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- /*
- * Nuklear - 1.32.0 - public domain
- * no warrenty implied; use at your own risk.
- * authored from 2015-2016 by Micha Mettke
- */
- /*
- * ==============================================================
- *
- * API
- *
- * ===============================================================
- */
- #ifndef NK_D3D9_H_
- #define NK_D3D9_H_
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- typedef struct IDirect3DDevice9 IDirect3DDevice9;
- NK_API struct nk_context *nk_d3d9_init(IDirect3DDevice9 *device, int width, int height);
- NK_API void nk_d3d9_font_stash_begin(struct nk_font_atlas **atlas);
- NK_API void nk_d3d9_font_stash_end(void);
- NK_API int nk_d3d9_handle_event(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
- NK_API void nk_d3d9_render(enum nk_anti_aliasing);
- NK_API void nk_d3d9_release(void);
- NK_API void nk_d3d9_resize(int width, int height);
- NK_API void nk_d3d9_shutdown(void);
- #endif
- /*
- * ==============================================================
- *
- * IMPLEMENTATION
- *
- * ===============================================================
- */
- #ifdef NK_D3D9_IMPLEMENTATION
- #define WIN32_LEAN_AND_MEAN
- #define COBJMACROS
- #include <d3d9.h>
- #include <stdlib.h>
- #include <stddef.h>
- #include <string.h>
- struct nk_d3d9_vertex {
- /* D3d9 FFP requires three coordinate position, but nuklear writes only 2 elements
- projection matrix doesn't use z coordinate => so it can be any value.
- Member order here is important! Do not rearrange them! */
- float position[3];
- nk_uchar col[4];
- float uv[2];
- };
- static struct {
- struct nk_context ctx;
- struct nk_font_atlas atlas;
- struct nk_buffer cmds;
- struct nk_draw_null_texture tex_null;
- D3DVIEWPORT9 viewport;
- D3DMATRIX projection;
- IDirect3DDevice9 *device;
- IDirect3DTexture9 *texture;
- IDirect3DStateBlock9 *state;
- } d3d9;
- NK_API void
- nk_d3d9_create_state()
- {
- HRESULT hr;
- hr = IDirect3DDevice9_BeginStateBlock(d3d9.device);
- NK_ASSERT(SUCCEEDED(hr));
- /* vertex format */
- IDirect3DDevice9_SetFVF(d3d9.device, D3DFVF_XYZ + D3DFVF_DIFFUSE + D3DFVF_TEX1);
- /* blend state */
- IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
- IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
- IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_ALPHABLENDENABLE, TRUE);
- IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_BLENDOP, D3DBLENDOP_ADD);
- /* render state */
- IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_LIGHTING, FALSE);
- IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_ZENABLE, FALSE);
- IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_ZWRITEENABLE, FALSE);
- IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_CULLMODE, D3DCULL_NONE);
- IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_SCISSORTESTENABLE, TRUE);
- /* sampler state */
- IDirect3DDevice9_SetSamplerState(d3d9.device, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
- IDirect3DDevice9_SetSamplerState(d3d9.device, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
- IDirect3DDevice9_SetSamplerState(d3d9.device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
- IDirect3DDevice9_SetSamplerState(d3d9.device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
- /* texture stage state */
- IDirect3DDevice9_SetTextureStageState(d3d9.device, 0, D3DTSS_COLOROP, D3DTOP_MODULATE);
- IDirect3DDevice9_SetTextureStageState(d3d9.device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
- IDirect3DDevice9_SetTextureStageState(d3d9.device, 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
- IDirect3DDevice9_SetTextureStageState(d3d9.device, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
- IDirect3DDevice9_SetTextureStageState(d3d9.device, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
- IDirect3DDevice9_SetTextureStageState(d3d9.device, 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
- hr = IDirect3DDevice9_EndStateBlock(d3d9.device, &d3d9.state);
- NK_ASSERT(SUCCEEDED(hr));
- }
- NK_API void
- nk_d3d9_render(enum nk_anti_aliasing AA)
- {
- HRESULT hr;
- nk_d3d9_create_state();
- hr = IDirect3DStateBlock9_Apply(d3d9.state);
- NK_ASSERT(SUCCEEDED(hr));
- /* projection matrix */
- IDirect3DDevice9_SetTransform(d3d9.device, D3DTS_PROJECTION, &d3d9.projection);
- /* viewport */
- IDirect3DDevice9_SetViewport(d3d9.device, &d3d9.viewport);
- /* convert from command queue into draw list and draw to screen */
- {
- struct nk_buffer vbuf, ebuf;
- const struct nk_draw_command *cmd;
- const nk_draw_index *offset = NULL;
- UINT vertex_count;
- /* fill converting configuration */
- struct nk_convert_config config;
- NK_STORAGE const struct nk_draw_vertex_layout_element vertex_layout[] = {
- {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_d3d9_vertex, position)},
- {NK_VERTEX_COLOR, NK_FORMAT_B8G8R8A8, NK_OFFSETOF(struct nk_d3d9_vertex, col)},
- {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_d3d9_vertex, uv)},
- {NK_VERTEX_LAYOUT_END}
- };
- memset(&config, 0, sizeof(config));
- config.vertex_layout = vertex_layout;
- config.vertex_size = sizeof(struct nk_d3d9_vertex);
- config.vertex_alignment = NK_ALIGNOF(struct nk_d3d9_vertex);
- config.global_alpha = 1.0f;
- config.shape_AA = AA;
- config.line_AA = AA;
- config.circle_segment_count = 22;
- config.curve_segment_count = 22;
- config.arc_segment_count = 22;
- config.tex_null = d3d9.tex_null;
- /* convert shapes into vertexes */
- nk_buffer_init_default(&vbuf);
- nk_buffer_init_default(&ebuf);
- nk_convert(&d3d9.ctx, &d3d9.cmds, &vbuf, &ebuf, &config);
- /* iterate over and execute each draw command */
- offset = (const nk_draw_index *)nk_buffer_memory_const(&ebuf);
- vertex_count = (UINT)vbuf.needed / sizeof(struct nk_d3d9_vertex);
- nk_draw_foreach(cmd, &d3d9.ctx, &d3d9.cmds)
- {
- RECT scissor;
- if (!cmd->elem_count) continue;
- hr = IDirect3DDevice9_SetTexture(d3d9.device, 0, (IDirect3DBaseTexture9 *)cmd->texture.ptr);
- NK_ASSERT(SUCCEEDED(hr));
- scissor.left = (LONG)cmd->clip_rect.x;
- scissor.right = (LONG)(cmd->clip_rect.x + cmd->clip_rect.w);
- scissor.top = (LONG)cmd->clip_rect.y;
- scissor.bottom = (LONG)(cmd->clip_rect.y + cmd->clip_rect.h);
- hr = IDirect3DDevice9_SetScissorRect(d3d9.device, &scissor);
- NK_ASSERT(SUCCEEDED(hr));
- NK_ASSERT(sizeof(nk_draw_index) == sizeof(NK_UINT16));
- hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(d3d9.device, D3DPT_TRIANGLELIST,
- 0, vertex_count, cmd->elem_count/3, offset, D3DFMT_INDEX16,
- nk_buffer_memory_const(&vbuf), sizeof(struct nk_d3d9_vertex));
- NK_ASSERT(SUCCEEDED(hr));
- offset += cmd->elem_count;
- }
- nk_buffer_free(&vbuf);
- nk_buffer_free(&ebuf);
- }
- nk_clear(&d3d9.ctx);
- nk_buffer_clear(&d3d9.cmds);
- IDirect3DStateBlock9_Apply(d3d9.state);
- IDirect3DStateBlock9_Release(d3d9.state);
- }
- static void
- nk_d3d9_get_projection_matrix(int width, int height, float *result)
- {
- const float L = 0.5f;
- const float R = (float)width + 0.5f;
- const float T = 0.5f;
- const float B = (float)height + 0.5f;
- float matrix[4][4] = {
- { 0.0f, 0.0f, 0.0f, 0.0f },
- { 0.0f, 0.0f, 0.0f, 0.0f },
- { 0.0f, 0.0f, 0.0f, 0.0f },
- { 0.0f, 0.0f, 0.0f, 1.0f },
- };
- matrix[0][0] = 2.0f / (R - L);
- matrix[1][1] = 2.0f / (T - B);
- matrix[3][0] = (R + L) / (L - R);
- matrix[3][1] = (T + B) / (B - T);
- memcpy(result, matrix, sizeof(matrix));
- }
- NK_API void
- nk_d3d9_release(void)
- {
- IDirect3DTexture9_Release(d3d9.texture);
- }
- static void
- nk_d3d9_create_font_texture()
- {
- int w, h, y;
- const void *image;
- HRESULT hr;
- D3DLOCKED_RECT locked;
- image = nk_font_atlas_bake(&d3d9.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
- hr = IDirect3DDevice9_CreateTexture(d3d9.device, w, h, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &d3d9.texture, NULL);
- NK_ASSERT(SUCCEEDED(hr));
- hr = IDirect3DTexture9_LockRect(d3d9.texture, 0, &locked, NULL, 0);
- NK_ASSERT(SUCCEEDED(hr));
- for (y = 0; y < h; y++) {
- void *src = (char *)image + y * w * 4;
- void *dst = (char *)locked.pBits + y * locked.Pitch;
- memcpy(dst, src, w * 4);
- }
- hr = IDirect3DTexture9_UnlockRect(d3d9.texture, 0);
- NK_ASSERT(SUCCEEDED(hr));
- nk_font_atlas_end(&d3d9.atlas, nk_handle_ptr(d3d9.texture), &d3d9.tex_null);
- }
- NK_API void
- nk_d3d9_resize(int width, int height)
- {
- if (d3d9.texture) {
- nk_d3d9_create_font_texture();
- }
- nk_d3d9_create_state();
- nk_d3d9_get_projection_matrix(width, height, &d3d9.projection.m[0][0]);
- d3d9.viewport.Width = width;
- d3d9.viewport.Height = height;
- }
- NK_API int
- nk_d3d9_handle_event(HWND wnd, UINT msg, WPARAM wparam, LPARAM lparam)
- {
- switch (msg)
- {
- case WM_KEYDOWN:
- case WM_KEYUP:
- case WM_SYSKEYDOWN:
- case WM_SYSKEYUP:
- {
- int down = !((lparam >> 31) & 1);
- int ctrl = GetKeyState(VK_CONTROL) & (1 << 15);
- switch (wparam)
- {
- case VK_SHIFT:
- case VK_LSHIFT:
- case VK_RSHIFT:
- nk_input_key(&d3d9.ctx, NK_KEY_SHIFT, down);
- return 1;
- case VK_DELETE:
- nk_input_key(&d3d9.ctx, NK_KEY_DEL, down);
- return 1;
- case VK_RETURN:
- nk_input_key(&d3d9.ctx, NK_KEY_ENTER, down);
- return 1;
- case VK_TAB:
- nk_input_key(&d3d9.ctx, NK_KEY_TAB, down);
- return 1;
- case VK_LEFT:
- if (ctrl)
- nk_input_key(&d3d9.ctx, NK_KEY_TEXT_WORD_LEFT, down);
- else
- nk_input_key(&d3d9.ctx, NK_KEY_LEFT, down);
- return 1;
- case VK_RIGHT:
- if (ctrl)
- nk_input_key(&d3d9.ctx, NK_KEY_TEXT_WORD_RIGHT, down);
- else
- nk_input_key(&d3d9.ctx, NK_KEY_RIGHT, down);
- return 1;
- case VK_BACK:
- nk_input_key(&d3d9.ctx, NK_KEY_BACKSPACE, down);
- return 1;
- case VK_HOME:
- nk_input_key(&d3d9.ctx, NK_KEY_TEXT_START, down);
- nk_input_key(&d3d9.ctx, NK_KEY_SCROLL_START, down);
- return 1;
- case VK_END:
- nk_input_key(&d3d9.ctx, NK_KEY_TEXT_END, down);
- nk_input_key(&d3d9.ctx, NK_KEY_SCROLL_END, down);
- return 1;
- case VK_NEXT:
- nk_input_key(&d3d9.ctx, NK_KEY_SCROLL_DOWN, down);
- return 1;
- case VK_PRIOR:
- nk_input_key(&d3d9.ctx, NK_KEY_SCROLL_UP, down);
- return 1;
- case 'C':
- if (ctrl) {
- nk_input_key(&d3d9.ctx, NK_KEY_COPY, down);
- return 1;
- }
- break;
- case 'V':
- if (ctrl) {
- nk_input_key(&d3d9.ctx, NK_KEY_PASTE, down);
- return 1;
- }
- break;
- case 'X':
- if (ctrl) {
- nk_input_key(&d3d9.ctx, NK_KEY_CUT, down);
- return 1;
- }
- break;
- case 'Z':
- if (ctrl) {
- nk_input_key(&d3d9.ctx, NK_KEY_TEXT_UNDO, down);
- return 1;
- }
- break;
- case 'R':
- if (ctrl) {
- nk_input_key(&d3d9.ctx, NK_KEY_TEXT_REDO, down);
- return 1;
- }
- break;
- }
- return 0;
- }
- case WM_CHAR:
- if (wparam >= 32)
- {
- nk_input_unicode(&d3d9.ctx, (nk_rune)wparam);
- return 1;
- }
- break;
- case WM_LBUTTONDOWN:
- nk_input_button(&d3d9.ctx, NK_BUTTON_LEFT, (short)LOWORD(lparam), (short)HIWORD(lparam), 1);
- SetCapture(wnd);
- return 1;
- case WM_LBUTTONUP:
- nk_input_button(&d3d9.ctx, NK_BUTTON_DOUBLE, (short)LOWORD(lparam), (short)HIWORD(lparam), 0);
- nk_input_button(&d3d9.ctx, NK_BUTTON_LEFT, (short)LOWORD(lparam), (short)HIWORD(lparam), 0);
- ReleaseCapture();
- return 1;
- case WM_RBUTTONDOWN:
- nk_input_button(&d3d9.ctx, NK_BUTTON_RIGHT, (short)LOWORD(lparam), (short)HIWORD(lparam), 1);
- SetCapture(wnd);
- return 1;
- case WM_RBUTTONUP:
- nk_input_button(&d3d9.ctx, NK_BUTTON_RIGHT, (short)LOWORD(lparam), (short)HIWORD(lparam), 0);
- ReleaseCapture();
- return 1;
- case WM_MBUTTONDOWN:
- nk_input_button(&d3d9.ctx, NK_BUTTON_MIDDLE, (short)LOWORD(lparam), (short)HIWORD(lparam), 1);
- SetCapture(wnd);
- return 1;
- case WM_MBUTTONUP:
- nk_input_button(&d3d9.ctx, NK_BUTTON_MIDDLE, (short)LOWORD(lparam), (short)HIWORD(lparam), 0);
- ReleaseCapture();
- return 1;
- case WM_MOUSEWHEEL:
- nk_input_scroll(&d3d9.ctx, nk_vec2(0,(float)(short)HIWORD(wparam) / WHEEL_DELTA));
- return 1;
- case WM_MOUSEMOVE:
- nk_input_motion(&d3d9.ctx, (short)LOWORD(lparam), (short)HIWORD(lparam));
- return 1;
- case WM_LBUTTONDBLCLK:
- nk_input_button(&d3d9.ctx, NK_BUTTON_DOUBLE, (short)LOWORD(lparam), (short)HIWORD(lparam), 1);
- return 1;
- }
- return 0;
- }
- static void
- nk_d3d9_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
- {
- HGLOBAL mem;
- SIZE_T size;
- LPCWSTR wstr;
- int utf8size;
- (void)usr;
- if (!IsClipboardFormatAvailable(CF_UNICODETEXT) && OpenClipboard(NULL)) {
- return;
- }
- mem = GetClipboardData(CF_UNICODETEXT);
- if (!mem) {
- CloseClipboard();
- return;
- }
- size = GlobalSize(mem) - 1;
- if (!size) {
- CloseClipboard();
- return;
- }
- wstr = (LPCWSTR)GlobalLock(mem);
- if (!wstr) {
- CloseClipboard();
- return;
- }
- utf8size = WideCharToMultiByte(CP_UTF8, 0, wstr, (int)size / sizeof(wchar_t), NULL, 0, NULL, NULL);
- if (utf8size) {
- char *utf8 = (char *)malloc(utf8size);
- if (utf8) {
- WideCharToMultiByte(CP_UTF8, 0, wstr, (int)size / sizeof(wchar_t), utf8, utf8size, NULL, NULL);
- nk_textedit_paste(edit, utf8, utf8size);
- free(utf8);
- }
- }
- GlobalUnlock(mem);
- CloseClipboard();
- }
- static void
- nk_d3d9_clipboard_copy(nk_handle usr, const char *text, int len)
- {
- int wsize;
- (void)usr;
- if (!OpenClipboard(NULL)) {
- return;
- }
- wsize = MultiByteToWideChar(CP_UTF8, 0, text, len, NULL, 0);
- if (wsize) {
- HGLOBAL mem = GlobalAlloc(GMEM_MOVEABLE, (wsize + 1) * sizeof(wchar_t));
- if (mem) {
- wchar_t *wstr = (wchar_t*)GlobalLock(mem);
- if (wstr) {
- MultiByteToWideChar(CP_UTF8, 0, text, len, wstr, wsize);
- wstr[wsize] = 0;
- GlobalUnlock(mem);
- SetClipboardData(CF_UNICODETEXT, mem);
- }
- }
- }
- CloseClipboard();
- }
- NK_API struct nk_context*
- nk_d3d9_init(IDirect3DDevice9 *device, int width, int height)
- {
- d3d9.device = device;
- IDirect3DDevice9_AddRef(device);
- nk_init_default(&d3d9.ctx, 0);
- d3d9.state = NULL;
- d3d9.texture = NULL;
- d3d9.ctx.clip.copy = nk_d3d9_clipboard_copy;
- d3d9.ctx.clip.paste = nk_d3d9_clipboard_paste;
- d3d9.ctx.clip.userdata = nk_handle_ptr(0);
- nk_buffer_init_default(&d3d9.cmds);
- /* viewport */
- d3d9.viewport.X = 0;
- d3d9.viewport.Y = 0;
- d3d9.viewport.MinZ = 0.0f;
- d3d9.viewport.MaxZ = 1.0f;
- nk_d3d9_resize(width, height);
- return &d3d9.ctx;
- }
- NK_API void
- nk_d3d9_font_stash_begin(struct nk_font_atlas **atlas)
- {
- nk_font_atlas_init_default(&d3d9.atlas);
- nk_font_atlas_begin(&d3d9.atlas);
- *atlas = &d3d9.atlas;
- }
- NK_API void
- nk_d3d9_font_stash_end(void)
- {
- nk_d3d9_create_font_texture();
- if (d3d9.atlas.default_font)
- nk_style_set_font(&d3d9.ctx, &d3d9.atlas.default_font->handle);
- }
- NK_API
- void nk_d3d9_shutdown(void)
- {
- nk_d3d9_release();
- nk_font_atlas_clear(&d3d9.atlas);
- nk_buffer_free(&d3d9.cmds);
- nk_free(&d3d9.ctx);
- }
- #endif
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