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- #if 0
- //
- // Generated by Microsoft (R) D3D Shader Disassembler
- //
- //
- // Input signature:
- //
- // Name Index Mask Register SysValue Format Used
- // -------------------- ----- ------ -------- -------- ------- ------
- // SV_POSITION 0 xyzw 0 POS float
- // COLOR 0 xyzw 1 NONE float xyzw
- // TEXCOORD 0 xy 2 NONE float xy
- //
- //
- // Output signature:
- //
- // Name Index Mask Register SysValue Format Used
- // -------------------- ----- ------ -------- -------- ------- ------
- // SV_Target 0 xyzw 0 TARGET float xyzw
- //
- //
- // Sampler/Resource to DX9 shader sampler mappings:
- //
- // Target Sampler Source Sampler Source Resource
- // -------------- --------------- ----------------
- // s0 s0 t0
- //
- //
- // Level9 shader bytecode:
- //
- ps_2_0
- dcl t0
- dcl t1.xy
- dcl_2d s0
- texld r0, t1, s0
- mul r0, r0, t0
- mov oC0, r0
- // approximately 3 instruction slots used (1 texture, 2 arithmetic)
- //
- // Sampler/Resource to DX9 shader sampler mappings:
- //
- // Target Sampler Source Sampler Source Resource
- // -------------- --------------- ----------------
- // s0 s0 t0
- //
- //
- // XNA shader bytecode:
- //
- ps_2_0
- dcl t0
- dcl t1.xy
- dcl_2d s0
- texld r0, r2, s0
- mul oC0, r0, r1
- // approximately 2 instruction slots used (1 texture, 1 arithmetic)
- ps_4_0
- dcl_sampler s0, mode_default
- dcl_resource_texture2d (float,float,float,float) t0
- dcl_input_ps linear v1.xyzw
- dcl_input_ps linear v2.xy
- dcl_output o0.xyzw
- dcl_temps 1
- sample r0.xyzw, v2.xyxx, t0.xyzw, s0
- mul o0.xyzw, r0.xyzw, v1.xyzw
- ret
- // Approximately 0 instruction slots used
- #endif
- const BYTE nk_d3d11_pixel_shader[] =
- {
- 68, 88, 66, 67, 249, 46,
- 26, 75, 111, 182, 161, 241,
- 199, 179, 191, 89, 44, 229,
- 245, 103, 1, 0, 0, 0,
- 124, 2, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 176, 0, 0, 0, 56, 1,
- 0, 0, 212, 1, 0, 0,
- 72, 2, 0, 0, 88, 78,
- 65, 83, 116, 0, 0, 0,
- 116, 0, 0, 0, 0, 2,
- 255, 255, 76, 0, 0, 0,
- 40, 0, 0, 0, 0, 0,
- 40, 0, 0, 0, 40, 0,
- 0, 0, 40, 0, 1, 0,
- 36, 0, 0, 0, 40, 0,
- 0, 0, 0, 0, 0, 2,
- 255, 255, 31, 0, 0, 2,
- 0, 0, 0, 128, 0, 0,
- 15, 176, 31, 0, 0, 2,
- 0, 0, 0, 128, 1, 0,
- 3, 176, 31, 0, 0, 2,
- 0, 0, 0, 144, 0, 8,
- 15, 160, 66, 0, 0, 3,
- 0, 0, 15, 128, 2, 0,
- 228, 128, 0, 8, 228, 160,
- 5, 0, 0, 3, 0, 8,
- 15, 128, 0, 0, 228, 128,
- 1, 0, 228, 128, 255, 255,
- 0, 0, 65, 111, 110, 57,
- 128, 0, 0, 0, 128, 0,
- 0, 0, 0, 2, 255, 255,
- 88, 0, 0, 0, 40, 0,
- 0, 0, 0, 0, 40, 0,
- 0, 0, 40, 0, 0, 0,
- 40, 0, 1, 0, 36, 0,
- 0, 0, 40, 0, 0, 0,
- 0, 0, 0, 2, 255, 255,
- 31, 0, 0, 2, 0, 0,
- 0, 128, 0, 0, 15, 176,
- 31, 0, 0, 2, 0, 0,
- 0, 128, 1, 0, 3, 176,
- 31, 0, 0, 2, 0, 0,
- 0, 144, 0, 8, 15, 160,
- 66, 0, 0, 3, 0, 0,
- 15, 128, 1, 0, 228, 176,
- 0, 8, 228, 160, 5, 0,
- 0, 3, 0, 0, 15, 128,
- 0, 0, 228, 128, 0, 0,
- 228, 176, 1, 0, 0, 2,
- 0, 8, 15, 128, 0, 0,
- 228, 128, 255, 255, 0, 0,
- 83, 72, 68, 82, 148, 0,
- 0, 0, 64, 0, 0, 0,
- 37, 0, 0, 0, 90, 0,
- 0, 3, 0, 96, 16, 0,
- 0, 0, 0, 0, 88, 24,
- 0, 4, 0, 112, 16, 0,
- 0, 0, 0, 0, 85, 85,
- 0, 0, 98, 16, 0, 3,
- 242, 16, 16, 0, 1, 0,
- 0, 0, 98, 16, 0, 3,
- 50, 16, 16, 0, 2, 0,
- 0, 0, 101, 0, 0, 3,
- 242, 32, 16, 0, 0, 0,
- 0, 0, 104, 0, 0, 2,
- 1, 0, 0, 0, 69, 0,
- 0, 9, 242, 0, 16, 0,
- 0, 0, 0, 0, 70, 16,
- 16, 0, 2, 0, 0, 0,
- 70, 126, 16, 0, 0, 0,
- 0, 0, 0, 96, 16, 0,
- 0, 0, 0, 0, 56, 0,
- 0, 7, 242, 32, 16, 0,
- 0, 0, 0, 0, 70, 14,
- 16, 0, 0, 0, 0, 0,
- 70, 30, 16, 0, 1, 0,
- 0, 0, 62, 0, 0, 1,
- 73, 83, 71, 78, 108, 0,
- 0, 0, 3, 0, 0, 0,
- 8, 0, 0, 0, 80, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 15, 0, 0, 0, 92, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 1, 0, 0, 0,
- 15, 15, 0, 0, 98, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 2, 0, 0, 0,
- 3, 3, 0, 0, 83, 86,
- 95, 80, 79, 83, 73, 84,
- 73, 79, 78, 0, 67, 79,
- 76, 79, 82, 0, 84, 69,
- 88, 67, 79, 79, 82, 68,
- 0, 171, 79, 83, 71, 78,
- 44, 0, 0, 0, 1, 0,
- 0, 0, 8, 0, 0, 0,
- 32, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 83, 86, 95, 84, 97, 114,
- 103, 101, 116, 0, 171, 171
- };
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