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- <div id="site">
- <a href="http://luajit.org"><span>Lua<span id="logo">JIT</span></span></a>
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- <h1>Lua/C API Extensions</h1>
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- <p>
- LuaJIT adds some extensions to the standard Lua/C API. The LuaJIT include
- directory must be in the compiler search path (<tt>-I<i>path</i></tt>)
- to be able to include the required header for C code:
- </p>
- <pre class="code">
- #include "luajit.h"
- </pre>
- <p>
- Or for C++ code:
- </p>
- <pre class="code">
- #include "lua.hpp"
- </pre>
- <h2 id="luaJIT_setmode"><tt>luaJIT_setmode(L, idx, mode)</tt>
- — Control VM</h2>
- <p>
- This is a C API extension to allow control of the VM from C code. The
- full prototype of <tt>LuaJIT_setmode</tt> is:
- </p>
- <pre class="code">
- LUA_API int luaJIT_setmode(lua_State *L, int idx, int mode);
- </pre>
- <p>
- The returned status is either success (<tt>1</tt>) or failure (<tt>0</tt>).
- The second argument is either <tt>0</tt> or a stack index (similar to the
- other Lua/C API functions).
- </p>
- <p>
- The third argument specifies the mode, which is 'or'ed with a flag.
- The flag can be <tt>LUAJIT_MODE_OFF</tt> to turn a feature on,
- <tt>LUAJIT_MODE_ON</tt> to turn a feature off, or
- <tt>LUAJIT_MODE_FLUSH</tt> to flush cached code.
- </p>
- <p>
- The following modes are defined:
- </p>
- <h3 id="mode_engine"><tt>luaJIT_setmode(L, 0, LUAJIT_MODE_ENGINE|flag)</tt></h3>
- <p>
- Turn the whole JIT compiler on or off or flush the whole cache of compiled code.
- </p>
- <h3 id="mode_func"><tt>luaJIT_setmode(L, idx, LUAJIT_MODE_FUNC|flag)</tt><br>
- <tt>luaJIT_setmode(L, idx, LUAJIT_MODE_ALLFUNC|flag)</tt><br>
- <tt>luaJIT_setmode(L, idx, LUAJIT_MODE_ALLSUBFUNC|flag)</tt></h3>
- <p>
- This sets the mode for the function at the stack index <tt>idx</tt> or
- the parent of the calling function (<tt>idx = 0</tt>). It either
- enables JIT compilation for a function, disables it and flushes any
- already compiled code or only flushes already compiled code. This
- applies recursively to all sub-functions of the function with
- <tt>LUAJIT_MODE_ALLFUNC</tt> or only to the sub-functions with
- <tt>LUAJIT_MODE_ALLSUBFUNC</tt>.
- </p>
- <h3 id="mode_trace"><tt>luaJIT_setmode(L, trace,<br>
- LUAJIT_MODE_TRACE|LUAJIT_MODE_FLUSH)</tt></h3>
- <p>
- Flushes the specified root trace and all of its side traces from the cache.
- The code for the trace will be retained as long as there are any other
- traces which link to it.
- </p>
- <h3 id="mode_wrapcfunc"><tt>luaJIT_setmode(L, idx, LUAJIT_MODE_WRAPCFUNC|flag)</tt></h3>
- <p>
- This mode defines a wrapper function for calls to C functions. If
- called with <tt>LUAJIT_MODE_ON</tt>, the stack index at <tt>idx</tt>
- must be a <tt>lightuserdata</tt> object holding a pointer to the wrapper
- function. From now on all C functions are called through the wrapper
- function. If called with <tt>LUAJIT_MODE_OFF</tt> this mode is turned
- off and all C functions are directly called.
- </p>
- <p>
- The wrapper function can be used for debugging purposes or to catch
- and convert foreign exceptions. But please read the section on
- <a href="extensions.html#exceptions">C++ exception interoperability</a>
- first. Recommended usage can be seen in this C++ code excerpt:
- </p>
- <pre class="code">
- #include <exception>
- #include "lua.hpp"
- // Catch C++ exceptions and convert them to Lua error messages.
- // Customize as needed for your own exception classes.
- static int wrap_exceptions(lua_State *L, lua_CFunction f)
- {
- try {
- return f(L); // Call wrapped function and return result.
- } catch (const char *s) { // Catch and convert exceptions.
- lua_pushstring(L, s);
- } catch (std::exception& e) {
- lua_pushstring(L, e.what());
- } catch (...) {
- lua_pushliteral(L, "caught (...)");
- }
- return lua_error(L); // Rethrow as a Lua error.
- }
- static int myinit(lua_State *L)
- {
- ...
- // Define wrapper function and enable it.
- lua_pushlightuserdata(L, (void *)wrap_exceptions);
- luaJIT_setmode(L, -1, LUAJIT_MODE_WRAPCFUNC|LUAJIT_MODE_ON);
- lua_pop(L, 1);
- ...
- }
- </pre>
- <p>
- Note that you can only define <b>a single global wrapper function</b>,
- so be careful when using this mechanism from multiple C++ modules.
- Also note that this mechanism is not without overhead.
- </p>
- <br class="flush">
- </div>
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- <hr class="hide">
- Copyright © 2005-2012 Mike Pall
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- ·
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