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@@ -3,6 +3,7 @@
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// WORK IN PROGRESS CONVERSION....
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// WORK IN PROGRESS CONVERSION....
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// WORK IN PROGRESS CONVERSION....
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// WORK IN PROGRESS CONVERSION....
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//
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//
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+// Added - Save eveything (F5) Load everything(F6 - Very slow!!)
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// Added - Press p to paste 8x8 sprite back into the editor. (key 'c' to copy current sprite as c array into clipboard.
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// Added - Press p to paste 8x8 sprite back into the editor. (key 'c' to copy current sprite as c array into clipboard.
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// Conversion from the Monkey2 version that I wrote.
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// Conversion from the Monkey2 version that I wrote.
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@@ -224,6 +225,9 @@ static void previewselection(bool drawit);
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static void tilemapview(void);
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static void tilemapview(void);
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static void fillatposition(int x, int y,int oldcolor,int newcolor);
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static void fillatposition(int x, int y,int oldcolor,int newcolor);
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static void midptellipse(int rx, int ry, int xc, int yc);
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static void midptellipse(int rx, int ry, int xc, int yc);
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+static void loadspritelib();
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+static void savespritelib();
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+
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// for the copy from clipboard
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// for the copy from clipboard
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static int countcommas(char *in);
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static int countcommas(char *in);
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static int countnumbers(char *in);
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static int countnumbers(char *in);
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@@ -1845,6 +1849,15 @@ void spriteview(){
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}
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}
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}
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}
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+ //' Read from disk..
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+ if(IsKeyReleased(KEY_F6)){
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+ loadspritelib();
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+ }
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+ //' Save to disk..
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+ if(IsKeyReleased(KEY_F5)){
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+ savespritelib();
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+ }
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+
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//' Copy to clipboard
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//' Copy to clipboard
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if(IsKeyReleased(KEY_C)){
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if(IsKeyReleased(KEY_C)){
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copytoclipboard();
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copytoclipboard();
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@@ -1889,6 +1902,48 @@ void updatepreview(){
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}
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}
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+void loadspritelib(){
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+ // Read the array from disk..
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+ FILE *fp;
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+ fp=fopen("spritedata.spr","r");
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+ fread(spritelibmap,sizeof(spritelibmap),1,fp); /* read the entire file into the array */
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+ fclose(fp);
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+
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+
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+ // rebuild the sprite images..
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+ for(int i=0;i<=80*4;i++){
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+ for(int y=0;y<spriteheight;y++){
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+ for(int x=0;x<spritewidth;x++){
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+ float pointx=x*spritelibscale;
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+ float pointy=y*spritelibscale;
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+ BeginTextureMode(spritelibim[i]);
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+ if(startsetuppalettemode == 0){
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+ DrawRectangle(pointx,pointy,spritelibscale,spritelibscale,c64color[spritelibmap[i][x][y]]);
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+ //spritelibcan[spritelibselected].Color = c64color[map[x,y]]
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+ }else{
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+ DrawRectangle(pointx,pointy,spritelibscale,spritelibscale,db32color[spritelibmap[i][x][y]]);
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+ //spritelibcan[spritelibselected].Color = db32color[map[x,y]]
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+ }
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+ EndTextureMode();
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+ }
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+ }
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+ }
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+ updatepreview();
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+ updatespritelib();
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+
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+}
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+
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+void savespritelib(){
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+ // Create out file pointer.
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+ FILE *fp;
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+ // Write the array to disk.
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+ fp=fopen("spritedata.spr","w");
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+ fwrite(spritelibmap,sizeof(spritelibmap),1,fp); /* Write to File */
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+ fclose(fp);
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+
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+
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+}
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+
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void updatespritelib(){
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void updatespritelib(){
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for(int y=0;y<spriteheight;y++){
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for(int y=0;y<spriteheight;y++){
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