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@@ -0,0 +1,130 @@
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+
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+#include "raylib.h"
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+
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+float tileWidth = 32;
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+float tileHeight = 32;
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+
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+static Color db32color[32];// ' our colors
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+
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+static RenderTexture2D sprite;
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+
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+
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+static void inidb32colors(void);
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+static void inisprites(void);
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib example.");
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+ sprite=LoadRenderTexture(32,32);
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+ inidb32colors();
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+ inisprites();
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+
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+
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+ //----------------------------------------------------------------------------------
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+ DrawTexturePro(sprite.texture, (Rectangle){0,0,sprite.texture.width,sprite.texture.height},
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+ (Rectangle){320,240,
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+ tileWidth,tileHeight},
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+ (Vector2){0,0},0,WHITE);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ UnloadRenderTexture(sprite);
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+
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+
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+}
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+
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+
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+void inisprites(){
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+ //
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+ // The sprite data goes here.
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+ int sprite_data[8][8] = {
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+ {0,0,2,2,2,2,0,0},
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+ {0,23,27,25,27,23,23,1},
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+ {0,1,29,23,27,24,1,1},
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+ {0,0,21,23,25,2,0,0},
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+ {0,0,21,23,25,2,0,0},
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+ {0,23,22,21,24,23,23,1},
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+ {0,1,22,27,22,25,1,1},
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+ {0,0,21,0,21,0,0,0}};
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+
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+
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+ BeginTextureMode(sprite);
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+ ClearBackground(BLANK); // Make the entire Sprite Transparent.
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+ EndTextureMode();
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+
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+ db32color[0] = (Color){0,0,0,0};
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+ // Draw something on it.
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+ for (int y=0;y<8;y++)
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+ {
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+ for (int x=0;x<8; x++)
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+ {
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+ BeginTextureMode(sprite);
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+ DrawRectangle(x*4,y*4,4,4,db32color[sprite_data[y][x]]);
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+ EndTextureMode();
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+
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+
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+ }
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+ }
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+
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+}
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+
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+void inidb32colors(){
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+ db32color[0 ] = (Color){0 ,0 ,0 ,255};
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+ db32color[1 ] = (Color){34 ,32 ,52 ,255};
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+ db32color[2 ] = (Color){69 ,40 ,60 ,255};
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+ db32color[3 ] = (Color){102 ,57 ,49 ,255};
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+ db32color[4 ] = (Color){143 ,86 ,59 ,255};
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+ db32color[5 ] = (Color){223 ,113 ,38 ,255};
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+ db32color[6 ] = (Color){217 ,160 ,102 ,255};
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+ db32color[7 ] = (Color){238 ,195 ,154 ,255};
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+ db32color[8 ] = (Color){251 ,242 ,54 ,255};
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+ db32color[9 ] = (Color){153 ,229 ,80 ,255};
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+ db32color[10] = (Color){106 ,190 ,48 ,255};
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+ db32color[11] = (Color){55 ,148 ,110 ,255};
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+ db32color[12] = (Color){75 ,105 ,47 ,255};
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+ db32color[13] = (Color){82 ,75 ,36 ,255};
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+ db32color[14] = (Color){50 ,60 ,57 ,255};
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+ db32color[15] = (Color){63 ,63 ,116 ,255};
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+ db32color[16] = (Color){48 ,96 ,130 ,255};
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+ db32color[17] = (Color){91 ,110 ,225 ,255};
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+ db32color[18] = (Color){99 ,155 ,225 ,255};
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+ db32color[19] = (Color){95 ,205 ,228 ,255};
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+ db32color[20] = (Color){203 ,219 ,252 ,255};
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+ db32color[21] = (Color){255 ,255 ,255 ,255};
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+ db32color[22] = (Color){155 ,173 ,183 ,255};
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+ db32color[23] = (Color){132 ,126 ,135 ,255};
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+ db32color[24] = (Color){105 ,106 ,106 ,255};
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+ db32color[25] = (Color){89 ,86 ,82 ,255};
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+ db32color[26] = (Color){118 ,66 ,138 ,255};
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+ db32color[27] = (Color){172 ,50 ,50 ,255};
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+ db32color[28] = (Color){217 ,87 ,99 ,255};
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+ db32color[29] = (Color){215 ,123 ,186 ,255};
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+ db32color[30] = (Color){143 ,151 ,74 ,255};
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+ db32color[31] = (Color){138 ,111 ,48 ,255};
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+}
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