123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930 |
- /*
- * Nuklear - 1.32.0 - public domain
- * no warrenty implied; use at your own risk.
- * authored from 2015-2016 by Micha Mettke
- *
- * D3D12 backend created by Ludwig Fuechsl (2022)
- */
- /*
- * ==============================================================
- *
- * API
- *
- * ===============================================================
- */
- #ifndef NK_D3D12_H_
- #define NK_D3D12_H_
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- /*
- * USAGE:
- * - This function will initialize a new nuklear rendering context. The context will be bound to a GLOBAL DirectX 12 rendering state.
- */
- NK_API struct nk_context *nk_d3d12_init(ID3D12Device *device, int width, int height, unsigned int max_vertex_buffer, unsigned int max_index_buffer, unsigned int max_user_textures);
- /*
- * USAGE:
- * - A call to this function prepares the global nuklear d3d12 backend for receiving font information’s. Use the obtained atlas pointer to load all required fonts and do all required font setup.
- */
- NK_API void nk_d3d12_font_stash_begin(struct nk_font_atlas **atlas);
- /*
- * USAGE:
- * - Call this function after a call to nk_d3d12_font_stash_begin(...) when all fonts have been loaded and configured.
- * - This function will place commands on the supplied ID3D12GraphicsCommandList.
- * - This function will allocate temporary data that is required until the command list has finish executing. The temporary data can be free by calling nk_d3d12_font_stash_cleanup(...)
- */
- NK_API void nk_d3d12_font_stash_end(ID3D12GraphicsCommandList *command_list);
- /*
- * USAGE:
- * - This function will free temporary data that was allocated by nk_d3d12_font_stash_begin(...)
- * - Only call this function after the command list used in the nk_d3d12_font_stash_begin(...) function call has finished executing.
- * - It is NOT required to call this function but highly recommended.
- */
- NK_API void nk_d3d12_font_stash_cleanup();
- /*
- * USAGE:
- * - This function will setup the supplied texture (ID3D12Resource) for rendering custom images using the supplied D3D12_SHADER_RESOURCE_VIEW_DESC.
- * - This function may override any previous calls to nk_d3d12_set_user_texture(...) while using the same index.
- * - The returned handle can be used as texture handle to render custom images.
- * - The caller must keep track of the state of the texture when it comes to rendering with nk_d3d12_render(...).
- */
- NK_API nk_bool nk_d3d12_set_user_texture(unsigned int index, ID3D12Resource* texture, const D3D12_SHADER_RESOURCE_VIEW_DESC* description, nk_handle* handle_out);
- /*
- * USAGE:
- * - This function should be called within the user window proc to allow nuklear to listen to window events
- */
- NK_API int nk_d3d12_handle_event(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
- /*
- * USAGE:
- * - A call to this function renders any previous placed nuklear draw calls and will flush all nuklear buffers for the next frame
- * - This function will place commands on the supplied ID3D12GraphicsCommandList.
- * - When using custom images for rendering make sure they are in the correct resource state (D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE) when calling this function.
- * - This function will upload data to the gpu (64 + max_vertex_buffer + max_index_buffer BYTES).
- */
- NK_API void nk_d3d12_render(ID3D12GraphicsCommandList *command_list, enum nk_anti_aliasing AA);
- /*
- * USAGE:
- * - This function will notify nuklear that the framebuffer dimensions have changed.
- */
- NK_API void nk_d3d12_resize(int width, int height);
- /*
- * USAGE:
- * - This function will free the global d3d12 rendering state.
- */
- NK_API void nk_d3d12_shutdown(void);
- #endif
- /*
- * ==============================================================
- *
- * IMPLEMENTATION
- *
- * ===============================================================
- */
- #ifdef NK_D3D12_IMPLEMENTATION
- #define WIN32_LEAN_AND_MEAN
- #define COBJMACROS
- #include <d3d12.h>
- #include <stdlib.h>
- #include <stddef.h>
- #include <string.h>
- #include <float.h>
- #include <assert.h>
- #include "nuklear_d3d12_vertex_shader.h"
- #include "nuklear_d3d12_pixel_shader.h"
- struct nk_d3d12_vertex
- {
- float position[2];
- float uv[2];
- nk_byte col[4];
- };
- static struct
- {
- struct nk_context ctx;
- struct nk_font_atlas atlas;
- struct nk_buffer cmds;
- struct nk_draw_null_texture tex_null;
- unsigned int max_vertex_buffer;
- unsigned int max_index_buffer;
- unsigned int max_user_textures;
- D3D12_HEAP_PROPERTIES heap_prop_default;
- D3D12_HEAP_PROPERTIES heap_prop_upload;
- UINT cbv_srv_uav_desc_increment;
- D3D12_VIEWPORT viewport;
- ID3D12Device *device;
- ID3D12RootSignature *root_signature;
- ID3D12PipelineState *pipeline_state;
- ID3D12DescriptorHeap *desc_heap;
- ID3D12Resource *font_texture;
- ID3D12Resource *font_upload_buffer;
- ID3D12Resource *upload_buffer;
- ID3D12Resource *const_buffer;
- ID3D12Resource *index_buffer;
- ID3D12Resource *vertex_buffer;
- D3D12_CPU_DESCRIPTOR_HANDLE cpu_descriptor_handle;
- D3D12_GPU_DESCRIPTOR_HANDLE gpu_descriptor_handle;
- D3D12_GPU_VIRTUAL_ADDRESS gpu_vertex_buffer_address;
- D3D12_GPU_VIRTUAL_ADDRESS gpu_index_buffer_address;
- } d3d12;
- NK_API void
- nk_d3d12_render(ID3D12GraphicsCommandList *command_list, enum nk_anti_aliasing AA)
- {
- HRESULT hr;
- #ifdef NK_UINT_DRAW_INDEX
- DXGI_FORMAT index_buffer_format = DXGI_FORMAT_R32_UINT;
- #else
- DXGI_FORMAT index_buffer_format = DXGI_FORMAT_R16_UINT;
- #endif
- const UINT stride = sizeof(struct nk_d3d12_vertex);
- const struct nk_draw_command *cmd;
- UINT offset = 0;
- D3D12_VERTEX_BUFFER_VIEW vertex_buffer_view;
- D3D12_INDEX_BUFFER_VIEW index_buffer_view;
- unsigned char* ptr_data;
- D3D12_RANGE map_range;
- D3D12_RESOURCE_BARRIER resource_barriers[3];
- /* Activate D3D12 pipeline state and config root signature */
- ID3D12GraphicsCommandList_SetPipelineState(command_list, d3d12.pipeline_state);
- ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, d3d12.root_signature);
- ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &d3d12.desc_heap);
- ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, d3d12.gpu_descriptor_handle);
- /* Configure rendering pipeline */
- ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
- vertex_buffer_view.BufferLocation = d3d12.gpu_vertex_buffer_address;
- vertex_buffer_view.SizeInBytes = d3d12.max_vertex_buffer;
- vertex_buffer_view.StrideInBytes = stride;
- ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vertex_buffer_view);
- index_buffer_view.BufferLocation = d3d12.gpu_index_buffer_address;
- index_buffer_view.Format = index_buffer_format;
- index_buffer_view.SizeInBytes = d3d12.max_index_buffer;
- ID3D12GraphicsCommandList_IASetIndexBuffer(command_list, &index_buffer_view);
- ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &d3d12.viewport);
- /* Map upload buffer to cpu accessible pointer */
- map_range.Begin = sizeof(float) * 4 * 4;
- map_range.End = map_range.Begin + d3d12.max_vertex_buffer + d3d12.max_index_buffer;
- hr = ID3D12Resource_Map(d3d12.upload_buffer, 0, &map_range, &ptr_data);
- NK_ASSERT(SUCCEEDED(hr));
- /* Nuklear convert and copy to upload buffer */
- {
- struct nk_convert_config config;
- NK_STORAGE const struct nk_draw_vertex_layout_element vertex_layout[] = {
- {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_d3d12_vertex, position)},
- {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_d3d12_vertex, uv)},
- {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_d3d12_vertex, col)},
- {NK_VERTEX_LAYOUT_END}
- };
- memset(&config, 0, sizeof(config));
- config.vertex_layout = vertex_layout;
- config.vertex_size = sizeof(struct nk_d3d12_vertex);
- config.vertex_alignment = NK_ALIGNOF(struct nk_d3d12_vertex);
- config.global_alpha = 1.0f;
- config.shape_AA = AA;
- config.line_AA = AA;
- config.circle_segment_count = 22;
- config.curve_segment_count = 22;
- config.arc_segment_count = 22;
- config.tex_null = d3d12.tex_null;
- struct nk_buffer vbuf, ibuf;
- nk_buffer_init_fixed(&vbuf, &ptr_data[sizeof(float) * 4 * 4], (size_t)d3d12.max_vertex_buffer);
- nk_buffer_init_fixed(&ibuf, &ptr_data[sizeof(float) * 4 * 4 + d3d12.max_vertex_buffer], (size_t)d3d12.max_index_buffer);
- nk_convert(&d3d12.ctx, &d3d12.cmds, &vbuf, &ibuf, &config);
- }
- /* Close mapping range */
- ID3D12Resource_Unmap(d3d12.upload_buffer, 0, &map_range);
- /* Issue GPU resource change for copying */
- resource_barriers[0].Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
- resource_barriers[0].Transition.pResource = d3d12.const_buffer;
- resource_barriers[0].Transition.Subresource = 0;
- resource_barriers[0].Transition.StateBefore = D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER;
- resource_barriers[0].Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_DEST;
- resource_barriers[0].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
- resource_barriers[1].Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
- resource_barriers[1].Transition.pResource = d3d12.vertex_buffer;
- resource_barriers[1].Transition.Subresource = 0;
- resource_barriers[1].Transition.StateBefore = D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER;
- resource_barriers[1].Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_DEST;
- resource_barriers[1].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
- resource_barriers[2].Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
- resource_barriers[2].Transition.pResource = d3d12.index_buffer;
- resource_barriers[2].Transition.Subresource = 0;
- resource_barriers[2].Transition.StateBefore = D3D12_RESOURCE_STATE_INDEX_BUFFER;
- resource_barriers[2].Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_DEST;
- resource_barriers[2].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
- ID3D12GraphicsCommandList_ResourceBarrier(command_list, 3, resource_barriers);
- /* Copy from upload buffer to gpu buffers */
- ID3D12GraphicsCommandList_CopyBufferRegion(command_list, d3d12.const_buffer, 0, d3d12.upload_buffer, 0, sizeof(float) * 4 * 4);
- ID3D12GraphicsCommandList_CopyBufferRegion(command_list, d3d12.vertex_buffer, 0, d3d12.upload_buffer, sizeof(float) * 4 * 4, d3d12.max_vertex_buffer);
- ID3D12GraphicsCommandList_CopyBufferRegion(command_list, d3d12.index_buffer, 0, d3d12.upload_buffer, sizeof(float) * 4 * 4 + d3d12.max_vertex_buffer, d3d12.max_index_buffer);
- /* Issue GPU resource change for rendering */
- resource_barriers[0].Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
- resource_barriers[0].Transition.pResource = d3d12.const_buffer;
- resource_barriers[0].Transition.Subresource = 0;
- resource_barriers[0].Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_DEST;
- resource_barriers[0].Transition.StateAfter = D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER;
- resource_barriers[0].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
- resource_barriers[1].Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
- resource_barriers[1].Transition.pResource = d3d12.vertex_buffer;
- resource_barriers[1].Transition.Subresource = 0;
- resource_barriers[1].Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_DEST;
- resource_barriers[1].Transition.StateAfter = D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER;
- resource_barriers[1].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
- resource_barriers[2].Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
- resource_barriers[2].Transition.pResource = d3d12.index_buffer;
- resource_barriers[2].Transition.Subresource = 0;
- resource_barriers[2].Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_DEST;
- resource_barriers[2].Transition.StateAfter = D3D12_RESOURCE_STATE_INDEX_BUFFER;
- resource_barriers[2].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
- ID3D12GraphicsCommandList_ResourceBarrier(command_list, 3, resource_barriers);
- /* Issue draw commands */
- nk_draw_foreach(cmd, &d3d12.ctx, &d3d12.cmds)
- {
- D3D12_RECT scissor;
- UINT32 texture_id;
- /* Only place a drawcall in case the command contains drawable data */
- if(cmd->elem_count)
- {
- /* Setup scissor rect */
- scissor.left = (LONG)cmd->clip_rect.x;
- scissor.right = (LONG)(cmd->clip_rect.x + cmd->clip_rect.w);
- scissor.top = (LONG)cmd->clip_rect.y;
- scissor.bottom = (LONG)(cmd->clip_rect.y + cmd->clip_rect.h);
- ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &scissor);
- /* Setup texture (index to descriptor heap table) to use for draw call */
- texture_id = (UINT32)cmd->texture.id;
- ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 1, &texture_id, 0);
- /* Dispatch draw call */
- ID3D12GraphicsCommandList_DrawIndexedInstanced(command_list, (UINT)cmd->elem_count, 1, offset, 0, 0);
- offset += cmd->elem_count;
- }
- }
- /* Default nuklear context and command buffer clear */
- nk_clear(&d3d12.ctx);
- nk_buffer_clear(&d3d12.cmds);
- }
- static void
- nk_d3d12_get_projection_matrix(int width, int height, float *result)
- {
- const float L = 0.0f;
- const float R = (float)width;
- const float T = 0.0f;
- const float B = (float)height;
- float matrix[4][4] =
- {
- { 0.0f, 0.0f, 0.0f, 0.0f },
- { 0.0f, 0.0f, 0.0f, 0.0f },
- { 0.0f, 0.0f, 0.5f, 0.0f },
- { 0.0f, 0.0f, 0.5f, 1.0f },
- };
- matrix[0][0] = 2.0f / (R - L);
- matrix[1][1] = 2.0f / (T - B);
- matrix[3][0] = (R + L) / (L - R);
- matrix[3][1] = (T + B) / (B - T);
- memcpy(result, matrix, sizeof(matrix));
- }
- NK_API void
- nk_d3d12_resize(int width, int height)
- {
- D3D12_RANGE map_range;
- void* ptr_data;
- /* Describe area to be mapped (the upload buffer region where the constant buffer / projection matrix) lives */
- map_range.Begin = 0;
- map_range.End = sizeof(float) * 4 * 4;
- /* Map area to cpu accassible pointer (from upload buffer) */
- if (SUCCEEDED(ID3D12Resource_Map(d3d12.upload_buffer, 0, &map_range, &ptr_data)))
- {
- /* Compute projection matrix into upload buffer */
- nk_d3d12_get_projection_matrix(width, height, (float*)ptr_data);
- ID3D12Resource_Unmap(d3d12.upload_buffer, 0, &map_range);
- /* Update internal viewport state to relect resize changes */
- d3d12.viewport.Width = (float)width;
- d3d12.viewport.Height = (float)height;
- }
- /*
- NOTE:
- When mapping and copying succeeds, the data will still be in CPU sided memory
- copying to the GPU is done in the nk_d3d12_render function
- */
- }
- NK_API int
- nk_d3d12_handle_event(HWND wnd, UINT msg, WPARAM wparam, LPARAM lparam)
- {
- switch (msg)
- {
- case WM_KEYDOWN:
- case WM_KEYUP:
- case WM_SYSKEYDOWN:
- case WM_SYSKEYUP:
- {
- int down = !((lparam >> 31) & 1);
- int ctrl = GetKeyState(VK_CONTROL) & (1 << 15);
- switch (wparam)
- {
- case VK_SHIFT:
- case VK_LSHIFT:
- case VK_RSHIFT:
- nk_input_key(&d3d12.ctx, NK_KEY_SHIFT, down);
- return 1;
- case VK_DELETE:
- nk_input_key(&d3d12.ctx, NK_KEY_DEL, down);
- return 1;
- case VK_RETURN:
- case VK_SEPARATOR:
- nk_input_key(&d3d12.ctx, NK_KEY_ENTER, down);
- return 1;
- case VK_TAB:
- nk_input_key(&d3d12.ctx, NK_KEY_TAB, down);
- return 1;
- case VK_LEFT:
- if (ctrl)
- nk_input_key(&d3d12.ctx, NK_KEY_TEXT_WORD_LEFT, down);
- else
- nk_input_key(&d3d12.ctx, NK_KEY_LEFT, down);
- return 1;
- case VK_RIGHT:
- if (ctrl)
- nk_input_key(&d3d12.ctx, NK_KEY_TEXT_WORD_RIGHT, down);
- else
- nk_input_key(&d3d12.ctx, NK_KEY_RIGHT, down);
- return 1;
- case VK_BACK:
- nk_input_key(&d3d12.ctx, NK_KEY_BACKSPACE, down);
- return 1;
- case VK_HOME:
- nk_input_key(&d3d12.ctx, NK_KEY_TEXT_START, down);
- nk_input_key(&d3d12.ctx, NK_KEY_SCROLL_START, down);
- return 1;
- case VK_END:
- nk_input_key(&d3d12.ctx, NK_KEY_TEXT_END, down);
- nk_input_key(&d3d12.ctx, NK_KEY_SCROLL_END, down);
- return 1;
- case VK_NEXT:
- nk_input_key(&d3d12.ctx, NK_KEY_SCROLL_DOWN, down);
- return 1;
- case VK_PRIOR:
- nk_input_key(&d3d12.ctx, NK_KEY_SCROLL_UP, down);
- return 1;
- case 'C':
- if (ctrl) {
- nk_input_key(&d3d12.ctx, NK_KEY_COPY, down);
- return 1;
- }
- break;
- case 'V':
- if (ctrl) {
- nk_input_key(&d3d12.ctx, NK_KEY_PASTE, down);
- return 1;
- }
- break;
- case 'X':
- if (ctrl) {
- nk_input_key(&d3d12.ctx, NK_KEY_CUT, down);
- return 1;
- }
- break;
- case 'Z':
- if (ctrl) {
- nk_input_key(&d3d12.ctx, NK_KEY_TEXT_UNDO, down);
- return 1;
- }
- break;
- case 'R':
- if (ctrl) {
- nk_input_key(&d3d12.ctx, NK_KEY_TEXT_REDO, down);
- return 1;
- }
- break;
- }
- return 0;
- }
- case WM_CHAR:
- if (wparam >= 32)
- {
- nk_input_unicode(&d3d12.ctx, (nk_rune)wparam);
- return 1;
- }
- break;
- case WM_LBUTTONDOWN:
- nk_input_button(&d3d12.ctx, NK_BUTTON_LEFT, (short)LOWORD(lparam), (short)HIWORD(lparam), 1);
- SetCapture(wnd);
- return 1;
- case WM_LBUTTONUP:
- nk_input_button(&d3d12.ctx, NK_BUTTON_DOUBLE, (short)LOWORD(lparam), (short)HIWORD(lparam), 0);
- nk_input_button(&d3d12.ctx, NK_BUTTON_LEFT, (short)LOWORD(lparam), (short)HIWORD(lparam), 0);
- ReleaseCapture();
- return 1;
- case WM_RBUTTONDOWN:
- nk_input_button(&d3d12.ctx, NK_BUTTON_RIGHT, (short)LOWORD(lparam), (short)HIWORD(lparam), 1);
- SetCapture(wnd);
- return 1;
- case WM_RBUTTONUP:
- nk_input_button(&d3d12.ctx, NK_BUTTON_RIGHT, (short)LOWORD(lparam), (short)HIWORD(lparam), 0);
- ReleaseCapture();
- return 1;
- case WM_MBUTTONDOWN:
- nk_input_button(&d3d12.ctx, NK_BUTTON_MIDDLE, (short)LOWORD(lparam), (short)HIWORD(lparam), 1);
- SetCapture(wnd);
- return 1;
- case WM_MBUTTONUP:
- nk_input_button(&d3d12.ctx, NK_BUTTON_MIDDLE, (short)LOWORD(lparam), (short)HIWORD(lparam), 0);
- ReleaseCapture();
- return 1;
- case WM_MOUSEWHEEL:
- nk_input_scroll(&d3d12.ctx, nk_vec2(0,(float)(short)HIWORD(wparam) / WHEEL_DELTA));
- return 1;
- case WM_MOUSEMOVE:
- nk_input_motion(&d3d12.ctx, (short)LOWORD(lparam), (short)HIWORD(lparam));
- return 1;
- case WM_LBUTTONDBLCLK:
- nk_input_button(&d3d12.ctx, NK_BUTTON_DOUBLE, (short)LOWORD(lparam), (short)HIWORD(lparam), 1);
- return 1;
- }
- return 0;
- }
- static void
- nk_d3d12_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
- {
- (void)usr;
- if (IsClipboardFormatAvailable(CF_UNICODETEXT) && OpenClipboard(NULL))
- {
- HGLOBAL mem = GetClipboardData(CF_UNICODETEXT);
- if (mem)
- {
- SIZE_T size = GlobalSize(mem) - 1;
- if (size)
- {
- LPCWSTR wstr = (LPCWSTR)GlobalLock(mem);
- if (wstr)
- {
- int utf8size = WideCharToMultiByte(CP_UTF8, 0, wstr, size / sizeof(wchar_t), NULL, 0, NULL, NULL);
- if (utf8size)
- {
- char* utf8 = (char*)malloc(utf8size);
- if (utf8)
- {
- WideCharToMultiByte(CP_UTF8, 0, wstr, size / sizeof(wchar_t), utf8, utf8size, NULL, NULL);
- nk_textedit_paste(edit, utf8, utf8size);
- free(utf8);
- }
- }
- GlobalUnlock(mem);
- }
- }
- }
- CloseClipboard();
- }
- }
- static void
- nk_d3d12_clipboard_copy(nk_handle usr, const char *text, int len)
- {
- (void)usr;
- if (OpenClipboard(NULL))
- {
- int wsize = MultiByteToWideChar(CP_UTF8, 0, text, len, NULL, 0);
- if (wsize)
- {
- HGLOBAL mem = GlobalAlloc(GMEM_MOVEABLE, (wsize + 1) * sizeof(wchar_t));
- if (mem)
- {
- wchar_t* wstr = (wchar_t*)GlobalLock(mem);
- if (wstr)
- {
- MultiByteToWideChar(CP_UTF8, 0, text, len, wstr, wsize);
- wstr[wsize] = 0;
- GlobalUnlock(mem);
- SetClipboardData(CF_UNICODETEXT, mem);
- }
- }
- }
- CloseClipboard();
- }
- }
- NK_API struct nk_context*
- nk_d3d12_init(ID3D12Device *device, int width, int height, unsigned int max_vertex_buffer, unsigned int max_index_buffer, unsigned int max_user_textures)
- {
- HRESULT hr;
- D3D12_CONSTANT_BUFFER_VIEW_DESC cbv;
- D3D12_CPU_DESCRIPTOR_HANDLE cbv_handle;
- /* Do plain object / ref copys */
- d3d12.max_vertex_buffer = max_vertex_buffer;
- d3d12.max_index_buffer = max_index_buffer;
- d3d12.max_user_textures = max_user_textures;
- d3d12.device = device;
- ID3D12Device_AddRef(device);
- d3d12.font_texture = NULL;
- d3d12.font_upload_buffer = NULL;
- /* Init nuklear context */
- nk_init_default(&d3d12.ctx, 0);
- d3d12.ctx.clip.copy = nk_d3d12_clipboard_copy;
- d3d12.ctx.clip.paste = nk_d3d12_clipboard_paste;
- d3d12.ctx.clip.userdata = nk_handle_ptr(0);
- /* Init nuklear buffer */
- nk_buffer_init_default(&d3d12.cmds);
- /* Define Heap properties */
- d3d12.heap_prop_default.Type = D3D12_HEAP_TYPE_DEFAULT;
- d3d12.heap_prop_default.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
- d3d12.heap_prop_default.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
- d3d12.heap_prop_default.CreationNodeMask = 0;
- d3d12.heap_prop_default.VisibleNodeMask = 0;
- d3d12.heap_prop_upload.Type = D3D12_HEAP_TYPE_UPLOAD;
- d3d12.heap_prop_upload.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
- d3d12.heap_prop_upload.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
- d3d12.heap_prop_upload.CreationNodeMask = 0;
- d3d12.heap_prop_upload.VisibleNodeMask = 0;
- /* Create data objects */
- /* Create upload buffer */
- {
- D3D12_RESOURCE_DESC desc;
- desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
- desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
- desc.Width = (sizeof(float) * 4 * 4) + max_vertex_buffer + max_index_buffer; /* Needs to hold matrix + vertices + indicies */
- desc.Height = 1;
- desc.DepthOrArraySize = 1;
- desc.MipLevels = 1;
- desc.Format = DXGI_FORMAT_UNKNOWN;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
- desc.Flags = D3D12_RESOURCE_FLAG_NONE;
- hr = ID3D12Device_CreateCommittedResource(device, &d3d12.heap_prop_upload, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COPY_SOURCE, NULL, &IID_ID3D12Resource, &d3d12.upload_buffer);
- NK_ASSERT(SUCCEEDED(hr));
- }
- /* Create constant buffer */
- {
- D3D12_RESOURCE_DESC desc;
- desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
- desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
- desc.Width = 256; /* Should be sizeof(float) * 4 * 4 - but this does not match how d3d12 works (min CBV size of 256) */
- desc.Height = 1;
- desc.DepthOrArraySize = 1;
- desc.MipLevels = 1;
- desc.Format = DXGI_FORMAT_UNKNOWN;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
- desc.Flags = D3D12_RESOURCE_FLAG_NONE;
- hr = ID3D12Device_CreateCommittedResource(device, &d3d12.heap_prop_default, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COMMON, NULL, &IID_ID3D12Resource, &d3d12.const_buffer);
- NK_ASSERT(SUCCEEDED(hr));
- }
- /* Create vertex buffer */
- {
- D3D12_RESOURCE_DESC desc;
- desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
- desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
- desc.Width = max_vertex_buffer;
- desc.Height = 1;
- desc.DepthOrArraySize = 1;
- desc.MipLevels = 1;
- desc.Format = DXGI_FORMAT_UNKNOWN;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
- desc.Flags = D3D12_RESOURCE_FLAG_NONE;
- hr = ID3D12Device_CreateCommittedResource(device, &d3d12.heap_prop_default, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COMMON, NULL, &IID_ID3D12Resource, &d3d12.vertex_buffer);
- NK_ASSERT(SUCCEEDED(hr));
- }
- /* Create index buffer */
- {
- D3D12_RESOURCE_DESC desc;
- desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
- desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
- desc.Width = max_index_buffer;
- desc.Height = 1;
- desc.DepthOrArraySize = 1;
- desc.MipLevels = 1;
- desc.Format = DXGI_FORMAT_UNKNOWN;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
- desc.Flags = D3D12_RESOURCE_FLAG_NONE;
- hr = ID3D12Device_CreateCommittedResource(device, &d3d12.heap_prop_default, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COMMON, NULL, &IID_ID3D12Resource, &d3d12.index_buffer);
- NK_ASSERT(SUCCEEDED(hr));
- }
- /* Create descriptor heap for shader root signature */
- {
- D3D12_DESCRIPTOR_HEAP_DESC desc;
- desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
- desc.NumDescriptors = 2 + max_user_textures;
- desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
- desc.NodeMask = 0;
- ID3D12Device_CreateDescriptorHeap(device, &desc, &IID_ID3D12DescriptorHeap, &d3d12.desc_heap);
- }
- /* Get address of first handle (CPU and GPU) */
- ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(d3d12.desc_heap, &d3d12.cpu_descriptor_handle);
- ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(d3d12.desc_heap, &d3d12.gpu_descriptor_handle);
- /* Get addresses of vertex & index buffers */
- d3d12.gpu_vertex_buffer_address = ID3D12Resource_GetGPUVirtualAddress(d3d12.vertex_buffer);
- d3d12.gpu_index_buffer_address = ID3D12Resource_GetGPUVirtualAddress(d3d12.index_buffer);
- /* Get handle increment */
- d3d12.cbv_srv_uav_desc_increment = ID3D12Device_GetDescriptorHandleIncrementSize(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
- /* Create view to constant buffer */
- cbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(d3d12.const_buffer);
- cbv.SizeInBytes = 256;
- cbv_handle = d3d12.cpu_descriptor_handle;
- ID3D12Device_CreateConstantBufferView(device, &cbv, cbv_handle);
- /* Create root signature */
- hr = ID3D12Device_CreateRootSignature(device, 0, nk_d3d12_vertex_shader, sizeof(nk_d3d12_vertex_shader), &IID_ID3D12RootSignature, &d3d12.root_signature);
- NK_ASSERT(SUCCEEDED(hr));
- /* Create pipeline state */
- {
- /* Describe input layout */
- const D3D12_INPUT_ELEMENT_DESC layout[] = {
- { "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, NK_OFFSETOF(struct nk_d3d12_vertex, position), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, NK_OFFSETOF(struct nk_d3d12_vertex, uv), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
- { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, NK_OFFSETOF(struct nk_d3d12_vertex, col), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
- };
- /* Describe pipeline state */
- D3D12_GRAPHICS_PIPELINE_STATE_DESC desc;
- memset(&desc, 0, sizeof(desc));
- desc.pRootSignature = d3d12.root_signature;
- desc.VS.pShaderBytecode = nk_d3d12_vertex_shader;
- desc.VS.BytecodeLength = sizeof(nk_d3d12_vertex_shader);
- desc.PS.pShaderBytecode = nk_d3d12_pixel_shader;
- desc.PS.BytecodeLength = sizeof(nk_d3d12_pixel_shader);
- desc.BlendState.RenderTarget[0].BlendEnable = TRUE;
- desc.BlendState.RenderTarget[0].SrcBlend = D3D12_BLEND_SRC_ALPHA;
- desc.BlendState.RenderTarget[0].DestBlend = D3D12_BLEND_INV_SRC_ALPHA;
- desc.BlendState.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD;
- desc.BlendState.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_INV_SRC_ALPHA;
- desc.BlendState.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_ZERO;
- desc.BlendState.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD;
- desc.BlendState.RenderTarget[0].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
- desc.SampleMask = UINT_MAX;
- desc.RasterizerState.FillMode = D3D12_FILL_MODE_SOLID;
- desc.RasterizerState.CullMode= D3D12_CULL_MODE_NONE;
- desc.RasterizerState.DepthClipEnable = TRUE;
- desc.InputLayout.NumElements = _countof(layout);
- desc.InputLayout.pInputElementDescs = layout;
- desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
- desc.NumRenderTargets = 1;
- desc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM; /* NOTE: When using HDR rendering you might have a different framebuffer format */
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.NodeMask = 0;
- /* Create PSO */
- hr = ID3D12Device_CreateGraphicsPipelineState(device, &desc, &IID_ID3D12PipelineState, &d3d12.pipeline_state);
- NK_ASSERT(SUCCEEDED(hr));
- }
- /* First time const buffer init */
- nk_d3d12_resize(width, height);
- /* viewport */
- d3d12.viewport.TopLeftX = 0.0f;
- d3d12.viewport.TopLeftY = 0.0f;
- d3d12.viewport.Width = (float)width;
- d3d12.viewport.Height = (float)height;
- d3d12.viewport.MinDepth = 0.0f;
- d3d12.viewport.MaxDepth = 1.0f;
- return &d3d12.ctx;
- }
- NK_API void
- nk_d3d12_font_stash_begin(struct nk_font_atlas **atlas)
- {
- /* Default nuklear font stash */
- nk_font_atlas_init_default(&d3d12.atlas);
- nk_font_atlas_begin(&d3d12.atlas);
- *atlas = &d3d12.atlas;
- }
- NK_API void
- nk_d3d12_font_stash_end(ID3D12GraphicsCommandList *command_list)
- {
- HRESULT hr;
- D3D12_TEXTURE_COPY_LOCATION cpy_src, cpy_dest;
- D3D12_BOX cpy_box;
- D3D12_RESOURCE_BARRIER resource_barrier;
- D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc;
- D3D12_CPU_DESCRIPTOR_HANDLE srv_handle;
- const void *image;
- void* ptr_data;
- int w, h;
- /* Bake nuklear font atlas */
- image = nk_font_atlas_bake(&d3d12.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
- NK_ASSERT(image);
- /* Create font texture */
- {
- D3D12_RESOURCE_DESC desc;
- desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
- desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
- desc.Width = w;
- desc.Height = h;
- desc.DepthOrArraySize = 1;
- desc.MipLevels = 1;
- desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
- desc.Flags = D3D12_RESOURCE_FLAG_NONE;
- hr = ID3D12Device_CreateCommittedResource(d3d12.device, &d3d12.heap_prop_default, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COPY_DEST, NULL, &IID_ID3D12Resource, &d3d12.font_texture);
- NK_ASSERT(SUCCEEDED(hr));
- }
- /* Create font upload buffer */
- {
- D3D12_RESOURCE_DESC desc;
- desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
- desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
- desc.Width = w * h * 4;
- desc.Height = 1;
- desc.DepthOrArraySize = 1;
- desc.MipLevels = 1;
- desc.Format = DXGI_FORMAT_UNKNOWN;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
- desc.Flags = D3D12_RESOURCE_FLAG_NONE;
- hr = ID3D12Device_CreateCommittedResource(d3d12.device, &d3d12.heap_prop_upload, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COPY_SOURCE, NULL, &IID_ID3D12Resource, &d3d12.font_upload_buffer);
- NK_ASSERT(SUCCEEDED(hr));
- }
- /* Copy image data to upload buffer */
- hr = ID3D12Resource_Map(d3d12.font_upload_buffer, 0, NULL, &ptr_data);
- NK_ASSERT(SUCCEEDED(hr));
- memcpy(ptr_data, image, w * h * 4);
- ID3D12Resource_Unmap(d3d12.font_upload_buffer, 0, NULL);
- /* Execute copy operation */
- cpy_src.pResource = d3d12.font_upload_buffer;
- cpy_src.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
- cpy_src.PlacedFootprint.Offset = 0;
- cpy_src.PlacedFootprint.Footprint.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- cpy_src.PlacedFootprint.Footprint.Width = w;
- cpy_src.PlacedFootprint.Footprint.Height = h;
- cpy_src.PlacedFootprint.Footprint.Depth = 1;
- cpy_src.PlacedFootprint.Footprint.RowPitch = w * 4;
- cpy_dest.pResource = d3d12.font_texture;
- cpy_dest.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
- cpy_dest.SubresourceIndex = 0;
- cpy_box.top = 0;
- cpy_box.left = 0;
- cpy_box.back = 1;
- cpy_box.bottom = h;
- cpy_box.right = w;
- cpy_box.front = 0;
- ID3D12GraphicsCommandList_CopyTextureRegion(command_list, &cpy_dest, 0, 0, 0, &cpy_src, &cpy_box);
- /* Bring texture in the right state for rendering */
- resource_barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
- resource_barrier.Transition.pResource = d3d12.font_texture;
- resource_barrier.Transition.Subresource = 0;
- resource_barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_DEST;
- resource_barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
- resource_barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
- ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &resource_barrier);
- /* Create the SRV for the font texture */
- srv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
- srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
- srv_desc.Texture2D.MipLevels = 1;
- srv_desc.Texture2D.MostDetailedMip = 0;
- srv_desc.Texture2D.PlaneSlice = 0;
- srv_desc.Texture2D.ResourceMinLODClamp = 0.0f;
- srv_handle.ptr = d3d12.cpu_descriptor_handle.ptr + d3d12.cbv_srv_uav_desc_increment;
- ID3D12Device_CreateShaderResourceView(d3d12.device, d3d12.font_texture, &srv_desc, srv_handle);
- /* Done with nk atlas data. Atlas will be served with texture id 0 */
- nk_font_atlas_end(&d3d12.atlas, nk_handle_id(0), &d3d12.tex_null);
- /* Setup default font */
- if (d3d12.atlas.default_font)
- nk_style_set_font(&d3d12.ctx, &d3d12.atlas.default_font->handle);
- }
- NK_API
- void nk_d3d12_font_stash_cleanup()
- {
- if(d3d12.font_upload_buffer)
- {
- ID3D12Resource_Release(d3d12.font_upload_buffer);
- d3d12.font_upload_buffer = NULL;
- }
- }
- NK_API
- nk_bool nk_d3d12_set_user_texture(unsigned int index, ID3D12Resource* texture, const D3D12_SHADER_RESOURCE_VIEW_DESC* description, nk_handle* handle_out)
- {
- nk_bool result = nk_false;
- if(index < d3d12.max_user_textures)
- {
- D3D12_CPU_DESCRIPTOR_HANDLE srv_handle;
- /* Get handle to texture (0 - Const Buffer; 1 - Font Texture; 2 - First user texture) */
- srv_handle.ptr = d3d12.cpu_descriptor_handle.ptr + ((2 + index) * d3d12.cbv_srv_uav_desc_increment);
- /* Create SRV */
- ID3D12Device_CreateShaderResourceView(d3d12.device, texture, description, srv_handle);
- /* Set nk handle (0 - Font Texture; 1 - First user texture) */
- *handle_out = nk_handle_id(1 + index);
- result = nk_true;
- }
- return result;
- }
- NK_API
- void nk_d3d12_shutdown(void)
- {
- /* Nuklear cleanup */
- nk_font_atlas_clear(&d3d12.atlas);
- nk_buffer_free(&d3d12.cmds);
- nk_free(&d3d12.ctx);
- /* DirectX 12 cleanup */
- ID3D12Device_Release(d3d12.device);
- ID3D12PipelineState_Release(d3d12.pipeline_state);
- ID3D12RootSignature_Release(d3d12.root_signature);
- ID3D12DescriptorHeap_Release(d3d12.desc_heap);
- ID3D12Resource_Release(d3d12.upload_buffer);
- ID3D12Resource_Release(d3d12.const_buffer);
- ID3D12Resource_Release(d3d12.index_buffer);
- ID3D12Resource_Release(d3d12.vertex_buffer);
- if(d3d12.font_texture)
- ID3D12Resource_Release(d3d12.font_texture);
- if(d3d12.font_upload_buffer)
- ID3D12Resource_Release(d3d12.font_upload_buffer);
- }
- #endif
|