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Update console build instructions.

Mike Pall 3 years ago
parent
commit
fd86c924b9
1 changed files with 36 additions and 28 deletions
  1. 36 28
      doc/install.html

+ 36 - 28
doc/install.html

@@ -177,6 +177,12 @@ LuaJIT currently builds out-of-the box on most systems:
 <td class="compatx">Xbox One SDK (DURANGO)</td>
 <td class="compatx">Xbox One SDK (DURANGO)</td>
 <td class="compatx">v2.1 &ndash;</td>
 <td class="compatx">v2.1 &ndash;</td>
 </tr>
 </tr>
+<tr class="even">
+<td class="compatname"><a href="#consoles">Nintendo Switch</a></td>
+<td class="compatver">&nbsp;</td>
+<td class="compatx">NintendoSDK + NX Addon</td>
+<td class="compatx">v2.1 &ndash;</td>
+</tr>
 </table>
 </table>
 <p>
 <p>
 The codebase has compatibility defines for some more systems, but
 The codebase has compatibility defines for some more systems, but
@@ -519,8 +525,7 @@ Please use the LuaJIT 2.1 branch to compile for
 <h3 id="consoles">Cross-compiling for consoles</h3>
 <h3 id="consoles">Cross-compiling for consoles</h3>
 <p>
 <p>
 Building LuaJIT for consoles requires both a supported host compiler
 Building LuaJIT for consoles requires both a supported host compiler
-(x86 or x64) and a cross-compiler (to PPC or ARM) from the official
-console SDK.
+(x86 or x64) and a cross-compiler from the official console SDK.
 </p>
 </p>
 <p>
 <p>
 Due to restrictions on consoles, the JIT compiler is disabled and only
 Due to restrictions on consoles, the JIT compiler is disabled and only
@@ -541,35 +546,38 @@ To cross-compile for <b id="ps3">PS3</b> from a Linux host (requires
 make HOST_CC="gcc -m32" CROSS=ppu-lv2-
 make HOST_CC="gcc -m32" CROSS=ppu-lv2-
 </pre>
 </pre>
 <p>
 <p>
-To cross-compile for <b id="ps4">PS4</b> from a Windows host,
-open a "Visual Studio .NET Command Prompt" (64&nbsp;bit host compiler),
-<tt>cd</tt> to the directory where you've unpacked the sources and
-run the following commands:
+To cross-compile for the other consoles from a Windows host, open a
+"Native Tools Command Prompt for VS". You need to choose either the 32
+or the 64&nbsp;bit version of the host compiler to match the target.
+Then <tt>cd</tt> to the <tt>src</tt> directory below where you've
+unpacked the sources and run the build command given in the table:
 </p>
 </p>
-<pre class="code">
-cd src
-ps4build
-</pre>
-<p>
-To cross-compile for <b id="psvita">PS Vita</b> from a Windows host,
-open a "Visual Studio .NET Command Prompt" (32&nbsp;bit host compiler),
-<tt>cd</tt> to the directory where you've unpacked the sources and
-run the following commands:
-</p>
-<pre class="code">
-cd src
-psvitabuild
-</pre>
+<table class="compat">
+<tr class="compathead">
+<td class="compatname">Console</td>
+<td class="compatbits">Bits</td>
+<td class="compatx">Build Command</td>
+</tr>
+<tr class="odd separate">
+<td class="compatname"><b id="ps4">PS4</b></td>
+<td class="compatbits">64</td>
+<td class="compatx"><tt>ps4build</tt></td>
+</tr>
+<tr class="even">
+<td class="compatname"><b id="psvita">PS Vita</b></td>
+<td class="compatbits">32</td>
+<td class="compatx"><tt>psvitabuild</tt></td>
+</tr>
+<tr class="odd">
+<td class="compatname"><b id="xbox360">Xbox 360</b></td>
+<td class="compatbits">32</td>
+<td class="compatx"><tt>xedkbuild</tt></td>
+</tr>
+</table>
 <p>
 <p>
-To cross-compile for <b id="xbox360">Xbox 360</b> from a Windows host,
-open a "Visual Studio .NET Command Prompt" (32&nbsp;bit host compiler),
-<tt>cd</tt> to the directory where you've unpacked the sources and run
-the following commands:
+Please check out the comments in the corresponding <tt>*.bat</tt>
+file for more options.
 </p>
 </p>
-<pre class="code">
-cd src
-xedkbuild
-</pre>
 
 
 <h2 id="embed">Embedding LuaJIT</h2>
 <h2 id="embed">Embedding LuaJIT</h2>
 <p>
 <p>