main.c 6.8 KB

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  1. /* nuklear - v1.00 - public domain */
  2. #include <stdio.h>
  3. #include <stdlib.h>
  4. #include <stdint.h>
  5. #include <stdarg.h>
  6. #include <string.h>
  7. #include <math.h>
  8. #include <assert.h>
  9. #include <math.h>
  10. #include <limits.h>
  11. #include <time.h>
  12. #include <GL/glew.h>
  13. #include <SDL2/SDL.h>
  14. #include <SDL2/SDL_opengl.h>
  15. #define NK_INCLUDE_FIXED_TYPES
  16. #define NK_INCLUDE_STANDARD_IO
  17. #define NK_INCLUDE_DEFAULT_ALLOCATOR
  18. #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
  19. #define NK_INCLUDE_FONT_BAKING
  20. #define NK_INCLUDE_DEFAULT_FONT
  21. #define NK_IMPLEMENTATION
  22. #define NK_SDL_GL3_IMPLEMENTATION
  23. #include "../../nuklear.h"
  24. #include "nuklear_sdl_gl3.h"
  25. #define WINDOW_WIDTH 1200
  26. #define WINDOW_HEIGHT 800
  27. #define MAX_VERTEX_MEMORY 512 * 1024
  28. #define MAX_ELEMENT_MEMORY 128 * 1024
  29. #define UNUSED(a) (void)a
  30. #define MIN(a,b) ((a) < (b) ? (a) : (b))
  31. #define MAX(a,b) ((a) < (b) ? (b) : (a))
  32. #define LEN(a) (sizeof(a)/sizeof(a)[0])
  33. /* ===============================================================
  34. *
  35. * EXAMPLE
  36. *
  37. * ===============================================================*/
  38. /* This are some code examples to provide a small overview of what can be
  39. * done with this library. To try out an example uncomment the include
  40. * and the corresponding function. */
  41. /*#include "../style.c"*/
  42. /*#include "../calculator.c"*/
  43. /*#include "../overview.c"*/
  44. /*#include "../node_editor.c"*/
  45. /* ===============================================================
  46. *
  47. * DEMO
  48. *
  49. * ===============================================================*/
  50. int
  51. main(int argc, char* argv[])
  52. {
  53. /* Platform */
  54. SDL_Window *win;
  55. SDL_GLContext glContext;
  56. struct nk_color background;
  57. int win_width, win_height;
  58. int running = 1;
  59. /* GUI */
  60. struct nk_context *ctx;
  61. /* SDL setup */
  62. SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0");
  63. SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_EVENTS);
  64. SDL_GL_SetAttribute (SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
  65. SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
  66. SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
  67. SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
  68. SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
  69. win = SDL_CreateWindow("Demo",
  70. SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
  71. WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_ALLOW_HIGHDPI);
  72. glContext = SDL_GL_CreateContext(win);
  73. SDL_GetWindowSize(win, &win_width, &win_height);
  74. /* OpenGL setup */
  75. glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
  76. glewExperimental = 1;
  77. if (glewInit() != GLEW_OK) {
  78. fprintf(stderr, "Failed to setup GLEW\n");
  79. exit(1);
  80. }
  81. ctx = nk_sdl_init(win);
  82. /* Load Fonts: if none of these are loaded a default font will be used */
  83. {struct nk_font_atlas *atlas;
  84. nk_sdl_font_stash_begin(&atlas);
  85. /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
  86. /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 16, 0);*/
  87. /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
  88. /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
  89. /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
  90. /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
  91. nk_sdl_font_stash_end();
  92. /*nk_style_set_font(ctx, &roboto->handle)*/;}
  93. /* style.c */
  94. /*set_style(ctx, THEME_WHITE);*/
  95. /*set_style(ctx, THEME_RED);*/
  96. /*set_style(ctx, THEME_BLUE);*/
  97. /*set_style(ctx, THEME_DARK);*/
  98. background = nk_rgb(28,48,62);
  99. while (running)
  100. {
  101. /* Input */
  102. SDL_Event evt;
  103. nk_input_begin(ctx);
  104. while (SDL_PollEvent(&evt)) {
  105. if (evt.type == SDL_QUIT) goto cleanup;
  106. nk_sdl_handle_event(&evt);
  107. }
  108. nk_input_end(ctx);
  109. /* GUI */
  110. {struct nk_panel layout;
  111. if (nk_begin(ctx, &layout, "Demo", nk_rect(200, 200, 210, 250),
  112. NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
  113. NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
  114. {
  115. enum {EASY, HARD};
  116. static int op = EASY;
  117. static int property = 20;
  118. nk_layout_row_static(ctx, 30, 80, 1);
  119. if (nk_button_label(ctx, "button", NK_BUTTON_DEFAULT))
  120. fprintf(stdout, "button pressed\n");
  121. nk_layout_row_dynamic(ctx, 30, 2);
  122. if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
  123. if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
  124. nk_layout_row_dynamic(ctx, 25, 1);
  125. nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
  126. {struct nk_panel combo;
  127. nk_layout_row_dynamic(ctx, 20, 1);
  128. nk_label(ctx, "background:", NK_TEXT_LEFT);
  129. nk_layout_row_dynamic(ctx, 25, 1);
  130. if (nk_combo_begin_color(ctx, &combo, background, 400)) {
  131. nk_layout_row_dynamic(ctx, 120, 1);
  132. background = nk_color_picker(ctx, background, NK_RGBA);
  133. nk_layout_row_dynamic(ctx, 25, 1);
  134. background.r = (nk_byte)nk_propertyi(ctx, "#R:", 0, background.r, 255, 1,1);
  135. background.g = (nk_byte)nk_propertyi(ctx, "#G:", 0, background.g, 255, 1,1);
  136. background.b = (nk_byte)nk_propertyi(ctx, "#B:", 0, background.b, 255, 1,1);
  137. background.a = (nk_byte)nk_propertyi(ctx, "#A:", 0, background.a, 255, 1,1);
  138. nk_combo_end(ctx);
  139. }}
  140. }
  141. nk_end(ctx);}
  142. /* -------------- EXAMPLES ---------------- */
  143. /*calculator(ctx);*/
  144. /*overview(ctx);*/
  145. /*node_editor(ctx);*/
  146. /* ----------------------------------------- */
  147. /* Draw */
  148. {float bg[4];
  149. nk_color_fv(bg, background);
  150. SDL_GetWindowSize(win, &win_width, &win_height);
  151. glViewport(0, 0, win_width, win_height);
  152. glClear(GL_COLOR_BUFFER_BIT);
  153. glClearColor(bg[0], bg[1], bg[2], bg[3]);
  154. /* IMPORTANT: `nk_sdl_render` modifies some global OpenGL state
  155. * with blending, scissor, face culling, depth test and viewport and
  156. * defaults everything back into a default state.
  157. * Make sure to either a.) save and restore or b.) reset your own state after
  158. * rendering the UI. */
  159. nk_sdl_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_MEMORY, MAX_ELEMENT_MEMORY);
  160. SDL_GL_SwapWindow(win);}
  161. }
  162. cleanup:
  163. nk_sdl_shutdown();
  164. SDL_GL_DeleteContext(glContext);
  165. SDL_DestroyWindow(win);
  166. SDL_Quit();
  167. return 0;
  168. }