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@@ -353,7 +353,9 @@ the toolchain used to compile LuaJIT:
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on the C stack. The contents of the C++ exception object
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pass through unmodified.</li>
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<li>Lua errors can be caught on the C++ side with <tt>catch(...)</tt>.
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-The corresponding Lua error message can be retrieved from the Lua stack.</li>
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+The corresponding Lua error message can be retrieved from the Lua stack.<br>
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+For MSVC for Windows 64 bit this requires compilation of your C++ code
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+with <tt>/EHa</tt>.</li>
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<li>Throwing Lua errors across C++ frames is safe. C++ destructors
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will be called.</li>
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</ul>
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