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1 год назад | |
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| .. | ||
| nuklearshaders | 2 лет назад | |
| Makefile | 2 лет назад | |
| README.md | 2 лет назад | |
| nuklear_glfw_vulkan.in.h | 1 год назад | |
Contrary to OpenGL Vulkan needs precompiled shaders in the SPIR-V format which makes it a bit more difficult to inline the shadercode.
After executing make the result should be a self contained nuklear_glfw_vulkan.h. Copy the result file to the parent directory and the "release" should be done.
You will need to have xxd, glslc and awk installed for this.