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- /* nuklear - 1.32.0 - public domain */
- #define COBJMACROS
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- #include <combaseapi.h>
- #include <dxgi1_6.h>
- #include <d3d12.h>
- #include <stdio.h>
- #include <string.h>
- #include <limits.h>
- #include <time.h>
- #define WINDOW_WIDTH 800
- #define WINDOW_HEIGHT 600
- #define USER_TEXTURES 6
- #define MAX_VERTEX_BUFFER 512 * 1024
- #define MAX_INDEX_BUFFER 128 * 1024
- #define NK_INCLUDE_FIXED_TYPES
- #define NK_INCLUDE_STANDARD_IO
- #define NK_INCLUDE_STANDARD_VARARGS
- #define NK_INCLUDE_DEFAULT_ALLOCATOR
- #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
- #define NK_INCLUDE_FONT_BAKING
- #define NK_INCLUDE_DEFAULT_FONT
- #define NK_IMPLEMENTATION
- #define NK_D3D12_IMPLEMENTATION
- #include "../../nuklear.h"
- #include "nuklear_d3d12.h"
- /* ===============================================================
- *
- * EXAMPLE
- *
- * ===============================================================*/
- /* This are some code examples to provide a small overview of what can be
- * done with this library. To try out an example uncomment the defines */
- /*#define INCLUDE_ALL */
- /*#define INCLUDE_STYLE */
- /*#define INCLUDE_CALCULATOR */
- /*#define INCLUDE_CANVAS */
- #define INCLUDE_OVERVIEW
- /*#define INCLUDE_CONFIGURATOR */
- /*#define INCLUDE_NODE_EDITOR */
- #ifdef INCLUDE_ALL
- #define INCLUDE_STYLE
- #define INCLUDE_CALCULATOR
- #define INCLUDE_CANVAS
- #define INCLUDE_OVERVIEW
- #define INCLUDE_CONFIGURATOR
- #define INCLUDE_NODE_EDITOR
- #endif
- #ifdef INCLUDE_STYLE
- #include "../../demo/common/style.c"
- #endif
- #ifdef INCLUDE_CALCULATOR
- #include "../../demo/common/calculator.c"
- #endif
- #ifdef INCLUDE_CANVAS
- #include "../../demo/common/canvas.c"
- #endif
- #ifdef INCLUDE_OVERVIEW
- #include "../../demo/common/overview.c"
- #endif
- #ifdef INCLUDE_CONFIGURATOR
- #include "../../demo/common/style_configurator.c"
- #endif
- #ifdef INCLUDE_NODE_EDITOR
- #include "../../demo/common/node_editor.c"
- #endif
- /* ===============================================================
- *
- * DEMO
- *
- * ===============================================================*/
- /* DXGI & Window related device objects */
- static IDXGIFactory2 *dxgi_factory;
- static IDXGISwapChain1 *swap_chain;
- static ID3D12DescriptorHeap *rtv_descriptor_heap;
- static D3D12_CPU_DESCRIPTOR_HANDLE rtv_handles[2];
- static ID3D12Resource *rtv_buffers[2];
- static UINT rtv_desc_increment;
- static UINT rtv_index;
- /* DirectX common device objects */
- static ID3D12Device *device;
- static ID3D12CommandQueue *command_queue;
- static ID3D12Fence *queue_fence;
- static UINT64 fence_value;
- static ID3D12CommandAllocator *command_allocator;
- static ID3D12GraphicsCommandList *command_list;
- static void signal_and_wait()
- {
- HRESULT hr;
- /* Signal fence when execution finishes */
- hr = ID3D12CommandQueue_Signal(command_queue, queue_fence, ++fence_value);
- assert(SUCCEEDED(hr));
- /* Wait for queue to finish */
- while(ID3D12Fence_GetCompletedValue(queue_fence) != fence_value)
- {
- SwitchToThread(); /* Allow windows to do other work */
- }
- }
- static void execute_commands()
- {
- /* Prepare command list for execution */
- ID3D12GraphicsCommandList_Close(command_list);
- /* Execute on command queue */
- ID3D12CommandList* cmd_lists[] = { (ID3D12CommandList*)command_list};
- ID3D12CommandQueue_ExecuteCommandLists(command_queue, 1, cmd_lists);
- /* Wait for execution */
- signal_and_wait();
- /* Reset command allocator and list */
- ID3D12CommandAllocator_Reset(command_allocator);
- ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL);
- }
- static void get_swap_chain_buffers()
- {
- HRESULT hr;
- D3D12_CPU_DESCRIPTOR_HANDLE descriptor_handle;
- /* Get resource objects from swap chain */
- hr = IDXGISwapChain1_GetBuffer(swap_chain, 0, &IID_ID3D12Resource, &rtv_buffers[0]);
- assert(SUCCEEDED(hr));
- hr = IDXGISwapChain1_GetBuffer(swap_chain, 1, &IID_ID3D12Resource, &rtv_buffers[1]);
- assert(SUCCEEDED(hr));
- /* Recreate render target views */
- ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(rtv_descriptor_heap, &descriptor_handle);
- ID3D12Device_CreateRenderTargetView(device, rtv_buffers[0], NULL, descriptor_handle);
- rtv_handles[0] = descriptor_handle;
- descriptor_handle.ptr += rtv_desc_increment;
- ID3D12Device_CreateRenderTargetView(device, rtv_buffers[1], NULL, descriptor_handle);
- rtv_handles[1] = descriptor_handle;
- }
- static void
- set_swap_chain_size(int width, int height)
- {
- HRESULT hr;
- /* Wait for pending work */
- signal_and_wait();
- signal_and_wait(); /* Two times because we have two buffers in flight */
- /* Release all open refereces to the buffers */
- ID3D12Resource_Release(rtv_buffers[0]);
- ID3D12Resource_Release(rtv_buffers[1]);
- /* DXGI can now perform resizing */
- hr = IDXGISwapChain1_ResizeBuffers(swap_chain, 2, width, height, DXGI_FORMAT_UNKNOWN, DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH);
- assert(SUCCEEDED(hr));
- /* Get references for the new resized buffers */
- get_swap_chain_buffers();
- /* Reset RTV index */
- rtv_index = 0;
- }
- static LRESULT CALLBACK
- WindowProc(HWND wnd, UINT msg, WPARAM wparam, LPARAM lparam)
- {
- switch (msg)
- {
- case WM_DESTROY:
- PostQuitMessage(0);
- return 0;
- case WM_SIZE:
- if (swap_chain)
- {
- int width = LOWORD(lparam);
- int height = HIWORD(lparam);
- set_swap_chain_size(width, height);
- nk_d3d12_resize(width, height);
- }
- break;
- }
- if (nk_d3d12_handle_event(wnd, msg, wparam, lparam))
- return 0;
- return DefWindowProcW(wnd, msg, wparam, lparam);
- }
- int main(void)
- {
- struct nk_context *ctx;
- struct nk_colorf bg;
- WNDCLASSW wc;
- RECT rect = { 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT };
- DWORD style = WS_OVERLAPPEDWINDOW;
- DWORD exstyle = WS_EX_APPWINDOW;
- HWND wnd;
- int running = 1;
- HRESULT hr;
- D3D12_COMMAND_QUEUE_DESC command_queue_desc;
- DXGI_SWAP_CHAIN_DESC1 swap_chain_desc;
- D3D12_DESCRIPTOR_HEAP_DESC rtv_desc_heap_desc;
- #ifdef INCLUDE_CONFIGURATOR
- static struct nk_color color_table[NK_COLOR_COUNT];
- memcpy(color_table, nk_default_color_style, sizeof(color_table));
- #endif
- /* Win32 */
- memset(&wc, 0, sizeof(wc));
- wc.style = CS_DBLCLKS;
- wc.lpfnWndProc = WindowProc;
- wc.hInstance = GetModuleHandleW(0);
- wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
- wc.hCursor = LoadCursor(NULL, IDC_ARROW);
- wc.lpszClassName = L"NuklearWindowClass";
- RegisterClassW(&wc);
- AdjustWindowRectEx(&rect, style, FALSE, exstyle);
- wnd = CreateWindowExW(exstyle, wc.lpszClassName, L"Nuklear Direct3D 12 Demo",
- style | WS_VISIBLE, CW_USEDEFAULT, CW_USEDEFAULT,
- rect.right - rect.left, rect.bottom - rect.top,
- NULL, NULL, wc.hInstance, NULL);
- /* D3D12 setup */
- /* Create default Device */
- hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, &device);
- assert(SUCCEEDED(hr));
- /* Create a command queue */
- command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
- command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
- command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
- command_queue_desc.NodeMask = 0;
- hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc, &IID_ID3D12CommandQueue, &command_queue);
- assert(SUCCEEDED(hr));
- /* Create a fence for command queue executions */
- fence_value = 0;
- hr = ID3D12Device_CreateFence(device, fence_value, D3D12_FENCE_FLAG_NONE, &IID_ID3D12Fence, &queue_fence);
- assert(SUCCEEDED(hr));
- /* Create a command allocator */
- hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT, &IID_ID3D12CommandAllocator, &command_allocator);
- assert(SUCCEEDED(hr));
- /* Create a command list that will use our allocator */
- hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT, command_allocator, NULL, &IID_ID3D12GraphicsCommandList1, &command_list);
- assert(SUCCEEDED(hr));
- /* DXGI Setup (Swap chain & resources) */
- /* Create a descriptor heap for the back buffers */
- rtv_desc_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
- rtv_desc_heap_desc.NumDescriptors = 2;
- rtv_desc_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
- rtv_desc_heap_desc.NodeMask = 0;
- hr = ID3D12Device_CreateDescriptorHeap(device, &rtv_desc_heap_desc, &IID_ID3D12DescriptorHeap, &rtv_descriptor_heap);
- assert(SUCCEEDED(hr));
- /* Get descriptor increment */
- rtv_desc_increment = ID3D12Device_GetDescriptorHandleIncrementSize(device, D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
- /* Get the DXGI factory */
- hr = CreateDXGIFactory1(&IID_IDXGIFactory2, &dxgi_factory);
- assert(SUCCEEDED(hr));
- /* Create the swap chain */
- swap_chain_desc.Width = WINDOW_WIDTH;
- swap_chain_desc.Height = WINDOW_HEIGHT;
- swap_chain_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- swap_chain_desc.Stereo = 0;
- swap_chain_desc.SampleDesc.Count = 1;
- swap_chain_desc.SampleDesc.Quality = 0;
- swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- swap_chain_desc.BufferCount = 2;
- swap_chain_desc.Scaling = DXGI_SCALING_STRETCH;
- swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL ;
- swap_chain_desc.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
- swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
- hr = IDXGIFactory2_CreateSwapChainForHwnd(dxgi_factory, (IUnknown*)command_queue, wnd, &swap_chain_desc, NULL, NULL, &swap_chain);
- assert(SUCCEEDED(hr));
- get_swap_chain_buffers();
- /* GUI */
- ctx = nk_d3d12_init(device, WINDOW_WIDTH, WINDOW_HEIGHT, MAX_VERTEX_BUFFER, MAX_INDEX_BUFFER, USER_TEXTURES);
- /* Load Fonts: if none of these are loaded a default font will be used */
- /* Load Cursor: if you uncomment cursor loading please hide the cursor */
- {
- struct nk_font_atlas *atlas;
- nk_d3d12_font_stash_begin(&atlas);
- /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../extra_font/DroidSans.ttf", 14, 0);*/
- /*struct nk_font *robot = nk_font_atlas_add_from_file(atlas, "../../extra_font/Roboto-Regular.ttf", 14, 0);*/
- /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
- /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../extra_font/ProggyClean.ttf", 12, 0);*/
- /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../extra_font/ProggyTiny.ttf", 10, 0);*/
- /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../extra_font/Cousine-Regular.ttf", 13, 0);*/
- nk_d3d12_font_stash_end(command_list);
- /*nk_style_load_all_cursors(ctx, atlas->cursors);*/
- /*nk_style_set_font(ctx, &droid->handle)*/;
- }
- /* Execute the command list to make sure all texture (font) data has been uploaded */
- execute_commands();
- /* Now we can cleanup all resources consumed by font stashing that are no longer used */
- nk_d3d12_font_stash_cleanup();
- bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f;
- while (running)
- {
- /* Input */
- MSG msg;
- nk_input_begin(ctx);
- while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE))
- {
- if (msg.message == WM_QUIT)
- running = 0;
- TranslateMessage(&msg);
- DispatchMessageW(&msg);
- }
- nk_input_end(ctx);
- /* GUI */
- if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250),
- NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
- NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
- {
- enum {EASY, HARD};
- static int op = EASY;
- static int property = 20;
- nk_layout_row_static(ctx, 30, 80, 1);
- if (nk_button_label(ctx, "button"))
- fprintf(stdout, "button pressed\n");
- nk_layout_row_dynamic(ctx, 30, 2);
- if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
- if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
- nk_layout_row_dynamic(ctx, 22, 1);
- nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
- nk_layout_row_dynamic(ctx, 20, 1);
- nk_label(ctx, "background:", NK_TEXT_LEFT);
- nk_layout_row_dynamic(ctx, 25, 1);
- if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) {
- nk_layout_row_dynamic(ctx, 120, 1);
- bg = nk_color_picker(ctx, bg, NK_RGBA);
- nk_layout_row_dynamic(ctx, 25, 1);
- bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f);
- bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f);
- bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f);
- bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f);
- nk_combo_end(ctx);
- }
- }
- nk_end(ctx);
- /* -------------- EXAMPLES ---------------- */
- #ifdef INCLUDE_CALCULATOR
- calculator(ctx);
- #endif
- #ifdef INCLUDE_CANVAS
- canvas(ctx);
- #endif
- #ifdef INCLUDE_OVERVIEW
- overview(ctx);
- #endif
- #ifdef INCLUDE_CONFIGURATOR
- style_configurator(ctx, color_table);
- #endif
- #ifdef INCLUDE_NODE_EDITOR
- node_editor(ctx);
- #endif
- /* ----------------------------------------- */
- /* Set rtv resource state */
- D3D12_RESOURCE_BARRIER resource_barrier;
- resource_barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
- resource_barrier.Transition.pResource = rtv_buffers[rtv_index];
- resource_barrier.Transition.Subresource = 0;
- resource_barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT;
- resource_barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET;
- resource_barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
- ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &resource_barrier);
- /* Clear and set the rtv */
- ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_handles[rtv_index], &bg.r, 0, NULL);
- ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &rtv_handles[rtv_index], FALSE, NULL);
- /* Draw */
- nk_d3d12_render(command_list, NK_ANTI_ALIASING_ON);
- /* Bring the rtv resource back to present state */
- resource_barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
- resource_barrier.Transition.pResource = rtv_buffers[rtv_index];
- resource_barrier.Transition.Subresource = 0;
- resource_barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET;
- resource_barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PRESENT;
- resource_barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
- ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &resource_barrier);
- /* Execute command list and wait */
- execute_commands();
- /* Present frame */
- hr = IDXGISwapChain2_Present(swap_chain, 1, 0);
- rtv_index = (rtv_index + 1) % 2;
- if (hr == DXGI_ERROR_DEVICE_RESET || hr == DXGI_ERROR_DEVICE_REMOVED) {
- /* to recover from this, you'll need to recreate device and all the resources */
- MessageBoxW(NULL, L"D3D12 device is lost or removed!", L"Error", 0);
- break;
- } else if (hr == DXGI_STATUS_OCCLUDED) {
- /* window is not visible, so vsync won't work. Let's sleep a bit to reduce CPU usage */
- Sleep(10);
- }
- assert(SUCCEEDED(hr));
- }
- /* Nuklear shutdown */
- nk_d3d12_shutdown();
- /* D3D12 and DXGI shutdown */
- signal_and_wait();
- signal_and_wait(); /* Two times because we have two buffers in flight */
- ID3D12Resource_Release(rtv_buffers[0]);
- ID3D12Resource_Release(rtv_buffers[1]);
- ID3D12DescriptorHeap_Release(rtv_descriptor_heap);
- IDXGISwapChain1_Release(swap_chain);
- IDXGIFactory2_Release(dxgi_factory);
- ID3D12GraphicsCommandList_Release(command_list);
- ID3D12CommandAllocator_Release(command_allocator);
- ID3D12CommandQueue_Release(command_queue);
- ID3D12Fence_Release(queue_fence);
- ID3D12Device_Release(device);
- /* win32 shutdown */
- UnregisterClassW(wc.lpszClassName, wc.hInstance);
- return 0;
- }
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