| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314 |
- /* nuklear - 1.32.0 - public domain */
- #define COBJMACROS
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- #include <d3d9.h>
- #include <stdio.h>
- #include <string.h>
- #include <limits.h>
- #include <time.h>
- #define WINDOW_WIDTH 800
- #define WINDOW_HEIGHT 600
- #define NK_INCLUDE_FIXED_TYPES
- #define NK_INCLUDE_STANDARD_IO
- #define NK_INCLUDE_STANDARD_VARARGS
- #define NK_INCLUDE_DEFAULT_ALLOCATOR
- #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
- #define NK_INCLUDE_FONT_BAKING
- #define NK_INCLUDE_DEFAULT_FONT
- #define NK_IMPLEMENTATION
- #define NK_D3D9_IMPLEMENTATION
- #include "../../nuklear.h"
- #include "nuklear_d3d9.h"
- /* ===============================================================
- *
- * EXAMPLE
- *
- * ===============================================================*/
- /* This are some code examples to provide a small overview of what can be
- * done with this library. To try out an example uncomment the defines */
- /*#define INCLUDE_ALL */
- /*#define INCLUDE_STYLE */
- /*#define INCLUDE_CALCULATOR */
- /*#define INCLUDE_CANVAS */
- /*#define INCLUDE_OVERVIEW */
- /*#define INCLUDE_NODE_EDITOR */
- #ifdef INCLUDE_ALL
- #define INCLUDE_STYLE
- #define INCLUDE_CALCULATOR
- #define INCLUDE_CANVAS
- #define INCLUDE_OVERVIEW
- #define INCLUDE_NODE_EDITOR
- #endif
- #ifdef INCLUDE_STYLE
- #include "../../demo/common/style.c"
- #endif
- #ifdef INCLUDE_CALCULATOR
- #include "../../demo/common/calculator.c"
- #endif
- #ifdef INCLUDE_CANVAS
- #include "../../demo/common/canvas.c"
- #endif
- #ifdef INCLUDE_OVERVIEW
- #include "../../demo/common/overview.c"
- #endif
- #ifdef INCLUDE_NODE_EDITOR
- #include "../../demo/common/node_editor.c"
- #endif
- /* ===============================================================
- *
- * DEMO
- *
- * ===============================================================*/
- static IDirect3DDevice9 *device;
- static IDirect3DDevice9Ex *deviceEx;
- static D3DPRESENT_PARAMETERS present;
- static LRESULT CALLBACK
- WindowProc(HWND wnd, UINT msg, WPARAM wparam, LPARAM lparam)
- {
- switch (msg)
- {
- case WM_DESTROY:
- PostQuitMessage(0);
- return 0;
- case WM_SIZE:
- if (device)
- {
- UINT width = LOWORD(lparam);
- UINT height = HIWORD(lparam);
- if (width != 0 && height != 0 &&
- (width != present.BackBufferWidth || height != present.BackBufferHeight))
- {
- HRESULT hr;
- nk_d3d9_release();
- present.BackBufferWidth = width;
- present.BackBufferHeight = height;
- hr = IDirect3DDevice9_Reset(device, &present);
- NK_ASSERT(SUCCEEDED(hr));
- nk_d3d9_resize(width, height);
- }
- }
- break;
- }
- if (nk_d3d9_handle_event(wnd, msg, wparam, lparam))
- return 0;
- return DefWindowProcW(wnd, msg, wparam, lparam);
- }
- static void create_d3d9_device(HWND wnd)
- {
- HRESULT hr;
- present.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
- present.BackBufferWidth = WINDOW_WIDTH;
- present.BackBufferHeight = WINDOW_HEIGHT;
- present.BackBufferFormat = D3DFMT_X8R8G8B8;
- present.BackBufferCount = 1;
- present.MultiSampleType = D3DMULTISAMPLE_NONE;
- present.SwapEffect = D3DSWAPEFFECT_DISCARD;
- present.hDeviceWindow = wnd;
- present.EnableAutoDepthStencil = TRUE;
- present.AutoDepthStencilFormat = D3DFMT_D24S8;
- present.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
- present.Windowed = TRUE;
- {/* first try to create Direct3D9Ex device if possible (on Windows 7+) */
- typedef HRESULT WINAPI Direct3DCreate9ExPtr(UINT, IDirect3D9Ex**);
- Direct3DCreate9ExPtr *Direct3DCreate9Ex = (void *)GetProcAddress(GetModuleHandleA("d3d9.dll"), "Direct3DCreate9Ex");
- if (Direct3DCreate9Ex) {
- IDirect3D9Ex *d3d9ex;
- if (SUCCEEDED(Direct3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex))) {
- hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd,
- D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE | D3DCREATE_FPU_PRESERVE,
- &present, NULL, &deviceEx);
- if (SUCCEEDED(hr)) {
- device = (IDirect3DDevice9 *)deviceEx;
- } else {
- /* hardware vertex processing not supported, no big deal
- retry with software vertex processing */
- hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd,
- D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE | D3DCREATE_FPU_PRESERVE,
- &present, NULL, &deviceEx);
- if (SUCCEEDED(hr)) {
- device = (IDirect3DDevice9 *)deviceEx;
- }
- }
- IDirect3D9Ex_Release(d3d9ex);
- }
- }
- }
- if (!device) {
- /* otherwise do regular D3D9 setup */
- IDirect3D9 *d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
- hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd,
- D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE | D3DCREATE_FPU_PRESERVE,
- &present, &device);
- if (FAILED(hr)) {
- /* hardware vertex processing not supported, no big deal
- retry with software vertex processing */
- hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd,
- D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE | D3DCREATE_FPU_PRESERVE,
- &present, &device);
- NK_ASSERT(SUCCEEDED(hr));
- }
- IDirect3D9_Release(d3d9);
- }
- }
- int main(void)
- {
- struct nk_context *ctx;
- struct nk_colorf bg;
- WNDCLASSW wc;
- RECT rect = { 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT };
- DWORD style = WS_OVERLAPPEDWINDOW;
- DWORD exstyle = WS_EX_APPWINDOW;
- HWND wnd;
- int running = 1;
- /* Win32 */
- memset(&wc, 0, sizeof(wc));
- wc.style = CS_DBLCLKS;
- wc.lpfnWndProc = WindowProc;
- wc.hInstance = GetModuleHandleW(0);
- wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
- wc.hCursor = LoadCursor(NULL, IDC_ARROW);
- wc.lpszClassName = L"NuklearWindowClass";
- RegisterClassW(&wc);
- AdjustWindowRectEx(&rect, style, FALSE, exstyle);
- wnd = CreateWindowExW(exstyle, wc.lpszClassName, L"Nuklear Direct3D 9 Demo",
- style | WS_VISIBLE, CW_USEDEFAULT, CW_USEDEFAULT,
- rect.right - rect.left, rect.bottom - rect.top,
- NULL, NULL, wc.hInstance, NULL);
- create_d3d9_device(wnd);
- /* GUI */
- ctx = nk_d3d9_init(device, WINDOW_WIDTH, WINDOW_HEIGHT);
- /* Load Fonts: if none of these are loaded a default font will be used */
- /* Load Cursor: if you uncomment cursor loading please hide the cursor */
- {struct nk_font_atlas *atlas;
- nk_d3d9_font_stash_begin(&atlas);
- /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../extra_font/DroidSans.ttf", 14, 0);*/
- /*struct nk_font *robot = nk_font_atlas_add_from_file(atlas, "../../extra_font/Roboto-Regular.ttf", 14, 0);*/
- /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
- /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../extra_font/ProggyClean.ttf", 12, 0);*/
- /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../extra_font/ProggyTiny.ttf", 10, 0);*/
- /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../extra_font/Cousine-Regular.ttf", 13, 0);*/
- nk_d3d9_font_stash_end();
- /*nk_style_load_all_cursors(ctx, atlas->cursors);*/
- /*nk_style_set_font(ctx, &droid->handle)*/;}
- bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f;
- while (running)
- {
- /* Input */
- MSG msg;
- nk_input_begin(ctx);
- while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE)) {
- if (msg.message == WM_QUIT)
- running = 0;
- TranslateMessage(&msg);
- DispatchMessageW(&msg);
- }
- nk_input_end(ctx);
- /* GUI */
- if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250),
- NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
- NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
- {
- enum {EASY, HARD};
- static int op = EASY;
- static int property = 20;
- nk_layout_row_static(ctx, 30, 80, 1);
- if (nk_button_label(ctx, "button"))
- fprintf(stdout, "button pressed\n");
- nk_layout_row_dynamic(ctx, 30, 2);
- if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
- if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
- nk_layout_row_dynamic(ctx, 22, 1);
- nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
- nk_layout_row_dynamic(ctx, 20, 1);
- nk_label(ctx, "background:", NK_TEXT_LEFT);
- nk_layout_row_dynamic(ctx, 25, 1);
- if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) {
- nk_layout_row_dynamic(ctx, 120, 1);
- bg = nk_color_picker(ctx, bg, NK_RGBA);
- nk_layout_row_dynamic(ctx, 25, 1);
- bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f);
- bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f);
- bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f);
- bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f);
- nk_combo_end(ctx);
- }
- }
- nk_end(ctx);
- /* -------------- EXAMPLES ---------------- */
- #ifdef INCLUDE_CALCULATOR
- calculator(ctx);
- #endif
- #ifdef INCLUDE_CANVAS
- canvas(ctx);
- #endif
- #ifdef INCLUDE_OVERVIEW
- overview(ctx);
- #endif
- #ifdef INCLUDE_NODE_EDITOR
- node_editor(ctx);
- #endif
- /* ----------------------------------------- */
- /* Draw */
- {
- HRESULT hr;
- hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL,
- D3DCOLOR_COLORVALUE(bg.r, bg.g, bg.b, bg.a), 0.0f, 0);
- NK_ASSERT(SUCCEEDED(hr));
- hr = IDirect3DDevice9_BeginScene(device);
- NK_ASSERT(SUCCEEDED(hr));
- nk_d3d9_render(NK_ANTI_ALIASING_ON);
- hr = IDirect3DDevice9_EndScene(device);
- NK_ASSERT(SUCCEEDED(hr));
- if (deviceEx) {
- hr = IDirect3DDevice9Ex_PresentEx(deviceEx, NULL, NULL, NULL, NULL, 0);
- } else {
- hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
- }
- if (hr == D3DERR_DEVICELOST || hr == D3DERR_DEVICEHUNG || hr == D3DERR_DEVICEREMOVED) {
- /* to recover from this, you'll need to recreate device and all the resources */
- MessageBoxW(NULL, L"D3D9 device is lost or removed!", L"Error", 0);
- break;
- } else if (hr == S_PRESENT_OCCLUDED) {
- /* window is not visible, so vsync won't work. Let's sleep a bit to reduce CPU usage */
- Sleep(10);
- }
- NK_ASSERT(SUCCEEDED(hr));
- }
- }
- nk_d3d9_shutdown();
- if (deviceEx)IDirect3DDevice9Ex_Release(deviceEx);
- else IDirect3DDevice9_Release(device);
- UnregisterClassW(wc.lpszClassName, wc.hInstance);
- return 0;
- }
|