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Create Beginners_-_DrawTexturePro_RectsScaleOrigin.c

Rudy Boudewijn van Etten 5 년 전
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  1. 63 0
      Beginners_-_DrawTexturePro_RectsScaleOrigin.c

+ 63 - 0
Beginners_-_DrawTexturePro_RectsScaleOrigin.c

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+
+#include "raylib.h"
+
+
+int main(void)
+{
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 400;
+
+    InitWindow(screenWidth,screenHeight, "raylib example.");
+    
+
+     // Create a Image in memory
+    RenderTexture2D target = LoadRenderTexture(320,200);
+    
+    // Clear our texture(image) before entering the game loop
+    BeginTextureMode(target);    
+    ClearBackground(BLUE);
+    // Draw something on it.
+    DrawRectangle(10,10,300,180,BLACK);
+
+    EndTextureMode();               // This needs to be called after every different draw command used. Do not forget to use begintexture also..
+ 
+
+ 
+    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
+
+    // Main game loop
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        
+        
+        //----------------------------------------------------------------------------------
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+
+            ClearBackground(RAYWHITE);
+            
+            // Draw a texture from rectangle to target rectangle. Note we use the - for opengl reasons!
+            DrawTexturePro(target.texture,  (Rectangle){0,0,target.texture.width,-target.texture.height},
+                                            (Rectangle){0,0,screenWidth,screenHeight},
+                                            (Vector2){0,0},0,WHITE);
+
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    UnloadRenderTexture(target);    // Unload render texture
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+    return 0;
+
+
+}