extended.c 34 KB

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  1. /* nuklear - v1.05 - public domain */
  2. #include <stdio.h>
  3. #include <stdlib.h>
  4. #include <stdint.h>
  5. #include <stdarg.h>
  6. #include <string.h>
  7. #include <math.h>
  8. #include <assert.h>
  9. #include <time.h>
  10. #include <limits.h>
  11. #include <GL/glew.h>
  12. #include <GLFW/glfw3.h>
  13. #define NK_INCLUDE_FIXED_TYPES
  14. #define NK_INCLUDE_STANDARD_IO
  15. #define NK_INCLUDE_DEFAULT_ALLOCATOR
  16. #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
  17. #define NK_INCLUDE_FONT_BAKING
  18. #define NK_INCLUDE_DEFAULT_FONT
  19. #define NK_IMPLEMENTATION
  20. #include "../nuklear.h"
  21. #define STB_IMAGE_IMPLEMENTATION
  22. #include "stb_image.h"
  23. /* macros */
  24. #define WINDOW_WIDTH 1200
  25. #define WINDOW_HEIGHT 800
  26. #define MAX_VERTEX_MEMORY 512 * 1024
  27. #define MAX_ELEMENT_MEMORY 128 * 1024
  28. #define UNUSED(a) (void)a
  29. #define MIN(a,b) ((a) < (b) ? (a) : (b))
  30. #define MAX(a,b) ((a) < (b) ? (b) : (a))
  31. #define LEN(a) (sizeof(a)/sizeof(a)[0])
  32. #ifdef __APPLE__
  33. #define NK_SHADER_VERSION "#version 150\n"
  34. #else
  35. #define NK_SHADER_VERSION "#version 300 es\n"
  36. #endif
  37. struct media {
  38. struct nk_font *font_14;
  39. struct nk_font *font_18;
  40. struct nk_font *font_20;
  41. struct nk_font *font_22;
  42. struct nk_image unchecked;
  43. struct nk_image checked;
  44. struct nk_image rocket;
  45. struct nk_image cloud;
  46. struct nk_image pen;
  47. struct nk_image play;
  48. struct nk_image pause;
  49. struct nk_image stop;
  50. struct nk_image prev;
  51. struct nk_image next;
  52. struct nk_image tools;
  53. struct nk_image dir;
  54. struct nk_image copy;
  55. struct nk_image convert;
  56. struct nk_image del;
  57. struct nk_image edit;
  58. struct nk_image images[9];
  59. struct nk_image menu[6];
  60. };
  61. /* ===============================================================
  62. *
  63. * CUSTOM WIDGET
  64. *
  65. * ===============================================================*/
  66. static int
  67. ui_piemenu(struct nk_context *ctx, struct nk_vec2 pos, float radius,
  68. struct nk_image *icons, int item_count)
  69. {
  70. int ret = -1;
  71. struct nk_rect total_space;
  72. struct nk_rect bounds;
  73. int active_item = 0;
  74. /* pie menu popup */
  75. struct nk_color border = ctx->style.window.border_color;
  76. struct nk_style_item background = ctx->style.window.fixed_background;
  77. ctx->style.window.fixed_background = nk_style_item_hide();
  78. ctx->style.window.border_color = nk_rgba(0,0,0,0);
  79. total_space = nk_window_get_content_region(ctx);
  80. ctx->style.window.spacing = nk_vec2(0,0);
  81. ctx->style.window.padding = nk_vec2(0,0);
  82. if (nk_popup_begin(ctx, NK_POPUP_STATIC, "piemenu", NK_WINDOW_NO_SCROLLBAR,
  83. nk_rect(pos.x - total_space.x - radius, pos.y - radius - total_space.y,
  84. 2*radius,2*radius)))
  85. {
  86. int i = 0;
  87. struct nk_command_buffer* out = nk_window_get_canvas(ctx);
  88. const struct nk_input *in = &ctx->input;
  89. total_space = nk_window_get_content_region(ctx);
  90. ctx->style.window.spacing = nk_vec2(4,4);
  91. ctx->style.window.padding = nk_vec2(8,8);
  92. nk_layout_row_dynamic(ctx, total_space.h, 1);
  93. nk_widget(&bounds, ctx);
  94. /* outer circle */
  95. nk_fill_circle(out, bounds, nk_rgb(50,50,50));
  96. {
  97. /* circle buttons */
  98. float step = (2 * 3.141592654f) / (float)(MAX(1,item_count));
  99. float a_min = 0; float a_max = step;
  100. struct nk_vec2 center = nk_vec2(bounds.x + bounds.w / 2.0f, bounds.y + bounds.h / 2.0f);
  101. struct nk_vec2 drag = nk_vec2(in->mouse.pos.x - center.x, in->mouse.pos.y - center.y);
  102. float angle = (float)atan2(drag.y, drag.x);
  103. if (angle < -0.0f) angle += 2.0f * 3.141592654f;
  104. active_item = (int)(angle/step);
  105. for (i = 0; i < item_count; ++i) {
  106. struct nk_rect content;
  107. float rx, ry, dx, dy, a;
  108. nk_fill_arc(out, center.x, center.y, (bounds.w/2.0f),
  109. a_min, a_max, (active_item == i) ? nk_rgb(45,100,255): nk_rgb(60,60,60));
  110. /* separator line */
  111. rx = bounds.w/2.0f; ry = 0;
  112. dx = rx * (float)cos(a_min) - ry * (float)sin(a_min);
  113. dy = rx * (float)sin(a_min) + ry * (float)cos(a_min);
  114. nk_stroke_line(out, center.x, center.y,
  115. center.x + dx, center.y + dy, 1.0f, nk_rgb(50,50,50));
  116. /* button content */
  117. a = a_min + (a_max - a_min)/2.0f;
  118. rx = bounds.w/2.5f; ry = 0;
  119. content.w = 30; content.h = 30;
  120. content.x = center.x + ((rx * (float)cos(a) - ry * (float)sin(a)) - content.w/2.0f);
  121. content.y = center.y + (rx * (float)sin(a) + ry * (float)cos(a) - content.h/2.0f);
  122. nk_draw_image(out, content, &icons[i], nk_rgb(255,255,255));
  123. a_min = a_max; a_max += step;
  124. }
  125. }
  126. {
  127. /* inner circle */
  128. struct nk_rect inner;
  129. inner.x = bounds.x + bounds.w/2 - bounds.w/4;
  130. inner.y = bounds.y + bounds.h/2 - bounds.h/4;
  131. inner.w = bounds.w/2; inner.h = bounds.h/2;
  132. nk_fill_circle(out, inner, nk_rgb(45,45,45));
  133. /* active icon content */
  134. bounds.w = inner.w / 2.0f;
  135. bounds.h = inner.h / 2.0f;
  136. bounds.x = inner.x + inner.w/2 - bounds.w/2;
  137. bounds.y = inner.y + inner.h/2 - bounds.h/2;
  138. nk_draw_image(out, bounds, &icons[active_item], nk_rgb(255,255,255));
  139. }
  140. nk_layout_space_end(ctx);
  141. if (!nk_input_is_mouse_down(&ctx->input, NK_BUTTON_RIGHT)) {
  142. nk_popup_close(ctx);
  143. ret = active_item;
  144. }
  145. } else ret = -2;
  146. ctx->style.window.spacing = nk_vec2(4,4);
  147. ctx->style.window.padding = nk_vec2(8,8);
  148. nk_popup_end(ctx);
  149. ctx->style.window.fixed_background = background;
  150. ctx->style.window.border_color = border;
  151. return ret;
  152. }
  153. /* ===============================================================
  154. *
  155. * GRID
  156. *
  157. * ===============================================================*/
  158. static void
  159. grid_demo(struct nk_context *ctx, struct media *media)
  160. {
  161. static char text[3][64];
  162. static int text_len[3];
  163. static const char *items[] = {"Item 0","item 1","item 2"};
  164. static int selected_item = 0;
  165. static int check = 1;
  166. int i;
  167. nk_style_set_font(ctx, &media->font_20->handle);
  168. if (nk_begin(ctx, "Grid Demo", nk_rect(600, 350, 275, 250),
  169. NK_WINDOW_TITLE|NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|
  170. NK_WINDOW_NO_SCROLLBAR))
  171. {
  172. nk_style_set_font(ctx, &media->font_18->handle);
  173. nk_layout_row_dynamic(ctx, 30, 2);
  174. nk_label(ctx, "Floating point:", NK_TEXT_RIGHT);
  175. nk_edit_string(ctx, NK_EDIT_FIELD, text[0], &text_len[0], 64, nk_filter_float);
  176. nk_label(ctx, "Hexadecimal:", NK_TEXT_RIGHT);
  177. nk_edit_string(ctx, NK_EDIT_FIELD, text[1], &text_len[1], 64, nk_filter_hex);
  178. nk_label(ctx, "Binary:", NK_TEXT_RIGHT);
  179. nk_edit_string(ctx, NK_EDIT_FIELD, text[2], &text_len[2], 64, nk_filter_binary);
  180. nk_label(ctx, "Checkbox:", NK_TEXT_RIGHT);
  181. nk_checkbox_label(ctx, "Check me", &check);
  182. nk_label(ctx, "Combobox:", NK_TEXT_RIGHT);
  183. if (nk_combo_begin_label(ctx, items[selected_item], nk_vec2(nk_widget_width(ctx), 200))) {
  184. nk_layout_row_dynamic(ctx, 25, 1);
  185. for (i = 0; i < 3; ++i)
  186. if (nk_combo_item_label(ctx, items[i], NK_TEXT_LEFT))
  187. selected_item = i;
  188. nk_combo_end(ctx);
  189. }
  190. }
  191. nk_end(ctx);
  192. nk_style_set_font(ctx, &media->font_14->handle);
  193. }
  194. /* ===============================================================
  195. *
  196. * BUTTON DEMO
  197. *
  198. * ===============================================================*/
  199. static void
  200. ui_header(struct nk_context *ctx, struct media *media, const char *title)
  201. {
  202. nk_style_set_font(ctx, &media->font_18->handle);
  203. nk_layout_row_dynamic(ctx, 20, 1);
  204. nk_label(ctx, title, NK_TEXT_LEFT);
  205. }
  206. static void
  207. ui_widget(struct nk_context *ctx, struct media *media, float height)
  208. {
  209. static const float ratio[] = {0.15f, 0.85f};
  210. nk_style_set_font(ctx, &media->font_22->handle);
  211. nk_layout_row(ctx, NK_DYNAMIC, height, 2, ratio);
  212. nk_spacing(ctx, 1);
  213. }
  214. static void
  215. ui_widget_centered(struct nk_context *ctx, struct media *media, float height)
  216. {
  217. static const float ratio[] = {0.15f, 0.50f, 0.35f};
  218. nk_style_set_font(ctx, &media->font_22->handle);
  219. nk_layout_row(ctx, NK_DYNAMIC, height, 3, ratio);
  220. nk_spacing(ctx, 1);
  221. }
  222. static void
  223. button_demo(struct nk_context *ctx, struct media *media)
  224. {
  225. static int option = 1;
  226. static int toggle0 = 1;
  227. static int toggle1 = 0;
  228. static int toggle2 = 1;
  229. nk_style_set_font(ctx, &media->font_20->handle);
  230. nk_begin(ctx, "Button Demo", nk_rect(50,50,255,610),
  231. NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_TITLE);
  232. /*------------------------------------------------
  233. * MENU
  234. *------------------------------------------------*/
  235. nk_menubar_begin(ctx);
  236. {
  237. /* toolbar */
  238. nk_layout_row_static(ctx, 40, 40, 4);
  239. if (nk_menu_begin_image(ctx, "Music", media->play, nk_vec2(110,120)))
  240. {
  241. /* settings */
  242. nk_layout_row_dynamic(ctx, 25, 1);
  243. nk_menu_item_image_label(ctx, media->play, "Play", NK_TEXT_RIGHT);
  244. nk_menu_item_image_label(ctx, media->stop, "Stop", NK_TEXT_RIGHT);
  245. nk_menu_item_image_label(ctx, media->pause, "Pause", NK_TEXT_RIGHT);
  246. nk_menu_item_image_label(ctx, media->next, "Next", NK_TEXT_RIGHT);
  247. nk_menu_item_image_label(ctx, media->prev, "Prev", NK_TEXT_RIGHT);
  248. nk_menu_end(ctx);
  249. }
  250. nk_button_image(ctx, media->tools);
  251. nk_button_image(ctx, media->cloud);
  252. nk_button_image(ctx, media->pen);
  253. }
  254. nk_menubar_end(ctx);
  255. /*------------------------------------------------
  256. * BUTTON
  257. *------------------------------------------------*/
  258. ui_header(ctx, media, "Push buttons");
  259. ui_widget(ctx, media, 35);
  260. if (nk_button_label(ctx, "Push me"))
  261. fprintf(stdout, "pushed!\n");
  262. ui_widget(ctx, media, 35);
  263. if (nk_button_image_label(ctx, media->rocket, "Styled", NK_TEXT_CENTERED))
  264. fprintf(stdout, "rocket!\n");
  265. /*------------------------------------------------
  266. * REPEATER
  267. *------------------------------------------------*/
  268. ui_header(ctx, media, "Repeater");
  269. ui_widget(ctx, media, 35);
  270. if (nk_button_label(ctx, "Press me"))
  271. fprintf(stdout, "pressed!\n");
  272. /*------------------------------------------------
  273. * TOGGLE
  274. *------------------------------------------------*/
  275. ui_header(ctx, media, "Toggle buttons");
  276. ui_widget(ctx, media, 35);
  277. if (nk_button_image_label(ctx, (toggle0) ? media->checked: media->unchecked, "Toggle", NK_TEXT_LEFT))
  278. toggle0 = !toggle0;
  279. ui_widget(ctx, media, 35);
  280. if (nk_button_image_label(ctx, (toggle1) ? media->checked: media->unchecked, "Toggle", NK_TEXT_LEFT))
  281. toggle1 = !toggle1;
  282. ui_widget(ctx, media, 35);
  283. if (nk_button_image_label(ctx, (toggle2) ? media->checked: media->unchecked, "Toggle", NK_TEXT_LEFT))
  284. toggle2 = !toggle2;
  285. /*------------------------------------------------
  286. * RADIO
  287. *------------------------------------------------*/
  288. ui_header(ctx, media, "Radio buttons");
  289. ui_widget(ctx, media, 35);
  290. if (nk_button_symbol_label(ctx, (option == 0)?NK_SYMBOL_CIRCLE_OUTLINE:NK_SYMBOL_CIRCLE_SOLID, "Select", NK_TEXT_LEFT))
  291. option = 0;
  292. ui_widget(ctx, media, 35);
  293. if (nk_button_symbol_label(ctx, (option == 1)?NK_SYMBOL_CIRCLE_OUTLINE:NK_SYMBOL_CIRCLE_SOLID, "Select", NK_TEXT_LEFT))
  294. option = 1;
  295. ui_widget(ctx, media, 35);
  296. if (nk_button_symbol_label(ctx, (option == 2)?NK_SYMBOL_CIRCLE_OUTLINE:NK_SYMBOL_CIRCLE_SOLID, "Select", NK_TEXT_LEFT))
  297. option = 2;
  298. /*------------------------------------------------
  299. * CONTEXTUAL
  300. *------------------------------------------------*/
  301. nk_style_set_font(ctx, &media->font_18->handle);
  302. if (nk_contextual_begin(ctx, NK_WINDOW_NO_SCROLLBAR, nk_vec2(150, 300), nk_window_get_bounds(ctx))) {
  303. nk_layout_row_dynamic(ctx, 30, 1);
  304. if (nk_contextual_item_image_label(ctx, media->copy, "Clone", NK_TEXT_RIGHT))
  305. fprintf(stdout, "pressed clone!\n");
  306. if (nk_contextual_item_image_label(ctx, media->del, "Delete", NK_TEXT_RIGHT))
  307. fprintf(stdout, "pressed delete!\n");
  308. if (nk_contextual_item_image_label(ctx, media->convert, "Convert", NK_TEXT_RIGHT))
  309. fprintf(stdout, "pressed convert!\n");
  310. if (nk_contextual_item_image_label(ctx, media->edit, "Edit", NK_TEXT_RIGHT))
  311. fprintf(stdout, "pressed edit!\n");
  312. nk_contextual_end(ctx);
  313. }
  314. nk_style_set_font(ctx, &media->font_14->handle);
  315. nk_end(ctx);
  316. }
  317. /* ===============================================================
  318. *
  319. * BASIC DEMO
  320. *
  321. * ===============================================================*/
  322. static void
  323. basic_demo(struct nk_context *ctx, struct media *media)
  324. {
  325. static int image_active;
  326. static int check0 = 1;
  327. static int check1 = 0;
  328. static size_t prog = 80;
  329. static int selected_item = 0;
  330. static int selected_image = 3;
  331. static int selected_icon = 0;
  332. static const char *items[] = {"Item 0","item 1","item 2"};
  333. static int piemenu_active = 0;
  334. static struct nk_vec2 piemenu_pos;
  335. int i = 0;
  336. nk_style_set_font(ctx, &media->font_20->handle);
  337. nk_begin(ctx, "Basic Demo", nk_rect(320, 50, 275, 610),
  338. NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_TITLE);
  339. /*------------------------------------------------
  340. * POPUP BUTTON
  341. *------------------------------------------------*/
  342. ui_header(ctx, media, "Popup & Scrollbar & Images");
  343. ui_widget(ctx, media, 35);
  344. if (nk_button_image_label(ctx, media->dir, "Images", NK_TEXT_CENTERED))
  345. image_active = !image_active;
  346. /*------------------------------------------------
  347. * SELECTED IMAGE
  348. *------------------------------------------------*/
  349. ui_header(ctx, media, "Selected Image");
  350. ui_widget_centered(ctx, media, 100);
  351. nk_image(ctx, media->images[selected_image]);
  352. /*------------------------------------------------
  353. * IMAGE POPUP
  354. *------------------------------------------------*/
  355. if (image_active) {
  356. if (nk_popup_begin(ctx, NK_POPUP_STATIC, "Image Popup", 0, nk_rect(265, 0, 320, 220))) {
  357. nk_layout_row_static(ctx, 82, 82, 3);
  358. for (i = 0; i < 9; ++i) {
  359. if (nk_button_image(ctx, media->images[i])) {
  360. selected_image = i;
  361. image_active = 0;
  362. nk_popup_close(ctx);
  363. }
  364. }
  365. nk_popup_end(ctx);
  366. }
  367. }
  368. /*------------------------------------------------
  369. * COMBOBOX
  370. *------------------------------------------------*/
  371. ui_header(ctx, media, "Combo box");
  372. ui_widget(ctx, media, 40);
  373. if (nk_combo_begin_label(ctx, items[selected_item], nk_vec2(nk_widget_width(ctx), 200))) {
  374. nk_layout_row_dynamic(ctx, 35, 1);
  375. for (i = 0; i < 3; ++i)
  376. if (nk_combo_item_label(ctx, items[i], NK_TEXT_LEFT))
  377. selected_item = i;
  378. nk_combo_end(ctx);
  379. }
  380. ui_widget(ctx, media, 40);
  381. if (nk_combo_begin_image_label(ctx, items[selected_icon], media->images[selected_icon], nk_vec2(nk_widget_width(ctx), 200))) {
  382. nk_layout_row_dynamic(ctx, 35, 1);
  383. for (i = 0; i < 3; ++i)
  384. if (nk_combo_item_image_label(ctx, media->images[i], items[i], NK_TEXT_RIGHT))
  385. selected_icon = i;
  386. nk_combo_end(ctx);
  387. }
  388. /*------------------------------------------------
  389. * CHECKBOX
  390. *------------------------------------------------*/
  391. ui_header(ctx, media, "Checkbox");
  392. ui_widget(ctx, media, 30);
  393. nk_checkbox_label(ctx, "Flag 1", &check0);
  394. ui_widget(ctx, media, 30);
  395. nk_checkbox_label(ctx, "Flag 2", &check1);
  396. /*------------------------------------------------
  397. * PROGRESSBAR
  398. *------------------------------------------------*/
  399. ui_header(ctx, media, "Progressbar");
  400. ui_widget(ctx, media, 35);
  401. nk_progress(ctx, &prog, 100, nk_true);
  402. /*------------------------------------------------
  403. * PIEMENU
  404. *------------------------------------------------*/
  405. if (nk_input_is_mouse_click_down_in_rect(&ctx->input, NK_BUTTON_RIGHT,
  406. nk_window_get_bounds(ctx),nk_true)){
  407. piemenu_pos = ctx->input.mouse.pos;
  408. piemenu_active = 1;
  409. }
  410. if (piemenu_active) {
  411. int ret = ui_piemenu(ctx, piemenu_pos, 140, &media->menu[0], 6);
  412. if (ret == -2) piemenu_active = 0;
  413. if (ret != -1) {
  414. fprintf(stdout, "piemenu selected: %d\n", ret);
  415. piemenu_active = 0;
  416. }
  417. }
  418. nk_style_set_font(ctx, &media->font_14->handle);
  419. nk_end(ctx);
  420. }
  421. /* ===============================================================
  422. *
  423. * DEVICE
  424. *
  425. * ===============================================================*/
  426. struct nk_glfw_vertex {
  427. float position[2];
  428. float uv[2];
  429. nk_byte col[4];
  430. };
  431. struct device {
  432. struct nk_buffer cmds;
  433. struct nk_draw_null_texture tex_null;
  434. GLuint vbo, vao, ebo;
  435. GLuint prog;
  436. GLuint vert_shdr;
  437. GLuint frag_shdr;
  438. GLint attrib_pos;
  439. GLint attrib_uv;
  440. GLint attrib_col;
  441. GLint uniform_tex;
  442. GLint uniform_proj;
  443. GLuint font_tex;
  444. };
  445. static void
  446. die(const char *fmt, ...)
  447. {
  448. va_list ap;
  449. va_start(ap, fmt);
  450. vfprintf(stderr, fmt, ap);
  451. va_end(ap);
  452. fputs("\n", stderr);
  453. exit(EXIT_FAILURE);
  454. }
  455. static struct nk_image
  456. icon_load(const char *filename)
  457. {
  458. int x,y,n;
  459. GLuint tex;
  460. unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
  461. if (!data) die("[SDL]: failed to load image: %s", filename);
  462. glGenTextures(1, &tex);
  463. glBindTexture(GL_TEXTURE_2D, tex);
  464. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
  465. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
  466. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  467. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  468. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
  469. glGenerateMipmap(GL_TEXTURE_2D);
  470. stbi_image_free(data);
  471. return nk_image_id((int)tex);
  472. }
  473. static void
  474. device_init(struct device *dev)
  475. {
  476. GLint status;
  477. static const GLchar *vertex_shader =
  478. NK_SHADER_VERSION
  479. "uniform mat4 ProjMtx;\n"
  480. "in vec2 Position;\n"
  481. "in vec2 TexCoord;\n"
  482. "in vec4 Color;\n"
  483. "out vec2 Frag_UV;\n"
  484. "out vec4 Frag_Color;\n"
  485. "void main() {\n"
  486. " Frag_UV = TexCoord;\n"
  487. " Frag_Color = Color;\n"
  488. " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
  489. "}\n";
  490. static const GLchar *fragment_shader =
  491. NK_SHADER_VERSION
  492. "precision mediump float;\n"
  493. "uniform sampler2D Texture;\n"
  494. "in vec2 Frag_UV;\n"
  495. "in vec4 Frag_Color;\n"
  496. "out vec4 Out_Color;\n"
  497. "void main(){\n"
  498. " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
  499. "}\n";
  500. nk_buffer_init_default(&dev->cmds);
  501. dev->prog = glCreateProgram();
  502. dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
  503. dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
  504. glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
  505. glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
  506. glCompileShader(dev->vert_shdr);
  507. glCompileShader(dev->frag_shdr);
  508. glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
  509. assert(status == GL_TRUE);
  510. glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
  511. assert(status == GL_TRUE);
  512. glAttachShader(dev->prog, dev->vert_shdr);
  513. glAttachShader(dev->prog, dev->frag_shdr);
  514. glLinkProgram(dev->prog);
  515. glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
  516. assert(status == GL_TRUE);
  517. dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
  518. dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
  519. dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
  520. dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
  521. dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
  522. {
  523. /* buffer setup */
  524. GLsizei vs = sizeof(struct nk_glfw_vertex);
  525. size_t vp = offsetof(struct nk_glfw_vertex, position);
  526. size_t vt = offsetof(struct nk_glfw_vertex, uv);
  527. size_t vc = offsetof(struct nk_glfw_vertex, col);
  528. glGenBuffers(1, &dev->vbo);
  529. glGenBuffers(1, &dev->ebo);
  530. glGenVertexArrays(1, &dev->vao);
  531. glBindVertexArray(dev->vao);
  532. glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
  533. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
  534. glEnableVertexAttribArray((GLuint)dev->attrib_pos);
  535. glEnableVertexAttribArray((GLuint)dev->attrib_uv);
  536. glEnableVertexAttribArray((GLuint)dev->attrib_col);
  537. glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
  538. glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
  539. glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
  540. }
  541. glBindTexture(GL_TEXTURE_2D, 0);
  542. glBindBuffer(GL_ARRAY_BUFFER, 0);
  543. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
  544. glBindVertexArray(0);
  545. }
  546. static void
  547. device_upload_atlas(struct device *dev, const void *image, int width, int height)
  548. {
  549. glGenTextures(1, &dev->font_tex);
  550. glBindTexture(GL_TEXTURE_2D, dev->font_tex);
  551. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  552. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  553. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
  554. GL_RGBA, GL_UNSIGNED_BYTE, image);
  555. }
  556. static void
  557. device_shutdown(struct device *dev)
  558. {
  559. glDetachShader(dev->prog, dev->vert_shdr);
  560. glDetachShader(dev->prog, dev->frag_shdr);
  561. glDeleteShader(dev->vert_shdr);
  562. glDeleteShader(dev->frag_shdr);
  563. glDeleteProgram(dev->prog);
  564. glDeleteTextures(1, &dev->font_tex);
  565. glDeleteBuffers(1, &dev->vbo);
  566. glDeleteBuffers(1, &dev->ebo);
  567. nk_buffer_free(&dev->cmds);
  568. }
  569. static void
  570. device_draw(struct device *dev, struct nk_context *ctx, int width, int height,
  571. struct nk_vec2 scale, enum nk_anti_aliasing AA)
  572. {
  573. GLfloat ortho[4][4] = {
  574. {2.0f, 0.0f, 0.0f, 0.0f},
  575. {0.0f,-2.0f, 0.0f, 0.0f},
  576. {0.0f, 0.0f,-1.0f, 0.0f},
  577. {-1.0f,1.0f, 0.0f, 1.0f},
  578. };
  579. ortho[0][0] /= (GLfloat)width;
  580. ortho[1][1] /= (GLfloat)height;
  581. /* setup global state */
  582. glEnable(GL_BLEND);
  583. glBlendEquation(GL_FUNC_ADD);
  584. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  585. glDisable(GL_CULL_FACE);
  586. glDisable(GL_DEPTH_TEST);
  587. glEnable(GL_SCISSOR_TEST);
  588. glActiveTexture(GL_TEXTURE0);
  589. /* setup program */
  590. glUseProgram(dev->prog);
  591. glUniform1i(dev->uniform_tex, 0);
  592. glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
  593. {
  594. /* convert from command queue into draw list and draw to screen */
  595. const struct nk_draw_command *cmd;
  596. void *vertices, *elements;
  597. const nk_draw_index *offset = NULL;
  598. /* allocate vertex and element buffer */
  599. glBindVertexArray(dev->vao);
  600. glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
  601. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
  602. glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW);
  603. glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW);
  604. /* load draw vertices & elements directly into vertex + element buffer */
  605. vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
  606. elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
  607. {
  608. /* fill convert configuration */
  609. struct nk_convert_config config;
  610. static const struct nk_draw_vertex_layout_element vertex_layout[] = {
  611. {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
  612. {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
  613. {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
  614. {NK_VERTEX_LAYOUT_END}
  615. };
  616. NK_MEMSET(&config, 0, sizeof(config));
  617. config.vertex_layout = vertex_layout;
  618. config.vertex_size = sizeof(struct nk_glfw_vertex);
  619. config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
  620. config.tex_null = dev->tex_null;
  621. config.circle_segment_count = 22;
  622. config.curve_segment_count = 22;
  623. config.arc_segment_count = 22;
  624. config.global_alpha = 1.0f;
  625. config.shape_AA = AA;
  626. config.line_AA = AA;
  627. /* setup buffers to load vertices and elements */
  628. {struct nk_buffer vbuf, ebuf;
  629. nk_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY);
  630. nk_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY);
  631. nk_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);}
  632. }
  633. glUnmapBuffer(GL_ARRAY_BUFFER);
  634. glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
  635. /* iterate over and execute each draw command */
  636. nk_draw_foreach(cmd, ctx, &dev->cmds)
  637. {
  638. if (!cmd->elem_count) continue;
  639. glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
  640. glScissor(
  641. (GLint)(cmd->clip_rect.x * scale.x),
  642. (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
  643. (GLint)(cmd->clip_rect.w * scale.x),
  644. (GLint)(cmd->clip_rect.h * scale.y));
  645. glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
  646. offset += cmd->elem_count;
  647. }
  648. nk_clear(ctx);
  649. nk_buffer_clear(&dev->cmds);
  650. }
  651. /* default OpenGL state */
  652. glUseProgram(0);
  653. glBindBuffer(GL_ARRAY_BUFFER, 0);
  654. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
  655. glBindVertexArray(0);
  656. glDisable(GL_BLEND);
  657. glDisable(GL_SCISSOR_TEST);
  658. }
  659. /* glfw callbacks (I don't know if there is a easier way to access text and scroll )*/
  660. static void error_callback(int e, const char *d){printf("Error %d: %s\n", e, d);}
  661. static void text_input(GLFWwindow *win, unsigned int codepoint)
  662. {nk_input_unicode((struct nk_context*)glfwGetWindowUserPointer(win), codepoint);}
  663. static void scroll_input(GLFWwindow *win, double _, double yoff)
  664. {UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), nk_vec2(0, (float)yoff));}
  665. int main(int argc, char *argv[])
  666. {
  667. /* Platform */
  668. static GLFWwindow *win;
  669. int width = 0, height = 0;
  670. int display_width=0, display_height=0;
  671. /* GUI */
  672. struct device device;
  673. struct nk_font_atlas atlas;
  674. struct media media;
  675. struct nk_context ctx;
  676. NK_UNUSED(argc);
  677. NK_UNUSED(argv);
  678. /* GLFW */
  679. glfwSetErrorCallback(error_callback);
  680. if (!glfwInit()) {
  681. fprintf(stdout, "[GFLW] failed to init!\n");
  682. exit(1);
  683. }
  684. glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
  685. glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
  686. glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
  687. #ifdef __APPLE__
  688. glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
  689. #endif
  690. win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL);
  691. glfwMakeContextCurrent(win);
  692. glfwSetWindowUserPointer(win, &ctx);
  693. glfwSetCharCallback(win, text_input);
  694. glfwSetScrollCallback(win, scroll_input);
  695. glfwGetWindowSize(win, &width, &height);
  696. glfwGetFramebufferSize(win, &display_width, &display_height);
  697. /* OpenGL */
  698. glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
  699. glewExperimental = 1;
  700. if (glewInit() != GLEW_OK) {
  701. fprintf(stderr, "Failed to setup GLEW\n");
  702. exit(1);
  703. }
  704. {/* GUI */
  705. device_init(&device);
  706. {const void *image; int w, h;
  707. struct nk_font_config cfg = nk_font_config(0);
  708. cfg.oversample_h = 3; cfg.oversample_v = 2;
  709. /* Loading one font with different heights is only required if you want higher
  710. * quality text otherwise you can just set the font height directly
  711. * e.g.: ctx->style.font.height = 20. */
  712. nk_font_atlas_init_default(&atlas);
  713. nk_font_atlas_begin(&atlas);
  714. media.font_14 = nk_font_atlas_add_from_file(&atlas, "../../extra_font/Roboto-Regular.ttf", 14.0f, &cfg);
  715. media.font_18 = nk_font_atlas_add_from_file(&atlas, "../../extra_font/Roboto-Regular.ttf", 18.0f, &cfg);
  716. media.font_20 = nk_font_atlas_add_from_file(&atlas, "../../extra_font/Roboto-Regular.ttf", 20.0f, &cfg);
  717. media.font_22 = nk_font_atlas_add_from_file(&atlas, "../../extra_font/Roboto-Regular.ttf", 22.0f, &cfg);
  718. image = nk_font_atlas_bake(&atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
  719. device_upload_atlas(&device, image, w, h);
  720. nk_font_atlas_end(&atlas, nk_handle_id((int)device.font_tex), &device.tex_null);}
  721. nk_init_default(&ctx, &media.font_14->handle);}
  722. /* icons */
  723. glEnable(GL_TEXTURE_2D);
  724. media.unchecked = icon_load("../icon/unchecked.png");
  725. media.checked = icon_load("../icon/checked.png");
  726. media.rocket = icon_load("../icon/rocket.png");
  727. media.cloud = icon_load("../icon/cloud.png");
  728. media.pen = icon_load("../icon/pen.png");
  729. media.play = icon_load("../icon/play.png");
  730. media.pause = icon_load("../icon/pause.png");
  731. media.stop = icon_load("../icon/stop.png");
  732. media.next = icon_load("../icon/next.png");
  733. media.prev = icon_load("../icon/prev.png");
  734. media.tools = icon_load("../icon/tools.png");
  735. media.dir = icon_load("../icon/directory.png");
  736. media.copy = icon_load("../icon/copy.png");
  737. media.convert = icon_load("../icon/export.png");
  738. media.del = icon_load("../icon/delete.png");
  739. media.edit = icon_load("../icon/edit.png");
  740. media.menu[0] = icon_load("../icon/home.png");
  741. media.menu[1] = icon_load("../icon/phone.png");
  742. media.menu[2] = icon_load("../icon/plane.png");
  743. media.menu[3] = icon_load("../icon/wifi.png");
  744. media.menu[4] = icon_load("../icon/settings.png");
  745. media.menu[5] = icon_load("../icon/volume.png");
  746. {int i;
  747. for (i = 0; i < 9; ++i) {
  748. char buffer[256];
  749. sprintf(buffer, "../images/image%d.png", (i+1));
  750. media.images[i] = icon_load(buffer);
  751. }}
  752. while (!glfwWindowShouldClose(win))
  753. {
  754. /* High DPI displays */
  755. struct nk_vec2 scale;
  756. glfwGetWindowSize(win, &width, &height);
  757. glfwGetFramebufferSize(win, &display_width, &display_height);
  758. scale.x = (float)display_width/(float)width;
  759. scale.y = (float)display_height/(float)height;
  760. /* Input */
  761. {double x, y;
  762. nk_input_begin(&ctx);
  763. glfwPollEvents();
  764. nk_input_key(&ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
  765. nk_input_key(&ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
  766. nk_input_key(&ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
  767. nk_input_key(&ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
  768. nk_input_key(&ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
  769. nk_input_key(&ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
  770. nk_input_key(&ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
  771. nk_input_key(&ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
  772. if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
  773. glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
  774. nk_input_key(&ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
  775. nk_input_key(&ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS);
  776. nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
  777. nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
  778. nk_input_key(&ctx, NK_KEY_SHIFT, 1);
  779. } else {
  780. nk_input_key(&ctx, NK_KEY_COPY, 0);
  781. nk_input_key(&ctx, NK_KEY_PASTE, 0);
  782. nk_input_key(&ctx, NK_KEY_CUT, 0);
  783. nk_input_key(&ctx, NK_KEY_SHIFT, 0);
  784. }
  785. glfwGetCursorPos(win, &x, &y);
  786. nk_input_motion(&ctx, (int)x, (int)y);
  787. nk_input_button(&ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
  788. nk_input_button(&ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
  789. nk_input_button(&ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
  790. nk_input_end(&ctx);}
  791. /* GUI */
  792. basic_demo(&ctx, &media);
  793. button_demo(&ctx, &media);
  794. grid_demo(&ctx, &media);
  795. /* Draw */
  796. glViewport(0, 0, display_width, display_height);
  797. glClear(GL_COLOR_BUFFER_BIT);
  798. glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
  799. device_draw(&device, &ctx, width, height, scale, NK_ANTI_ALIASING_ON);
  800. glfwSwapBuffers(win);
  801. }
  802. glDeleteTextures(1,(const GLuint*)&media.unchecked.handle.id);
  803. glDeleteTextures(1,(const GLuint*)&media.checked.handle.id);
  804. glDeleteTextures(1,(const GLuint*)&media.rocket.handle.id);
  805. glDeleteTextures(1,(const GLuint*)&media.cloud.handle.id);
  806. glDeleteTextures(1,(const GLuint*)&media.pen.handle.id);
  807. glDeleteTextures(1,(const GLuint*)&media.play.handle.id);
  808. glDeleteTextures(1,(const GLuint*)&media.pause.handle.id);
  809. glDeleteTextures(1,(const GLuint*)&media.stop.handle.id);
  810. glDeleteTextures(1,(const GLuint*)&media.next.handle.id);
  811. glDeleteTextures(1,(const GLuint*)&media.prev.handle.id);
  812. glDeleteTextures(1,(const GLuint*)&media.tools.handle.id);
  813. glDeleteTextures(1,(const GLuint*)&media.dir.handle.id);
  814. glDeleteTextures(1,(const GLuint*)&media.del.handle.id);
  815. nk_font_atlas_clear(&atlas);
  816. nk_free(&ctx);
  817. device_shutdown(&device);
  818. glfwTerminate();
  819. return 0;
  820. }