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@@ -21,11 +21,11 @@
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|// Note: a full PPC64 _LP64 port is not planned.
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|// Note: a full PPC64 _LP64 port is not planned.
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|// GPR64 64 bit registers (but possibly 32 bit pointers, e.g. PS3).
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|// GPR64 64 bit registers (but possibly 32 bit pointers, e.g. PS3).
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|// Affects reg saves, stack layout, carry/overflow/dot flags etc.
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|// Affects reg saves, stack layout, carry/overflow/dot flags etc.
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-|// FRAME32 Use 32 bit frame layout, even with GPR64 (XBox 360).
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+|// FRAME32 Use 32 bit frame layout, even with GPR64 (Xbox 360).
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|// TOC Need table of contents (64 bit or 32 bit variant, e.g. PS3).
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|// TOC Need table of contents (64 bit or 32 bit variant, e.g. PS3).
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|// Function pointers are really a struct: code, TOC, env (optional).
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|// Function pointers are really a struct: code, TOC, env (optional).
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|// TOCENV Function pointers have an environment pointer, too (not on PS3).
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|// TOCENV Function pointers have an environment pointer, too (not on PS3).
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-|// PPE Power Processor Element of Cell (PS3) or Xenon (XBox 360).
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+|// PPE Power Processor Element of Cell (PS3) or Xenon (Xbox 360).
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|// Must avoid (slow) micro-coded instructions.
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|// Must avoid (slow) micro-coded instructions.
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|.if P64
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|.if P64
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