|
@@ -8,6 +8,9 @@
|
|
|
#include "raylib.h"
|
|
|
#include <math.h>
|
|
|
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
enum tiles{FLOOR,WALL};
|
|
|
|
|
|
#define MAP_WIDTH 40
|
|
@@ -20,6 +23,10 @@ enum tiles{FLOOR,WALL};
|
|
|
#define MAX_AGENTS 15
|
|
|
#define MAX_PATH 100024
|
|
|
|
|
|
+static Color db32color[32];// ' our colors
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
static int screenWidth,screenHeight;
|
|
|
|
|
|
// This is our tile map. Note that [y][x]!!
|
|
@@ -119,6 +126,8 @@ static void createcoverislands();
|
|
|
static void drawagents();
|
|
|
static void updateagents();
|
|
|
static bool agentfindpath(int agent, int island);
|
|
|
+static void inidb32colors(void);
|
|
|
+
|
|
|
|
|
|
int main(void)
|
|
|
{
|
|
@@ -141,7 +150,9 @@ int main(void)
|
|
|
}
|
|
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib example.");
|
|
|
-
|
|
|
+
|
|
|
+ inidb32colors();
|
|
|
+
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
|
@@ -838,3 +849,38 @@ int sprite_desert1[8][8] = {
|
|
|
{5,5,5,5,5,5,5,5}};
|
|
|
|
|
|
}
|
|
|
+
|
|
|
+void inidb32colors(){
|
|
|
+ db32color[0 ] = (Color){0 ,0 ,0 ,255};
|
|
|
+ db32color[1 ] = (Color){34 ,32 ,52 ,255};
|
|
|
+ db32color[2 ] = (Color){69 ,40 ,60 ,255};
|
|
|
+ db32color[3 ] = (Color){102 ,57 ,49 ,255};
|
|
|
+ db32color[4 ] = (Color){143 ,86 ,59 ,255};
|
|
|
+ db32color[5 ] = (Color){223 ,113 ,38 ,255};
|
|
|
+ db32color[6 ] = (Color){217 ,160 ,102 ,255};
|
|
|
+ db32color[7 ] = (Color){238 ,195 ,154 ,255};
|
|
|
+ db32color[8 ] = (Color){251 ,242 ,54 ,255};
|
|
|
+ db32color[9 ] = (Color){153 ,229 ,80 ,255};
|
|
|
+ db32color[10] = (Color){106 ,190 ,48 ,255};
|
|
|
+ db32color[11] = (Color){55 ,148 ,110 ,255};
|
|
|
+ db32color[12] = (Color){75 ,105 ,47 ,255};
|
|
|
+ db32color[13] = (Color){82 ,75 ,36 ,255};
|
|
|
+ db32color[14] = (Color){50 ,60 ,57 ,255};
|
|
|
+ db32color[15] = (Color){63 ,63 ,116 ,255};
|
|
|
+ db32color[16] = (Color){48 ,96 ,130 ,255};
|
|
|
+ db32color[17] = (Color){91 ,110 ,225 ,255};
|
|
|
+ db32color[18] = (Color){99 ,155 ,225 ,255};
|
|
|
+ db32color[19] = (Color){95 ,205 ,228 ,255};
|
|
|
+ db32color[20] = (Color){203 ,219 ,252 ,255};
|
|
|
+ db32color[21] = (Color){255 ,255 ,255 ,255};
|
|
|
+ db32color[22] = (Color){155 ,173 ,183 ,255};
|
|
|
+ db32color[23] = (Color){132 ,126 ,135 ,255};
|
|
|
+ db32color[24] = (Color){105 ,106 ,106 ,255};
|
|
|
+ db32color[25] = (Color){89 ,86 ,82 ,255};
|
|
|
+ db32color[26] = (Color){118 ,66 ,138 ,255};
|
|
|
+ db32color[27] = (Color){172 ,50 ,50 ,255};
|
|
|
+ db32color[28] = (Color){217 ,87 ,99 ,255};
|
|
|
+ db32color[29] = (Color){215 ,123 ,186 ,255};
|
|
|
+ db32color[30] = (Color){143 ,151 ,74 ,255};
|
|
|
+ db32color[31] = (Color){138 ,111 ,48 ,255};
|
|
|
+}
|