nuklear_sdl_gles2.h 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477
  1. /*
  2. * Nuklear - 1.40.8 - public domain
  3. * no warrenty implied; use at your own risk.
  4. * authored from 2015-2017 by Micha Mettke
  5. * emscripten from 2016 by Chris Willcocks
  6. * OpenGL ES 2.0 from 2017 by Dmitry Hrabrov a.k.a. DeXPeriX
  7. */
  8. /*
  9. * ==============================================================
  10. *
  11. * API
  12. *
  13. * ===============================================================
  14. */
  15. #ifndef NK_SDL_GLES2_H_
  16. #define NK_SDL_GLES2_H_
  17. #include <SDL2/SDL.h>
  18. #include <SDL2/SDL_opengles2.h>
  19. NK_API struct nk_context* nk_sdl_init(SDL_Window *win);
  20. NK_API void nk_sdl_font_stash_begin(struct nk_font_atlas **atlas);
  21. NK_API void nk_sdl_font_stash_end(void);
  22. NK_API int nk_sdl_handle_event(SDL_Event *evt);
  23. NK_API void nk_sdl_render(enum nk_anti_aliasing , int max_vertex_buffer, int max_element_buffer);
  24. NK_API void nk_sdl_shutdown(void);
  25. NK_API void nk_sdl_device_destroy(void);
  26. NK_API void nk_sdl_device_create(void);
  27. NK_API void nk_sdl_handle_grab(void);
  28. #endif
  29. /*
  30. * ==============================================================
  31. *
  32. * IMPLEMENTATION
  33. *
  34. * ===============================================================
  35. */
  36. #ifdef NK_SDL_GLES2_IMPLEMENTATION
  37. #include <stdlib.h>
  38. #include <assert.h>
  39. #include <string.h>
  40. struct nk_sdl_device {
  41. struct nk_buffer cmds;
  42. struct nk_draw_null_texture tex_null;
  43. GLuint vbo, ebo;
  44. GLuint prog;
  45. GLuint vert_shdr;
  46. GLuint frag_shdr;
  47. GLint attrib_pos;
  48. GLint attrib_uv;
  49. GLint attrib_col;
  50. GLint uniform_tex;
  51. GLint uniform_proj;
  52. GLuint font_tex;
  53. GLsizei vs;
  54. size_t vp, vt, vc;
  55. };
  56. struct nk_sdl_vertex {
  57. GLfloat position[2];
  58. GLfloat uv[2];
  59. nk_byte col[4];
  60. };
  61. static struct nk_sdl {
  62. SDL_Window *win;
  63. struct nk_sdl_device ogl;
  64. struct nk_context ctx;
  65. struct nk_font_atlas atlas;
  66. Uint64 time_of_last_frame;
  67. } sdl;
  68. #define NK_SHADER_VERSION "#version 100\n"
  69. NK_API void
  70. nk_sdl_device_create(void)
  71. {
  72. GLint status;
  73. static const GLchar *vertex_shader =
  74. NK_SHADER_VERSION
  75. "uniform mat4 ProjMtx;\n"
  76. "attribute vec2 Position;\n"
  77. "attribute vec2 TexCoord;\n"
  78. "attribute vec4 Color;\n"
  79. "varying vec2 Frag_UV;\n"
  80. "varying vec4 Frag_Color;\n"
  81. "void main() {\n"
  82. " Frag_UV = TexCoord;\n"
  83. " Frag_Color = Color;\n"
  84. " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
  85. "}\n";
  86. static const GLchar *fragment_shader =
  87. NK_SHADER_VERSION
  88. "precision mediump float;\n"
  89. "uniform sampler2D Texture;\n"
  90. "varying vec2 Frag_UV;\n"
  91. "varying vec4 Frag_Color;\n"
  92. "void main(){\n"
  93. " gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV);\n"
  94. "}\n";
  95. struct nk_sdl_device *dev = &sdl.ogl;
  96. nk_buffer_init_default(&dev->cmds);
  97. dev->prog = glCreateProgram();
  98. dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
  99. dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
  100. glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
  101. glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
  102. glCompileShader(dev->vert_shdr);
  103. glCompileShader(dev->frag_shdr);
  104. glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
  105. assert(status == GL_TRUE);
  106. glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
  107. assert(status == GL_TRUE);
  108. glAttachShader(dev->prog, dev->vert_shdr);
  109. glAttachShader(dev->prog, dev->frag_shdr);
  110. glLinkProgram(dev->prog);
  111. glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
  112. assert(status == GL_TRUE);
  113. dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
  114. dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
  115. dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
  116. dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
  117. dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
  118. {
  119. dev->vs = sizeof(struct nk_sdl_vertex);
  120. dev->vp = offsetof(struct nk_sdl_vertex, position);
  121. dev->vt = offsetof(struct nk_sdl_vertex, uv);
  122. dev->vc = offsetof(struct nk_sdl_vertex, col);
  123. /* Allocate buffers */
  124. glGenBuffers(1, &dev->vbo);
  125. glGenBuffers(1, &dev->ebo);
  126. }
  127. glBindTexture(GL_TEXTURE_2D, 0);
  128. glBindBuffer(GL_ARRAY_BUFFER, 0);
  129. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
  130. }
  131. NK_INTERN void
  132. nk_sdl_device_upload_atlas(const void *image, int width, int height)
  133. {
  134. struct nk_sdl_device *dev = &sdl.ogl;
  135. glGenTextures(1, &dev->font_tex);
  136. glBindTexture(GL_TEXTURE_2D, dev->font_tex);
  137. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  138. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  139. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
  140. GL_RGBA, GL_UNSIGNED_BYTE, image);
  141. }
  142. NK_API void
  143. nk_sdl_device_destroy(void)
  144. {
  145. struct nk_sdl_device *dev = &sdl.ogl;
  146. glDetachShader(dev->prog, dev->vert_shdr);
  147. glDetachShader(dev->prog, dev->frag_shdr);
  148. glDeleteShader(dev->vert_shdr);
  149. glDeleteShader(dev->frag_shdr);
  150. glDeleteProgram(dev->prog);
  151. glDeleteTextures(1, &dev->font_tex);
  152. glDeleteBuffers(1, &dev->vbo);
  153. glDeleteBuffers(1, &dev->ebo);
  154. nk_buffer_free(&dev->cmds);
  155. }
  156. NK_API void
  157. nk_sdl_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer)
  158. {
  159. struct nk_sdl_device *dev = &sdl.ogl;
  160. int width, height;
  161. int display_width, display_height;
  162. struct nk_vec2 scale;
  163. GLfloat ortho[4][4] = {
  164. { 2.0f, 0.0f, 0.0f, 0.0f },
  165. { 0.0f, -2.0f, 0.0f, 0.0f },
  166. { 0.0f, 0.0f, -1.0f, 0.0f },
  167. { -1.0f, 1.0f, 0.0f, 1.0f },
  168. };
  169. Uint64 now = SDL_GetTicks64();
  170. sdl.ctx.delta_time_seconds = (float)(now - sdl.time_of_last_frame) / 1000;
  171. sdl.time_of_last_frame = now;
  172. SDL_GetWindowSize(sdl.win, &width, &height);
  173. SDL_GL_GetDrawableSize(sdl.win, &display_width, &display_height);
  174. ortho[0][0] /= (GLfloat)width;
  175. ortho[1][1] /= (GLfloat)height;
  176. scale.x = (float)display_width/(float)width;
  177. scale.y = (float)display_height/(float)height;
  178. /* setup global state */
  179. glViewport(0,0,display_width,display_height);
  180. glEnable(GL_BLEND);
  181. glBlendEquation(GL_FUNC_ADD);
  182. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  183. glDisable(GL_CULL_FACE);
  184. glDisable(GL_DEPTH_TEST);
  185. glEnable(GL_SCISSOR_TEST);
  186. glActiveTexture(GL_TEXTURE0);
  187. /* setup program */
  188. glUseProgram(dev->prog);
  189. glUniform1i(dev->uniform_tex, 0);
  190. glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
  191. {
  192. /* convert from command queue into draw list and draw to screen */
  193. const struct nk_draw_command *cmd;
  194. void *vertices, *elements;
  195. const nk_draw_index *offset = NULL;
  196. /* Bind buffers */
  197. glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
  198. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
  199. {
  200. /* buffer setup */
  201. glEnableVertexAttribArray((GLuint)dev->attrib_pos);
  202. glEnableVertexAttribArray((GLuint)dev->attrib_uv);
  203. glEnableVertexAttribArray((GLuint)dev->attrib_col);
  204. glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, dev->vs, (void*)dev->vp);
  205. glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, dev->vs, (void*)dev->vt);
  206. glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, dev->vs, (void*)dev->vc);
  207. }
  208. glBufferData(GL_ARRAY_BUFFER, max_vertex_buffer, NULL, GL_STREAM_DRAW);
  209. glBufferData(GL_ELEMENT_ARRAY_BUFFER, max_element_buffer, NULL, GL_STREAM_DRAW);
  210. /* load vertices/elements directly into vertex/element buffer */
  211. vertices = malloc((size_t)max_vertex_buffer);
  212. elements = malloc((size_t)max_element_buffer);
  213. {
  214. /* fill convert configuration */
  215. struct nk_convert_config config;
  216. static const struct nk_draw_vertex_layout_element vertex_layout[] = {
  217. {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, position)},
  218. {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, uv)},
  219. {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sdl_vertex, col)},
  220. {NK_VERTEX_LAYOUT_END}
  221. };
  222. memset(&config, 0, sizeof(config));
  223. config.vertex_layout = vertex_layout;
  224. config.vertex_size = sizeof(struct nk_sdl_vertex);
  225. config.vertex_alignment = NK_ALIGNOF(struct nk_sdl_vertex);
  226. config.tex_null = dev->tex_null;
  227. config.circle_segment_count = 22;
  228. config.curve_segment_count = 22;
  229. config.arc_segment_count = 22;
  230. config.global_alpha = 1.0f;
  231. config.shape_AA = AA;
  232. config.line_AA = AA;
  233. /* setup buffers to load vertices and elements */
  234. {struct nk_buffer vbuf, ebuf;
  235. nk_buffer_init_fixed(&vbuf, vertices, (nk_size)max_vertex_buffer);
  236. nk_buffer_init_fixed(&ebuf, elements, (nk_size)max_element_buffer);
  237. nk_convert(&sdl.ctx, &dev->cmds, &vbuf, &ebuf, &config);}
  238. }
  239. glBufferSubData(GL_ARRAY_BUFFER, 0, (size_t)max_vertex_buffer, vertices);
  240. glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, (size_t)max_element_buffer, elements);
  241. free(vertices);
  242. free(elements);
  243. /* iterate over and execute each draw command */
  244. nk_draw_foreach(cmd, &sdl.ctx, &dev->cmds) {
  245. if (!cmd->elem_count) continue;
  246. glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
  247. glScissor((GLint)(cmd->clip_rect.x * scale.x),
  248. (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
  249. (GLint)(cmd->clip_rect.w * scale.x),
  250. (GLint)(cmd->clip_rect.h * scale.y));
  251. glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
  252. offset += cmd->elem_count;
  253. }
  254. nk_clear(&sdl.ctx);
  255. nk_buffer_clear(&dev->cmds);
  256. }
  257. glUseProgram(0);
  258. glBindBuffer(GL_ARRAY_BUFFER, 0);
  259. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
  260. glDisable(GL_BLEND);
  261. glDisable(GL_SCISSOR_TEST);
  262. }
  263. static void
  264. nk_sdl_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
  265. {
  266. const char *text = SDL_GetClipboardText();
  267. if (text) {
  268. nk_textedit_paste(edit, text, nk_strlen(text));
  269. SDL_free((void *)text);
  270. }
  271. (void)usr;
  272. }
  273. static void
  274. nk_sdl_clipboard_copy(nk_handle usr, const char *text, int len)
  275. {
  276. char *str = 0;
  277. (void)usr;
  278. if (!len) return;
  279. str = (char*)malloc((size_t)len+1);
  280. if (!str) return;
  281. memcpy(str, text, (size_t)len);
  282. str[len] = '\0';
  283. SDL_SetClipboardText(str);
  284. free(str);
  285. }
  286. NK_API struct nk_context*
  287. nk_sdl_init(SDL_Window *win)
  288. {
  289. sdl.win = win;
  290. nk_init_default(&sdl.ctx, 0);
  291. sdl.ctx.clip.copy = nk_sdl_clipboard_copy;
  292. sdl.ctx.clip.paste = nk_sdl_clipboard_paste;
  293. sdl.ctx.clip.userdata = nk_handle_ptr(0);
  294. nk_sdl_device_create();
  295. sdl.time_of_last_frame = SDL_GetTicks64();
  296. return &sdl.ctx;
  297. }
  298. NK_API void
  299. nk_sdl_font_stash_begin(struct nk_font_atlas **atlas)
  300. {
  301. nk_font_atlas_init_default(&sdl.atlas);
  302. nk_font_atlas_begin(&sdl.atlas);
  303. *atlas = &sdl.atlas;
  304. }
  305. NK_API void
  306. nk_sdl_font_stash_end(void)
  307. {
  308. const void *image; int w, h;
  309. image = nk_font_atlas_bake(&sdl.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
  310. nk_sdl_device_upload_atlas(image, w, h);
  311. nk_font_atlas_end(&sdl.atlas, nk_handle_id((int)sdl.ogl.font_tex), &sdl.ogl.tex_null);
  312. if (sdl.atlas.default_font)
  313. nk_style_set_font(&sdl.ctx, &sdl.atlas.default_font->handle);
  314. }
  315. NK_API void
  316. nk_sdl_handle_grab(void)
  317. {
  318. struct nk_context *ctx = &sdl.ctx;
  319. if (ctx->input.mouse.grab) {
  320. SDL_SetRelativeMouseMode(SDL_TRUE);
  321. } else if (ctx->input.mouse.ungrab) {
  322. /* better support for older SDL by setting mode first; causes an extra mouse motion event */
  323. SDL_SetRelativeMouseMode(SDL_FALSE);
  324. SDL_WarpMouseInWindow(sdl.win, (int)ctx->input.mouse.prev.x, (int)ctx->input.mouse.prev.y);
  325. } else if (ctx->input.mouse.grabbed) {
  326. ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
  327. ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
  328. }
  329. }
  330. NK_API int
  331. nk_sdl_handle_event(SDL_Event *evt)
  332. {
  333. struct nk_context *ctx = &sdl.ctx;
  334. int ctrl_down = SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL);
  335. switch(evt->type)
  336. {
  337. case SDL_KEYUP: /* KEYUP & KEYDOWN share same routine */
  338. case SDL_KEYDOWN:
  339. {
  340. int down = evt->type == SDL_KEYDOWN;
  341. switch(evt->key.keysym.sym)
  342. {
  343. case SDLK_RSHIFT: /* RSHIFT & LSHIFT share same routine */
  344. case SDLK_LSHIFT: nk_input_key(ctx, NK_KEY_SHIFT, down); break;
  345. case SDLK_DELETE: nk_input_key(ctx, NK_KEY_DEL, down); break;
  346. case SDLK_KP_ENTER:
  347. case SDLK_RETURN: nk_input_key(ctx, NK_KEY_ENTER, down); break;
  348. case SDLK_TAB: nk_input_key(ctx, NK_KEY_TAB, down); break;
  349. case SDLK_BACKSPACE: nk_input_key(ctx, NK_KEY_BACKSPACE, down); break;
  350. case SDLK_HOME: nk_input_key(ctx, NK_KEY_TEXT_START, down);
  351. nk_input_key(ctx, NK_KEY_SCROLL_START, down); break;
  352. case SDLK_END: nk_input_key(ctx, NK_KEY_TEXT_END, down);
  353. nk_input_key(ctx, NK_KEY_SCROLL_END, down); break;
  354. case SDLK_PAGEDOWN: nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down); break;
  355. case SDLK_PAGEUP: nk_input_key(ctx, NK_KEY_SCROLL_UP, down); break;
  356. case SDLK_z: nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && ctrl_down); break;
  357. case SDLK_r: nk_input_key(ctx, NK_KEY_TEXT_REDO, down && ctrl_down); break;
  358. case SDLK_c: nk_input_key(ctx, NK_KEY_COPY, down && ctrl_down); break;
  359. case SDLK_v: nk_input_key(ctx, NK_KEY_PASTE, down && ctrl_down); break;
  360. case SDLK_x: nk_input_key(ctx, NK_KEY_CUT, down && ctrl_down); break;
  361. case SDLK_b: nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && ctrl_down); break;
  362. case SDLK_e: nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && ctrl_down); break;
  363. case SDLK_UP: nk_input_key(ctx, NK_KEY_UP, down); break;
  364. case SDLK_DOWN: nk_input_key(ctx, NK_KEY_DOWN, down); break;
  365. case SDLK_a:
  366. if (ctrl_down)
  367. nk_input_key(ctx,NK_KEY_TEXT_SELECT_ALL, down);
  368. break;
  369. case SDLK_LEFT:
  370. if (ctrl_down)
  371. nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
  372. else nk_input_key(ctx, NK_KEY_LEFT, down);
  373. break;
  374. case SDLK_RIGHT:
  375. if (ctrl_down)
  376. nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
  377. else nk_input_key(ctx, NK_KEY_RIGHT, down);
  378. break;
  379. }
  380. }
  381. return 1;
  382. case SDL_MOUSEBUTTONUP: /* MOUSEBUTTONUP & MOUSEBUTTONDOWN share same routine */
  383. case SDL_MOUSEBUTTONDOWN:
  384. {
  385. int down = evt->type == SDL_MOUSEBUTTONDOWN;
  386. const int x = evt->button.x, y = evt->button.y;
  387. switch(evt->button.button)
  388. {
  389. case SDL_BUTTON_LEFT:
  390. if (evt->button.clicks > 1)
  391. nk_input_button(ctx, NK_BUTTON_DOUBLE, x, y, down);
  392. nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down); break;
  393. case SDL_BUTTON_MIDDLE: nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down); break;
  394. case SDL_BUTTON_RIGHT: nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down); break;
  395. }
  396. }
  397. return 1;
  398. case SDL_MOUSEMOTION:
  399. if (ctx->input.mouse.grabbed) {
  400. int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y;
  401. nk_input_motion(ctx, x + evt->motion.xrel, y + evt->motion.yrel);
  402. }
  403. else nk_input_motion(ctx, evt->motion.x, evt->motion.y);
  404. return 1;
  405. case SDL_TEXTINPUT:
  406. {
  407. nk_glyph glyph;
  408. memcpy(glyph, evt->text.text, NK_UTF_SIZE);
  409. nk_input_glyph(ctx, glyph);
  410. }
  411. return 1;
  412. case SDL_MOUSEWHEEL:
  413. nk_input_scroll(ctx,nk_vec2(evt->wheel.preciseX, evt->wheel.preciseY));
  414. return 1;
  415. }
  416. return 0;
  417. }
  418. NK_API
  419. void nk_sdl_shutdown(void)
  420. {
  421. nk_font_atlas_clear(&sdl.atlas);
  422. nk_free(&sdl.ctx);
  423. nk_sdl_device_destroy();
  424. memset(&sdl, 0, sizeof(sdl));
  425. }
  426. #endif