nuklear_d3d9.h 16 KB

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  1. /*
  2. * Nuklear - 1.32.0 - public domain
  3. * no warrenty implied; use at your own risk.
  4. * authored from 2015-2016 by Micha Mettke
  5. */
  6. /*
  7. * ==============================================================
  8. *
  9. * API
  10. *
  11. * ===============================================================
  12. */
  13. #ifndef NK_D3D9_H_
  14. #define NK_D3D9_H_
  15. #define WIN32_LEAN_AND_MEAN
  16. #include <windows.h>
  17. typedef struct IDirect3DDevice9 IDirect3DDevice9;
  18. NK_API struct nk_context *nk_d3d9_init(IDirect3DDevice9 *device, int width, int height);
  19. NK_API void nk_d3d9_font_stash_begin(struct nk_font_atlas **atlas);
  20. NK_API void nk_d3d9_font_stash_end(void);
  21. NK_API int nk_d3d9_handle_event(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
  22. NK_API void nk_d3d9_render(enum nk_anti_aliasing);
  23. NK_API void nk_d3d9_release(void);
  24. NK_API void nk_d3d9_resize(int width, int height);
  25. NK_API void nk_d3d9_shutdown(void);
  26. #endif
  27. /*
  28. * ==============================================================
  29. *
  30. * IMPLEMENTATION
  31. *
  32. * ===============================================================
  33. */
  34. #ifdef NK_D3D9_IMPLEMENTATION
  35. #define WIN32_LEAN_AND_MEAN
  36. #define COBJMACROS
  37. #include <d3d9.h>
  38. #include <stdlib.h>
  39. #include <stddef.h>
  40. #include <string.h>
  41. struct nk_d3d9_vertex {
  42. /* D3d9 FFP requires three coordinate position, but nuklear writes only 2 elements
  43. projection matrix doesn't use z coordinate => so it can be any value.
  44. Member order here is important! Do not rearrange them! */
  45. float position[3];
  46. nk_uchar col[4];
  47. float uv[2];
  48. };
  49. static struct {
  50. struct nk_context ctx;
  51. struct nk_font_atlas atlas;
  52. struct nk_buffer cmds;
  53. struct nk_draw_null_texture tex_null;
  54. D3DVIEWPORT9 viewport;
  55. D3DMATRIX projection;
  56. IDirect3DDevice9 *device;
  57. IDirect3DTexture9 *texture;
  58. IDirect3DStateBlock9 *state;
  59. } d3d9;
  60. NK_API void
  61. nk_d3d9_create_state()
  62. {
  63. HRESULT hr;
  64. hr = IDirect3DDevice9_BeginStateBlock(d3d9.device);
  65. NK_ASSERT(SUCCEEDED(hr));
  66. /* vertex format */
  67. IDirect3DDevice9_SetFVF(d3d9.device, D3DFVF_XYZ + D3DFVF_DIFFUSE + D3DFVF_TEX1);
  68. /* blend state */
  69. IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
  70. IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
  71. IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_ALPHABLENDENABLE, TRUE);
  72. IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_BLENDOP, D3DBLENDOP_ADD);
  73. /* render state */
  74. IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_LIGHTING, FALSE);
  75. IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_ZENABLE, FALSE);
  76. IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_ZWRITEENABLE, FALSE);
  77. IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_CULLMODE, D3DCULL_NONE);
  78. IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_SCISSORTESTENABLE, TRUE);
  79. /* sampler state */
  80. IDirect3DDevice9_SetSamplerState(d3d9.device, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
  81. IDirect3DDevice9_SetSamplerState(d3d9.device, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
  82. IDirect3DDevice9_SetSamplerState(d3d9.device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
  83. IDirect3DDevice9_SetSamplerState(d3d9.device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
  84. /* texture stage state */
  85. IDirect3DDevice9_SetTextureStageState(d3d9.device, 0, D3DTSS_COLOROP, D3DTOP_MODULATE);
  86. IDirect3DDevice9_SetTextureStageState(d3d9.device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
  87. IDirect3DDevice9_SetTextureStageState(d3d9.device, 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
  88. IDirect3DDevice9_SetTextureStageState(d3d9.device, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
  89. IDirect3DDevice9_SetTextureStageState(d3d9.device, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
  90. IDirect3DDevice9_SetTextureStageState(d3d9.device, 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
  91. hr = IDirect3DDevice9_EndStateBlock(d3d9.device, &d3d9.state);
  92. NK_ASSERT(SUCCEEDED(hr));
  93. }
  94. NK_API void
  95. nk_d3d9_render(enum nk_anti_aliasing AA)
  96. {
  97. HRESULT hr;
  98. nk_d3d9_create_state();
  99. hr = IDirect3DStateBlock9_Apply(d3d9.state);
  100. NK_ASSERT(SUCCEEDED(hr));
  101. /* projection matrix */
  102. IDirect3DDevice9_SetTransform(d3d9.device, D3DTS_PROJECTION, &d3d9.projection);
  103. /* viewport */
  104. IDirect3DDevice9_SetViewport(d3d9.device, &d3d9.viewport);
  105. /* convert from command queue into draw list and draw to screen */
  106. {
  107. struct nk_buffer vbuf, ebuf;
  108. const struct nk_draw_command *cmd;
  109. const nk_draw_index *offset = NULL;
  110. UINT vertex_count;
  111. /* fill converting configuration */
  112. struct nk_convert_config config;
  113. NK_STORAGE const struct nk_draw_vertex_layout_element vertex_layout[] = {
  114. {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_d3d9_vertex, position)},
  115. {NK_VERTEX_COLOR, NK_FORMAT_B8G8R8A8, NK_OFFSETOF(struct nk_d3d9_vertex, col)},
  116. {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_d3d9_vertex, uv)},
  117. {NK_VERTEX_LAYOUT_END}
  118. };
  119. memset(&config, 0, sizeof(config));
  120. config.vertex_layout = vertex_layout;
  121. config.vertex_size = sizeof(struct nk_d3d9_vertex);
  122. config.vertex_alignment = NK_ALIGNOF(struct nk_d3d9_vertex);
  123. config.global_alpha = 1.0f;
  124. config.shape_AA = AA;
  125. config.line_AA = AA;
  126. config.circle_segment_count = 22;
  127. config.curve_segment_count = 22;
  128. config.arc_segment_count = 22;
  129. config.tex_null = d3d9.tex_null;
  130. /* convert shapes into vertexes */
  131. nk_buffer_init_default(&vbuf);
  132. nk_buffer_init_default(&ebuf);
  133. nk_convert(&d3d9.ctx, &d3d9.cmds, &vbuf, &ebuf, &config);
  134. /* iterate over and execute each draw command */
  135. offset = (const nk_draw_index *)nk_buffer_memory_const(&ebuf);
  136. vertex_count = (UINT)vbuf.needed / sizeof(struct nk_d3d9_vertex);
  137. nk_draw_foreach(cmd, &d3d9.ctx, &d3d9.cmds)
  138. {
  139. RECT scissor;
  140. if (!cmd->elem_count) continue;
  141. hr = IDirect3DDevice9_SetTexture(d3d9.device, 0, (IDirect3DBaseTexture9 *)cmd->texture.ptr);
  142. NK_ASSERT(SUCCEEDED(hr));
  143. scissor.left = (LONG)cmd->clip_rect.x;
  144. scissor.right = (LONG)(cmd->clip_rect.x + cmd->clip_rect.w);
  145. scissor.top = (LONG)cmd->clip_rect.y;
  146. scissor.bottom = (LONG)(cmd->clip_rect.y + cmd->clip_rect.h);
  147. hr = IDirect3DDevice9_SetScissorRect(d3d9.device, &scissor);
  148. NK_ASSERT(SUCCEEDED(hr));
  149. NK_ASSERT(sizeof(nk_draw_index) == sizeof(NK_UINT16));
  150. hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(d3d9.device, D3DPT_TRIANGLELIST,
  151. 0, vertex_count, cmd->elem_count/3, offset, D3DFMT_INDEX16,
  152. nk_buffer_memory_const(&vbuf), sizeof(struct nk_d3d9_vertex));
  153. NK_ASSERT(SUCCEEDED(hr));
  154. offset += cmd->elem_count;
  155. }
  156. nk_buffer_free(&vbuf);
  157. nk_buffer_free(&ebuf);
  158. }
  159. nk_clear(&d3d9.ctx);
  160. nk_buffer_clear(&d3d9.cmds);
  161. IDirect3DStateBlock9_Apply(d3d9.state);
  162. IDirect3DStateBlock9_Release(d3d9.state);
  163. }
  164. static void
  165. nk_d3d9_get_projection_matrix(int width, int height, float *result)
  166. {
  167. const float L = 0.5f;
  168. const float R = (float)width + 0.5f;
  169. const float T = 0.5f;
  170. const float B = (float)height + 0.5f;
  171. float matrix[4][4] = {
  172. { 0.0f, 0.0f, 0.0f, 0.0f },
  173. { 0.0f, 0.0f, 0.0f, 0.0f },
  174. { 0.0f, 0.0f, 0.0f, 0.0f },
  175. { 0.0f, 0.0f, 0.0f, 1.0f },
  176. };
  177. matrix[0][0] = 2.0f / (R - L);
  178. matrix[1][1] = 2.0f / (T - B);
  179. matrix[3][0] = (R + L) / (L - R);
  180. matrix[3][1] = (T + B) / (B - T);
  181. memcpy(result, matrix, sizeof(matrix));
  182. }
  183. NK_API void
  184. nk_d3d9_release(void)
  185. {
  186. IDirect3DTexture9_Release(d3d9.texture);
  187. }
  188. static void
  189. nk_d3d9_create_font_texture()
  190. {
  191. int w, h, y;
  192. const void *image;
  193. HRESULT hr;
  194. D3DLOCKED_RECT locked;
  195. image = nk_font_atlas_bake(&d3d9.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
  196. hr = IDirect3DDevice9_CreateTexture(d3d9.device, w, h, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &d3d9.texture, NULL);
  197. NK_ASSERT(SUCCEEDED(hr));
  198. hr = IDirect3DTexture9_LockRect(d3d9.texture, 0, &locked, NULL, 0);
  199. NK_ASSERT(SUCCEEDED(hr));
  200. for (y = 0; y < h; y++) {
  201. void *src = (char *)image + y * w * 4;
  202. void *dst = (char *)locked.pBits + y * locked.Pitch;
  203. memcpy(dst, src, w * 4);
  204. }
  205. hr = IDirect3DTexture9_UnlockRect(d3d9.texture, 0);
  206. NK_ASSERT(SUCCEEDED(hr));
  207. nk_font_atlas_end(&d3d9.atlas, nk_handle_ptr(d3d9.texture), &d3d9.tex_null);
  208. }
  209. NK_API void
  210. nk_d3d9_resize(int width, int height)
  211. {
  212. if (d3d9.texture) {
  213. nk_d3d9_create_font_texture();
  214. }
  215. nk_d3d9_create_state();
  216. nk_d3d9_get_projection_matrix(width, height, &d3d9.projection.m[0][0]);
  217. d3d9.viewport.Width = width;
  218. d3d9.viewport.Height = height;
  219. }
  220. NK_API int
  221. nk_d3d9_handle_event(HWND wnd, UINT msg, WPARAM wparam, LPARAM lparam)
  222. {
  223. switch (msg)
  224. {
  225. case WM_KEYDOWN:
  226. case WM_KEYUP:
  227. case WM_SYSKEYDOWN:
  228. case WM_SYSKEYUP:
  229. {
  230. int down = !((lparam >> 31) & 1);
  231. int ctrl = GetKeyState(VK_CONTROL) & (1 << 15);
  232. switch (wparam)
  233. {
  234. case VK_SHIFT:
  235. case VK_LSHIFT:
  236. case VK_RSHIFT:
  237. nk_input_key(&d3d9.ctx, NK_KEY_SHIFT, down);
  238. return 1;
  239. case VK_DELETE:
  240. nk_input_key(&d3d9.ctx, NK_KEY_DEL, down);
  241. return 1;
  242. case VK_RETURN:
  243. nk_input_key(&d3d9.ctx, NK_KEY_ENTER, down);
  244. return 1;
  245. case VK_TAB:
  246. nk_input_key(&d3d9.ctx, NK_KEY_TAB, down);
  247. return 1;
  248. case VK_LEFT:
  249. if (ctrl)
  250. nk_input_key(&d3d9.ctx, NK_KEY_TEXT_WORD_LEFT, down);
  251. else
  252. nk_input_key(&d3d9.ctx, NK_KEY_LEFT, down);
  253. return 1;
  254. case VK_RIGHT:
  255. if (ctrl)
  256. nk_input_key(&d3d9.ctx, NK_KEY_TEXT_WORD_RIGHT, down);
  257. else
  258. nk_input_key(&d3d9.ctx, NK_KEY_RIGHT, down);
  259. return 1;
  260. case VK_BACK:
  261. nk_input_key(&d3d9.ctx, NK_KEY_BACKSPACE, down);
  262. return 1;
  263. case VK_HOME:
  264. nk_input_key(&d3d9.ctx, NK_KEY_TEXT_START, down);
  265. nk_input_key(&d3d9.ctx, NK_KEY_SCROLL_START, down);
  266. return 1;
  267. case VK_END:
  268. nk_input_key(&d3d9.ctx, NK_KEY_TEXT_END, down);
  269. nk_input_key(&d3d9.ctx, NK_KEY_SCROLL_END, down);
  270. return 1;
  271. case VK_NEXT:
  272. nk_input_key(&d3d9.ctx, NK_KEY_SCROLL_DOWN, down);
  273. return 1;
  274. case VK_PRIOR:
  275. nk_input_key(&d3d9.ctx, NK_KEY_SCROLL_UP, down);
  276. return 1;
  277. case 'C':
  278. if (ctrl) {
  279. nk_input_key(&d3d9.ctx, NK_KEY_COPY, down);
  280. return 1;
  281. }
  282. break;
  283. case 'V':
  284. if (ctrl) {
  285. nk_input_key(&d3d9.ctx, NK_KEY_PASTE, down);
  286. return 1;
  287. }
  288. break;
  289. case 'X':
  290. if (ctrl) {
  291. nk_input_key(&d3d9.ctx, NK_KEY_CUT, down);
  292. return 1;
  293. }
  294. break;
  295. case 'Z':
  296. if (ctrl) {
  297. nk_input_key(&d3d9.ctx, NK_KEY_TEXT_UNDO, down);
  298. return 1;
  299. }
  300. break;
  301. case 'R':
  302. if (ctrl) {
  303. nk_input_key(&d3d9.ctx, NK_KEY_TEXT_REDO, down);
  304. return 1;
  305. }
  306. break;
  307. }
  308. return 0;
  309. }
  310. case WM_CHAR:
  311. if (wparam >= 32)
  312. {
  313. nk_input_unicode(&d3d9.ctx, (nk_rune)wparam);
  314. return 1;
  315. }
  316. break;
  317. case WM_LBUTTONDOWN:
  318. nk_input_button(&d3d9.ctx, NK_BUTTON_LEFT, (short)LOWORD(lparam), (short)HIWORD(lparam), 1);
  319. SetCapture(wnd);
  320. return 1;
  321. case WM_LBUTTONUP:
  322. nk_input_button(&d3d9.ctx, NK_BUTTON_DOUBLE, (short)LOWORD(lparam), (short)HIWORD(lparam), 0);
  323. nk_input_button(&d3d9.ctx, NK_BUTTON_LEFT, (short)LOWORD(lparam), (short)HIWORD(lparam), 0);
  324. ReleaseCapture();
  325. return 1;
  326. case WM_RBUTTONDOWN:
  327. nk_input_button(&d3d9.ctx, NK_BUTTON_RIGHT, (short)LOWORD(lparam), (short)HIWORD(lparam), 1);
  328. SetCapture(wnd);
  329. return 1;
  330. case WM_RBUTTONUP:
  331. nk_input_button(&d3d9.ctx, NK_BUTTON_RIGHT, (short)LOWORD(lparam), (short)HIWORD(lparam), 0);
  332. ReleaseCapture();
  333. return 1;
  334. case WM_MBUTTONDOWN:
  335. nk_input_button(&d3d9.ctx, NK_BUTTON_MIDDLE, (short)LOWORD(lparam), (short)HIWORD(lparam), 1);
  336. SetCapture(wnd);
  337. return 1;
  338. case WM_MBUTTONUP:
  339. nk_input_button(&d3d9.ctx, NK_BUTTON_MIDDLE, (short)LOWORD(lparam), (short)HIWORD(lparam), 0);
  340. ReleaseCapture();
  341. return 1;
  342. case WM_MOUSEWHEEL:
  343. nk_input_scroll(&d3d9.ctx, nk_vec2(0,(float)(short)HIWORD(wparam) / WHEEL_DELTA));
  344. return 1;
  345. case WM_MOUSEMOVE:
  346. nk_input_motion(&d3d9.ctx, (short)LOWORD(lparam), (short)HIWORD(lparam));
  347. return 1;
  348. case WM_LBUTTONDBLCLK:
  349. nk_input_button(&d3d9.ctx, NK_BUTTON_DOUBLE, (short)LOWORD(lparam), (short)HIWORD(lparam), 1);
  350. return 1;
  351. }
  352. return 0;
  353. }
  354. static void
  355. nk_d3d9_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
  356. {
  357. HGLOBAL mem;
  358. SIZE_T size;
  359. LPCWSTR wstr;
  360. int utf8size;
  361. (void)usr;
  362. if (!IsClipboardFormatAvailable(CF_UNICODETEXT) && OpenClipboard(NULL)) {
  363. return;
  364. }
  365. mem = GetClipboardData(CF_UNICODETEXT);
  366. if (!mem) {
  367. CloseClipboard();
  368. return;
  369. }
  370. size = GlobalSize(mem) - 1;
  371. if (!size) {
  372. CloseClipboard();
  373. return;
  374. }
  375. wstr = (LPCWSTR)GlobalLock(mem);
  376. if (!wstr) {
  377. CloseClipboard();
  378. return;
  379. }
  380. utf8size = WideCharToMultiByte(CP_UTF8, 0, wstr, (int)size / sizeof(wchar_t), NULL, 0, NULL, NULL);
  381. if (utf8size) {
  382. char *utf8 = (char *)malloc(utf8size);
  383. if (utf8) {
  384. WideCharToMultiByte(CP_UTF8, 0, wstr, (int)size / sizeof(wchar_t), utf8, utf8size, NULL, NULL);
  385. nk_textedit_paste(edit, utf8, utf8size);
  386. free(utf8);
  387. }
  388. }
  389. GlobalUnlock(mem);
  390. CloseClipboard();
  391. }
  392. static void
  393. nk_d3d9_clipboard_copy(nk_handle usr, const char *text, int len)
  394. {
  395. int wsize;
  396. (void)usr;
  397. if (!OpenClipboard(NULL)) {
  398. return;
  399. }
  400. wsize = MultiByteToWideChar(CP_UTF8, 0, text, len, NULL, 0);
  401. if (wsize) {
  402. HGLOBAL mem = GlobalAlloc(GMEM_MOVEABLE, (wsize + 1) * sizeof(wchar_t));
  403. if (mem) {
  404. wchar_t *wstr = (wchar_t*)GlobalLock(mem);
  405. if (wstr) {
  406. MultiByteToWideChar(CP_UTF8, 0, text, len, wstr, wsize);
  407. wstr[wsize] = 0;
  408. GlobalUnlock(mem);
  409. SetClipboardData(CF_UNICODETEXT, mem);
  410. }
  411. }
  412. }
  413. CloseClipboard();
  414. }
  415. NK_API struct nk_context*
  416. nk_d3d9_init(IDirect3DDevice9 *device, int width, int height)
  417. {
  418. d3d9.device = device;
  419. IDirect3DDevice9_AddRef(device);
  420. nk_init_default(&d3d9.ctx, 0);
  421. d3d9.state = NULL;
  422. d3d9.texture = NULL;
  423. d3d9.ctx.clip.copy = nk_d3d9_clipboard_copy;
  424. d3d9.ctx.clip.paste = nk_d3d9_clipboard_paste;
  425. d3d9.ctx.clip.userdata = nk_handle_ptr(0);
  426. nk_buffer_init_default(&d3d9.cmds);
  427. /* viewport */
  428. d3d9.viewport.X = 0;
  429. d3d9.viewport.Y = 0;
  430. d3d9.viewport.MinZ = 0.0f;
  431. d3d9.viewport.MaxZ = 1.0f;
  432. nk_d3d9_resize(width, height);
  433. return &d3d9.ctx;
  434. }
  435. NK_API void
  436. nk_d3d9_font_stash_begin(struct nk_font_atlas **atlas)
  437. {
  438. nk_font_atlas_init_default(&d3d9.atlas);
  439. nk_font_atlas_begin(&d3d9.atlas);
  440. *atlas = &d3d9.atlas;
  441. }
  442. NK_API void
  443. nk_d3d9_font_stash_end(void)
  444. {
  445. nk_d3d9_create_font_texture();
  446. if (d3d9.atlas.default_font)
  447. nk_style_set_font(&d3d9.ctx, &d3d9.atlas.default_font->handle);
  448. }
  449. NK_API
  450. void nk_d3d9_shutdown(void)
  451. {
  452. nk_d3d9_release();
  453. nk_font_atlas_clear(&d3d9.atlas);
  454. nk_buffer_free(&d3d9.cmds);
  455. nk_free(&d3d9.ctx);
  456. }
  457. #endif