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Create Beginners_-_String_inside_char.c

Rudy Boudewijn van Etten 5 年之前
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共有 1 個文件被更改,包括 57 次插入0 次删除
  1. 57 0
      Beginners_-_String_inside_char.c

+ 57 - 0
Beginners_-_String_inside_char.c

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+
+#include "raylib.h"
+
+
+int main(void)
+{
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
+
+    InitWindow(screenWidth, screenHeight, "raylib example.");
+
+    
+    // The last number of the char array[5] contains the ending code.
+    char messy[6] = "hello";
+    // We need to set up the char that contains the text with a lenght.    
+    int lenofmessy = 6;
+ 
+    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
+
+    // Main game loop
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        
+        
+        //----------------------------------------------------------------------------------
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+
+            ClearBackground(RAYWHITE);
+          
+            // Here we draw the char!
+            DrawText(messy,100,100,20,BLACK);
+
+            // Draw the string(the char array) backwards.
+            for(int i=lenofmessy-1;i>-1;i--){
+                DrawText(FormatText("%01c",messy[i]),100+(((lenofmessy-2)*20)-(i*20)),120,20,BLACK);
+                
+            }
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+    return 0;
+
+
+}