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Update Example_-_Pattern_Movement.c

Rudy Boudewijn van Etten %!s(int64=5) %!d(string=hai) anos
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      ai/Example_-_Pattern_Movement.c

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ai/Example_-_Pattern_Movement.c

@@ -3,6 +3,10 @@ Pattern Movement Example.
 
 Move a computer entity around using a set of instructions.  (pattern)
 
+There are a lot of use cases for having a predefined set of commands. You might want
+to create a patrol path for a bad guy. You could also use this method for genetic 
+algorithms where you mutate the commands and see if they have any good result(scoring)
+
 */