@@ -1,4 +1,4 @@
-
+// Work in PRogress - todo put image map data into a texture and draw to screen - test conversion.
//
#define MAPWIDTH 800
@@ -46,14 +46,15 @@ int main(void)
lightenrange(100,256);
smooth();
+ BeginTextureMode(target);
for(int y=0;y<MAPHEIGHT;y++){
for(int x=0;x<MAPWIDTH;x++){
- BeginTextureMode(target);
+
DrawRectangle(x,y,1,1,(Color){mapr[x][y],mapg[x][y],mapb[x][y],255});
- EndTextureMode();
}
+ EndTextureMode();
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------