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  4. <title>Extensions</title>
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  6. <meta name="Author" content="Mike Pall">
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  29. <body>
  30. <div id="site">
  31. <a href="http://luajit.org"><span>Lua<span id="logo">JIT</span></span></a>
  32. </div>
  33. <div id="head">
  34. <h1>Extensions</h1>
  35. </div>
  36. <div id="nav">
  37. <ul><li>
  38. <a href="luajit.html">LuaJIT</a>
  39. <ul><li>
  40. <a href="install.html">Installation</a>
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  44. </li><li>
  45. <a class="current" href="extensions.html">Extensions</a>
  46. <ul><li>
  47. <a href="ext_ffi.html">FFI Library</a>
  48. <ul><li>
  49. <a href="ext_ffi_tutorial.html">FFI Tutorial</a>
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  51. <a href="ext_ffi_api.html">ffi.* API</a>
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  53. <a href="ext_ffi_semantics.html">FFI Semantics</a>
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  56. <a href="ext_jit.html">jit.* Library</a>
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  71. </li></ul>
  72. </div>
  73. <div id="main">
  74. <p>
  75. LuaJIT is fully upwards-compatible with Lua 5.1. It supports all
  76. <a href="http://www.lua.org/manual/5.1/manual.html#5"><span class="ext">&raquo;</span>&nbsp;standard Lua
  77. library functions</a> and the full set of
  78. <a href="http://www.lua.org/manual/5.1/manual.html#3"><span class="ext">&raquo;</span>&nbsp;Lua/C API
  79. functions</a>.
  80. </p>
  81. <p>
  82. LuaJIT is also fully ABI-compatible to Lua 5.1 at the linker/dynamic
  83. loader level. This means you can compile a C&nbsp;module against the
  84. standard Lua headers and load the same shared library from either Lua
  85. or LuaJIT.
  86. </p>
  87. <p>
  88. LuaJIT extends the standard Lua VM with new functionality and adds
  89. several extension modules. Please note that this page is only about
  90. <em>functional</em> enhancements and not about performance enhancements,
  91. such as the optimized VM, the faster interpreter or the JIT compiler.
  92. </p>
  93. <h2 id="modules">Extensions Modules</h2>
  94. <p>
  95. LuaJIT comes with several built-in extension modules:
  96. </p>
  97. <h3 id="bit"><tt>bit.*</tt> &mdash; Bitwise operations</h3>
  98. <p>
  99. LuaJIT supports all bitwise operations as defined by
  100. <a href="http://bitop.luajit.org"><span class="ext">&raquo;</span>&nbsp;Lua BitOp</a>:
  101. </p>
  102. <pre class="code">
  103. bit.tobit bit.tohex bit.bnot bit.band bit.bor bit.bxor
  104. bit.lshift bit.rshift bit.arshift bit.rol bit.ror bit.bswap
  105. </pre>
  106. <p>
  107. This module is a LuaJIT built-in &mdash; you don't need to download or
  108. install Lua BitOp. The Lua BitOp site has full documentation for all
  109. <a href="http://bitop.luajit.org/api.html"><span class="ext">&raquo;</span>&nbsp;Lua BitOp API functions</a>.
  110. </p>
  111. <p>
  112. Please make sure to <tt>require</tt> the module before using any of
  113. its functions:
  114. </p>
  115. <pre class="code">
  116. local bit = require("bit")
  117. </pre>
  118. <p>
  119. An already installed Lua BitOp module is ignored by LuaJIT.
  120. This way you can use bit operations from both Lua and LuaJIT on a
  121. shared installation.
  122. </p>
  123. <h3 id="ffi"><tt>ffi.*</tt> &mdash; FFI library</h3>
  124. <p>
  125. The <a href="ext_ffi.html">FFI library</a> allows calling external
  126. C&nbsp;functions and the use of C&nbsp;data structures from pure Lua
  127. code.
  128. </p>
  129. <h3 id="jit"><tt>jit.*</tt> &mdash; JIT compiler control</h3>
  130. <p>
  131. The functions in this module
  132. <a href="ext_jit.html">control the behavior of the JIT compiler engine</a>.
  133. </p>
  134. <h3 id="c_api">C API extensions</h3>
  135. <p>
  136. LuaJIT adds some
  137. <a href="ext_c_api.html">extra functions to the Lua/C API</a>.
  138. </p>
  139. <h2 id="library">Enhanced Standard Library Functions</h2>
  140. <h3 id="xpcall"><tt>xpcall(f, err [,args...])</tt> passes arguments</h3>
  141. <p>
  142. Unlike the standard implementation in Lua 5.1, <tt>xpcall()</tt>
  143. passes any arguments after the error function to the function
  144. which is called in a protected context.
  145. </p>
  146. <h3 id="load"><tt>loadfile()</tt> etc. handle UTF-8 source code</h3>
  147. <p>
  148. Non-ASCII characters are handled transparently by the Lua source code parser.
  149. This allows the use of UTF-8 characters in identifiers and strings.
  150. A UTF-8 BOM is skipped at the start of the source code.
  151. </p>
  152. <h3 id="tostring"><tt>tostring()</tt> etc. canonicalize NaN and &plusmn;Inf</h3>
  153. <p>
  154. All number-to-string conversions consistently convert non-finite numbers
  155. to the same strings on all platforms. NaN results in <tt>"nan"</tt>,
  156. positive infinity results in <tt>"inf"</tt> and negative infinity results
  157. in <tt>"-inf"</tt>.
  158. </p>
  159. <h3 id="math_random">Enhanced PRNG for <tt>math.random()</tt></h3>
  160. <p>
  161. LuaJIT uses a Tausworthe PRNG with period 2^223 to implement
  162. <tt>math.random()</tt> and <tt>math.randomseed()</tt>. The quality of
  163. the PRNG results is much superior compared to the standard Lua
  164. implementation which uses the platform-specific ANSI rand().
  165. </p>
  166. <p>
  167. The PRNG generates the same sequences from the same seeds on all
  168. platforms and makes use of all bits in the seed argument.
  169. <tt>math.random()</tt> without arguments generates 52 pseudo-random bits
  170. for every call. The result is uniformly distributed between 0 and 1.
  171. It's correctly scaled up and rounded for <tt>math.random(n&nbsp;[,m])</tt> to
  172. preserve uniformity.
  173. </p>
  174. <h3 id="io"><tt>io.*</tt> functions handle 64&nbsp;bit file offsets</h3>
  175. <p>
  176. The file I/O functions in the standard <tt>io.*</tt> library handle
  177. 64&nbsp;bit file offsets. In particular this means it's possible
  178. to open files larger than 2&nbsp;Gigabytes and to reposition or obtain
  179. the current file position for offsets beyond 2&nbsp;GB
  180. (<tt>fp:seek()</tt> method).
  181. </p>
  182. <h3 id="debug_meta"><tt>debug.*</tt> functions identify metamethods</h3>
  183. <p>
  184. <tt>debug.getinfo()</tt> and <tt>lua_getinfo()</tt> also return information
  185. about invoked metamethods. The <tt>namewhat</tt> field is set to
  186. <tt>"metamethod"</tt> and the <tt>name</tt> field has the name of
  187. the corresponding metamethod (e.g. <tt>"__index"</tt>).
  188. </p>
  189. <h2 id="resumable">Fully Resumable VM</h2>
  190. <p>
  191. The LuaJIT 2.x VM is fully resumable. This means you can yield from a
  192. coroutine even across contexts, where this would not possible with
  193. the standard Lua&nbsp;5.1 VM: e.g. you can yield across <tt>pcall()</tt>
  194. and <tt>xpcall()</tt>, across iterators and across metamethods.
  195. </p>
  196. <p>
  197. Note however that LuaJIT 2.x doesn't use
  198. <a href="http://coco.luajit.org/"><span class="ext">&raquo;</span>&nbsp;Coco</a> anymore. This means the
  199. overhead for creating coroutines is much smaller and no extra
  200. C&nbsp;stacks need to be allocated. OTOH you can no longer yield
  201. across arbitrary C&nbsp;functions. Keep this in mind when
  202. upgrading from LuaJIT 1.x.
  203. </p>
  204. <h2 id="exceptions">C++ Exception Interoperability</h2>
  205. <p>
  206. LuaJIT has built-in support for interoperating with C++&nbsp;exceptions.
  207. The available range of features depends on the target platform and
  208. the toolchain used to compile LuaJIT:
  209. </p>
  210. <table class="exc">
  211. <tr class="exchead">
  212. <td class="excplatform">Platform</td>
  213. <td class="exccompiler">Compiler</td>
  214. <td class="excinterop">Interoperability</td>
  215. </tr>
  216. <tr class="odd separate">
  217. <td class="excplatform">POSIX/x64, DWARF2 unwinding</td>
  218. <td class="exccompiler">GCC 4.3+</td>
  219. <td class="excinterop"><b style="color: #00a000;">Full</b></td>
  220. </tr>
  221. <tr class="even">
  222. <td class="excplatform">Other platforms, DWARF2 unwinding</td>
  223. <td class="exccompiler">GCC</td>
  224. <td class="excinterop"><b style="color: #c06000;">Limited</b></td>
  225. </tr>
  226. <tr class="odd">
  227. <td class="excplatform">Windows/x64</td>
  228. <td class="exccompiler">MSVC or WinSDK</td>
  229. <td class="excinterop"><b style="color: #00a000;">Full</b></td>
  230. </tr>
  231. <tr class="even">
  232. <td class="excplatform">Windows/x86</td>
  233. <td class="exccompiler">Any</td>
  234. <td class="excinterop"><b style="color: #a00000;">No</b></td>
  235. </tr>
  236. <tr class="odd">
  237. <td class="excplatform">Other platforms</td>
  238. <td class="exccompiler">Other compilers</td>
  239. <td class="excinterop"><b style="color: #a00000;">No</b></td>
  240. </tr>
  241. </table>
  242. <p>
  243. <b style="color: #00a000;">Full interoperability</b> means:
  244. </p>
  245. <ul>
  246. <li>C++&nbsp;exceptions can be caught on the Lua side with <tt>pcall()</tt>,
  247. <tt>lua_pcall()</tt> etc.</li>
  248. <li>C++&nbsp;exceptions will be converted to the generic Lua error
  249. <tt>"C++&nbsp;exception"</tt>, unless you use the
  250. <a href="ext_c_api.html#mode_wrapcfunc">C&nbsp;call wrapper</a> feature.</li>
  251. <li>It's safe to throw C++&nbsp;exceptions across non-protected Lua frames
  252. on the C&nbsp;stack. The contents of the C++&nbsp;exception object
  253. pass through unmodified.</li>
  254. <li>Lua errors can be caught on the C++ side with <tt>catch(...)</tt>.
  255. The corresponding Lua error message can be retrieved from the Lua stack.</li>
  256. <li>Throwing Lua errors across C++ frames is safe. C++ destructors
  257. will be called.</li>
  258. </ul>
  259. <p>
  260. <b style="color: #c06000;">Limited interoperability</b> means:
  261. </p>
  262. <ul>
  263. <li>C++&nbsp;exceptions can be caught on the Lua side with <tt>pcall()</tt>,
  264. <tt>lua_pcall()</tt> etc.</li>
  265. <li>C++&nbsp;exceptions will be converted to the generic Lua error
  266. <tt>"C++&nbsp;exception"</tt>, unless you use the
  267. <a href="ext_c_api.html#mode_wrapcfunc">C&nbsp;call wrapper</a> feature.</li>
  268. <li>C++&nbsp;exceptions will be caught by non-protected Lua frames and
  269. are rethrown as a generic Lua error. The C++&nbsp;exception object will
  270. be destroyed.</li>
  271. <li>Lua errors <b>cannot</b> be caught on the C++ side.</li>
  272. <li>Throwing Lua errors across C++ frames will <b>not</b> call
  273. C++ destructors.</li>
  274. </ul>
  275. <p>
  276. <b style="color: #a00000;">No interoperability</b> means:
  277. </p>
  278. <ul>
  279. <li>It's <b>not</b> safe to throw C++&nbsp;exceptions across Lua frames.</li>
  280. <li>C++&nbsp;exceptions <b>cannot</b> be caught on the Lua side.</li>
  281. <li>Lua errors <b>cannot</b> be caught on the C++ side.</li>
  282. <li>Throwing Lua errors across C++ frames will <b>not</b> call
  283. C++ destructors.</li>
  284. <li>Additionally, on Windows/x86 with SEH-based C++&nbsp;exceptions:
  285. it's <b>not</b> safe to throw a Lua error across any frames containing
  286. a C++ function with any try/catch construct or using variables with
  287. (implicit) destructors. This also applies to any functions which may be
  288. inlined in such a function. It doesn't matter whether <tt>lua_error()</tt>
  289. is called inside or outside of a try/catch or whether any object actually
  290. needs to be destroyed: the SEH chain is corrupted and this will eventually
  291. lead to the termination of the process.</li>
  292. </ul>
  293. <br class="flush">
  294. </div>
  295. <div id="foot">
  296. <hr class="hide">
  297. Copyright &copy; 2005-2011 Mike Pall
  298. <span class="noprint">
  299. &middot;
  300. <a href="contact.html">Contact</a>
  301. </span>
  302. </div>
  303. </body>
  304. </html>