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Create Example_-_BruteForceCirclefill.c

Rudy Boudewijn van Etten 4 jaren geleden
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1 gewijzigde bestanden met toevoegingen van 61 en 0 verwijderingen
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      Example_-_BruteForceCirclefill.c

+ 61 - 0
Example_-_BruteForceCirclefill.c

@@ -0,0 +1,61 @@
+//
+// Draw a Filled circle using brute force.
+//
+
+#include "raylib.h"
+
+void bruteforcecircle(int xc, int yc, int r,Color col);
+
+int main(void)
+{
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
+
+    InitWindow(screenWidth, screenHeight, "raylib example.");
+ 
+    SetTargetFPS(10);               // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
+
+    // Main game loop
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        
+        
+        //----------------------------------------------------------------------------------
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+
+            ClearBackground(RAYWHITE);
+            for(int i=0;i<20;i++){
+                int x = GetRandomValue(0,screenWidth);
+                int y = GetRandomValue(0,screenHeight);
+                int r = GetRandomValue(10,100);
+                bruteforcecircle(x,y,r,RED);
+            }
+
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+    return 0;
+
+
+}
+
+void bruteforcecircle(int xc, int yc, int radius,Color col) { 
+    for(int y=-radius; y<=radius; y++){
+    for(int x=-radius; x<=radius; x++){
+        if(x*x+y*y <= radius*radius)
+            DrawPixel(xc+x, yc+y,col);
+    }}
+}