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Create Beginners - Mouse Position and DrawText.c

Rudy Boudewijn van Etten 5 years ago
parent
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422c6947ed
1 changed files with 46 additions and 0 deletions
  1. 46 0
      Beginners - Mouse Position and DrawText.c

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Beginners - Mouse Position and DrawText.c

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+
+#include "raylib.h"
+
+int main(void)
+{
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
+
+    InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values");
+
+
+    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
+
+    // Main game loop
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        //----------------------------------------------------------------------------------
+        Vector2 mousePos = GetMousePosition();
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+
+            ClearBackground(RAYWHITE);
+
+            
+            DrawText("Getting the mouse and y position!",10,10,40,BLUE);
+            DrawText(FormatText("x. %03f",mousePos.x), 100, 180, 40, LIGHTGRAY); // Mouse x and y are floats!!
+            DrawText(FormatText("x. %03f",mousePos.y), 100, 220, 40, LIGHTGRAY); // Mouse x and y are floats!!
+            
+
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+    return 0;
+}