|
@@ -0,0 +1,101 @@
|
|
|
+@rem Script to build LuaJIT with the Xbox One SDK.
|
|
|
+@rem Donated to the public domain.
|
|
|
+@rem
|
|
|
+@rem Open a "Visual Studio .NET Command Prompt" (64 bit host compiler)
|
|
|
+@rem Then cd to this directory and run this script.
|
|
|
+
|
|
|
+@if not defined INCLUDE goto :FAIL
|
|
|
+@if not defined DurangoXDK goto :FAIL
|
|
|
+
|
|
|
+@setlocal
|
|
|
+@echo ---- Host compiler ----
|
|
|
+@set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE /DLUAJIT_ENABLE_GC64
|
|
|
+@set LJLINK=link /nologo
|
|
|
+@set LJMT=mt /nologo
|
|
|
+@set DASMDIR=..\dynasm
|
|
|
+@set DASM=%DASMDIR%\dynasm.lua
|
|
|
+@set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c
|
|
|
+
|
|
|
+%LJCOMPILE% host\minilua.c
|
|
|
+@if errorlevel 1 goto :BAD
|
|
|
+%LJLINK% /out:minilua.exe minilua.obj
|
|
|
+@if errorlevel 1 goto :BAD
|
|
|
+if exist minilua.exe.manifest^
|
|
|
+ %LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe
|
|
|
+
|
|
|
+@rem Error out for 64 bit host compiler
|
|
|
+@minilua
|
|
|
+@if not errorlevel 8 goto :FAIL
|
|
|
+
|
|
|
+@set DASMFLAGS=-D WIN -D FFI -D P64
|
|
|
+minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h vm_x64.dasc
|
|
|
+@if errorlevel 1 goto :BAD
|
|
|
+
|
|
|
+%LJCOMPILE% /I "." /I %DASMDIR% /D_DURANGO host\buildvm*.c
|
|
|
+@if errorlevel 1 goto :BAD
|
|
|
+%LJLINK% /out:buildvm.exe buildvm*.obj
|
|
|
+@if errorlevel 1 goto :BAD
|
|
|
+if exist buildvm.exe.manifest^
|
|
|
+ %LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe
|
|
|
+
|
|
|
+buildvm -m peobj -o lj_vm.obj
|
|
|
+@if errorlevel 1 goto :BAD
|
|
|
+buildvm -m bcdef -o lj_bcdef.h %ALL_LIB%
|
|
|
+@if errorlevel 1 goto :BAD
|
|
|
+buildvm -m ffdef -o lj_ffdef.h %ALL_LIB%
|
|
|
+@if errorlevel 1 goto :BAD
|
|
|
+buildvm -m libdef -o lj_libdef.h %ALL_LIB%
|
|
|
+@if errorlevel 1 goto :BAD
|
|
|
+buildvm -m recdef -o lj_recdef.h %ALL_LIB%
|
|
|
+@if errorlevel 1 goto :BAD
|
|
|
+buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB%
|
|
|
+@if errorlevel 1 goto :BAD
|
|
|
+buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
|
|
|
+@if errorlevel 1 goto :BAD
|
|
|
+
|
|
|
+@echo ---- Cross compiler ----
|
|
|
+
|
|
|
+@set CWD=%cd%
|
|
|
+@call "%DurangoXDK%\xdk\DurangoVars.cmd" XDK
|
|
|
+@cd /D "%CWD%"
|
|
|
+@shift
|
|
|
+
|
|
|
+@set LJCOMPILE="cl" /nologo /c /W3 /GF /Gm- /GR- /GS- /Gy /openmp- /D_CRT_SECURE_NO_DEPRECATE /D_LIB /D_UNICODE /D_DURANGO
|
|
|
+@set LJLIB="lib" /nologo
|
|
|
+
|
|
|
+@if "%1"=="debug" (
|
|
|
+ @shift
|
|
|
+ @set LJCOMPILE=%LJCOMPILE% /Zi /MDd /Od
|
|
|
+ @set LJLINK=%LJLINK% /debug
|
|
|
+) else (
|
|
|
+ @set LJCOMPILE=%LJCOMPILE% /MD /O2 /DNDEBUG
|
|
|
+)
|
|
|
+
|
|
|
+@if "%1"=="amalg" goto :AMALG
|
|
|
+%LJCOMPILE% /DLUA_BUILD_AS_DLL lj_*.c lib_*.c
|
|
|
+@if errorlevel 1 goto :BAD
|
|
|
+%LJLIB% /OUT:luajit.lib lj_*.obj lib_*.obj
|
|
|
+@if errorlevel 1 goto :BAD
|
|
|
+@goto :NOAMALG
|
|
|
+:AMALG
|
|
|
+%LJCOMPILE% /DLUA_BUILD_AS_DLL ljamalg.c
|
|
|
+@if errorlevel 1 goto :BAD
|
|
|
+%LJLIB% /OUT:luajit.lib ljamalg.obj lj_vm.obj
|
|
|
+@if errorlevel 1 goto :BAD
|
|
|
+:NOAMALG
|
|
|
+
|
|
|
+@del *.obj *.manifest minilua.exe buildvm.exe
|
|
|
+@echo.
|
|
|
+@echo === Successfully built LuaJIT for Xbox One ===
|
|
|
+
|
|
|
+@goto :END
|
|
|
+:BAD
|
|
|
+@echo.
|
|
|
+@echo *******************************************************
|
|
|
+@echo *** Build FAILED -- Please check the error messages ***
|
|
|
+@echo *******************************************************
|
|
|
+@goto :END
|
|
|
+:FAIL
|
|
|
+@echo To run this script you must open a "Visual Studio .NET Command Prompt"
|
|
|
+@echo (64 bit host compiler). The Xbox One SDK must be installed, too.
|
|
|
+:END
|