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Add PS5 port.

Mike Pall 3 年之前
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34a62c7f73
共有 8 個文件被更改,包括 149 次插入9 次删除
  1. 11 1
      doc/install.html
  2. 1 1
      doc/luajit.html
  3. 1 1
      src/lib_io.c
  4. 1 1
      src/lib_os.c
  5. 1 1
      src/lj_alloc.c
  6. 9 2
      src/lj_arch.h
  7. 2 2
      src/lj_prng.c
  8. 123 0
      src/ps5build.bat

+ 11 - 1
doc/install.html

@@ -118,7 +118,7 @@ operating systems, CPUs and compilers:
 <tr class="even">
 <td class="compatcpu">x64 (64 bit)</td>
 <td class="compatos">GCC 4.2+</td>
-<td class="compatos">GCC 4.2+<br>ORBIS (<a href="#ps4">PS4</a>)</td>
+<td class="compatos">GCC 4.2+<br>ORBIS (<a href="#ps4">PS4</a>)<br>PROSPERO (<a href="#ps5">PS5</a>)</td>
 <td class="compatos">XCode 5.0+<br>Clang</td>
 <td class="compatos">MSVC<br>Durango (<a href="#xboxone">Xbox One</a>)</td>
 </tr>
@@ -478,6 +478,16 @@ cd src
 ps4build
 </pre>
 <p>
+To cross-compile for <b id="ps5">PS5</b> from a Windows host,
+open a "Visual Studio .NET Command Prompt" (64&nbsp;bit host compiler),
+<tt>cd</tt> to the directory where you've unpacked the sources and
+run the following commands:
+</p>
+<pre class="code">
+cd src
+ps5build
+</pre>
+<p>
 To cross-compile for <b id="psvita">PS Vita</b> from a Windows host,
 open a "Visual Studio .NET Command Prompt" (32&nbsp;bit host compiler),
 <tt>cd</tt> to the directory where you've unpacked the sources and

+ 1 - 1
doc/luajit.html

@@ -162,7 +162,7 @@ LuaJIT is Copyright &copy; 2005-2022 Mike Pall, released under the
 <tr><td><span style="font-size:90%;">Embedded</span></td><td>Android</td><td>iOS</td></tr>
 </table>
 <table class="feature os os3">
-<tr><td>PS3</td><td>PS4</td><td>PS Vita</td><td>Xbox 360</td><td>Xbox One</td></tr>
+<tr><td>PS3</td><td>PS4</td><td>PS5</td><td>PS Vita</td><td>Xbox 360</td><td>Xbox One</td></tr>
 </table>
 <table class="feature compiler">
 <tr><td>GCC</td><td>Clang<br>LLVM</td><td>MSVC</td></tr>

+ 1 - 1
src/lib_io.c

@@ -439,7 +439,7 @@ LJLIB_CF(io_popen)
 LJLIB_CF(io_tmpfile)
 {
   IOFileUD *iof = io_file_new(L);
-#if LJ_TARGET_PS3 || LJ_TARGET_PS4 || LJ_TARGET_PSVITA
+#if LJ_TARGET_PS3 || LJ_TARGET_PS4 || LJ_TARGET_PS5 || LJ_TARGET_PSVITA
   iof->fp = NULL; errno = ENOSYS;
 #else
   iof->fp = tmpfile();

+ 1 - 1
src/lib_os.c

@@ -76,7 +76,7 @@ LJLIB_CF(os_rename)
 
 LJLIB_CF(os_tmpname)
 {
-#if LJ_TARGET_PS3 || LJ_TARGET_PS4 || LJ_TARGET_PSVITA
+#if LJ_TARGET_PS3 || LJ_TARGET_PS4 || LJ_TARGET_PS5 || LJ_TARGET_PSVITA
   lj_err_caller(L, LJ_ERR_OSUNIQF);
   return 0;
 #else

+ 1 - 1
src/lj_alloc.c

@@ -330,7 +330,7 @@ static void *mmap_plain(size_t size)
 #define CALL_MMAP(prng, size)	mmap_plain(size)
 #endif
 
-#if LJ_64 && !LJ_GC64 && ((defined(__FreeBSD__) && __FreeBSD__ < 10) || defined(__FreeBSD_kernel__)) && !LJ_TARGET_PS4
+#if LJ_64 && !LJ_GC64 && ((defined(__FreeBSD__) && __FreeBSD__ < 10) || defined(__FreeBSD_kernel__)) && !LJ_TARGET_PS4 && !LJ_TARGET_PS5
 
 #include <sys/resource.h>
 

+ 9 - 2
src/lj_arch.h

@@ -83,7 +83,7 @@
 #define LUAJIT_OS	LUAJIT_OS_OSX
 #elif (defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || \
        defined(__NetBSD__) || defined(__OpenBSD__) || \
-       defined(__DragonFly__)) && !defined(__ORBIS__)
+       defined(__DragonFly__)) && !defined(__ORBIS__) && !defined(__PROSPERO__)
 #define LUAJIT_OS	LUAJIT_OS_BSD
 #elif (defined(__sun__) && defined(__svr4__))
 #define LJ_TARGET_SOLARIS	1
@@ -139,6 +139,13 @@
 #define NULL ((void*)0)
 #endif
 
+#ifdef __PROSPERO__
+#define LJ_TARGET_PS5		1
+#define LJ_TARGET_CONSOLE	1
+#undef NULL
+#define NULL ((void*)0)
+#endif
+
 #ifdef __psp2__
 #define LJ_TARGET_PSVITA	1
 #define LJ_TARGET_CONSOLE	1
@@ -634,7 +641,7 @@ extern void *LJ_WIN_LOADLIBA(const char *path);
 #endif
 #endif
 
-#if defined(LUAJIT_NO_UNWIND) || __GNU_COMPACT_EH__ || defined(__symbian__) || LJ_TARGET_IOS || LJ_TARGET_PS3 || LJ_TARGET_PS4
+#if defined(LUAJIT_NO_UNWIND) || __GNU_COMPACT_EH__ || defined(__symbian__) || LJ_TARGET_IOS || LJ_TARGET_PS3 || LJ_TARGET_PS4 || LJ_TARGET_PS5
 #define LJ_NO_UNWIND		1
 #endif
 

+ 2 - 2
src/lj_prng.c

@@ -83,7 +83,7 @@ extern int XNetRandom(void *buf, unsigned int len);
 
 extern int sys_get_random_number(void *buf, uint64_t len);
 
-#elif LJ_TARGET_PS4 || LJ_TARGET_PSVITA
+#elif LJ_TARGET_PS4 || LJ_TARGET_PS5 || LJ_TARGET_PSVITA
 
 extern int sceRandomGetRandomNumber(void *buf, size_t len);
 
@@ -171,7 +171,7 @@ int LJ_FASTCALL lj_prng_seed_secure(PRNGState *rs)
   if (sys_get_random_number(rs->u, sizeof(rs->u)) == 0)
     goto ok;
 
-#elif LJ_TARGET_PS4 || LJ_TARGET_PSVITA
+#elif LJ_TARGET_PS4 || LJ_TARGET_PS5 || LJ_TARGET_PSVITA
 
   if (sceRandomGetRandomNumber(rs->u, sizeof(rs->u)) == 0)
     goto ok;

+ 123 - 0
src/ps5build.bat

@@ -0,0 +1,123 @@
+@rem Script to build LuaJIT with the PS5 SDK.
+@rem Donated to the public domain.
+@rem
+@rem Open a "Visual Studio .NET Command Prompt" (64 bit host compiler)
+@rem or "VS20xx x64 Native Tools Command Prompt".
+@rem
+@rem Then cd to this directory and run this script.
+@rem
+@rem Recommended invocation:
+@rem
+@rem ps5build        release build, amalgamated, 64-bit GC
+@rem ps5build debug    debug build, amalgamated, 64-bit GC
+@rem
+@rem Additional command-line options (not generally recommended):
+@rem
+@rem gc32 (before debug)    32-bit GC
+@rem noamalg (after debug)  non-amalgamated build
+
+@if not defined INCLUDE goto :FAIL
+@if not defined SCE_PROSPERO_SDK_DIR goto :FAIL
+
+@setlocal
+@rem ---- Host compiler ----
+@set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE
+@set LJLINK=link /nologo
+@set LJMT=mt /nologo
+@set DASMDIR=..\dynasm
+@set DASM=%DASMDIR%\dynasm.lua
+@set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c lib_buffer.c
+@set GC64=
+@set DASC=vm_x64.dasc
+
+@if "%1" neq "gc32" goto :NOGC32
+@shift
+@set GC64=-DLUAJIT_DISABLE_GC64
+@set DASC=vm_x86.dasc
+:NOGC32
+
+%LJCOMPILE% host\minilua.c
+@if errorlevel 1 goto :BAD
+%LJLINK% /out:minilua.exe minilua.obj
+@if errorlevel 1 goto :BAD
+if exist minilua.exe.manifest^
+  %LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe
+
+@rem Check for 64 bit host compiler.
+@minilua
+@if not errorlevel 8 goto :FAIL
+
+@set DASMFLAGS=-D P64 -D NO_UNWIND
+minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h %DASC%
+@if errorlevel 1 goto :BAD
+
+%LJCOMPILE% /I "." /I %DASMDIR% %GC64% -DLUAJIT_TARGET=LUAJIT_ARCH_X64 -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_NO_UNWIND host\buildvm*.c
+@if errorlevel 1 goto :BAD
+%LJLINK% /out:buildvm.exe buildvm*.obj
+@if errorlevel 1 goto :BAD
+if exist buildvm.exe.manifest^
+  %LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe
+
+buildvm -m elfasm -o lj_vm.s
+@if errorlevel 1 goto :BAD
+buildvm -m bcdef -o lj_bcdef.h %ALL_LIB%
+@if errorlevel 1 goto :BAD
+buildvm -m ffdef -o lj_ffdef.h %ALL_LIB%
+@if errorlevel 1 goto :BAD
+buildvm -m libdef -o lj_libdef.h %ALL_LIB%
+@if errorlevel 1 goto :BAD
+buildvm -m recdef -o lj_recdef.h %ALL_LIB%
+@if errorlevel 1 goto :BAD
+buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB%
+@if errorlevel 1 goto :BAD
+buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
+@if errorlevel 1 goto :BAD
+
+@rem ---- Cross compiler ----
+@set LJCOMPILE="%SCE_PROSPERO_SDK_DIR%\host_tools\bin\prospero-clang" -c -Wall -DLUAJIT_DISABLE_FFI %GC64%
+@set LJLIB="%SCE_PROSPERO_SDK_DIR%\host_tools\bin\prospero-llvm-ar" rcus
+@set INCLUDE=""
+
+%SCE_PROSPERO_SDK_DIR%\host_tools\bin\prospero-llvm-as -o lj_vm.o lj_vm.s
+
+@if "%1" neq "debug" goto :NODEBUG
+@shift
+@set LJCOMPILE=%LJCOMPILE% -g -O0
+@set TARGETLIB=libluajitD_ps5.a
+goto :BUILD
+:NODEBUG
+@set LJCOMPILE=%LJCOMPILE% -O2
+@set TARGETLIB=libluajit_ps5.a
+:BUILD
+del %TARGETLIB%
+@if "%1" neq "noamalg" goto :AMALG
+for %%f in (lj_*.c lib_*.c) do (
+  %LJCOMPILE% %%f
+  @if errorlevel 1 goto :BAD
+)
+
+%LJLIB% %TARGETLIB% lj_*.o lib_*.o
+@if errorlevel 1 goto :BAD
+@goto :NOAMALG
+:AMALG
+%LJCOMPILE% ljamalg.c
+@if errorlevel 1 goto :BAD
+%LJLIB% %TARGETLIB% ljamalg.o lj_vm.o
+@if errorlevel 1 goto :BAD
+:NOAMALG
+
+@del *.o *.obj *.manifest minilua.exe buildvm.exe
+@echo.
+@echo === Successfully built LuaJIT for PS5 ===
+
+@goto :END
+:BAD
+@echo.
+@echo *******************************************************
+@echo *** Build FAILED -- Please check the error messages ***
+@echo *******************************************************
+@goto :END
+:FAIL
+@echo To run this script you must open a "Visual Studio .NET Command Prompt"
+@echo (64 bit host compiler). The PS5 Prospero SDK must be installed, too.
+:END