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@@ -0,0 +1,56 @@
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+
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+#include "raylib.h"
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+
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+// Here are the enums.
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+
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+enum flag{UP,DOWN,LEFT,RIGHT};
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+enum flag2{UP2=5,DOWN2,LEFT2,RIGHT2};
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib example.");
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+
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+
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+ //----------------------------------------------------------------------------------
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ DrawText(FormatText("UP %i",UP) ,0,0,20,GRAY);
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+ DrawText(FormatText("DOWN %i",DOWN) ,0,20,20,GRAY);
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+ DrawText(FormatText("LEFT %i",LEFT) ,0,40,20,GRAY);
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+
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+ DrawText(FormatText("UP2 %i",UP2) ,0,80,20,GRAY);
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+ DrawText(FormatText("DOWN2 %i",DOWN2) ,0,100,20,GRAY);
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+ DrawText(FormatText("LEFT2 %i",LEFT2) ,0,120,20,GRAY);
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+
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+
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+
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+}
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