main.c 7.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208
  1. /* nuklear - 1.32.0 - public domain */
  2. #include <stdio.h>
  3. #include <stdlib.h>
  4. #include <stdint.h>
  5. #include <stdarg.h>
  6. #include <string.h>
  7. #include <math.h>
  8. #include <assert.h>
  9. #include <limits.h>
  10. #include <time.h>
  11. #include <SDL2/SDL.h>
  12. #include <SDL2/SDL_opengl.h>
  13. #define NK_INCLUDE_FIXED_TYPES
  14. #define NK_INCLUDE_STANDARD_IO
  15. #define NK_INCLUDE_STANDARD_VARARGS
  16. #define NK_INCLUDE_DEFAULT_ALLOCATOR
  17. #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
  18. #define NK_INCLUDE_FONT_BAKING
  19. #define NK_INCLUDE_DEFAULT_FONT
  20. #define NK_IMPLEMENTATION
  21. #define NK_SDL_GL2_IMPLEMENTATION
  22. #include "../../nuklear.h"
  23. #include "nuklear_sdl_gl2.h"
  24. #define WINDOW_WIDTH 1200
  25. #define WINDOW_HEIGHT 800
  26. /* ===============================================================
  27. *
  28. * EXAMPLE
  29. *
  30. * ===============================================================*/
  31. /* This are some code examples to provide a small overview of what can be
  32. * done with this library. To try out an example uncomment the defines */
  33. /*#define INCLUDE_ALL */
  34. /*#define INCLUDE_STYLE */
  35. /*#define INCLUDE_CALCULATOR */
  36. /*#define INCLUDE_CANVAS */
  37. /*#define INCLUDE_OVERVIEW */
  38. /*#define INCLUDE_NODE_EDITOR */
  39. #ifdef INCLUDE_ALL
  40. #define INCLUDE_STYLE
  41. #define INCLUDE_CALCULATOR
  42. #define INCLUDE_CANVAS
  43. #define INCLUDE_OVERVIEW
  44. #define INCLUDE_NODE_EDITOR
  45. #endif
  46. #ifdef INCLUDE_STYLE
  47. #include "../../demo/common/style.c"
  48. #endif
  49. #ifdef INCLUDE_CALCULATOR
  50. #include "../../demo/common/calculator.c"
  51. #endif
  52. #ifdef INCLUDE_CANVAS
  53. #include "../../demo/common/canvas.c"
  54. #endif
  55. #ifdef INCLUDE_OVERVIEW
  56. #include "../../demo/common/overview.c"
  57. #endif
  58. #ifdef INCLUDE_NODE_EDITOR
  59. #include "../../demo/common/node_editor.c"
  60. #endif
  61. /* ===============================================================
  62. *
  63. * DEMO
  64. *
  65. * ===============================================================*/
  66. int
  67. main(int argc, char *argv[])
  68. {
  69. /* Platform */
  70. SDL_Window *win;
  71. SDL_GLContext glContext;
  72. int win_width, win_height;
  73. int running = 1;
  74. /* GUI */
  75. struct nk_context *ctx;
  76. struct nk_colorf bg;
  77. NK_UNUSED(argc);
  78. NK_UNUSED(argv);
  79. /* SDL setup */
  80. SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0");
  81. SDL_Init(SDL_INIT_VIDEO);
  82. SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
  83. SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
  84. SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
  85. SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
  86. SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
  87. win = SDL_CreateWindow("Demo",
  88. SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
  89. WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_ALLOW_HIGHDPI);
  90. glContext = SDL_GL_CreateContext(win);
  91. SDL_GetWindowSize(win, &win_width, &win_height);
  92. /* GUI */
  93. ctx = nk_sdl_init(win);
  94. /* Load Fonts: if none of these are loaded a default font will be used */
  95. /* Load Cursor: if you uncomment cursor loading please hide the cursor */
  96. {struct nk_font_atlas *atlas;
  97. nk_sdl_font_stash_begin(&atlas);
  98. /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
  99. /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 16, 0);*/
  100. /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
  101. /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
  102. /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
  103. /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
  104. nk_sdl_font_stash_end();
  105. /*nk_style_load_all_cursors(ctx, atlas->cursors);*/
  106. /*nk_style_set_font(ctx, &roboto->handle)*/;}
  107. #ifdef INCLUDE_STYLE
  108. /*set_style(ctx, THEME_WHITE);*/
  109. /*set_style(ctx, THEME_RED);*/
  110. /*set_style(ctx, THEME_BLUE);*/
  111. /*set_style(ctx, THEME_DARK);*/
  112. #endif
  113. bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f;
  114. while (running)
  115. {
  116. /* Input */
  117. SDL_Event evt;
  118. nk_input_begin(ctx);
  119. while (SDL_PollEvent(&evt)) {
  120. if (evt.type == SDL_QUIT) goto cleanup;
  121. nk_sdl_handle_event(&evt);
  122. }
  123. nk_input_end(ctx);
  124. /* GUI */
  125. if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250),
  126. NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
  127. NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
  128. {
  129. enum {EASY, HARD};
  130. static int op = EASY;
  131. static int property = 20;
  132. nk_layout_row_static(ctx, 30, 80, 1);
  133. if (nk_button_label(ctx, "button"))
  134. fprintf(stdout, "button pressed\n");
  135. nk_layout_row_dynamic(ctx, 30, 2);
  136. if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
  137. if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
  138. nk_layout_row_dynamic(ctx, 25, 1);
  139. nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
  140. nk_layout_row_dynamic(ctx, 20, 1);
  141. nk_label(ctx, "background:", NK_TEXT_LEFT);
  142. nk_layout_row_dynamic(ctx, 25, 1);
  143. if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) {
  144. nk_layout_row_dynamic(ctx, 120, 1);
  145. bg = nk_color_picker(ctx, bg, NK_RGBA);
  146. nk_layout_row_dynamic(ctx, 25, 1);
  147. bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f);
  148. bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f);
  149. bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f);
  150. bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f);
  151. nk_combo_end(ctx);
  152. }
  153. }
  154. nk_end(ctx);
  155. /* -------------- EXAMPLES ---------------- */
  156. #ifdef INCLUDE_CALCULATOR
  157. calculator(ctx);
  158. #endif
  159. #ifdef INCLUDE_CANVAS
  160. canvas(ctx);
  161. #endif
  162. #ifdef INCLUDE_OVERVIEW
  163. overview(ctx);
  164. #endif
  165. #ifdef INCLUDE_NODE_EDITOR
  166. node_editor(ctx);
  167. #endif
  168. /* ----------------------------------------- */
  169. /* Draw */
  170. SDL_GetWindowSize(win, &win_width, &win_height);
  171. glViewport(0, 0, win_width, win_height);
  172. glClear(GL_COLOR_BUFFER_BIT);
  173. glClearColor(bg.r, bg.g, bg.b, bg.a);
  174. /* IMPORTANT: `nk_sdl_render` modifies some global OpenGL state
  175. * with blending, scissor, face culling, depth test and viewport and
  176. * defaults everything back into a default state.
  177. * Make sure to either a.) save and restore or b.) reset your own state after
  178. * rendering the UI. */
  179. nk_sdl_render(NK_ANTI_ALIASING_ON);
  180. SDL_GL_SwapWindow(win);
  181. }
  182. cleanup:
  183. nk_sdl_shutdown();
  184. SDL_GL_DeleteContext(glContext);
  185. SDL_DestroyWindow(win);
  186. SDL_Quit();
  187. return 0;
  188. }