nuklear_d3d9.h 16 KB

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  1. /*
  2. * Nuklear - 1.32.0 - public domain
  3. * no warrenty implied; use at your own risk.
  4. * authored from 2015-2016 by Micha Mettke
  5. */
  6. /*
  7. * ==============================================================
  8. *
  9. * API
  10. *
  11. * ===============================================================
  12. */
  13. #ifndef NK_D3D9_H_
  14. #define NK_D3D9_H_
  15. #define WIN32_LEAN_AND_MEAN
  16. #include <windows.h>
  17. typedef struct IDirect3DDevice9 IDirect3DDevice9;
  18. NK_API struct nk_context *nk_d3d9_init(IDirect3DDevice9 *device, int width, int height);
  19. NK_API void nk_d3d9_font_stash_begin(struct nk_font_atlas **atlas);
  20. NK_API void nk_d3d9_font_stash_end(void);
  21. NK_API int nk_d3d9_handle_event(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
  22. NK_API void nk_d3d9_render(enum nk_anti_aliasing);
  23. NK_API void nk_d3d9_release(void);
  24. NK_API void nk_d3d9_resize(int width, int height);
  25. NK_API void nk_d3d9_shutdown(void);
  26. #endif
  27. /*
  28. * ==============================================================
  29. *
  30. * IMPLEMENTATION
  31. *
  32. * ===============================================================
  33. */
  34. #ifdef NK_D3D9_IMPLEMENTATION
  35. #define WIN32_LEAN_AND_MEAN
  36. #define COBJMACROS
  37. #include <d3d9.h>
  38. #include <stddef.h>
  39. #include <string.h>
  40. struct nk_d3d9_vertex {
  41. /* D3d9 FFP requires three coordinate position, but nuklear writes only 2 elements
  42. projection matrix doesn't use z coordinate => so it can be any value.
  43. Member order here is important! Do not rearrange them! */
  44. float position[3];
  45. nk_uchar col[4];
  46. float uv[2];
  47. };
  48. static struct {
  49. struct nk_context ctx;
  50. struct nk_font_atlas atlas;
  51. struct nk_buffer cmds;
  52. struct nk_draw_null_texture tex_null;
  53. D3DVIEWPORT9 viewport;
  54. D3DMATRIX projection;
  55. IDirect3DDevice9 *device;
  56. IDirect3DTexture9 *texture;
  57. IDirect3DStateBlock9 *state;
  58. } d3d9;
  59. NK_API void
  60. nk_d3d9_create_state()
  61. {
  62. HRESULT hr;
  63. hr = IDirect3DDevice9_BeginStateBlock(d3d9.device);
  64. NK_ASSERT(SUCCEEDED(hr));
  65. /* vertex format */
  66. IDirect3DDevice9_SetFVF(d3d9.device, D3DFVF_XYZ + D3DFVF_DIFFUSE + D3DFVF_TEX1);
  67. /* blend state */
  68. IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
  69. IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
  70. IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_ALPHABLENDENABLE, TRUE);
  71. IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_BLENDOP, D3DBLENDOP_ADD);
  72. /* render state */
  73. IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_LIGHTING, FALSE);
  74. IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_ZENABLE, FALSE);
  75. IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_ZWRITEENABLE, FALSE);
  76. IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_CULLMODE, D3DCULL_NONE);
  77. IDirect3DDevice9_SetRenderState(d3d9.device, D3DRS_SCISSORTESTENABLE, TRUE);
  78. /* sampler state */
  79. IDirect3DDevice9_SetSamplerState(d3d9.device, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
  80. IDirect3DDevice9_SetSamplerState(d3d9.device, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
  81. IDirect3DDevice9_SetSamplerState(d3d9.device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
  82. IDirect3DDevice9_SetSamplerState(d3d9.device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
  83. /* texture stage state */
  84. IDirect3DDevice9_SetTextureStageState(d3d9.device, 0, D3DTSS_COLOROP, D3DTOP_MODULATE);
  85. IDirect3DDevice9_SetTextureStageState(d3d9.device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
  86. IDirect3DDevice9_SetTextureStageState(d3d9.device, 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
  87. IDirect3DDevice9_SetTextureStageState(d3d9.device, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
  88. IDirect3DDevice9_SetTextureStageState(d3d9.device, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
  89. IDirect3DDevice9_SetTextureStageState(d3d9.device, 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
  90. hr = IDirect3DDevice9_EndStateBlock(d3d9.device, &d3d9.state);
  91. NK_ASSERT(SUCCEEDED(hr));
  92. }
  93. NK_API void
  94. nk_d3d9_render(enum nk_anti_aliasing AA)
  95. {
  96. HRESULT hr;
  97. nk_d3d9_create_state();
  98. hr = IDirect3DStateBlock9_Apply(d3d9.state);
  99. NK_ASSERT(SUCCEEDED(hr));
  100. /* projection matrix */
  101. IDirect3DDevice9_SetTransform(d3d9.device, D3DTS_PROJECTION, &d3d9.projection);
  102. /* viewport */
  103. IDirect3DDevice9_SetViewport(d3d9.device, &d3d9.viewport);
  104. /* convert from command queue into draw list and draw to screen */
  105. {
  106. struct nk_buffer vbuf, ebuf;
  107. const struct nk_draw_command *cmd;
  108. const nk_draw_index *offset = NULL;
  109. UINT vertex_count;
  110. /* fill converting configuration */
  111. struct nk_convert_config config;
  112. NK_STORAGE const struct nk_draw_vertex_layout_element vertex_layout[] = {
  113. {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_d3d9_vertex, position)},
  114. {NK_VERTEX_COLOR, NK_FORMAT_B8G8R8A8, NK_OFFSETOF(struct nk_d3d9_vertex, col)},
  115. {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_d3d9_vertex, uv)},
  116. {NK_VERTEX_LAYOUT_END}
  117. };
  118. memset(&config, 0, sizeof(config));
  119. config.vertex_layout = vertex_layout;
  120. config.vertex_size = sizeof(struct nk_d3d9_vertex);
  121. config.vertex_alignment = NK_ALIGNOF(struct nk_d3d9_vertex);
  122. config.global_alpha = 1.0f;
  123. config.shape_AA = AA;
  124. config.line_AA = AA;
  125. config.circle_segment_count = 22;
  126. config.curve_segment_count = 22;
  127. config.arc_segment_count = 22;
  128. config.tex_null = d3d9.tex_null;
  129. /* convert shapes into vertexes */
  130. nk_buffer_init_default(&vbuf);
  131. nk_buffer_init_default(&ebuf);
  132. nk_convert(&d3d9.ctx, &d3d9.cmds, &vbuf, &ebuf, &config);
  133. /* iterate over and execute each draw command */
  134. offset = (const nk_draw_index *)nk_buffer_memory_const(&ebuf);
  135. vertex_count = (UINT)vbuf.needed / sizeof(struct nk_d3d9_vertex);
  136. nk_draw_foreach(cmd, &d3d9.ctx, &d3d9.cmds)
  137. {
  138. RECT scissor;
  139. if (!cmd->elem_count) continue;
  140. hr = IDirect3DDevice9_SetTexture(d3d9.device, 0, (IDirect3DBaseTexture9 *)cmd->texture.ptr);
  141. NK_ASSERT(SUCCEEDED(hr));
  142. scissor.left = (LONG)cmd->clip_rect.x;
  143. scissor.right = (LONG)(cmd->clip_rect.x + cmd->clip_rect.w);
  144. scissor.top = (LONG)cmd->clip_rect.y;
  145. scissor.bottom = (LONG)(cmd->clip_rect.y + cmd->clip_rect.h);
  146. hr = IDirect3DDevice9_SetScissorRect(d3d9.device, &scissor);
  147. NK_ASSERT(SUCCEEDED(hr));
  148. NK_ASSERT(sizeof(nk_draw_index) == sizeof(NK_UINT16));
  149. hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(d3d9.device, D3DPT_TRIANGLELIST,
  150. 0, vertex_count, cmd->elem_count/3, offset, D3DFMT_INDEX16,
  151. nk_buffer_memory_const(&vbuf), sizeof(struct nk_d3d9_vertex));
  152. NK_ASSERT(SUCCEEDED(hr));
  153. offset += cmd->elem_count;
  154. }
  155. nk_buffer_free(&vbuf);
  156. nk_buffer_free(&ebuf);
  157. }
  158. nk_clear(&d3d9.ctx);
  159. nk_buffer_clear(&d3d9.cmds);
  160. IDirect3DStateBlock9_Apply(d3d9.state);
  161. IDirect3DStateBlock9_Release(d3d9.state);
  162. }
  163. static void
  164. nk_d3d9_get_projection_matrix(int width, int height, float *result)
  165. {
  166. const float L = 0.5f;
  167. const float R = (float)width + 0.5f;
  168. const float T = 0.5f;
  169. const float B = (float)height + 0.5f;
  170. float matrix[4][4] = {
  171. { 0.0f, 0.0f, 0.0f, 0.0f },
  172. { 0.0f, 0.0f, 0.0f, 0.0f },
  173. { 0.0f, 0.0f, 0.0f, 0.0f },
  174. { 0.0f, 0.0f, 0.0f, 1.0f },
  175. };
  176. matrix[0][0] = 2.0f / (R - L);
  177. matrix[1][1] = 2.0f / (T - B);
  178. matrix[3][0] = (R + L) / (L - R);
  179. matrix[3][1] = (T + B) / (B - T);
  180. memcpy(result, matrix, sizeof(matrix));
  181. }
  182. NK_API void
  183. nk_d3d9_release(void)
  184. {
  185. IDirect3DTexture9_Release(d3d9.texture);
  186. }
  187. static void
  188. nk_d3d9_create_font_texture()
  189. {
  190. int w, h, y;
  191. const void *image;
  192. HRESULT hr;
  193. D3DLOCKED_RECT locked;
  194. image = nk_font_atlas_bake(&d3d9.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
  195. hr = IDirect3DDevice9_CreateTexture(d3d9.device, w, h, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &d3d9.texture, NULL);
  196. NK_ASSERT(SUCCEEDED(hr));
  197. hr = IDirect3DTexture9_LockRect(d3d9.texture, 0, &locked, NULL, 0);
  198. NK_ASSERT(SUCCEEDED(hr));
  199. for (y = 0; y < h; y++) {
  200. void *src = (char *)image + y * w * 4;
  201. void *dst = (char *)locked.pBits + y * locked.Pitch;
  202. memcpy(dst, src, w * 4);
  203. }
  204. hr = IDirect3DTexture9_UnlockRect(d3d9.texture, 0);
  205. NK_ASSERT(SUCCEEDED(hr));
  206. nk_font_atlas_end(&d3d9.atlas, nk_handle_ptr(d3d9.texture), &d3d9.tex_null);
  207. }
  208. NK_API void
  209. nk_d3d9_resize(int width, int height)
  210. {
  211. if (d3d9.texture) {
  212. nk_d3d9_create_font_texture();
  213. }
  214. nk_d3d9_create_state();
  215. nk_d3d9_get_projection_matrix(width, height, &d3d9.projection.m[0][0]);
  216. d3d9.viewport.Width = width;
  217. d3d9.viewport.Height = height;
  218. }
  219. NK_API int
  220. nk_d3d9_handle_event(HWND wnd, UINT msg, WPARAM wparam, LPARAM lparam)
  221. {
  222. switch (msg)
  223. {
  224. case WM_KEYDOWN:
  225. case WM_KEYUP:
  226. case WM_SYSKEYDOWN:
  227. case WM_SYSKEYUP:
  228. {
  229. int down = !((lparam >> 31) & 1);
  230. int ctrl = GetKeyState(VK_CONTROL) & (1 << 15);
  231. switch (wparam)
  232. {
  233. case VK_SHIFT:
  234. case VK_LSHIFT:
  235. case VK_RSHIFT:
  236. nk_input_key(&d3d9.ctx, NK_KEY_SHIFT, down);
  237. return 1;
  238. case VK_DELETE:
  239. nk_input_key(&d3d9.ctx, NK_KEY_DEL, down);
  240. return 1;
  241. case VK_RETURN:
  242. nk_input_key(&d3d9.ctx, NK_KEY_ENTER, down);
  243. return 1;
  244. case VK_TAB:
  245. nk_input_key(&d3d9.ctx, NK_KEY_TAB, down);
  246. return 1;
  247. case VK_LEFT:
  248. if (ctrl)
  249. nk_input_key(&d3d9.ctx, NK_KEY_TEXT_WORD_LEFT, down);
  250. else
  251. nk_input_key(&d3d9.ctx, NK_KEY_LEFT, down);
  252. return 1;
  253. case VK_RIGHT:
  254. if (ctrl)
  255. nk_input_key(&d3d9.ctx, NK_KEY_TEXT_WORD_RIGHT, down);
  256. else
  257. nk_input_key(&d3d9.ctx, NK_KEY_RIGHT, down);
  258. return 1;
  259. case VK_BACK:
  260. nk_input_key(&d3d9.ctx, NK_KEY_BACKSPACE, down);
  261. return 1;
  262. case VK_HOME:
  263. nk_input_key(&d3d9.ctx, NK_KEY_TEXT_START, down);
  264. nk_input_key(&d3d9.ctx, NK_KEY_SCROLL_START, down);
  265. return 1;
  266. case VK_END:
  267. nk_input_key(&d3d9.ctx, NK_KEY_TEXT_END, down);
  268. nk_input_key(&d3d9.ctx, NK_KEY_SCROLL_END, down);
  269. return 1;
  270. case VK_NEXT:
  271. nk_input_key(&d3d9.ctx, NK_KEY_SCROLL_DOWN, down);
  272. return 1;
  273. case VK_PRIOR:
  274. nk_input_key(&d3d9.ctx, NK_KEY_SCROLL_UP, down);
  275. return 1;
  276. case 'C':
  277. if (ctrl) {
  278. nk_input_key(&d3d9.ctx, NK_KEY_COPY, down);
  279. return 1;
  280. }
  281. break;
  282. case 'V':
  283. if (ctrl) {
  284. nk_input_key(&d3d9.ctx, NK_KEY_PASTE, down);
  285. return 1;
  286. }
  287. break;
  288. case 'X':
  289. if (ctrl) {
  290. nk_input_key(&d3d9.ctx, NK_KEY_CUT, down);
  291. return 1;
  292. }
  293. break;
  294. case 'Z':
  295. if (ctrl) {
  296. nk_input_key(&d3d9.ctx, NK_KEY_TEXT_UNDO, down);
  297. return 1;
  298. }
  299. break;
  300. case 'R':
  301. if (ctrl) {
  302. nk_input_key(&d3d9.ctx, NK_KEY_TEXT_REDO, down);
  303. return 1;
  304. }
  305. break;
  306. }
  307. return 0;
  308. }
  309. case WM_CHAR:
  310. if (wparam >= 32)
  311. {
  312. nk_input_unicode(&d3d9.ctx, (nk_rune)wparam);
  313. return 1;
  314. }
  315. break;
  316. case WM_LBUTTONDOWN:
  317. nk_input_button(&d3d9.ctx, NK_BUTTON_LEFT, (short)LOWORD(lparam), (short)HIWORD(lparam), 1);
  318. SetCapture(wnd);
  319. return 1;
  320. case WM_LBUTTONUP:
  321. nk_input_button(&d3d9.ctx, NK_BUTTON_DOUBLE, (short)LOWORD(lparam), (short)HIWORD(lparam), 0);
  322. nk_input_button(&d3d9.ctx, NK_BUTTON_LEFT, (short)LOWORD(lparam), (short)HIWORD(lparam), 0);
  323. ReleaseCapture();
  324. return 1;
  325. case WM_RBUTTONDOWN:
  326. nk_input_button(&d3d9.ctx, NK_BUTTON_RIGHT, (short)LOWORD(lparam), (short)HIWORD(lparam), 1);
  327. SetCapture(wnd);
  328. return 1;
  329. case WM_RBUTTONUP:
  330. nk_input_button(&d3d9.ctx, NK_BUTTON_RIGHT, (short)LOWORD(lparam), (short)HIWORD(lparam), 0);
  331. ReleaseCapture();
  332. return 1;
  333. case WM_MBUTTONDOWN:
  334. nk_input_button(&d3d9.ctx, NK_BUTTON_MIDDLE, (short)LOWORD(lparam), (short)HIWORD(lparam), 1);
  335. SetCapture(wnd);
  336. return 1;
  337. case WM_MBUTTONUP:
  338. nk_input_button(&d3d9.ctx, NK_BUTTON_MIDDLE, (short)LOWORD(lparam), (short)HIWORD(lparam), 0);
  339. ReleaseCapture();
  340. return 1;
  341. case WM_MOUSEWHEEL:
  342. nk_input_scroll(&d3d9.ctx, nk_vec2(0,(float)(short)HIWORD(wparam) / WHEEL_DELTA));
  343. return 1;
  344. case WM_MOUSEMOVE:
  345. nk_input_motion(&d3d9.ctx, (short)LOWORD(lparam), (short)HIWORD(lparam));
  346. return 1;
  347. case WM_LBUTTONDBLCLK:
  348. nk_input_button(&d3d9.ctx, NK_BUTTON_DOUBLE, (short)LOWORD(lparam), (short)HIWORD(lparam), 1);
  349. return 1;
  350. }
  351. return 0;
  352. }
  353. static void
  354. nk_d3d9_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
  355. {
  356. HGLOBAL mem;
  357. SIZE_T size;
  358. LPCWSTR wstr;
  359. int utf8size;
  360. (void)usr;
  361. if (!IsClipboardFormatAvailable(CF_UNICODETEXT) && OpenClipboard(NULL)) {
  362. return;
  363. }
  364. mem = GetClipboardData(CF_UNICODETEXT);
  365. if (!mem) {
  366. CloseClipboard();
  367. return;
  368. }
  369. size = GlobalSize(mem) - 1;
  370. if (!size) {
  371. CloseClipboard();
  372. return;
  373. }
  374. wstr = (LPCWSTR)GlobalLock(mem);
  375. if (!wstr) {
  376. CloseClipboard();
  377. return;
  378. }
  379. utf8size = WideCharToMultiByte(CP_UTF8, 0, wstr, (int)size / sizeof(wchar_t), NULL, 0, NULL, NULL);
  380. if (utf8size) {
  381. char *utf8 = (char *)malloc(utf8size);
  382. if (utf8) {
  383. WideCharToMultiByte(CP_UTF8, 0, wstr, (int)size / sizeof(wchar_t), utf8, utf8size, NULL, NULL);
  384. nk_textedit_paste(edit, utf8, utf8size);
  385. free(utf8);
  386. }
  387. }
  388. GlobalUnlock(mem);
  389. CloseClipboard();
  390. }
  391. static void
  392. nk_d3d9_clipboard_copy(nk_handle usr, const char *text, int len)
  393. {
  394. int wsize;
  395. (void)usr;
  396. if (!OpenClipboard(NULL)) {
  397. return;
  398. }
  399. wsize = MultiByteToWideChar(CP_UTF8, 0, text, len, NULL, 0);
  400. if (wsize) {
  401. HGLOBAL mem = GlobalAlloc(GMEM_MOVEABLE, (wsize + 1) * sizeof(wchar_t));
  402. if (mem) {
  403. wchar_t *wstr = (wchar_t*)GlobalLock(mem);
  404. if (wstr) {
  405. MultiByteToWideChar(CP_UTF8, 0, text, len, wstr, wsize);
  406. wstr[wsize] = 0;
  407. GlobalUnlock(mem);
  408. SetClipboardData(CF_UNICODETEXT, mem);
  409. }
  410. }
  411. }
  412. CloseClipboard();
  413. }
  414. NK_API struct nk_context*
  415. nk_d3d9_init(IDirect3DDevice9 *device, int width, int height)
  416. {
  417. d3d9.device = device;
  418. IDirect3DDevice9_AddRef(device);
  419. nk_init_default(&d3d9.ctx, 0);
  420. d3d9.state = NULL;
  421. d3d9.texture = NULL;
  422. d3d9.ctx.clip.copy = nk_d3d9_clipboard_copy;
  423. d3d9.ctx.clip.paste = nk_d3d9_clipboard_paste;
  424. d3d9.ctx.clip.userdata = nk_handle_ptr(0);
  425. nk_buffer_init_default(&d3d9.cmds);
  426. /* viewport */
  427. d3d9.viewport.X = 0;
  428. d3d9.viewport.Y = 0;
  429. d3d9.viewport.MinZ = 0.0f;
  430. d3d9.viewport.MaxZ = 1.0f;
  431. nk_d3d9_resize(width, height);
  432. return &d3d9.ctx;
  433. }
  434. NK_API void
  435. nk_d3d9_font_stash_begin(struct nk_font_atlas **atlas)
  436. {
  437. nk_font_atlas_init_default(&d3d9.atlas);
  438. nk_font_atlas_begin(&d3d9.atlas);
  439. *atlas = &d3d9.atlas;
  440. }
  441. NK_API void
  442. nk_d3d9_font_stash_end(void)
  443. {
  444. nk_d3d9_create_font_texture();
  445. if (d3d9.atlas.default_font)
  446. nk_style_set_font(&d3d9.ctx, &d3d9.atlas.default_font->handle);
  447. }
  448. NK_API
  449. void nk_d3d9_shutdown(void)
  450. {
  451. nk_d3d9_release();
  452. nk_font_atlas_clear(&d3d9.atlas);
  453. nk_buffer_free(&d3d9.cmds);
  454. nk_free(&d3d9.ctx);
  455. }
  456. #endif