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@@ -0,0 +1,57 @@
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+
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+#include "raylib.h"
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+
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib example.");
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+
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+
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+ // The last number of the char array[5] contains the ending code.
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+ char messy[6] = "hello";
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+ // We need to set up the char that contains the text with a lenght.
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+ int lenofmessy = 6;
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+
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+
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+ //----------------------------------------------------------------------------------
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ // Here we draw the char!
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+ DrawText(messy,100,100,20,BLACK);
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+
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+ // Draw the string(the char array) backwards.
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+ for(int i=lenofmessy-1;i>-1;i--){
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+ DrawText(FormatText("%01c",messy[i]),100+(((lenofmessy-2)*20)-(i*20)),120,20,BLACK);
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+
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+ }
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+
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+
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+}
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