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@@ -47,14 +47,11 @@ int main(void)
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arr_unit[0].width = 16;
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arr_unit[0].width = 16;
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arr_unit[0].height = 16;
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arr_unit[0].height = 16;
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arr_unit[0].target = (Vector2){10*16,12*16};
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arr_unit[0].target = (Vector2){10*16,12*16};
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- int num=0;
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- for(int y=10;y<14;y++){
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- for(int x=15;x<19;x++){
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- arr_vfo[num].active = true;
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- arr_vfo[num].position.x = x*16;
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- arr_vfo[num].position.y = y*16;
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- num++;
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- }}
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+
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+ for(int i=0;i<15;i++){
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+ arr_vfo[i].active = true;
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+ arr_vfo[i].position = (Vector2){GetRandomValue(50,screenWidth-50),GetRandomValue(50,screenHeight-50)};
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+ }
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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@@ -119,6 +116,16 @@ int main(void)
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drawvfo();
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drawvfo();
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drawunits();
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drawunits();
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+ DrawRectangle(10,screenHeight-40,screenWidth-20,30,(Color){100,100,100,100});
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+ DrawCircle(64,screenHeight-34+8,8,RED);
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+ DrawCircleLines(64,screenHeight-34+8,8,BLACK);
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+ DrawText("- Vector Force Object.",80,screenHeight-34,20,BLACK);
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+
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+ DrawRectangle(400,screenHeight-34,arr_unit[0].width,arr_unit[0].height,YELLOW);
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+ DrawRectangleLines(400,screenHeight-34,arr_unit[0].width,arr_unit[0].height,BLACK);
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+ DrawText("- CPU Player.",440,screenHeight-34,20,BLACK);
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+
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+ DrawText("Press Escape to End.",0,0,15,DARKGRAY);
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EndDrawing();
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EndDrawing();
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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}
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}
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