Rudy Boudewijn van Etten 5 лет назад
Родитель
Сommit
55c540b434
1 измененных файлов с 130 добавлено и 0 удалено
  1. 130 0
      SpriteEditor/drawsprite_template.c

+ 130 - 0
SpriteEditor/drawsprite_template.c

@@ -0,0 +1,130 @@
+
+#include "raylib.h"
+
+float tileWidth = 32;
+float tileHeight = 32;
+
+static	Color db32color[32];// ' our colors	
+
+static RenderTexture2D sprite; 
+
+
+static void inidb32colors(void);		
+static void inisprites(void);
+
+int main(void)
+{
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
+
+    InitWindow(screenWidth, screenHeight, "raylib example.");
+    sprite=LoadRenderTexture(32,32); 
+    inidb32colors(); 
+    inisprites();
+    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
+
+    // Main game loop
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        
+        
+        //----------------------------------------------------------------------------------
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+
+            ClearBackground(RAYWHITE);
+            DrawTexturePro(sprite.texture,         (Rectangle){0,0,sprite.texture.width,sprite.texture.height},
+                                                        (Rectangle){320,240,
+                                                        tileWidth,tileHeight},
+                                                        (Vector2){0,0},0,WHITE);                  
+
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    UnloadRenderTexture(sprite); 
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+    return 0;
+
+
+}
+
+
+void inisprites(){
+    //
+    // The sprite data goes here.
+    int sprite_data[8][8] = {
+    {0,0,2,2,2,2,0,0},
+    {0,23,27,25,27,23,23,1},
+    {0,1,29,23,27,24,1,1},
+    {0,0,21,23,25,2,0,0},
+    {0,0,21,23,25,2,0,0},
+    {0,23,22,21,24,23,23,1},
+    {0,1,22,27,22,25,1,1},
+    {0,0,21,0,21,0,0,0}};
+
+    
+    BeginTextureMode(sprite);    
+    ClearBackground(BLANK); // Make the entire Sprite Transparent.
+    EndTextureMode();
+    
+    db32color[0] = (Color){0,0,0,0};
+    // Draw something on it.
+    for (int y=0;y<8;y++)
+    {
+        for (int x=0;x<8; x++)
+        {            
+                BeginTextureMode(sprite);    
+                DrawRectangle(x*4,y*4,4,4,db32color[sprite_data[y][x]]);
+                EndTextureMode(); 
+
+
+        }
+    }
+
+}
+
+void inidb32colors(){		
+    db32color[0 ] =  (Color){0      ,0      ,0      ,255};
+    db32color[1 ] =  (Color){34     ,32     ,52     ,255};
+    db32color[2 ] =  (Color){69     ,40     ,60     ,255};
+    db32color[3 ] =  (Color){102    ,57     ,49     ,255};
+    db32color[4 ] =  (Color){143    ,86     ,59     ,255};
+    db32color[5 ] =  (Color){223    ,113    ,38     ,255};
+    db32color[6 ] =  (Color){217    ,160    ,102    ,255};
+    db32color[7 ] =  (Color){238    ,195    ,154    ,255};
+    db32color[8 ] =  (Color){251    ,242    ,54     ,255};
+    db32color[9 ] =  (Color){153    ,229    ,80     ,255};
+    db32color[10] =  (Color){106    ,190    ,48     ,255};
+    db32color[11] =  (Color){55     ,148    ,110    ,255};
+    db32color[12] =  (Color){75     ,105    ,47     ,255};
+    db32color[13] =  (Color){82     ,75     ,36     ,255};
+    db32color[14] =  (Color){50     ,60     ,57     ,255};
+    db32color[15] =  (Color){63     ,63     ,116    ,255};
+    db32color[16] =  (Color){48     ,96     ,130    ,255};
+    db32color[17] =  (Color){91     ,110    ,225    ,255};
+    db32color[18] =  (Color){99     ,155    ,225    ,255};
+    db32color[19] =  (Color){95     ,205    ,228    ,255};
+    db32color[20] =  (Color){203    ,219    ,252    ,255};
+    db32color[21] =  (Color){255    ,255    ,255    ,255};
+    db32color[22] =  (Color){155    ,173    ,183    ,255};
+    db32color[23] =  (Color){132    ,126    ,135    ,255};
+    db32color[24] =  (Color){105    ,106    ,106    ,255};
+    db32color[25] =  (Color){89     ,86     ,82     ,255};
+    db32color[26] =  (Color){118    ,66     ,138    ,255};
+    db32color[27] =  (Color){172    ,50     ,50     ,255};
+    db32color[28] =  (Color){217    ,87     ,99     ,255};
+    db32color[29] =  (Color){215    ,123    ,186    ,255};
+    db32color[30] =  (Color){143    ,151    ,74     ,255};
+    db32color[31] =  (Color){138    ,111    ,48     ,255};
+}