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- #if 0
- //
- // Generated by Microsoft (R) D3D Shader Disassembler
- //
- //
- // Input signature:
- //
- // Name Index Mask Register SysValue Format Used
- // -------------------- ----- ------ -------- -------- ------- ------
- // SV_POSITION 0 xyzw 0 POS float
- // COLOR 0 xyzw 1 NONE float xyzw
- // TEXCOORD 0 xy 2 NONE float xy
- //
- //
- // Output signature:
- //
- // Name Index Mask Register SysValue Format Used
- // -------------------- ----- ------ -------- -------- ------- ------
- // SV_Target 0 xyzw 0 TARGET float xyzw
- //
- ps_5_1
- dcl_globalFlags refactoringAllowed
- dcl_sampler S0[0:0], mode_default, space=0
- dcl_resource_texture2d (float,float,float,float) T0[0:*], space=0
- dcl_input_ps linear v1.xyzw
- dcl_input_ps linear v2.xy
- dcl_output o0.xyzw
- dcl_temps 1
- sample r0.xyzw, v2.xyxx, T0[0].xyzw, S0[0]
- mul o0.xyzw, r0.xyzw, v1.xyzw
- ret
- // Approximately 0 instruction slots used
- #endif
- const BYTE nk_d3d12_pixel_shader[] =
- {
- 68, 88, 66, 67, 228, 128,
- 250, 93, 94, 248, 174, 160,
- 102, 133, 107, 228, 84, 49,
- 109, 253, 1, 0, 0, 0,
- 72, 2, 0, 0, 4, 0,
- 0, 0, 48, 0, 0, 0,
- 164, 0, 0, 0, 216, 0,
- 0, 0, 152, 1, 0, 0,
- 73, 83, 71, 78, 108, 0,
- 0, 0, 3, 0, 0, 0,
- 8, 0, 0, 0, 80, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 15, 0, 0, 0, 92, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 1, 0, 0, 0,
- 15, 15, 0, 0, 98, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 2, 0, 0, 0,
- 3, 3, 0, 0, 83, 86,
- 95, 80, 79, 83, 73, 84,
- 73, 79, 78, 0, 67, 79,
- 76, 79, 82, 0, 84, 69,
- 88, 67, 79, 79, 82, 68,
- 0, 171, 79, 83, 71, 78,
- 44, 0, 0, 0, 1, 0,
- 0, 0, 8, 0, 0, 0,
- 32, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 83, 86, 95, 84, 97, 114,
- 103, 101, 116, 0, 171, 171,
- 83, 72, 69, 88, 184, 0,
- 0, 0, 81, 0, 0, 0,
- 46, 0, 0, 0, 106, 8,
- 0, 1, 90, 0, 0, 6,
- 70, 110, 48, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 88, 24, 0, 7,
- 70, 126, 48, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 255, 255, 255, 255, 85, 85,
- 0, 0, 0, 0, 0, 0,
- 98, 16, 0, 3, 242, 16,
- 16, 0, 1, 0, 0, 0,
- 98, 16, 0, 3, 50, 16,
- 16, 0, 2, 0, 0, 0,
- 101, 0, 0, 3, 242, 32,
- 16, 0, 0, 0, 0, 0,
- 104, 0, 0, 2, 1, 0,
- 0, 0, 69, 0, 0, 11,
- 242, 0, 16, 0, 0, 0,
- 0, 0, 70, 16, 16, 0,
- 2, 0, 0, 0, 70, 126,
- 32, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 96,
- 32, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 56, 0,
- 0, 7, 242, 32, 16, 0,
- 0, 0, 0, 0, 70, 14,
- 16, 0, 0, 0, 0, 0,
- 70, 30, 16, 0, 1, 0,
- 0, 0, 62, 0, 0, 1,
- 82, 84, 83, 48, 168, 0,
- 0, 0, 2, 0, 0, 0,
- 2, 0, 0, 0, 24, 0,
- 0, 0, 1, 0, 0, 0,
- 116, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 48, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 104, 0,
- 0, 0, 2, 0, 0, 0,
- 56, 0, 0, 0, 2, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 2, 0, 0, 0,
- 255, 255, 255, 255, 0, 0,
- 0, 0, 255, 255, 255, 255,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 255, 255, 255, 255, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 21, 0,
- 0, 0, 3, 0, 0, 0,
- 3, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 16, 0, 0, 0, 8, 0,
- 0, 0, 2, 0, 0, 0,
- 0, 0, 0, 0, 255, 255,
- 127, 127, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0
- };
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