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@@ -0,0 +1,63 @@
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+
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+#include "raylib.h"
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+
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 400;
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+
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+ InitWindow(screenWidth,screenHeight, "raylib example.");
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+
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+
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+ // Create a Image in memory
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+ RenderTexture2D target = LoadRenderTexture(320,200);
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+
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+ // Clear our texture(image) before entering the game loop
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+ BeginTextureMode(target);
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+ ClearBackground(BLUE);
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+ // Draw something on it.
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+ DrawRectangle(10,10,300,180,BLACK);
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+
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+ EndTextureMode(); // This needs to be called after every different draw command used. Do not forget to use begintexture also..
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+
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+
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+
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+
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+ //----------------------------------------------------------------------------------
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ // Draw a texture from rectangle to target rectangle. Note we use the - for opengl reasons!
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+ DrawTexturePro(target.texture, (Rectangle){0,0,target.texture.width,-target.texture.height},
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+ (Rectangle){0,0,screenWidth,screenHeight},
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+ (Vector2){0,0},0,WHITE);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ UnloadRenderTexture(target); // Unload render texture
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+
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+
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+}
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