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@@ -0,0 +1,57 @@
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+
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+#include "raylib.h"
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values");
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+
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+
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+ // Create a Image in memory
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+ RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
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+
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+ // Clear our texture(image) before entering the game loop
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+ BeginTextureMode(target);
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+ ClearBackground(BLUE);
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+ // Draw something on it.
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+ DrawCircle(50,50, 10, BLACK);
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+
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+ EndTextureMode();
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+
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ //----------------------------------------------------------------------------------
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+
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+ // NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
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+ DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE);
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+
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+ DrawText("Example of how to draw into a image/texture.", 100, 180, 40, LIGHTGRAY);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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