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@@ -0,0 +1,65 @@
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+
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+enum flag{rub,adub,bub};
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+
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+#include "raylib.h"
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+
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib example.");
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+
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+
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+ //----------------------------------------------------------------------------------
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+ //
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+ // Here we show how to use a switch statement.
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+ //
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+ // Note that you can not initialize arrays inside switch cases.
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+ int what=3;
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+ switch (what){
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+ case rub:
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+ break;
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+ case adub:
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+ //int i=0; <<<<<<< You can not initialize things like this in a case label :
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+ //for(int i=0;i<10;i++){//<<<<<<<<< You can do these things in the switch statements.
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+ //int a=10; <<<<<< Here you can initialize ints.
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+ //};
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+ break;
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+ case bub:
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+ break;
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+ default:
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+ DrawText("default switch case.",100,200,30,GRAY);
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+ break;
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+ }
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+
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+
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+}
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