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- /*
- * Nuklear - 1.32.0 - public domain
- * no warrenty implied; use at your own risk.
- * authored from 2015-2016 by Micha Mettke
- */
- /*
- * ==============================================================
- *
- * API
- *
- * ===============================================================
- */
- #ifndef NK_D3D11_H_
- #define NK_D3D11_H_
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- typedef struct ID3D11Device ID3D11Device;
- typedef struct ID3D11DeviceContext ID3D11DeviceContext;
- NK_API struct nk_context *nk_d3d11_init(ID3D11Device *device, int width, int height, unsigned int max_vertex_buffer, unsigned int max_index_buffer);
- NK_API void nk_d3d11_font_stash_begin(struct nk_font_atlas **atlas);
- NK_API void nk_d3d11_font_stash_end(void);
- NK_API int nk_d3d11_handle_event(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
- NK_API void nk_d3d11_render(ID3D11DeviceContext *context, enum nk_anti_aliasing);
- NK_API void nk_d3d11_resize(ID3D11DeviceContext *context, int width, int height);
- NK_API void nk_d3d11_shutdown(void);
- #endif
- /*
- * ==============================================================
- *
- * IMPLEMENTATION
- *
- * ===============================================================
- */
- #ifdef NK_D3D11_IMPLEMENTATION
- #define WIN32_LEAN_AND_MEAN
- #define COBJMACROS
- #include <d3d11.h>
- #include <stdlib.h>
- #include <stddef.h>
- #include <string.h>
- #include <float.h>
- #include <assert.h>
- #include "nuklear_d3d11_vertex_shader.h"
- #include "nuklear_d3d11_pixel_shader.h"
- struct nk_d3d11_vertex {
- float position[2];
- float uv[2];
- nk_byte col[4];
- };
- static struct
- {
- struct nk_context ctx;
- struct nk_font_atlas atlas;
- struct nk_buffer cmds;
- struct nk_draw_null_texture tex_null;
- unsigned int max_vertex_buffer;
- unsigned int max_index_buffer;
- D3D11_VIEWPORT viewport;
- ID3D11Device *device;
- ID3D11RasterizerState *rasterizer_state;
- ID3D11VertexShader *vertex_shader;
- ID3D11InputLayout *input_layout;
- ID3D11Buffer *const_buffer;
- ID3D11PixelShader *pixel_shader;
- ID3D11BlendState *blend_state;
- ID3D11Buffer *index_buffer;
- ID3D11Buffer *vertex_buffer;
- ID3D11ShaderResourceView *font_texture_view;
- ID3D11SamplerState *sampler_state;
- } d3d11;
- NK_API void
- nk_d3d11_render(ID3D11DeviceContext *context, enum nk_anti_aliasing AA)
- {
- const float blend_factor[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
- const UINT stride = sizeof(struct nk_d3d11_vertex);
- const UINT offset = 0;
- #ifdef NK_UINT_DRAW_INDEX
- DXGI_FORMAT index_buffer_format = DXGI_FORMAT_R32_UINT;
- #else
- DXGI_FORMAT index_buffer_format = DXGI_FORMAT_R16_UINT;
- #endif
- ID3D11DeviceContext_IASetInputLayout(context, d3d11.input_layout);
- ID3D11DeviceContext_IASetVertexBuffers(context, 0, 1, &d3d11.vertex_buffer, &stride, &offset);
- ID3D11DeviceContext_IASetIndexBuffer(context, d3d11.index_buffer, index_buffer_format, 0);
- ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
- ID3D11DeviceContext_VSSetShader(context, d3d11.vertex_shader, NULL, 0);
- ID3D11DeviceContext_VSSetConstantBuffers(context, 0, 1, &d3d11.const_buffer);
- ID3D11DeviceContext_PSSetShader(context, d3d11.pixel_shader, NULL, 0);
- ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &d3d11.sampler_state);
- ID3D11DeviceContext_OMSetBlendState(context, d3d11.blend_state, blend_factor, 0xffffffff);
- ID3D11DeviceContext_RSSetState(context, d3d11.rasterizer_state);
- ID3D11DeviceContext_RSSetViewports(context, 1, &d3d11.viewport);
- /* Convert from command queue into draw list and draw to screen */
- {/* load draw vertices & elements directly into vertex + element buffer */
- D3D11_MAPPED_SUBRESOURCE vertices;
- D3D11_MAPPED_SUBRESOURCE indices;
- const struct nk_draw_command *cmd;
- UINT offset = 0;
- HRESULT hr;
- hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)d3d11.vertex_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &vertices);
- NK_ASSERT(SUCCEEDED(hr));
- hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)d3d11.index_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &indices);
- NK_ASSERT(SUCCEEDED(hr));
- {/* fill converting configuration */
- struct nk_convert_config config;
- NK_STORAGE const struct nk_draw_vertex_layout_element vertex_layout[] = {
- {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_d3d11_vertex, position)},
- {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_d3d11_vertex, uv)},
- {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_d3d11_vertex, col)},
- {NK_VERTEX_LAYOUT_END}
- };
- memset(&config, 0, sizeof(config));
- config.vertex_layout = vertex_layout;
- config.vertex_size = sizeof(struct nk_d3d11_vertex);
- config.vertex_alignment = NK_ALIGNOF(struct nk_d3d11_vertex);
- config.global_alpha = 1.0f;
- config.shape_AA = AA;
- config.line_AA = AA;
- config.circle_segment_count = 22;
- config.curve_segment_count = 22;
- config.arc_segment_count = 22;
- config.tex_null = d3d11.tex_null;
- {/* setup buffers to load vertices and elements */
- struct nk_buffer vbuf, ibuf;
- nk_buffer_init_fixed(&vbuf, vertices.pData, (size_t)d3d11.max_vertex_buffer);
- nk_buffer_init_fixed(&ibuf, indices.pData, (size_t)d3d11.max_index_buffer);
- nk_convert(&d3d11.ctx, &d3d11.cmds, &vbuf, &ibuf, &config);}
- }
- ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)d3d11.vertex_buffer, 0);
- ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)d3d11.index_buffer, 0);
- /* iterate over and execute each draw command */
- nk_draw_foreach(cmd, &d3d11.ctx, &d3d11.cmds)
- {
- D3D11_RECT scissor;
- ID3D11ShaderResourceView *texture_view = (ID3D11ShaderResourceView *)cmd->texture.ptr;
- if (!cmd->elem_count) continue;
- scissor.left = (LONG)cmd->clip_rect.x;
- scissor.right = (LONG)(cmd->clip_rect.x + cmd->clip_rect.w);
- scissor.top = (LONG)cmd->clip_rect.y;
- scissor.bottom = (LONG)(cmd->clip_rect.y + cmd->clip_rect.h);
- ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &texture_view);
- ID3D11DeviceContext_RSSetScissorRects(context, 1, &scissor);
- ID3D11DeviceContext_DrawIndexed(context, (UINT)cmd->elem_count, offset, 0);
- offset += cmd->elem_count;
- }
- nk_clear(&d3d11.ctx);
- nk_buffer_clear(&d3d11.cmds);}
- }
- static void
- nk_d3d11_get_projection_matrix(int width, int height, float *result)
- {
- const float L = 0.0f;
- const float R = (float)width;
- const float T = 0.0f;
- const float B = (float)height;
- float matrix[4][4] =
- {
- { 0.0f, 0.0f, 0.0f, 0.0f },
- { 0.0f, 0.0f, 0.0f, 0.0f },
- { 0.0f, 0.0f, 0.5f, 0.0f },
- { 0.0f, 0.0f, 0.5f, 1.0f },
- };
- matrix[0][0] = 2.0f / (R - L);
- matrix[1][1] = 2.0f / (T - B);
- matrix[3][0] = (R + L) / (L - R);
- matrix[3][1] = (T + B) / (B - T);
- memcpy(result, matrix, sizeof(matrix));
- }
- NK_API void
- nk_d3d11_resize(ID3D11DeviceContext *context, int width, int height)
- {
- D3D11_MAPPED_SUBRESOURCE mapped;
- if (SUCCEEDED(ID3D11DeviceContext_Map(context, (ID3D11Resource *)d3d11.const_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped)))
- {
- nk_d3d11_get_projection_matrix(width, height, (float *)mapped.pData);
- ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)d3d11.const_buffer, 0);
- d3d11.viewport.Width = (float)width;
- d3d11.viewport.Height = (float)height;
- }
- }
- NK_API int
- nk_d3d11_handle_event(HWND wnd, UINT msg, WPARAM wparam, LPARAM lparam)
- {
- static int insert_toggle = 0;
- switch (msg)
- {
- case WM_KEYDOWN:
- case WM_KEYUP:
- case WM_SYSKEYDOWN:
- case WM_SYSKEYUP:
- {
- int down = !((lparam >> 31) & 1);
- int ctrl = GetKeyState(VK_CONTROL) & (1 << 15);
- switch (wparam)
- {
- case VK_SHIFT:
- case VK_LSHIFT:
- case VK_RSHIFT:
- nk_input_key(&d3d11.ctx, NK_KEY_SHIFT, down);
- return 1;
- case VK_DELETE:
- nk_input_key(&d3d11.ctx, NK_KEY_DEL, down);
- return 1;
- case VK_RETURN:
- case VK_SEPARATOR:
- nk_input_key(&d3d11.ctx, NK_KEY_ENTER, down);
- return 1;
- case VK_TAB:
- nk_input_key(&d3d11.ctx, NK_KEY_TAB, down);
- return 1;
- case VK_UP:
- nk_input_key(&d3d11.ctx, NK_KEY_UP, down);
- return 1;
- case VK_DOWN:
- nk_input_key(&d3d11.ctx, NK_KEY_DOWN, down);
- return 1;
- case VK_LEFT:
- if (ctrl)
- nk_input_key(&d3d11.ctx, NK_KEY_TEXT_WORD_LEFT, down);
- else
- nk_input_key(&d3d11.ctx, NK_KEY_LEFT, down);
- return 1;
- case VK_RIGHT:
- if (ctrl)
- nk_input_key(&d3d11.ctx, NK_KEY_TEXT_WORD_RIGHT, down);
- else
- nk_input_key(&d3d11.ctx, NK_KEY_RIGHT, down);
- return 1;
- case VK_BACK:
- nk_input_key(&d3d11.ctx, NK_KEY_BACKSPACE, down);
- return 1;
- case VK_HOME:
- nk_input_key(&d3d11.ctx, NK_KEY_TEXT_START, down);
- nk_input_key(&d3d11.ctx, NK_KEY_SCROLL_START, down);
- return 1;
- case VK_END:
- nk_input_key(&d3d11.ctx, NK_KEY_TEXT_END, down);
- nk_input_key(&d3d11.ctx, NK_KEY_SCROLL_END, down);
- return 1;
- case VK_NEXT:
- nk_input_key(&d3d11.ctx, NK_KEY_SCROLL_DOWN, down);
- return 1;
- case VK_PRIOR:
- nk_input_key(&d3d11.ctx, NK_KEY_SCROLL_UP, down);
- return 1;
- case VK_ESCAPE:
- nk_input_key(&d3d11.ctx, NK_KEY_TEXT_RESET_MODE, down);
- return 1;
- case VK_INSERT:
- /* Only switch on release to avoid repeat issues
- * kind of confusing since we have to negate it but we're already
- * hacking it since Nuklear treats them as two separate keys rather
- * than a single toggle state */
- if (!down) {
- insert_toggle = !insert_toggle;
- if (insert_toggle) {
- nk_input_key(&d3d11.ctx, NK_KEY_TEXT_INSERT_MODE, !down);
- /* nk_input_key(&d3d11.ctx, NK_KEY_TEXT_REPLACE_MODE, down); */
- } else {
- nk_input_key(&d3d11.ctx, NK_KEY_TEXT_REPLACE_MODE, !down);
- /* nk_input_key(&d3d11.ctx, NK_KEY_TEXT_INSERT_MODE, down); */
- }
- }
- return 1;
- case 'A':
- if (ctrl) {
- nk_input_key(&d3d11.ctx, NK_KEY_TEXT_SELECT_ALL, down);
- return 1;
- }
- break;
- case 'B':
- if (ctrl) {
- nk_input_key(&d3d11.ctx, NK_KEY_TEXT_LINE_START, down);
- return 1;
- }
- break;
- case 'E':
- if (ctrl) {
- nk_input_key(&d3d11.ctx, NK_KEY_TEXT_LINE_END, down);
- return 1;
- }
- break;
- case 'C':
- if (ctrl) {
- nk_input_key(&d3d11.ctx, NK_KEY_COPY, down);
- return 1;
- }
- break;
- case 'V':
- if (ctrl) {
- nk_input_key(&d3d11.ctx, NK_KEY_PASTE, down);
- return 1;
- }
- break;
- case 'X':
- if (ctrl) {
- nk_input_key(&d3d11.ctx, NK_KEY_CUT, down);
- return 1;
- }
- break;
- case 'Z':
- if (ctrl) {
- nk_input_key(&d3d11.ctx, NK_KEY_TEXT_UNDO, down);
- return 1;
- }
- break;
- case 'R':
- if (ctrl) {
- nk_input_key(&d3d11.ctx, NK_KEY_TEXT_REDO, down);
- return 1;
- }
- break;
- }
- return 0;
- }
- case WM_CHAR:
- if (wparam >= 32)
- {
- nk_input_unicode(&d3d11.ctx, (nk_rune)wparam);
- return 1;
- }
- break;
- case WM_LBUTTONDOWN:
- nk_input_button(&d3d11.ctx, NK_BUTTON_LEFT, (short)LOWORD(lparam), (short)HIWORD(lparam), 1);
- SetCapture(wnd);
- return 1;
- case WM_LBUTTONUP:
- nk_input_button(&d3d11.ctx, NK_BUTTON_DOUBLE, (short)LOWORD(lparam), (short)HIWORD(lparam), 0);
- nk_input_button(&d3d11.ctx, NK_BUTTON_LEFT, (short)LOWORD(lparam), (short)HIWORD(lparam), 0);
- ReleaseCapture();
- return 1;
- case WM_RBUTTONDOWN:
- nk_input_button(&d3d11.ctx, NK_BUTTON_RIGHT, (short)LOWORD(lparam), (short)HIWORD(lparam), 1);
- SetCapture(wnd);
- return 1;
- case WM_RBUTTONUP:
- nk_input_button(&d3d11.ctx, NK_BUTTON_RIGHT, (short)LOWORD(lparam), (short)HIWORD(lparam), 0);
- ReleaseCapture();
- return 1;
- case WM_MBUTTONDOWN:
- nk_input_button(&d3d11.ctx, NK_BUTTON_MIDDLE, (short)LOWORD(lparam), (short)HIWORD(lparam), 1);
- SetCapture(wnd);
- return 1;
- case WM_MBUTTONUP:
- nk_input_button(&d3d11.ctx, NK_BUTTON_MIDDLE, (short)LOWORD(lparam), (short)HIWORD(lparam), 0);
- ReleaseCapture();
- return 1;
- case WM_MOUSEWHEEL:
- nk_input_scroll(&d3d11.ctx, nk_vec2(0,(float)(short)HIWORD(wparam) / WHEEL_DELTA));
- return 1;
- case WM_MOUSEMOVE:
- nk_input_motion(&d3d11.ctx, (short)LOWORD(lparam), (short)HIWORD(lparam));
- return 1;
- case WM_LBUTTONDBLCLK:
- nk_input_button(&d3d11.ctx, NK_BUTTON_DOUBLE, (short)LOWORD(lparam), (short)HIWORD(lparam), 1);
- return 1;
- }
- return 0;
- }
- static void
- nk_d3d11_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
- {
- (void)usr;
- if (IsClipboardFormatAvailable(CF_UNICODETEXT) && OpenClipboard(NULL))
- {
- HGLOBAL mem = GetClipboardData(CF_UNICODETEXT);
- if (mem)
- {
- SIZE_T size = GlobalSize(mem) - 1;
- if (size)
- {
- LPCWSTR wstr = (LPCWSTR)GlobalLock(mem);
- if (wstr)
- {
- int utf8size = WideCharToMultiByte(CP_UTF8, 0, wstr, size / sizeof(wchar_t), NULL, 0, NULL, NULL);
- if (utf8size)
- {
- char* utf8 = (char*)malloc(utf8size);
- if (utf8)
- {
- WideCharToMultiByte(CP_UTF8, 0, wstr, size / sizeof(wchar_t), utf8, utf8size, NULL, NULL);
- nk_textedit_paste(edit, utf8, utf8size);
- free(utf8);
- }
- }
- GlobalUnlock(mem);
- }
- }
- }
- CloseClipboard();
- }
- }
- static void
- nk_d3d11_clipboard_copy(nk_handle usr, const char *text, int len)
- {
- (void)usr;
- if (OpenClipboard(NULL))
- {
- int wsize = MultiByteToWideChar(CP_UTF8, 0, text, len, NULL, 0);
- if (wsize)
- {
- HGLOBAL mem = GlobalAlloc(GMEM_MOVEABLE, (wsize + 1) * sizeof(wchar_t));
- if (mem)
- {
- wchar_t* wstr = (wchar_t*)GlobalLock(mem);
- if (wstr)
- {
- MultiByteToWideChar(CP_UTF8, 0, text, len, wstr, wsize);
- wstr[wsize] = 0;
- GlobalUnlock(mem);
- SetClipboardData(CF_UNICODETEXT, mem);
- }
- }
- }
- CloseClipboard();
- }
- }
- NK_API struct nk_context*
- nk_d3d11_init(ID3D11Device *device, int width, int height, unsigned int max_vertex_buffer, unsigned int max_index_buffer)
- {
- HRESULT hr;
- d3d11.max_vertex_buffer = max_vertex_buffer;
- d3d11.max_index_buffer = max_index_buffer;
- d3d11.device = device;
- ID3D11Device_AddRef(device);
- nk_init_default(&d3d11.ctx, 0);
- d3d11.ctx.clip.copy = nk_d3d11_clipboard_copy;
- d3d11.ctx.clip.paste = nk_d3d11_clipboard_paste;
- d3d11.ctx.clip.userdata = nk_handle_ptr(0);
- nk_buffer_init_default(&d3d11.cmds);
- {/* rasterizer state */
- D3D11_RASTERIZER_DESC desc;
- memset(&desc, 0, sizeof(desc));
- desc.FillMode = D3D11_FILL_SOLID;
- desc.CullMode = D3D11_CULL_NONE;
- desc.FrontCounterClockwise = FALSE;
- desc.DepthBias = 0;
- desc.DepthBiasClamp = 0;
- desc.SlopeScaledDepthBias = 0.0f;
- desc.DepthClipEnable = TRUE;
- desc.ScissorEnable = TRUE;
- desc.MultisampleEnable = FALSE;
- desc.AntialiasedLineEnable = FALSE;
- hr = ID3D11Device_CreateRasterizerState(device,&desc, &d3d11.rasterizer_state);
- NK_ASSERT(SUCCEEDED(hr));}
- /* vertex shader */
- {hr = ID3D11Device_CreateVertexShader(device,nk_d3d11_vertex_shader, sizeof(nk_d3d11_vertex_shader), NULL, &d3d11.vertex_shader);
- NK_ASSERT(SUCCEEDED(hr));}
- /* input layout */
- {const D3D11_INPUT_ELEMENT_DESC layout[] = {
- { "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(struct nk_d3d11_vertex, position), D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(struct nk_d3d11_vertex, uv), D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, offsetof(struct nk_d3d11_vertex, col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
- };
- hr = ID3D11Device_CreateInputLayout(device,layout, ARRAYSIZE(layout), nk_d3d11_vertex_shader, sizeof(nk_d3d11_vertex_shader), &d3d11.input_layout);
- NK_ASSERT(SUCCEEDED(hr));}
- /* constant buffer */
- {float matrix[4*4];
- D3D11_BUFFER_DESC desc;
- memset(&desc, 0, sizeof(desc));
- desc.ByteWidth = sizeof(matrix);
- desc.Usage = D3D11_USAGE_DYNAMIC;
- desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- desc.MiscFlags = 0;
- {D3D11_SUBRESOURCE_DATA data;
- data.pSysMem = matrix;
- data.SysMemPitch = 0;
- data.SysMemSlicePitch = 0;
- nk_d3d11_get_projection_matrix(width, height, matrix);
- hr = ID3D11Device_CreateBuffer(device, &desc, &data, &d3d11.const_buffer);
- NK_ASSERT(SUCCEEDED(hr));}}
- /* pixel shader */
- {hr = ID3D11Device_CreatePixelShader(device, nk_d3d11_pixel_shader, sizeof(nk_d3d11_pixel_shader), NULL, &d3d11.pixel_shader);
- NK_ASSERT(SUCCEEDED(hr));}
- {/* blend state */
- D3D11_BLEND_DESC desc;
- memset(&desc, 0, sizeof(desc));
- desc.AlphaToCoverageEnable = FALSE;
- desc.RenderTarget[0].BlendEnable = TRUE;
- desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
- desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
- desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
- desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
- desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
- desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
- desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
- hr = ID3D11Device_CreateBlendState(device, &desc, &d3d11.blend_state);
- NK_ASSERT(SUCCEEDED(hr));}
- /* vertex buffer */
- {D3D11_BUFFER_DESC desc;
- memset(&desc, 0, sizeof(desc));
- desc.Usage = D3D11_USAGE_DYNAMIC;
- desc.ByteWidth = max_vertex_buffer;
- desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- desc.MiscFlags = 0;
- hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &d3d11.vertex_buffer);
- NK_ASSERT(SUCCEEDED(hr));}
- /* index buffer */
- {D3D11_BUFFER_DESC desc;
- memset(&desc, 0, sizeof(desc));
- desc.Usage = D3D11_USAGE_DYNAMIC;
- desc.ByteWidth = max_index_buffer;
- desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &d3d11.index_buffer);
- NK_ASSERT(SUCCEEDED(hr));}
- /* sampler state */
- {D3D11_SAMPLER_DESC desc;
- memset(&desc, 0, sizeof(desc));
- desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
- desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
- desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
- desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
- desc.MipLODBias = 0.0f;
- desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
- desc.MinLOD = 0.0f;
- desc.MaxLOD = FLT_MAX;
- hr = ID3D11Device_CreateSamplerState(device, &desc, &d3d11.sampler_state);
- NK_ASSERT(SUCCEEDED(hr));}
- /* viewport */
- {d3d11.viewport.TopLeftX = 0.0f;
- d3d11.viewport.TopLeftY = 0.0f;
- d3d11.viewport.Width = (float)width;
- d3d11.viewport.Height = (float)height;
- d3d11.viewport.MinDepth = 0.0f;
- d3d11.viewport.MaxDepth = 1.0f;}
- return &d3d11.ctx;
- }
- NK_API void
- nk_d3d11_font_stash_begin(struct nk_font_atlas **atlas)
- {
- nk_font_atlas_init_default(&d3d11.atlas);
- nk_font_atlas_begin(&d3d11.atlas);
- *atlas = &d3d11.atlas;
- }
- NK_API void
- nk_d3d11_font_stash_end(void)
- {
- const void *image; int w, h;
- image = nk_font_atlas_bake(&d3d11.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
- /* upload font to texture and create texture view */
- {ID3D11Texture2D *font_texture;
- HRESULT hr;
- D3D11_TEXTURE2D_DESC desc;
- memset(&desc, 0, sizeof(desc));
- desc.Width = (UINT)w;
- desc.Height = (UINT)h;
- desc.MipLevels = 1;
- desc.ArraySize = 1;
- desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- desc.CPUAccessFlags = 0;
- {D3D11_SUBRESOURCE_DATA data;
- data.pSysMem = image;
- data.SysMemPitch = (UINT)(w * 4);
- data.SysMemSlicePitch = 0;
- hr = ID3D11Device_CreateTexture2D(d3d11.device, &desc, &data, &font_texture);
- assert(SUCCEEDED(hr));}
- {D3D11_SHADER_RESOURCE_VIEW_DESC srv;
- memset(&srv, 0, sizeof(srv));
- srv.Format = desc.Format;
- srv.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- srv.Texture2D.MipLevels = 1;
- srv.Texture2D.MostDetailedMip = 0;
- hr = ID3D11Device_CreateShaderResourceView(d3d11.device, (ID3D11Resource *)font_texture, &srv, &d3d11.font_texture_view);
- assert(SUCCEEDED(hr));}
- ID3D11Texture2D_Release(font_texture);}
- nk_font_atlas_end(&d3d11.atlas, nk_handle_ptr(d3d11.font_texture_view), &d3d11.tex_null);
- if (d3d11.atlas.default_font)
- nk_style_set_font(&d3d11.ctx, &d3d11.atlas.default_font->handle);
- }
- NK_API
- void nk_d3d11_shutdown(void)
- {
- nk_font_atlas_clear(&d3d11.atlas);
- nk_buffer_free(&d3d11.cmds);
- nk_free(&d3d11.ctx);
- ID3D11SamplerState_Release(d3d11.sampler_state);
- ID3D11ShaderResourceView_Release(d3d11.font_texture_view);
- ID3D11Buffer_Release(d3d11.vertex_buffer);
- ID3D11Buffer_Release(d3d11.index_buffer);
- ID3D11BlendState_Release(d3d11.blend_state);
- ID3D11PixelShader_Release(d3d11.pixel_shader);
- ID3D11Buffer_Release(d3d11.const_buffer);
- ID3D11VertexShader_Release(d3d11.vertex_shader);
- ID3D11InputLayout_Release(d3d11.input_layout);
- ID3D11RasterizerState_Release(d3d11.rasterizer_state);
- ID3D11Device_Release(d3d11.device);
- }
- #endif
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