nuklear_sdl_gl3.h 17 KB

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  1. /*
  2. * Nuklear - 1.32.0 - public domain
  3. * no warrenty implied; use at your own risk.
  4. * authored from 2015-2016 by Micha Mettke
  5. */
  6. /*
  7. * ==============================================================
  8. *
  9. * API
  10. *
  11. * ===============================================================
  12. */
  13. #ifndef NK_SDL_GL3_H_
  14. #define NK_SDL_GL3_H_
  15. #include <SDL2/SDL.h>
  16. #include <SDL2/SDL_opengl.h>
  17. NK_API struct nk_context* nk_sdl_init(SDL_Window *win);
  18. NK_API void nk_sdl_font_stash_begin(struct nk_font_atlas **atlas);
  19. NK_API void nk_sdl_font_stash_end(void);
  20. NK_API int nk_sdl_handle_event(SDL_Event *evt);
  21. NK_API void nk_sdl_render(enum nk_anti_aliasing , int max_vertex_buffer, int max_element_buffer);
  22. NK_API void nk_sdl_shutdown(void);
  23. NK_API void nk_sdl_device_destroy(void);
  24. NK_API void nk_sdl_device_create(void);
  25. NK_API void nk_sdl_handle_grab(void);
  26. #endif
  27. /*
  28. * ==============================================================
  29. *
  30. * IMPLEMENTATION
  31. *
  32. * ===============================================================
  33. */
  34. #ifdef NK_SDL_GL3_IMPLEMENTATION
  35. #include <stdlib.h>
  36. #include <assert.h>
  37. #include <string.h>
  38. struct nk_sdl_device {
  39. struct nk_buffer cmds;
  40. struct nk_draw_null_texture tex_null;
  41. GLuint vbo, vao, ebo;
  42. GLuint prog;
  43. GLuint vert_shdr;
  44. GLuint frag_shdr;
  45. GLint attrib_pos;
  46. GLint attrib_uv;
  47. GLint attrib_col;
  48. GLint uniform_tex;
  49. GLint uniform_proj;
  50. GLuint font_tex;
  51. };
  52. struct nk_sdl_vertex {
  53. float position[2];
  54. float uv[2];
  55. nk_byte col[4];
  56. };
  57. static struct nk_sdl {
  58. SDL_Window *win;
  59. struct nk_sdl_device ogl;
  60. struct nk_context ctx;
  61. struct nk_font_atlas atlas;
  62. Uint64 time_of_last_frame;
  63. } sdl;
  64. #ifdef __APPLE__
  65. #define NK_SHADER_VERSION "#version 150\n"
  66. #else
  67. #define NK_SHADER_VERSION "#version 300 es\n"
  68. #endif
  69. NK_API void
  70. nk_sdl_device_create(void)
  71. {
  72. GLint status;
  73. static const GLchar *vertex_shader =
  74. NK_SHADER_VERSION
  75. "uniform mat4 ProjMtx;\n"
  76. "in vec2 Position;\n"
  77. "in vec2 TexCoord;\n"
  78. "in vec4 Color;\n"
  79. "out vec2 Frag_UV;\n"
  80. "out vec4 Frag_Color;\n"
  81. "void main() {\n"
  82. " Frag_UV = TexCoord;\n"
  83. " Frag_Color = Color;\n"
  84. " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
  85. "}\n";
  86. static const GLchar *fragment_shader =
  87. NK_SHADER_VERSION
  88. "precision mediump float;\n"
  89. "uniform sampler2D Texture;\n"
  90. "in vec2 Frag_UV;\n"
  91. "in vec4 Frag_Color;\n"
  92. "out vec4 Out_Color;\n"
  93. "void main(){\n"
  94. " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
  95. "}\n";
  96. struct nk_sdl_device *dev = &sdl.ogl;
  97. nk_buffer_init_default(&dev->cmds);
  98. dev->prog = glCreateProgram();
  99. dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
  100. dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
  101. glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
  102. glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
  103. glCompileShader(dev->vert_shdr);
  104. glCompileShader(dev->frag_shdr);
  105. glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
  106. assert(status == GL_TRUE);
  107. glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
  108. assert(status == GL_TRUE);
  109. glAttachShader(dev->prog, dev->vert_shdr);
  110. glAttachShader(dev->prog, dev->frag_shdr);
  111. glLinkProgram(dev->prog);
  112. glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
  113. assert(status == GL_TRUE);
  114. dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
  115. dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
  116. dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
  117. dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
  118. dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
  119. {
  120. /* buffer setup */
  121. GLsizei vs = sizeof(struct nk_sdl_vertex);
  122. size_t vp = offsetof(struct nk_sdl_vertex, position);
  123. size_t vt = offsetof(struct nk_sdl_vertex, uv);
  124. size_t vc = offsetof(struct nk_sdl_vertex, col);
  125. glGenBuffers(1, &dev->vbo);
  126. glGenBuffers(1, &dev->ebo);
  127. glGenVertexArrays(1, &dev->vao);
  128. glBindVertexArray(dev->vao);
  129. glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
  130. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
  131. glEnableVertexAttribArray((GLuint)dev->attrib_pos);
  132. glEnableVertexAttribArray((GLuint)dev->attrib_uv);
  133. glEnableVertexAttribArray((GLuint)dev->attrib_col);
  134. glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
  135. glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
  136. glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
  137. }
  138. glBindTexture(GL_TEXTURE_2D, 0);
  139. glBindBuffer(GL_ARRAY_BUFFER, 0);
  140. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
  141. glBindVertexArray(0);
  142. }
  143. NK_INTERN void
  144. nk_sdl_device_upload_atlas(const void *image, int width, int height)
  145. {
  146. struct nk_sdl_device *dev = &sdl.ogl;
  147. glGenTextures(1, &dev->font_tex);
  148. glBindTexture(GL_TEXTURE_2D, dev->font_tex);
  149. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  150. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  151. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
  152. GL_RGBA, GL_UNSIGNED_BYTE, image);
  153. }
  154. NK_API void
  155. nk_sdl_device_destroy(void)
  156. {
  157. struct nk_sdl_device *dev = &sdl.ogl;
  158. glDetachShader(dev->prog, dev->vert_shdr);
  159. glDetachShader(dev->prog, dev->frag_shdr);
  160. glDeleteShader(dev->vert_shdr);
  161. glDeleteShader(dev->frag_shdr);
  162. glDeleteProgram(dev->prog);
  163. glDeleteTextures(1, &dev->font_tex);
  164. glDeleteBuffers(1, &dev->vbo);
  165. glDeleteBuffers(1, &dev->ebo);
  166. nk_buffer_free(&dev->cmds);
  167. }
  168. NK_API void
  169. nk_sdl_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer)
  170. {
  171. struct nk_sdl_device *dev = &sdl.ogl;
  172. int width, height;
  173. int display_width, display_height;
  174. struct nk_vec2 scale;
  175. GLfloat ortho[4][4] = {
  176. { 2.0f, 0.0f, 0.0f, 0.0f },
  177. { 0.0f, -2.0f, 0.0f, 0.0f },
  178. { 0.0f, 0.0f, -1.0f, 0.0f },
  179. { -1.0f, 1.0f, 0.0f, 1.0f },
  180. };
  181. Uint64 now = SDL_GetTicks64();
  182. sdl.ctx.delta_time_seconds = (float)(now - sdl.time_of_last_frame) / 1000;
  183. sdl.time_of_last_frame = now;
  184. SDL_GetWindowSize(sdl.win, &width, &height);
  185. SDL_GL_GetDrawableSize(sdl.win, &display_width, &display_height);
  186. ortho[0][0] /= (GLfloat)width;
  187. ortho[1][1] /= (GLfloat)height;
  188. scale.x = (float)display_width/(float)width;
  189. scale.y = (float)display_height/(float)height;
  190. /* setup global state */
  191. glViewport(0,0,display_width,display_height);
  192. glEnable(GL_BLEND);
  193. glBlendEquation(GL_FUNC_ADD);
  194. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  195. glDisable(GL_CULL_FACE);
  196. glDisable(GL_DEPTH_TEST);
  197. glEnable(GL_SCISSOR_TEST);
  198. glActiveTexture(GL_TEXTURE0);
  199. /* setup program */
  200. glUseProgram(dev->prog);
  201. glUniform1i(dev->uniform_tex, 0);
  202. glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
  203. {
  204. /* convert from command queue into draw list and draw to screen */
  205. const struct nk_draw_command *cmd;
  206. void *vertices, *elements;
  207. const nk_draw_index *offset = NULL;
  208. struct nk_buffer vbuf, ebuf;
  209. /* allocate vertex and element buffer */
  210. glBindVertexArray(dev->vao);
  211. glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
  212. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
  213. glBufferData(GL_ARRAY_BUFFER, max_vertex_buffer, NULL, GL_STREAM_DRAW);
  214. glBufferData(GL_ELEMENT_ARRAY_BUFFER, max_element_buffer, NULL, GL_STREAM_DRAW);
  215. /* load vertices/elements directly into vertex/element buffer */
  216. vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
  217. elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
  218. {
  219. /* fill convert configuration */
  220. struct nk_convert_config config;
  221. static const struct nk_draw_vertex_layout_element vertex_layout[] = {
  222. {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, position)},
  223. {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, uv)},
  224. {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sdl_vertex, col)},
  225. {NK_VERTEX_LAYOUT_END}
  226. };
  227. memset(&config, 0, sizeof(config));
  228. config.vertex_layout = vertex_layout;
  229. config.vertex_size = sizeof(struct nk_sdl_vertex);
  230. config.vertex_alignment = NK_ALIGNOF(struct nk_sdl_vertex);
  231. config.tex_null = dev->tex_null;
  232. config.circle_segment_count = 22;
  233. config.curve_segment_count = 22;
  234. config.arc_segment_count = 22;
  235. config.global_alpha = 1.0f;
  236. config.shape_AA = AA;
  237. config.line_AA = AA;
  238. /* setup buffers to load vertices and elements */
  239. nk_buffer_init_fixed(&vbuf, vertices, (nk_size)max_vertex_buffer);
  240. nk_buffer_init_fixed(&ebuf, elements, (nk_size)max_element_buffer);
  241. nk_convert(&sdl.ctx, &dev->cmds, &vbuf, &ebuf, &config);
  242. }
  243. glUnmapBuffer(GL_ARRAY_BUFFER);
  244. glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
  245. /* iterate over and execute each draw command */
  246. nk_draw_foreach(cmd, &sdl.ctx, &dev->cmds) {
  247. if (!cmd->elem_count) continue;
  248. glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
  249. glScissor((GLint)(cmd->clip_rect.x * scale.x),
  250. (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
  251. (GLint)(cmd->clip_rect.w * scale.x),
  252. (GLint)(cmd->clip_rect.h * scale.y));
  253. glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
  254. offset += cmd->elem_count;
  255. }
  256. nk_clear(&sdl.ctx);
  257. nk_buffer_clear(&dev->cmds);
  258. }
  259. glUseProgram(0);
  260. glBindBuffer(GL_ARRAY_BUFFER, 0);
  261. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
  262. glBindVertexArray(0);
  263. glDisable(GL_BLEND);
  264. glDisable(GL_SCISSOR_TEST);
  265. }
  266. static void
  267. nk_sdl_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
  268. {
  269. const char *text = SDL_GetClipboardText();
  270. if (text) {
  271. nk_textedit_paste(edit, text, nk_strlen(text));
  272. SDL_free((void *)text);
  273. }
  274. (void)usr;
  275. }
  276. static void
  277. nk_sdl_clipboard_copy(nk_handle usr, const char *text, int len)
  278. {
  279. char *str = 0;
  280. (void)usr;
  281. if (!len) return;
  282. str = (char*)malloc((size_t)len+1);
  283. if (!str) return;
  284. memcpy(str, text, (size_t)len);
  285. str[len] = '\0';
  286. SDL_SetClipboardText(str);
  287. free(str);
  288. }
  289. NK_API struct nk_context*
  290. nk_sdl_init(SDL_Window *win)
  291. {
  292. sdl.win = win;
  293. nk_init_default(&sdl.ctx, 0);
  294. sdl.ctx.clip.copy = nk_sdl_clipboard_copy;
  295. sdl.ctx.clip.paste = nk_sdl_clipboard_paste;
  296. sdl.ctx.clip.userdata = nk_handle_ptr(0);
  297. nk_sdl_device_create();
  298. sdl.time_of_last_frame = SDL_GetTicks64();
  299. return &sdl.ctx;
  300. }
  301. NK_API void
  302. nk_sdl_font_stash_begin(struct nk_font_atlas **atlas)
  303. {
  304. nk_font_atlas_init_default(&sdl.atlas);
  305. nk_font_atlas_begin(&sdl.atlas);
  306. *atlas = &sdl.atlas;
  307. }
  308. NK_API void
  309. nk_sdl_font_stash_end(void)
  310. {
  311. const void *image; int w, h;
  312. image = nk_font_atlas_bake(&sdl.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
  313. nk_sdl_device_upload_atlas(image, w, h);
  314. nk_font_atlas_end(&sdl.atlas, nk_handle_id((int)sdl.ogl.font_tex), &sdl.ogl.tex_null);
  315. if (sdl.atlas.default_font)
  316. nk_style_set_font(&sdl.ctx, &sdl.atlas.default_font->handle);
  317. }
  318. NK_API void
  319. nk_sdl_handle_grab(void)
  320. {
  321. struct nk_context *ctx = &sdl.ctx;
  322. if (ctx->input.mouse.grab) {
  323. SDL_SetRelativeMouseMode(SDL_TRUE);
  324. } else if (ctx->input.mouse.ungrab) {
  325. /* better support for older SDL by setting mode first; causes an extra mouse motion event */
  326. SDL_SetRelativeMouseMode(SDL_FALSE);
  327. SDL_WarpMouseInWindow(sdl.win, (int)ctx->input.mouse.prev.x, (int)ctx->input.mouse.prev.y);
  328. } else if (ctx->input.mouse.grabbed) {
  329. ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
  330. ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
  331. }
  332. }
  333. NK_API int
  334. nk_sdl_handle_event(SDL_Event *evt)
  335. {
  336. struct nk_context *ctx = &sdl.ctx;
  337. int ctrl_down = SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL);
  338. switch(evt->type)
  339. {
  340. case SDL_KEYUP: /* KEYUP & KEYDOWN share same routine */
  341. case SDL_KEYDOWN:
  342. {
  343. int down = evt->type == SDL_KEYDOWN;
  344. switch(evt->key.keysym.sym)
  345. {
  346. case SDLK_RSHIFT: /* RSHIFT & LSHIFT share same routine */
  347. case SDLK_LSHIFT: nk_input_key(ctx, NK_KEY_SHIFT, down); break;
  348. case SDLK_DELETE: nk_input_key(ctx, NK_KEY_DEL, down); break;
  349. case SDLK_KP_ENTER:
  350. case SDLK_RETURN: nk_input_key(ctx, NK_KEY_ENTER, down); break;
  351. case SDLK_TAB: nk_input_key(ctx, NK_KEY_TAB, down); break;
  352. case SDLK_BACKSPACE: nk_input_key(ctx, NK_KEY_BACKSPACE, down); break;
  353. case SDLK_HOME: nk_input_key(ctx, NK_KEY_TEXT_START, down);
  354. nk_input_key(ctx, NK_KEY_SCROLL_START, down); break;
  355. case SDLK_END: nk_input_key(ctx, NK_KEY_TEXT_END, down);
  356. nk_input_key(ctx, NK_KEY_SCROLL_END, down); break;
  357. case SDLK_PAGEDOWN: nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down); break;
  358. case SDLK_PAGEUP: nk_input_key(ctx, NK_KEY_SCROLL_UP, down); break;
  359. case SDLK_z: nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && ctrl_down); break;
  360. case SDLK_r: nk_input_key(ctx, NK_KEY_TEXT_REDO, down && ctrl_down); break;
  361. case SDLK_c: nk_input_key(ctx, NK_KEY_COPY, down && ctrl_down); break;
  362. case SDLK_v: nk_input_key(ctx, NK_KEY_PASTE, down && ctrl_down); break;
  363. case SDLK_x: nk_input_key(ctx, NK_KEY_CUT, down && ctrl_down); break;
  364. case SDLK_b: nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && ctrl_down); break;
  365. case SDLK_e: nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && ctrl_down); break;
  366. case SDLK_UP: nk_input_key(ctx, NK_KEY_UP, down); break;
  367. case SDLK_DOWN: nk_input_key(ctx, NK_KEY_DOWN, down); break;
  368. case SDLK_a:
  369. if (ctrl_down)
  370. nk_input_key(ctx,NK_KEY_TEXT_SELECT_ALL, down);
  371. break;
  372. case SDLK_LEFT:
  373. if (ctrl_down)
  374. nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
  375. else nk_input_key(ctx, NK_KEY_LEFT, down);
  376. break;
  377. case SDLK_RIGHT:
  378. if (ctrl_down)
  379. nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
  380. else nk_input_key(ctx, NK_KEY_RIGHT, down);
  381. break;
  382. }
  383. }
  384. return 1;
  385. case SDL_MOUSEBUTTONUP: /* MOUSEBUTTONUP & MOUSEBUTTONDOWN share same routine */
  386. case SDL_MOUSEBUTTONDOWN:
  387. {
  388. int down = evt->type == SDL_MOUSEBUTTONDOWN;
  389. const int x = evt->button.x, y = evt->button.y;
  390. switch(evt->button.button)
  391. {
  392. case SDL_BUTTON_LEFT:
  393. if (evt->button.clicks > 1)
  394. nk_input_button(ctx, NK_BUTTON_DOUBLE, x, y, down);
  395. nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down); break;
  396. case SDL_BUTTON_MIDDLE: nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down); break;
  397. case SDL_BUTTON_RIGHT: nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down); break;
  398. }
  399. }
  400. return 1;
  401. case SDL_MOUSEMOTION:
  402. if (ctx->input.mouse.grabbed) {
  403. int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y;
  404. nk_input_motion(ctx, x + evt->motion.xrel, y + evt->motion.yrel);
  405. }
  406. else nk_input_motion(ctx, evt->motion.x, evt->motion.y);
  407. return 1;
  408. case SDL_TEXTINPUT:
  409. {
  410. nk_glyph glyph;
  411. memcpy(glyph, evt->text.text, NK_UTF_SIZE);
  412. nk_input_glyph(ctx, glyph);
  413. }
  414. return 1;
  415. case SDL_MOUSEWHEEL:
  416. nk_input_scroll(ctx,nk_vec2(evt->wheel.preciseX, evt->wheel.preciseY));
  417. return 1;
  418. }
  419. return 0;
  420. }
  421. NK_API
  422. void nk_sdl_shutdown(void)
  423. {
  424. nk_font_atlas_clear(&sdl.atlas);
  425. nk_free(&sdl.ctx);
  426. nk_sdl_device_destroy();
  427. memset(&sdl, 0, sizeof(sdl));
  428. }
  429. #endif