main.c 7.8 KB

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  1. /* nuklear - 1.40.8 - public domain */
  2. #include <stdio.h>
  3. #include <stdlib.h>
  4. #include <stdint.h>
  5. #include <stdarg.h>
  6. #include <string.h>
  7. #include <math.h>
  8. #include <assert.h>
  9. #include <limits.h>
  10. #include <time.h>
  11. #define NK_INCLUDE_FIXED_TYPES
  12. #define NK_INCLUDE_STANDARD_IO
  13. #define NK_INCLUDE_STANDARD_VARARGS
  14. #define NK_INCLUDE_DEFAULT_ALLOCATOR
  15. #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
  16. #define NK_INCLUDE_FONT_BAKING
  17. #define NK_INCLUDE_DEFAULT_FONT
  18. #define NK_IMPLEMENTATION
  19. #define NK_SDL_GLES2_IMPLEMENTATION
  20. #include "../../nuklear.h"
  21. #include "nuklear_sdl_gles2.h"
  22. #define WINDOW_WIDTH 800
  23. #define WINDOW_HEIGHT 600
  24. #define MAX_VERTEX_MEMORY 512 * 1024
  25. #define MAX_ELEMENT_MEMORY 128 * 1024
  26. #define UNUSED(a) (void)a
  27. #define MIN(a,b) ((a) < (b) ? (a) : (b))
  28. #define MAX(a,b) ((a) < (b) ? (b) : (a))
  29. #define LEN(a) (sizeof(a)/sizeof(a)[0])
  30. /* ===============================================================
  31. *
  32. * EXAMPLE
  33. *
  34. * ===============================================================*/
  35. /* This are some code examples to provide a small overview of what can be
  36. * done with this library. To try out an example uncomment the defines */
  37. /*#define INCLUDE_ALL */
  38. /*#define INCLUDE_STYLE */
  39. /*#define INCLUDE_CALCULATOR */
  40. /*#define INCLUDE_CANVAS */
  41. #define INCLUDE_OVERVIEW
  42. /*#define INCLUDE_CONFIGURATOR */
  43. /*#define INCLUDE_NODE_EDITOR */
  44. #ifdef INCLUDE_ALL
  45. #define INCLUDE_STYLE
  46. #define INCLUDE_CALCULATOR
  47. #define INCLUDE_CANVAS
  48. #define INCLUDE_OVERVIEW
  49. #define INCLUDE_CONFIGURATOR
  50. #define INCLUDE_NODE_EDITOR
  51. #endif
  52. #ifdef INCLUDE_STYLE
  53. #include "../../demo/common/style.c"
  54. #endif
  55. #ifdef INCLUDE_CALCULATOR
  56. #include "../../demo/common/calculator.c"
  57. #endif
  58. #ifdef INCLUDE_CANVAS
  59. #include "../../demo/common/canvas.c"
  60. #endif
  61. #ifdef INCLUDE_OVERVIEW
  62. #include "../../demo/common/overview.c"
  63. #endif
  64. #ifdef INCLUDE_CONFIGURATOR
  65. #include "../../demo/common/style_configurator.c"
  66. #endif
  67. #ifdef INCLUDE_NODE_EDITOR
  68. #include "../../demo/common/node_editor.c"
  69. #endif
  70. /* ===============================================================
  71. *
  72. * DEMO
  73. *
  74. * ===============================================================*/
  75. /* Platform */
  76. SDL_Window *win;
  77. int running = nk_true;
  78. static void
  79. MainLoop(void* loopArg){
  80. SDL_Event evt;
  81. struct nk_context *ctx = (struct nk_context *)loopArg;
  82. #ifdef INCLUDE_CONFIGURATOR
  83. static struct nk_color color_table[NK_COLOR_COUNT];
  84. memcpy(color_table, nk_default_color_style, sizeof(color_table));
  85. #endif
  86. /* Input */
  87. nk_input_begin(ctx);
  88. while (SDL_PollEvent(&evt)) {
  89. if (evt.type == SDL_QUIT) running = nk_false;
  90. nk_sdl_handle_event(&evt);
  91. }
  92. nk_sdl_handle_grab(); /* optional grabbing behavior */
  93. nk_input_end(ctx);
  94. /* GUI */
  95. if (nk_begin(ctx, "Demo", nk_rect(50, 50, 200, 200),
  96. NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
  97. NK_WINDOW_CLOSABLE|NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
  98. {
  99. nk_menubar_begin(ctx);
  100. nk_layout_row_begin(ctx, NK_STATIC, 25, 2);
  101. nk_layout_row_push(ctx, 45);
  102. if (nk_menu_begin_label(ctx, "FILE", NK_TEXT_LEFT, nk_vec2(120, 200))) {
  103. nk_layout_row_dynamic(ctx, 30, 1);
  104. nk_menu_item_label(ctx, "OPEN", NK_TEXT_LEFT);
  105. nk_menu_item_label(ctx, "CLOSE", NK_TEXT_LEFT);
  106. nk_menu_end(ctx);
  107. }
  108. nk_layout_row_push(ctx, 45);
  109. if (nk_menu_begin_label(ctx, "EDIT", NK_TEXT_LEFT, nk_vec2(120, 200))) {
  110. nk_layout_row_dynamic(ctx, 30, 1);
  111. nk_menu_item_label(ctx, "COPY", NK_TEXT_LEFT);
  112. nk_menu_item_label(ctx, "CUT", NK_TEXT_LEFT);
  113. nk_menu_item_label(ctx, "PASTE", NK_TEXT_LEFT);
  114. nk_menu_end(ctx);
  115. }
  116. nk_layout_row_end(ctx);
  117. nk_menubar_end(ctx);
  118. {
  119. enum {EASY, HARD};
  120. static int op = EASY;
  121. static int property = 20;
  122. nk_layout_row_static(ctx, 30, 80, 1);
  123. if (nk_button_label(ctx, "button"))
  124. fprintf(stdout, "button pressed\n");
  125. nk_layout_row_dynamic(ctx, 30, 2);
  126. if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
  127. if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
  128. nk_layout_row_dynamic(ctx, 25, 1);
  129. nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
  130. }
  131. }
  132. nk_end(ctx);
  133. /* -------------- EXAMPLES ---------------- */
  134. #ifdef INCLUDE_CALCULATOR
  135. calculator(ctx);
  136. #endif
  137. #ifdef INCLUDE_CANVAS
  138. canvas(ctx);
  139. #endif
  140. #ifdef INCLUDE_OVERVIEW
  141. overview(ctx);
  142. #endif
  143. #ifdef INCLUDE_CONFIGURATOR
  144. style_configurator(ctx, color_table);
  145. #endif
  146. #ifdef INCLUDE_NODE_EDITOR
  147. node_editor(ctx);
  148. #endif
  149. /* ----------------------------------------- */
  150. /* Draw */
  151. {float bg[4];
  152. int win_width, win_height;
  153. nk_color_fv(bg, nk_rgb(28,48,62));
  154. SDL_GetWindowSize(win, &win_width, &win_height);
  155. glViewport(0, 0, win_width, win_height);
  156. glClear(GL_COLOR_BUFFER_BIT);
  157. glClearColor(bg[0], bg[1], bg[2], bg[3]);
  158. /* IMPORTANT: `nk_sdl_render` modifies some global OpenGL state
  159. * with blending, scissor, face culling, depth test and viewport and
  160. * defaults everything back into a default state.
  161. * Make sure to either a.) save and restore or b.) reset your own state after
  162. * rendering the UI. */
  163. nk_sdl_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_MEMORY, MAX_ELEMENT_MEMORY);
  164. SDL_GL_SwapWindow(win);}
  165. }
  166. int main(int argc, char* argv[])
  167. {
  168. /* GUI */
  169. struct nk_context *ctx;
  170. SDL_GLContext glContext;
  171. NK_UNUSED(argc);
  172. NK_UNUSED(argv);
  173. /* SDL setup */
  174. SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0");
  175. /*SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_EVENTS); // - do NOT init SDL on GL ES 2 */
  176. SDL_GL_SetAttribute (SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
  177. SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
  178. SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
  179. SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
  180. SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
  181. win = SDL_CreateWindow("Demo",
  182. SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
  183. WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_ALLOW_HIGHDPI);
  184. glContext = SDL_GL_CreateContext(win);
  185. /* OpenGL setup */
  186. glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
  187. ctx = nk_sdl_init(win);
  188. /* Load Fonts: if none of these are loaded a default font will be used */
  189. /* Load Cursor: if you uncomment cursor loading please hide the cursor */
  190. {struct nk_font_atlas *atlas;
  191. nk_sdl_font_stash_begin(&atlas);
  192. /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
  193. /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 16, 0);*/
  194. /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
  195. /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
  196. /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
  197. /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
  198. nk_sdl_font_stash_end();
  199. /*nk_style_load_all_cursors(ctx, atlas->cursors);*/
  200. /*nk_style_set_font(ctx, &roboto->handle)*/;}
  201. #if defined(__EMSCRIPTEN__)
  202. #include <emscripten.h>
  203. emscripten_set_main_loop_arg(MainLoop, (void*)ctx, 0, nk_true);
  204. #else
  205. while (running) MainLoop((void*)ctx);
  206. #endif
  207. nk_sdl_shutdown();
  208. SDL_GL_DeleteContext(glContext);
  209. SDL_DestroyWindow(win);
  210. SDL_Quit();
  211. return 0;
  212. }