19. #define NK_IMPLEMENTATION
  20. #define NK_SDL_GLES2_IMPLEMENTATION
  21. #include "../../nuklear.h"
  22. #include "nuklear_sdl_gles2.h"
  23. #define WINDOW_WIDTH 800
  24. #define WINDOW_HEIGHT 600
  25. #define MAX_VERTEX_MEMORY 512 * 1024
  26. #define MAX_ELEMENT_MEMORY 128 * 1024
  27. #define UNUSED(a) (void)a
  28. #define MIN(a,b) ((a) < (b) ? (a) : (b))
  29. #define MAX(a,b) ((a) < (b) ? (b) : (a))
  30. #define LEN(a) (sizeof(a)/sizeof(a)[0])
  31. /* ===============================================================
  32. *
  33. * EXAMPLE
  34. *
  35. * ===============================================================*/
  36. /* This are some code examples to provide a small overview of what can be
  37. * done with this library. To try out an example uncomment the include
  38. * and the corresponding function. */
  39. /*#include "../style.c"*/
  40. /*#include "../calculator.c"*/
  41. /*#include "../overview.c"*/
  42. /*#include "../node_editor.c"*/
  43. /* ===============================================================
  44. *
  45. * DEMO
  46. *
  47. * ===============================================================*/
  48. /* Platform */
  49. SDL_Window *win;
  50. int running = nk_true;
  51. void
  52. MainLoop(void* loopArg){
  53. struct nk_context *ctx = (struct nk_context *)loopArg;
  54. /* Input */
  55. SDL_Event evt;
  56. nk_input_begin(ctx);
  57. while (SDL_PollEvent(&evt)) {
  58. if (evt.type == SDL_QUIT) running = nk_false;
  59. nk_sdl_handle_event(&evt);
  60. }
  61. nk_input_end(ctx);
  62. /* GUI */
  63. if (nk_begin(ctx, "Demo", nk_rect(50, 50, 200, 200),
  64. NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
  65. NK_WINDOW_CLOSABLE|NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
  66. {
  67. nk_menubar_begin(ctx);
  68. nk_layout_row_begin(ctx, NK_STATIC, 25, 2);
  69. nk_layout_row_push(ctx, 45);
  70. if (nk_menu_begin_label(ctx, "FILE", NK_TEXT_LEFT, nk_vec2(120, 200))) {
  71. nk_layout_row_dynamic(ctx, 30, 1);
  72. nk_menu_item_label(ctx, "OPEN", NK_TEXT_LEFT);
  73. nk_menu_item_label(ctx, "CLOSE", NK_TEXT_LEFT);
  74. nk_menu_end(ctx);
  75. }
  76. nk_layout_row_push(ctx, 45);
  77. if (nk_menu_begin_label(ctx, "EDIT", NK_TEXT_LEFT, nk_vec2(120, 200))) {
  78. nk_layout_row_dynamic(ctx, 30, 1);
  79. nk_menu_item_label(ctx, "COPY", NK_TEXT_LEFT);
  80. nk_menu_item_label(ctx, "CUT", NK_TEXT_LEFT);
  81. nk_menu_item_label(ctx, "PASTE", NK_TEXT_LEFT);
  82. nk_menu_end(ctx);
  83. }
  84. nk_layout_row_end(ctx);
  85. nk_menubar_end(ctx);
  86. enum {EASY, HARD};
  87. static int op = EASY;
  88. static int property = 20;
  89. nk_layout_row_static(ctx, 30, 80, 1);
  90. if (nk_button_label(ctx, "button"))
  91. fprintf(stdout, "button pressed\n");
  92. nk_layout_row_dynamic(ctx, 30, 2);
  93. if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
  94. if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
  95. nk_layout_row_dynamic(ctx, 25, 1);
  96. nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
  97. }
  98. nk_end(ctx);
  99. /* -------------- EXAMPLES ---------------- */
  100. /*calculator(ctx);*/
  101. /*overview(ctx);*/
  102. /*node_editor(ctx);*/
  103. /* ----------------------------------------- */
  104. /* Draw */
  105. {float bg[4];
  106. int win_width, win_height;
  107. nk_color_fv(bg, nk_rgb(28,48,62));
  108. SDL_GetWindowSize(win, &win_width, &win_height);
  109. glViewport(0, 0, win_width, win_height);
  110. glClear(GL_COLOR_BUFFER_BIT);
  111. glClearColor(bg[0], bg[1], bg[2], bg[3]);
  112. /* IMPORTANT: `nk_sdl_render` modifies some global OpenGL state
  113. * with blending, scissor, face culling, depth test and viewport and
  114. * defaults everything back into a default state.
  115. * Make sure to either a.) save and restore or b.) reset your own state after
  116. * rendering the UI. */
  117. nk_sdl_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_MEMORY, MAX_ELEMENT_MEMORY);
  118. SDL_GL_SwapWindow(win);}
  119. }
  120. int
  121. main(int argc, char* argv[])
  122. {
  123. /* GUI */
  124. struct nk_context *ctx;
  125. SDL_GLContext glContext;
  126. /* SDL setup */
  127. SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0");
  128. /*SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_EVENTS); // - do NOT init SDL on GL ES 2 */
  129. SDL_GL_SetAttribute (SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
  130. SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
  131. SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
  132. SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
  133. SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
  134. win = SDL_CreateWindow("Demo",
  135. SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
  136. WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_ALLOW_HIGHDPI);
  137. glContext = SDL_GL_CreateContext(win);
  138. /* OpenGL setup */
  139. glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
  140. ctx = nk_sdl_init(win);
  141. /* Load Fonts: if none of these are loaded a default font will be used */
  142. /* Load Cursor: if you uncomment cursor loading please hide the cursor */
  143. {struct nk_font_atlas *atlas;
  144. nk_sdl_font_stash_begin(&atlas);
  145. /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
  146. /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 16, 0);*/
  147. /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
  148. /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
  149. /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
  150. /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
  151. nk_sdl_font_stash_end();
  152. /*nk_style_load_all_cursors(ctx, atlas->cursors);*/
  153. /*nk_style_set_font(ctx, &roboto->handle)*/;}
  154. /* style.c */
  155. /*set_style(ctx, THEME_WHITE);*/
  156. /*set_style(ctx, THEME_RED);*/
  157. /*set_style(ctx, THEME_BLUE);*/
  158. /*set_style(ctx, THEME_DARK);*/
  159. #if defined(__EMSCRIPTEN__)
  160. #include <emscripten.h>
  161. emscripten_set_main_loop_arg(MainLoop, (void*)ctx, 0, nk_true);
  162. #else
  163. while (running) MainLoop((void*)ctx);
  164. #endif
  165. nk_sdl_shutdown();
  166. SDL_GL_DeleteContext(glContext);
  167. SDL_DestroyWindow(win);
  168. SDL_Quit();
  169. return 0;
  170. }