C Wrapper for the Jolt Physics engine.
#c #physics #3d #gamedev #simulation #collision #library #wrapper #cpp

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README.md

JoltC

C wrapper for Jolt Physics 5.x.

Currently a work in progress. Bindings contain functions that we've needed as part of our game or the Rust bindings we're working on in jolt-rust.

The JoltC directory contains headers for the C interface that you can bind to.

The JoltCImpl directory contains the C++ implementation of the C interface and serves as the glue between the C++ and C code.

Goals

  1. Sound C wrapper around current version of Jolt Physics
    • We avoid relying on unspecified C++ type layout, which means reflecting those types as opaque handles.
    • We always assert identical layout when creating FFI-compatible versions of C++ types in cases where it makes sense.
  2. Headers suitable for usage in automatic binding generation tools (i.e. Rust bindgen, LuaJIT FFI)

Building

Use CMake:

# Configure the build
cmake -B build

# Optionally, you can enable double precision, or make ObjectLayer use 32 bits
# We aim to support most of the configuration of Jolt's C++ API.
cmake -B build -DDOUBLE_PRECISION=ON -DOBJECT_LAYER_BITS=32

# Build
cmake --build build

Hello, world!

A port of Jolt's "HelloWorld" example is provided in HelloWorld/main.cpp.

Jolt's RefTarget Types

Jolt has internal reference counting for a few types along with good documentation about handling them in C++. This interface to Jolt does not have a generic Ref/RefConst wrapper, so it's important to be conscious of ref counts when handling these types.

Just like Jolt, this library will return those objects with a reference count of 0. Jolt APIs that accept these types will take ownership of the given value and increment the reference count.

You can use JPC_{type}_AddRef and JPC_{type}_Release, where {type} is the type that directly inherits from RefTarget<{type}>, to add or release references. For example, for FixedConstraint, use JPC_Constraint_AddRef to add a new reference.

Other C Wrappers

Other C wrappers for Jolt Physics include:

The goal of this project is to be a C wrapper around Jolt Physics that is not part of a larger binding project and to eliminate major sources of undefined behavior. It's intended to be useful for any other language-specific bindings, but naturally these bindings were born out of the goal of creating Rust bindings to Jolt Physics.

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.